Zarston
01-17-2011, 01:15 PM
Lore songs below, prices based on loresong and market speculation. Deliveries to the Landing and surrounding towns. Sorry, no FWI. I'll update around midnight EST with the familiar order of once, twice, thrice, sold. Please place bids via post or PM.
#1 some scorched brigandine armor (+18, fairly damage padded)
MB 400k
CB
#2 a gold-tipped black ora awl-pike (Stamina Recovery)
MB 100k
CB
#3 a golden wheat sheaf-shaped amulet (Agility)
MB 50k
CB
#4 a thin rat's tail anklet (Dexterity)
MB 50k
CB
#5 a dreamstone inset copper barrette (Mage Rechargeable Presence, Disarm, Pick Locks)
MB 200k
CB
#6 an elegant green garnet crown (Poison Resistance, Thrown Weapons)
MB 100k
CB
#7 some gleaming mithril arm greaves (+5, temp. crit padding, shock resistant, Combat Maneuvers)
MB 250k
CB
#8 an opal-inset mithril alloy neckchain (Quake, Thrown Weapons)
MB 50k
CB
#9 a marquise-cut blue sapphire neckchain (Blank Mage Rechargeable, Shield Use)
MB 64k
CB
#10 a glyph-etched mithril alloy talisman (Blank Imbed, Perception)
MB 100k
CB
#11 a plain dragonfire opal barrette (Blank Mage Rechargeable, Shield Use)
MB 80k
CB
-----------------------------
#1
You remove some scorched brigandine armor from in your climbing pack.
The first thing that strikes you about the armor is the weight, which is about 25 pounds. In your best estimation, it's worth about 400,000 silvers. You can also
tell that there is some type of metal in the structure of the brigandine armor.
It has a bonus of +18 from a normal armor, and the way it vibrates in tune with your voice tells you that it is rigid leather armor. It also has some type of special
ability, but you can't tell what yet.
The harmonics generated tell you that the armor serves to protect from additional damage. (Fairly damage padded)
------------------
#2
You remove a gold-tipped black ora awl-pike from in your climbing pack.
The first thing that strikes you about the awl-pike is the weight, which is about 8 pounds. In your best estimation, it's worth about 200,000 silvers. You can also
tell that there is some type of metal in the structure of the black ora awl-pike.
You sense a faint aura of magic around the black ora awl-pike. From the pitch of the vibration you determine that the purpose of the awl-pike is as some type of
weapon. Also, it seems to have some sort of enhancive properties.
It has a bonus of +10 from a normal awl-pike, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.
The awl-pike resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The awl-pike looks to have a huge number of charges remaining.
You sense that the black ora awl-pike will persist after its last enhancive charge has been expended.
---------------------------------
#3
You remove a golden wheat sheaf-shaped amulet from in your climbing pack.
This is a small item, under a pound. In your best estimation, it's worth about 36,000 silvers. You can also tell that there is some type of metal in the structure of
the wheat sheaf amulet.
From the pitch of the vibration you determine that the purpose of the amulet is as a piece of jewelry. Also, it seems to have some sort of enhancive properties.
The amulet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Agility.
The amulet looks to have more than your average giantman could count charges remaining.
You sense that the wheat sheaf amulet will persist after its last enhancive charge has been expended.
------------------------------
#4
You remove a thin rat's tail anklet from in your climbing pack.
This is a small item, under a pound. In your best estimation, it's worth about 36,000 silvers.
From the pitch of the vibration you determine that the purpose of the anklet is as a decorative one, perhaps. You are not sure exactly. Also, it seems to have some
sort of enhancive properties.
The anklet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Dexterity.
The anklet looks to have more than your average giantman could count charges remaining.
You sense that the rat's tail anklet will persist after its last enhancive charge has been expended.
--------------------------------
#5
You remove a dreamstone inset copper barrette from in your climbing pack.
This is a small item, under a pound. In your best estimation, it's worth about 450,000 silvers. You can also tell that there is some type of metal in the structure
of the inset copper barrette.
You sense a faint aura of magic around the inset copper barrette. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be
refilled. From the pitch of the vibration you determine that the purpose of the barrette is to cast a spell or perform some magical purpose. Also, it seems to have
some sort of enhancive properties.
This is a tappable item, which casts spells from the Elemental sphere. It has 6 charges.
The inset copper barrette contains the spell Presence, from the Minor Elemental circle.
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Disarming Traps Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 3 to Picking Locks Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The barrette looks to have a lot of charges remaining.
You sense that the inset copper barrette will crumble into dust after its last enhancive charge has been expended.
You sense that the inset copper barrette will persist after its last magical charge has been expended.
