nichelas
01-05-2011, 03:51 PM
Looking to clear out a bunch of enhancives that are taking up space in my lockers. Hopefully these will be useful to someone. I am setting three tiers of MB's based on estimated value and we'll see where everything goes from there. I will be listening to buy-out offers and potential trades, so if you feel like being creative, shoot me your idea and we'll work from there. Also, if there are any questions on the items, let me know and I'll do what I can to answer. Auction will likely be updated at least once a day and hopefully will run pretty quickly. Thanks for the interest and good luck -
MB 500k items
(1) a chased silver band - imbeddable - The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Ranged Weapons Bonus. This enhancement may not be used by adventurers who have not trained 28 times.
The band looks to have a lot of charges remaining. Crumbly.
SOLD ON BO
(2) Some blued steel vambraces set with polished panther agate - The vambraces resonates with your voice, indicating that it enhances its owner in the following ways:
a. It provides a bonus of 4 to Agility Bonus. - This enhancement cannot be used by adventurers without at least a strong amount of skill in Two Weapon Combat.
b. It provides a bonus of 6 to Two Weapon Combat Bonus. - This enhancement cannot be used by adventurers without at least a strong amount of skill in Two Weapon Combat.
The vambraces looks to have a huge number of charges remaining. Persists.
CB : Ruty1532 - 500k - SOLD
(3) a polished silver skullcap embedded with a row of tiny agates - The skullcap resonates with your voice, indicating that it enhances its owner in the following ways:
a. It provides a bonus of 5 to Spell Aiming Bonus.
b. It provides a penalty of -1 to Aura Bonus.
c. It provides a penalty of -1 to Wisdom.
This enhancive item may not be used by adventurers who have not trained 40 times.
The skullcap looks to have a huge number of charges remaining. Persists.
CB : [ ]
(4) a scratched spiked imflass greathelm - The harmonics generated tell you that the greathelm serves to reduce the severity of inflicted wounds. The magical harmonics reveal that the head and neck are better protected when wearing the spiked imflass greathelm. The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
a. It provides a bonus of 2 to Health Recovery. This enhancement may not be used by adventurers who have not trained 6 times.
b. It provides a bonus of 5 to Two Weapon Combat Bonus. This enhancement may not be used by adventurers who have not trained 9 times.
The greathelm looks to have more than your average giantman could count charges remaining. Persists.
CB : Ruty1532 - 500k - SOLD
MB 100k
(5) a bronze and garnet circlet - imbeddable - The circlet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Intuition. This enhancement may not be used by adventurers who have not trained 10 times.
The circlet looks to have a huge number of charges remaining. Crumbly.
CB : [ ]
(6) A dull mithril bracer - The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
a. It provides a bonus of 3 to Strength.
b. It provides a bonus of 2 to Agility.
This enhancive item cannot be used by adventurers without at least a large amount of skill in Two Weapon Combat.
The bracer looks to have a huge number of charges remaining. Persists.
CB : Jeauxonme - 100k - SOLD
(7) a mithril and pink dreamstone necklace - The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
a. It provides a bonus of 1 to Influence. - This enhancement may not be used by adventurers who have not trained 1 times.
b. It provides a bonus of 2 to Spell Aiming Bonus. This enhancement may not be used by adventurers who have not trained 3 times.
c. It provides a bonus of 1 to Sorcerous Lore - Necromancy Bonus. This enhancement may not be used by adventurers who have not trained 2 times.
The necklace looks to have a lot of charges remaining. Persists.
CB : PICKED UP
(8) a sigil-etched mesille light crossbow - 7 lbs, 3x, The crossbow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Ambush Bonus. This enhancement may not be used by adventurers who have not trained 9 times.
The crossbow looks to have more than your average giantman could count charges remaining. Persists.
CB : [ ]
(9) a thin chain coif - The coif resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Max Mana. This enhancive item may not be used by adventurers who have trained more than 30 times.
The coif looks to have a huge number of charges remaining. Persists.
CB : [ ]
(10) some mithril arm greaves trimmed in polished bronze - It imparts a bonus of +5 more than usual. The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
a. It provides a bonus of 4 to Strength.
b. It provides a bonus of 2 to Stamina Recovery.
This enhancive item cannot be used by adventurers without at least a large amount of skill in Two-Handed Weapons.
The greaves looks to have a huge number of charges remaining. Persists.
CB : PICKED UP
(11) some mithril arm greaves trimmed in polished bronze - It imparts a bonus of +5 more than usual. The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
a. It provides a bonus of 4 to Strength.
b. It provides a bonus of 2 to Stamina Recovery.
This enhancive item cannot be used by adventurers without at least a large amount of skill in Two-Handed Weapons.
The greaves looks to have a huge number of charges remaining. Persists.
