View Full Version : Forage RT
poloneus
01-10-2011, 07:56 PM
Anyone know what factors determine forage roundtime?
Revial
01-10-2011, 07:58 PM
Wounds, I'd think is one.
poloneus
01-10-2011, 08:03 PM
Wounds determines foraging success, not RT
Revial
01-10-2011, 08:07 PM
Ah, see, I had thought that if I attempted to forage with a broken hand it'd stack my RT pretty hard.
Strange that it doesn't. Maybe it's just random?
phantasm
01-10-2011, 09:33 PM
Haste.
Amber
01-11-2011, 02:34 AM
The base roundtime for a successful foraging attempt is based on the number of forageables in the room prior to your foraging attempt.
Five forageables in room = 5 second rt
Four forageables in room = 6 second rt
Three forageables in room = 7 second rt
Two forageables in room = 8 second rt
One forageable in room = 9 second rt
These RTs can be reduced by haste or 650.
The base roundtime for a successful foraging attempt is based on the number of forageables in the room prior to your foraging attempt.
Five forageables in room = 5 second rt
Four forageables in room = 6 second rt
Three forageables in room = 7 second rt
Two forageables in room = 8 second rt
One forageable in room = 9 second rt
These RTs can be reduced by haste or 650.
Never knew that, neat.
poloneus
01-11-2011, 05:00 PM
Thanks for the info
Sheydra
01-18-2011, 11:36 PM
The minimum RT seems to be 5 seconds, and when an RT is longer it has other factors taken into account. For example, if you "stumble about" in a clumsy foraging attempt, the RT is much longer. Your injuries affect your success/failure, not your RT.
I would guess that the forage RT operates in a manner similar to the "dice" roll to determine the success/failure of your foraging attempt. In other words...it's randomized, plus or minus other factors.
droit
01-18-2011, 11:54 PM
The minimum RT seems to be 5 seconds, and when an RT is longer it has other factors taken into account. For example, if you "stumble about" in a clumsy foraging attempt, the RT is much longer. Your injuries affect your success/failure, not your RT.
I would guess that the forage RT operates in a manner similar to the "dice" roll to determine the success/failure of your foraging attempt. In other words...it's randomized, plus or minus other factors.
I've never gotten more than the RT listed in Amber's post on a successful forage. On failed attempts, the RT is random (or operates under some convoluted hidden system).
Blushy
01-18-2011, 11:55 PM
The base roundtime for a successful foraging attempt is based on the number of forageables in the room prior to your foraging attempt.
Five forageables in room = 5 second rt
Four forageables in room = 6 second rt
Three forageables in room = 7 second rt
Two forageables in room = 8 second rt
One forageable in room = 9 second rt
These RTs can be reduced by haste or 650.
This appears to only be valid for successful forages. Unsuccessful forages seem to be random, or (as a previous poster suggested) roll-oriented, somehow.
Oh oh, now Simutronics is hiding things? Hidden systems? I'm sure it can all be explained by the northern lights or swamp gas. Fucking loonies.
MokiePrime
01-20-2011, 04:24 AM
Hidden rolls aren't anything new and, good or bad, they are used in quite a few systems.
Blushy
01-20-2011, 04:52 AM
Oh oh, now Simutronics is hiding things? Hidden systems? I'm sure it can all be explained by the northern lights or swamp gas. Fucking loonies.
Yeah, I'm pretty sure this was sarcasm.
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