crb
01-13-2011, 01:28 PM
Thought someone might find the numbers useful for something er other if they're doing research. Fusion enhancive.
You slip the ayveneh potion from one of the ample loops lining the inside your thick leather satchel.
>pour pot on leath
You pour your potion on the leathers.
1d100: 74 + Modifiers: 171 == 245
As the liquid coats the surface of the black double leathers, you murmur a few words of power while gesturing over the leathers.
The liquid quickly seeps into the black double leathers and leaves nothing behind but a faint glow.
You examine the leathers closely and, though the faint glow appears to be fading rapidly, are satisfied that it is ready to take a standard tempering potion.
Roundtime: 20 sec.
That was the last drop.
The ayveneh potion shatters into twinkling dust.
>take mir pot
You slip the mirtokh potion from one of the ample loops lining the inside your thick leather satchel.
>pour pot on leath
You pour your potion on the leathers.
1d100: 38 + Modifiers: 401 == 439
The faint glow fades from some mottled black double leathers.
As the liquid coats the surface of the black double leathers, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips. Small runic symbols flare to life at various points along the surface of the leathers, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface. When the last of the liquid has vanished, the symbols dissipate and the leathers appears faded. You scrutinize the black double leathers, notice nothing amiss, and conclude that the tempering seems to have been successful. You estimate that the black double leathers should be ready to enchant in about 11 to 12 days.
Roundtime: 20 sec.
You only have one dose left.
Level: 96
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 80 (15) ... 80 (15)
Constitution (CON): 89 (19) ... 89 (19)
Dexterity (DEX): 99 (29) ... 99 (29)
Agility (AGI): 99 (34) ... 99 (34)
Discipline (DIS): 99 (19) ... 101 (20)
Aura (AUR): 99 (24) ... 99 (24)
Logic (LOG): 100 (25) ... 100 (25)
Intuition (INT): 99 (24) ... 104 (27)
Wisdom (WIS): 100 (25) ... 105 (27)
Influence (INF): 89 (24) ... 95 (27)
Arcane Symbols.....................| 311 211
Magic Item Use.....................| 324 224
Spell Aiming.......................| 249 149
Harness Power......................| 202 102
Elemental Mana Control.............| 301 201
Elemental Lore - Earth.............| 1 0
Perception.........................| 90 20
Climbing...........................| 70 15
Swimming...........................| 105 25
First Aid..........................| 3 0
Spell Lists
Major Elemental....................| 98
Spell Lists
Minor Elemental....................| 77
Spell Lists
Wizard.............................| 99
You slip the ayveneh potion from one of the ample loops lining the inside your thick leather satchel.
>pour pot on leath
You pour your potion on the leathers.
1d100: 74 + Modifiers: 171 == 245
As the liquid coats the surface of the black double leathers, you murmur a few words of power while gesturing over the leathers.
The liquid quickly seeps into the black double leathers and leaves nothing behind but a faint glow.
You examine the leathers closely and, though the faint glow appears to be fading rapidly, are satisfied that it is ready to take a standard tempering potion.
Roundtime: 20 sec.
That was the last drop.
The ayveneh potion shatters into twinkling dust.
>take mir pot
You slip the mirtokh potion from one of the ample loops lining the inside your thick leather satchel.
>pour pot on leath
You pour your potion on the leathers.
1d100: 38 + Modifiers: 401 == 439
The faint glow fades from some mottled black double leathers.
As the liquid coats the surface of the black double leathers, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips. Small runic symbols flare to life at various points along the surface of the leathers, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface. When the last of the liquid has vanished, the symbols dissipate and the leathers appears faded. You scrutinize the black double leathers, notice nothing amiss, and conclude that the tempering seems to have been successful. You estimate that the black double leathers should be ready to enchant in about 11 to 12 days.
Roundtime: 20 sec.
You only have one dose left.
Level: 96
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 80 (15) ... 80 (15)
Constitution (CON): 89 (19) ... 89 (19)
Dexterity (DEX): 99 (29) ... 99 (29)
Agility (AGI): 99 (34) ... 99 (34)
Discipline (DIS): 99 (19) ... 101 (20)
Aura (AUR): 99 (24) ... 99 (24)
Logic (LOG): 100 (25) ... 100 (25)
Intuition (INT): 99 (24) ... 104 (27)
Wisdom (WIS): 100 (25) ... 105 (27)
Influence (INF): 89 (24) ... 95 (27)
Arcane Symbols.....................| 311 211
Magic Item Use.....................| 324 224
Spell Aiming.......................| 249 149
Harness Power......................| 202 102
Elemental Mana Control.............| 301 201
Elemental Lore - Earth.............| 1 0
Perception.........................| 90 20
Climbing...........................| 70 15
Swimming...........................| 105 25
First Aid..........................| 3 0
Spell Lists
Major Elemental....................| 98
Spell Lists
Minor Elemental....................| 77
Spell Lists
Wizard.............................| 99