-------------------------------
#6
You remove an elegant green garnet crown from in your climbing pack.
The first thing that strikes you about the crown is the weight, which is about 2 pounds. In your best estimation, it's worth about 500,000 silvers.
This is a magical item, which casts spells from the Spirit sphere. It has a few charges.
The green garnet crown contains the spell Poison Resistance, from the Minor Spiritual circle.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Thrown Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have a huge number of charges remaining.
You sense that the green garnet crown will crumble into dust after its last enhancive charge has been expended.
You sense that the green garnet crown will disintegrate after its last magical charge has been expended.
--------------------------------
#7
You remove some gleaming mithril arm greaves from in your climbing pack.
The first thing that strikes you about the greaves is the weight, which is about 4 pounds. In your best estimation, it's worth about 400,000 silvers. You can also
tell that there is some type of metal in the structure of the mithril arm greaves.
You sense a faint aura of magic around the mithril arm greaves. From the pitch of the vibration you determine that the purpose of the greaves is as some type of
defensive garment. Also, it seems to have some sort of enhancive properties. It also appears to have a temporary modification of some kind.
It has a bonus of +5 from a normal greaves, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from
that of normal armor.
It also has some type of special ability, but you can't tell what yet. The mithril arm greaves seems to have some sort of unusual protection against damage.
The harmonics generated tell you that the greaves serves to reduce the severity of inflicted wounds. The magical harmonics reveal that arms are better protected when
wearing the mithril arm greaves.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The greaves looks to have a huge number of charges remaining.
The greaves resonates with your voice, revealing some details of its temporary enhancement:
The greaves's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will simply return to normal.
As your song penetrates the mithril arm greaves, you determine that it is moderately resistant to shocking attacks.
You sense that the mithril arm greaves will persist after its last enhancive charge has been expended.
---------------------------
#8
You remove an opal-inset mithril alloy neckchain from in your locker.
As you sing, you feel a faint resonating vibration from the mithril alloy neckchain in your hand, and you learn something about it...
This is a small item, under a pound. In your best estimation, it's worth about 34,000 silvers. You can also tell that there is some type of metal in the structure of
the mithril alloy neckchain.
This is a magical item, which casts spells from the sorcerer's sphere. It has a few charges.
The mithril alloy neckchain contains the spell Quake, from the Sorcerer circle.
The neckchain resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The neckchain looks to have almost innumerable charges remaining.
You sense that the mithril alloy neckchain will persist after its last enhancive charge has been expended.
You sense that the mithril alloy neckchain will persist after its last magical charge has been expended.
---------------------
#9
You remove a marquise-cut blue sapphire neckchain from in your climbing pack.
This is a small item, under a pound. In your best estimation, it's worth about 64,000 silvers.
You sense a faint aura of magic around the blue sapphire neckchain. You also feel a faint drawing sensation from it, as though it may be able to hold more power.
From the pitch of the vibration you determine that the purpose of the neckchain is to cast a spell or perform some magical purpose. Also, it seems to have some sort
of enhancive properties.
From the rapid vibrations of the blue sapphire neckchain, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You
estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The neckchain resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The neckchain looks to have a huge number of charges remaining.
You sense that the blue sapphire neckchain will crumble into dust after its last enhancive charge has been expended.
You sense that the blue sapphire neckchain will disintegrate after its last magical charge has been expended.
----------------------------------------
#10
You remove a glyph-etched mithril alloy talisman from in your treasure pouch.
This is a small item, under a pound. In your best estimation, it's worth about 300,000 silvers. You can also tell that there is some type of metal in the structure
of the mithril alloy talisman.
From the rapid vibrations of the mithril alloy talisman, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You
estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The talisman looks to have more than your average giantman could count charges remaining.
You sense that the mithril alloy talisman will crumble into dust after its last enhancive charge has been expended.
You sense that the mithril alloy talisman will persist after its last magical charge has been expended.
--------------------------------------------
#11
You remove a plain dragonfire opal barrette from in your midnight black cloak.
As you sing, you feel a faint resonating vibration from the dragonfire opal barrette in your hand, and you learn something about it...
This is a small item, under a pound. In your best estimation, it's worth about 80,000 silvers.
You sense a faint aura of magic around the dragonfire opal barrette. You also feel a faint drawing sensation from it, as though it may be able to hold more power.
From the pitch of the vibration you determine that the purpose of the barrette is to cast a spell or perform some magical purpose. Also, it seems to have some sort of
enhancive properties.
From the rapid vibrations of the dragonfire opal barrette, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You
estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The barrette looks to have a lot of charges remaining.