CB : PICKED UP
(12) a thick mithglin aventail - The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Ambush Ranks. This enhancement may not be used by adventurers who have not trained 2 times.
The aventail looks to have a lot of charges remaining. Persists.
CB : [ ]
(13) a glaes-tipped mithril estoc - 1x, The estoc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Aura.
The estoc looks to have more than your average giantman could count charges remaining. Persists.
CB : [ ]
(14) a studded leather gorget - The gorget resonates with your voice, indicating that it enhances its owner in the following ways:
a. It provides a bonus of 3 to Physical Fitness Bonus.
b. It provides a bonus of 2 to Constitution.
c. It provides a bonus of 3 to Max Health.
This enhancive item may not be used by adventurers who have not trained 50 times. Persists.
The gorget looks to have a huge number of charges remaining.
CB : PICKED UP
MB 25k
(15) an etched imflass greathelm - +12, damage padded,The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Agility Bonus. This enhancement may not be used by adventurers who have not trained 2 times.
The greathelm looks to have a huge number of charges remaining. Persists.
CB : PICKED UP
(16) a trilliant-cut red dreamstone neckchain - The neckchain resonates with your voice, indicating that it enhances its owner in the following ways:
a. It provides a bonus of 1 to Dexterity Bonus. This enhancement may not be used by adventurers who have not trained 4 times.
b. It provides a bonus of 4 to Health Recovery. This enhancement may not be used by adventurers who have not trained 34 times.
The neckchain looks to have more than your average giantman could count charges remaining. Crumbly.
CB : PICKED UP
(17) a white opal inset platinum talisman - imbeddable, The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Wisdom. This enhancement may not be used by adventurers who have not trained 10 times.
The talisman looks to have a lot of charges remaining. Crumbly.
CB : Bocha - 400k - SOLD
(18) an engraved alexandrite necklace - imbeddable - The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The necklace looks to have a huge number of charges remaining. Crumbly.
CB : Suppressed Poet - 25k - SOLD
(19) a rune-etched platinum earring - The earring resonates with your voice, indicating that it enhances its owner in the following ways:
a. It provides a bonus of 2 to Pickpocketing Ranks. This enhancement may not be used by adventurers who have not trained 7 times.
b. It provides a bonus of 2 to Magic Item Use Ranks. This enhancement may not be used by adventurers who have not trained 14 times.
The earring looks to have a lot of charges remaining. Crumbly.
CB : mwgris - 25k - SOLD
(20) a jade-inlaid amethyst ring - The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Edged Weapons Ranks. This enhancement may not be used by adventurers who have not trained 4 times.
The ring looks to have more than your average giantman could count charges remaining. Persists
CB : PICKED UP
MB 500k items
(1) a chased silver band - imbeddable - The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Ranged Weapons Bonus. This enhancement may not be used by adventurers who have not trained 28 times.
The band looks to have a lot of charges remaining. Crumbly.
SOLD ON BO
(2) Some blued steel vambraces set with polished panther agate - The vambraces resonates with your voice, indicating that it enhances its owner in the following ways:
a. It provides a bonus of 4 to Agility Bonus. - This enhancement cannot be used by adventurers without at least a strong amount of skill in Two Weapon Combat.
b. It provides a bonus of 6 to Two Weapon Combat Bonus. - This enhancement cannot be used by adventurers without at least a strong amount of skill in Two Weapon Combat.
The vambraces looks to have a huge number of charges remaining. Persists.
CB : Ruty1532 - 500k - SOLD
(3) a polished silver skullcap embedded with a row of tiny agates - The skullcap resonates with your voice, indicating that it enhances its owner in the following ways:
a. It provides a bonus of 5 to Spell Aiming Bonus.
b. It provides a penalty of -1 to Aura Bonus.
c. It provides a penalty of -1 to Wisdom.
This enhancive item may not be used by adventurers who have not trained 40 times.
The skullcap looks to have a huge number of charges remaining. Persists.
CB : [ ]
(4) a scratched spiked imflass greathelm - The harmonics generated tell you that the greathelm serves to reduce the severity of inflicted wounds. The magical harmonics reveal that the head and neck are better protected when wearing the spiked imflass greathelm. The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
a. It provides a bonus of 2 to Health Recovery. This enhancement may not be used by adventurers who have not trained 6 times.
b. It provides a bonus of 5 to Two Weapon Combat Bonus. This enhancement may not be used by adventurers who have not trained 9 times.
The greathelm looks to have more than your average giantman could count charges remaining. Persists.
CB : Ruty1532 - 500k - SOLD
MB 100k
(5) a bronze and garnet circlet - imbeddable - The circlet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Intuition. This enhancement may not be used by adventurers who have not trained 10 times.
The circlet looks to have a huge number of charges remaining. Crumbly.
