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RevenantG
12-18-2010, 12:11 AM
Selling the following as a set, bidding starts at 1 coin!

A fine ora bracelet

The bracelet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Intuition.
This enhancement may not be used by adventurers who have not trained 7 times.
The bracelet looks to have a huge number of charges remaining.

You sense that the ora bracelet will crumble into dust after its last enhancive charge has been expended.

You sense that the ora bracelet will persist after its last magical charge has been expended.

A blackened mithril aventail
3 pounds

The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Sorcerous Lore - Demonology Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 4 to Wisdom.
This enhancement may not be used by adventurers who have not trained 10 times.
The aventail looks to have a huge number of charges remaining.

You sense that the mithril aventail will persist after its last enhancive charge has been expended.

A polished bloodjewel crown

The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Disarming Traps Ranks.
This enhancement may not be used by adventurers who have not trained 35 times.
It provides a bonus of 5 to Intuition.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have a lot of charges remaining.

You sense that the bloodjewel crown will crumble into dust after its last enhancive charge has been expended.

A moss agate studded silver clasp

The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Two-Handed Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 3 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 2 to Disarming Traps Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
The clasp looks to have a lot of charges remaining.

You sense that the studded silver clasp will persist after its last enhancive charge has been expended.

An engraved pink sapphire necklace

The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Trading Bonus.
This enhancement may not be used by adventurers who have not trained 37 times.
It provides a bonus of 5 to Max Health.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 4 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have a few charges remaining.

You sense that the pink sapphire necklace will crumble into dust after its last enhancive charge has been expended.

An acid-pitted faewood runestaff
2 pounds

The harmonics generated tell you that the runestaff helps defend the one who wields it.

The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 39 times.
The runestaff looks to have more than your average giantman could count charges remaining.

A gnarled rowan runestaff
2 pounds

The harmonics generated tell you that the runestaff helps defend the one who wields it.

The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Max Mana.
This enhancement may not be used by adventurers who have not trained 40 times.
The runestaff looks to have a lot of charges remaining.

An exquisite rowan runestaff
2 pounds

The harmonics generated tell you that the runestaff helps defend the one who wields it.

The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Intuition.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a bonus of 5 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
The runestaff looks to have more than your average giantman could count charges remaining.

A steel-capped villswood runestaff
4 pounds

The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Intuition.
This enhancement may not be used by adventurers who have not trained 18 times.
The runestaff looks to have a huge number of charges remaining.

An elegant star sapphire earcuff

The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 34 times.
The earcuff looks to have a huge number of charges remaining.

You sense that the star sapphire earcuff will crumble into dust after its last enhancive charge has been expended.

A silver crossed-leaves pendant
Two of these

The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Wisdom.
The pendant looks to have quite a few charges remaining.

You sense that the crossed-leaves pendant will persist after its last enhancive charge has been expended.

A pewter and aquamarine ring

The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 10 times.
The ring looks to have a huge number of charges remaining.

You sense that the aquamarine ring will persist after its last enhancive charge has been expended.

A malachite-inset mithril alloy necklace

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Intuition.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have a huge number of charges remaining.

You sense that the mithril alloy necklace will crumble into dust after its last enhancive charge has been expended.

A cushion-cut star emerald talisman
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Wisdom.
This enhancement may not be used by adventurers who have not trained 25 times.
The talisman looks to have a huge number of charges remaining.

You sense that the star emerald talisman will crumble into dust after its last enhancive charge has been expended.

A glittering sterling silver headband

The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Wisdom.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 3 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 8 times.
The headband looks to have a huge number of charges remaining.

You sense that the sterling silver headband will crumble into dust after its last enhancive charge has been expended.

A faenor-hilted steel claidhmore
12 pounds

The claidhmore resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Agility.
This enhancement may not be used by adventurers who have not trained 1 times.
The claidhmore looks to have more than your average giantman could count charges remaining.

A polished glaes shield
12 pounds

The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Dexterity.
This enhancement may not be used by adventurers who have not trained 17 times.
The shield looks to have a huge number of charges remaining.

A steel claidhmore
10 pounds

The claidhmore resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The claidhmore looks to have a huge number of charges remaining.

CB:7m Bocha sold

Jace Solo
12-18-2010, 01:02 AM
I'm a tard.

1 coin

Reltov420
12-18-2010, 01:08 AM
100k

Fallen
12-18-2010, 05:45 AM
300k

Morph
12-18-2010, 01:26 PM
500k

Jace Solo
12-18-2010, 01:31 PM
600k

Morph
12-18-2010, 01:33 PM
1 mil

Gustamantis
12-18-2010, 02:27 PM
...

RevenantG
12-19-2010, 07:45 PM
updated, going once

wizgem3
12-19-2010, 10:30 PM
1.2 mil

Morph
12-21-2010, 01:32 PM
1.3mil

wizgem3
12-23-2010, 12:08 AM
1.5 mil

RevenantG
12-23-2010, 08:13 PM
updated

Bocha
12-23-2010, 08:42 PM
7 million

Jace Solo
12-23-2010, 08:54 PM
Wow, cut to the chase

RevenantG
12-23-2010, 10:13 PM
updated, going to sell by tomorrow if there are no further bids

RevenantG
12-24-2010, 07:34 PM
updated, last call

RevenantG
12-24-2010, 08:56 PM
sold, PM me or contact me at Laudanum1869 on AIM for pickup

RevenantG
12-24-2010, 10:43 PM
to the negative rep - I would have just set a buyout if I was going to take that amount right away