You sense that the dragonfire opal barrette will crumble into dust after its last enhancive charge has been expended.
You sense that the dragonfire opal barrette will disintegrate after its last magical charge has been expended.
#1 some scorched brigandine armor (+18, fairly damage padded)
MB 400k
CB
#2 a gold-tipped black ora awl-pike (Stamina Recovery)
MB 100k
CB
#3 a golden wheat sheaf-shaped amulet (Agility)
MB 50k
CB
#4 a thin rat's tail anklet (Dexterity)
MB 50k
CB
#5 a dreamstone inset copper barrette (Mage Rechargeable Presence, Disarm, Pick Locks)
MB 200k
CB
#6 an elegant green garnet crown (Poison Resistance, Thrown Weapons)
MB 100k
CB
#7 some gleaming mithril arm greaves (+5, temp. crit padding, shock resistant, Combat Maneuvers)
MB 250k
CB
#8 an opal-inset mithril alloy neckchain (Quake, Thrown Weapons)
MB 50k
CB
#9 a marquise-cut blue sapphire neckchain (Blank Mage Rechargeable, Shield Use)
MB 64k
CB
#10 a glyph-etched mithril alloy talisman (Blank Imbed, Perception)
MB 100k
CB
#11 a plain dragonfire opal barrette (Blank Mage Rechargeable, Shield Use)
MB 80k
CB
-----------------------------
#1
You remove some scorched brigandine armor from in your climbing pack.
The first thing that strikes you about the armor is the weight, which is about 25 pounds. In your best estimation, it's worth about 400,000 silvers. You can also
tell that there is some type of metal in the structure of the brigandine armor.
It has a bonus of +18 from a normal armor, and the way it vibrates in tune with your voice tells you that it is rigid leather armor. It also has some type of special
ability, but you can't tell what yet.
The harmonics generated tell you that the armor serves to protect from additional damage. (Fairly damage padded)
------------------
#2
You remove a gold-tipped black ora awl-pike from in your climbing pack.
The first thing that strikes you about the awl-pike is the weight, which is about 8 pounds. In your best estimation, it's worth about 200,000 silvers. You can also
tell that there is some type of metal in the structure of the black ora awl-pike.
You sense a faint aura of magic around the black ora awl-pike. From the pitch of the vibration you determine that the purpose of the awl-pike is as some type of
weapon. Also, it seems to have some sort of enhancive properties.
It has a bonus of +10 from a normal awl-pike, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.
The awl-pike resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The awl-pike looks to have a huge number of charges remaining.
You sense that the black ora awl-pike will persist after its last enhancive charge has been expended.
---------------------------------
#3
You remove a golden wheat sheaf-shaped amulet from in your climbing pack.
This is a small item, under a pound. In your best estimation, it's worth about 36,000 silvers. You can also tell that there is some type of metal in the structure of
the wheat sheaf amulet.
From the pitch of the vibration you determine that the purpose of the amulet is as a piece of jewelry. Also, it seems to have some sort of enhancive properties.
The amulet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Agility.
The amulet looks to have more than your average giantman could count charges remaining.
You sense that the wheat sheaf amulet will persist after its last enhancive charge has been expended.
------------------------------
#4
You remove a thin rat's tail anklet from in your climbing pack.
This is a small item, under a pound. In your best estimation, it's worth about 36,000 silvers.
From the pitch of the vibration you determine that the purpose of the anklet is as a decorative one, perhaps. You are not sure exactly. Also, it seems to have some
sort of enhancive properties.
The anklet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Dexterity.
The anklet looks to have more than your average giantman could count charges remaining.
You sense that the rat's tail anklet will persist after its last enhancive charge has been expended.
--------------------------------
#5
You remove a dreamstone inset copper barrette from in your climbing pack.
This is a small item, under a pound. In your best estimation, it's worth about 450,000 silvers. You can also tell that there is some type of metal in the structure
of the inset copper barrette.
You sense a faint aura of magic around the inset copper barrette. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be
refilled. From the pitch of the vibration you determine that the purpose of the barrette is to cast a spell or perform some magical purpose. Also, it seems to have
some sort of enhancive properties.
This is a tappable item, which casts spells from the Elemental sphere. It has 6 charges.
The inset copper barrette contains the spell Presence, from the Minor Elemental circle.
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Disarming Traps Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 3 to Picking Locks Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The barrette looks to have a lot of charges remaining.
You sense that the inset copper barrette will crumble into dust after its last enhancive charge has been expended.
You sense that the inset copper barrette will persist after its last magical charge has been expended.
-------------------------------
#6
You remove an elegant green garnet crown from in your climbing pack.