CB : [ ]
(6) A dull mithril bracer - The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
a. It provides a bonus of 3 to Strength.
b. It provides a bonus of 2 to Agility.
This enhancive item cannot be used by adventurers without at least a large amount of skill in Two Weapon Combat.
The bracer looks to have a huge number of charges remaining. Persists.
CB : Jeauxonme - 100k - SOLD
(7) a mithril and pink dreamstone necklace - The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
a. It provides a bonus of 1 to Influence. - This enhancement may not be used by adventurers who have not trained 1 times.
b. It provides a bonus of 2 to Spell Aiming Bonus. This enhancement may not be used by adventurers who have not trained 3 times.
c. It provides a bonus of 1 to Sorcerous Lore - Necromancy Bonus. This enhancement may not be used by adventurers who have not trained 2 times.
The necklace looks to have a lot of charges remaining. Persists.
CB : PICKED UP
(8) a sigil-etched mesille light crossbow - 7 lbs, 3x, The crossbow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Ambush Bonus. This enhancement may not be used by adventurers who have not trained 9 times.
The crossbow looks to have more than your average giantman could count charges remaining. Persists.
CB : [ ]
(9) a thin chain coif - The coif resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Max Mana. This enhancive item may not be used by adventurers who have trained more than 30 times.
The coif looks to have a huge number of charges remaining. Persists.
CB : [ ]
(10) some mithril arm greaves trimmed in polished bronze - It imparts a bonus of +5 more than usual. The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
a. It provides a bonus of 4 to Strength.
b. It provides a bonus of 2 to Stamina Recovery.
This enhancive item cannot be used by adventurers without at least a large amount of skill in Two-Handed Weapons.
The greaves looks to have a huge number of charges remaining. Persists.
CB : PICKED UP
(11) some mithril arm greaves trimmed in polished bronze - It imparts a bonus of +5 more than usual. The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
a. It provides a bonus of 4 to Strength.
b. It provides a bonus of 2 to Stamina Recovery.
This enhancive item cannot be used by adventurers without at least a large amount of skill in Two-Handed Weapons.
The greaves looks to have a huge number of charges remaining. Persists.
CB : PICKED UP
(12) a thick mithglin aventail - The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Ambush Ranks. This enhancement may not be used by adventurers who have not trained 2 times.
The aventail looks to have a lot of charges remaining. Persists.
CB : [ ]
(13) a glaes-tipped mithril estoc - 1x, The estoc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Aura.
The estoc looks to have more than your average giantman could count charges remaining. Persists.
CB : [ ]
(14) a studded leather gorget - The gorget resonates with your voice, indicating that it enhances its owner in the following ways:
a. It provides a bonus of 3 to Physical Fitness Bonus.
b. It provides a bonus of 2 to Constitution.
c. It provides a bonus of 3 to Max Health.
This enhancive item may not be used by adventurers who have not trained 50 times. Persists.
The gorget looks to have a huge number of charges remaining.
CB : PICKED UP
MB 25k
(15) an etched imflass greathelm - +12, damage padded,The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Agility Bonus. This enhancement may not be used by adventurers who have not trained 2 times.
The greathelm looks to have a huge number of charges remaining. Persists.
CB : PICKED UP
(16) a trilliant-cut red dreamstone neckchain - The neckchain resonates with your voice, indicating that it enhances its owner in the following ways:
a. It provides a bonus of 1 to Dexterity Bonus. This enhancement may not be used by adventurers who have not trained 4 times.
b. It provides a bonus of 4 to Health Recovery. This enhancement may not be used by adventurers who have not trained 34 times.
The neckchain looks to have more than your average giantman could count charges remaining. Crumbly.
CB : PICKED UP
(17) a white opal inset platinum talisman - imbeddable, The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Wisdom. This enhancement may not be used by adventurers who have not trained 10 times.
The talisman looks to have a lot of charges remaining. Crumbly.
CB : Bocha - 400k - SOLD
(18) an engraved alexandrite necklace - imbeddable - The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The necklace looks to have a huge number of charges remaining. Crumbly.
CB : Suppressed Poet - 25k - SOLD
(19) a rune-etched platinum earring - The earring resonates with your voice, indicating that it enhances its owner in the following ways:
a. It provides a bonus of 2 to Pickpocketing Ranks. This enhancement may not be used by adventurers who have not trained 7 times.
b. It provides a bonus of 2 to Magic Item Use Ranks. This enhancement may not be used by adventurers who have not trained 14 times.
The earring looks to have a lot of charges remaining. Crumbly.
CB : mwgris - 25k - SOLD
(20) a jade-inlaid amethyst ring - The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Edged Weapons Ranks. This enhancement may not be used by adventurers who have not trained 4 times.
The ring looks to have more than your average giantman could count charges remaining. Persists
CB : PICKED UP