The first thing that strikes you about the crown is the weight, which is about 2 pounds. In your best estimation, it's worth about 500,000 silvers.
This is a magical item, which casts spells from the Spirit sphere. It has a few charges.
The green garnet crown contains the spell Poison Resistance, from the Minor Spiritual circle.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Thrown Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have a huge number of charges remaining.
You sense that the green garnet crown will crumble into dust after its last enhancive charge has been expended.
You sense that the green garnet crown will disintegrate after its last magical charge has been expended.
--------------------------------
#7
You remove some gleaming mithril arm greaves from in your climbing pack.
The first thing that strikes you about the greaves is the weight, which is about 4 pounds. In your best estimation, it's worth about 400,000 silvers. You can also
tell that there is some type of metal in the structure of the mithril arm greaves.
You sense a faint aura of magic around the mithril arm greaves. From the pitch of the vibration you determine that the purpose of the greaves is as some type of
defensive garment. Also, it seems to have some sort of enhancive properties. It also appears to have a temporary modification of some kind.
It has a bonus of +5 from a normal greaves, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from
that of normal armor.
It also has some type of special ability, but you can't tell what yet. The mithril arm greaves seems to have some sort of unusual protection against damage.
The harmonics generated tell you that the greaves serves to reduce the severity of inflicted wounds. The magical harmonics reveal that arms are better protected when
wearing the mithril arm greaves.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The greaves looks to have a huge number of charges remaining.
The greaves resonates with your voice, revealing some details of its temporary enhancement:
The greaves's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will simply return to normal.
As your song penetrates the mithril arm greaves, you determine that it is moderately resistant to shocking attacks.
You sense that the mithril arm greaves will persist after its last enhancive charge has been expended.
---------------------------
#8
You remove an opal-inset mithril alloy neckchain from in your locker.
As you sing, you feel a faint resonating vibration from the mithril alloy neckchain in your hand, and you learn something about it...
This is a small item, under a pound. In your best estimation, it's worth about 34,000 silvers. You can also tell that there is some type of metal in the structure of
the mithril alloy neckchain.
This is a magical item, which casts spells from the sorcerer's sphere. It has a few charges.
The mithril alloy neckchain contains the spell Quake, from the Sorcerer circle.
The neckchain resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The neckchain looks to have almost innumerable charges remaining.
You sense that the mithril alloy neckchain will persist after its last enhancive charge has been expended.
You sense that the mithril alloy neckchain will persist after its last magical charge has been expended.
---------------------
#9
You remove a marquise-cut blue sapphire neckchain from in your climbing pack.
This is a small item, under a pound. In your best estimation, it's worth about 64,000 silvers.
You sense a faint aura of magic around the blue sapphire neckchain. You also feel a faint drawing sensation from it, as though it may be able to hold more power.
From the pitch of the vibration you determine that the purpose of the neckchain is to cast a spell or perform some magical purpose. Also, it seems to have some sort
of enhancive properties.
From the rapid vibrations of the blue sapphire neckchain, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You
estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The neckchain resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The neckchain looks to have a huge number of charges remaining.
You sense that the blue sapphire neckchain will crumble into dust after its last enhancive charge has been expended.
You sense that the blue sapphire neckchain will disintegrate after its last magical charge has been expended.
----------------------------------------
#10
You remove a glyph-etched mithril alloy talisman from in your treasure pouch.
This is a small item, under a pound. In your best estimation, it's worth about 300,000 silvers. You can also tell that there is some type of metal in the structure
of the mithril alloy talisman.
From the rapid vibrations of the mithril alloy talisman, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You
estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The talisman looks to have more than your average giantman could count charges remaining.
You sense that the mithril alloy talisman will crumble into dust after its last enhancive charge has been expended.
You sense that the mithril alloy talisman will persist after its last magical charge has been expended.
--------------------------------------------
#11
You remove a plain dragonfire opal barrette from in your midnight black cloak.
As you sing, you feel a faint resonating vibration from the dragonfire opal barrette in your hand, and you learn something about it...
This is a small item, under a pound. In your best estimation, it's worth about 80,000 silvers.
You sense a faint aura of magic around the dragonfire opal barrette. You also feel a faint drawing sensation from it, as though it may be able to hold more power.
From the pitch of the vibration you determine that the purpose of the barrette is to cast a spell or perform some magical purpose. Also, it seems to have some sort of
enhancive properties.
From the rapid vibrations of the dragonfire opal barrette, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You
estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The barrette looks to have a lot of charges remaining.
You sense that the dragonfire opal barrette will crumble into dust after its last enhancive charge has been expended.
You sense that the dragonfire opal barrette will disintegrate after its last magical charge has been expended.