Drevihyin
12-17-2010, 10:39 PM
Selling the following items:
1. some polished double leather
Your careful inspection of some polished double leather allows you to conclude that it is soft leather armor that covers the torso, arms, legs, neck, and head.
Weighs 15 pounds
Enchant +15
The leather resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The leather looks to have a huge number of charges remaining.
You sense that the double leather will persist after its last enhancive charge has been expended.
Sold to the pawnhop
2. some thick full leather
Your careful inspection of some thick full leather allows you to conclude that it is soft leather armor that covers the torso and arms.
Weighs 13 pounds
Enchant +5
The leather resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 14 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 63 times.
It provides a bonus of 3 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The leather looks to have a lot of charges remaining.
You sense that the full leather will persist after its last enhancive charge has been expended
Sold to Fluers 100k Contact me for pickup
3. a blackened spiked imflass shield
Your careful inspection of a blackened spiked imflass shield allows you to conclude that it is a medium shield that protects the bearer if carried in the left hand. You also notice that it is spiked.
Weighs 4 pounds
Enchant +12
The harmonics generated tell you that the shield has been infused with a steaming substance. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 13 times.
The shield looks to have a huge number of charges remaining.
You sense that the spiked imflass shield will persist after its last enhancive charge has been expended.
Sold to Aethor 50k Contact me for pickup
4. an old imflass greatshield
Your careful inspection of an old imflass greatshield allows you to conclude that it is a tower shield that protects the bearer if carried in the left hand.
Weighs 6 pounds
Enchant +12
The harmonics generated tell you that the greatshield has been infused with a disintegrating substance. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The greatshield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 4 to Multi Opponent Combat Bonus.
This enhancement may not be used by adventurers who have not trained 12 times.
The greatshield looks to have a huge number of charges remaining.
You sense that the imflass greatshield will persist after its last enhancive charge has been expended.
Sold to Aethor 100k Contact me for pickup
5. a grey ora flail
After a careful inspection you determine that a grey ora flail requires skill in twohanded weapons to use effectively
Weighs 8 pounds
Enchant +10
The flail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 14 to Agility.
This enhancement may not be used by adventurers who have not trained 63 times.
The flail looks to have a lot of charges remaining.
You sense that the ora flail will persist after its last enhancive charge has been expended.
MB: 500K
CB:
6. a scorched deringo runestaff
After a careful inspection you determine that a scorched deringo runestaff requires skill in twohanded weapons to use effectively. It appears to be a modified rune staff.
Weighs 4 pounds
Enchant +8
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 7 to Dexterity.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 3 to Intuition.
This enhancement may not be used by adventurers who have not trained 3 times.
The runestaff looks to have a lot of charges remaining.
You sense that the deringo runestaff will persist after its last enhancive charge has been expended.
Sold to Gustamantis 150k Delivered
7. a stout orase runestaff
After a careful inspection you determine that a stout orase runestaff requires skill in twohanded weapons to use effectively. It appears to be a modified rune staff
Weighs 4 pounds
Enchant +20
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Max Mana.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 11 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
The runestaff looks to have a lot of charges remaining.
You sense that the orase runestaff will persist after its last enhancive charge has been expended.
Delivered to MokiePrime
8. a sleek mithril moon axe
After a careful inspection you determine that a sleek mithril moon axe requires skill in edged weapons to use effectively. It appears to be a modified handaxe
Weighs 3 pounds
Enchant +5
The harmonics generated tell you that the axe has been infused with a corrosive substance.
The axe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 11 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 40 times.
The axe looks to have a lot of charges remaining.
You sense that the mithril moon axe will persist after its last enhancive charge has been expended.
Sold to Fluers 100k Contact me for pickup
9. a smooth carmiln runestaff
After a careful inspection you determine that a smooth carmiln runestaff requires skill in twohanded weapons to use effectively. It appears to be a modified rune staff.
Weighs 2 pounds
Enchant +6
The harmonics generated tell you that the runestaff helps defend the one who wields it.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 4 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
The runestaff looks to have more than your average giantman could count charges remaining.
You sense that the carmiln runestaff will persist after its last enhancive charge has been expended.
Sold to the pawnhop
10. a full-crescent glaes jeddart-axe
After a careful inspection you determine that a full-crescent glaes jeddart-axe requires skill in polearms to use effectively
Weighs 13 pounds
Enchant +15
The jeddart-axe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 46 times.
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The jeddart-axe looks to have a lot of charges remaining.
You sense that the glaes jeddart-axe will persist after its last enhancive charge has been expended.
Sold to the pawnshop
11. a burnished vultite mace
After a careful inspection you determine that a burnished vultite mace requires skill in blunt weapons to use effectively.
Weighs 6 pounds
Enchant +25
Sold to NoOnesShowMonkey Contact me for pickup
12. a tanik-handled vultite awl-pike
After a careful inspection you determine that a tanik-handled vultite awl-pike requires skill in polearms to use effectively.
Weighs 4 pounds
Enchant +20
The harmonics generated tell you that the awl-pike inflicts more fearsome wounds when it strikes. (weighting to follow)
The awl-pike resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The awl-pike looks to have a huge number of charges remaining.
The awl-pike resonates with your voice, revealing some details of its temporary enhancement:
The awl-pike's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the vultite awl-pike will persist after its last enhancive charge has been expended.
Placed back in my locker
13. a corroded and aged imflass flamberge
After a careful inspection you determine that a corroded and aged imflass flamberge requires skill in twohanded weapons to use effectively.
Weighs 7 pound
Enchant +12
The harmonics generated tell you that the flamberge inflicts more fearsome wounds when it strikes. (somewhat crit weighted)
Sold to Aethor 100k Contact me for pickup
14. a stout faewood runestaff
Weighs 4 pounds
Enchant +25
Delivered
15. a vermilion hoarbeam short bow
After a careful inspection you determine that a vermilion hoarbeam short bow requires skill in ranged weapons to use effectively.
Weighs 3 pounds
Enchant +12
The harmonics generated tell you that the bow assists its bearer with aiming attacks at range.
Sold to Nichelas 100k Delivered
16. a ruby-pommeled vultite longsword
After a careful inspection you determine that a ruby-pommeled vultite longsword requires skill in edged weapons to use effectively.
Weighs 3 pounds
Enchant +30
The harmonics generated tell you that the longsword has been infused with a flaming substance.
Sold to Ruty1532 1m Contact me for pickup
I will accept buyouts prior to last call. Delivery to Icemule and FWI only.
Please send all buyout offers PM.
1. some polished double leather
Your careful inspection of some polished double leather allows you to conclude that it is soft leather armor that covers the torso, arms, legs, neck, and head.
Weighs 15 pounds
Enchant +15
The leather resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The leather looks to have a huge number of charges remaining.
You sense that the double leather will persist after its last enhancive charge has been expended.
Sold to the pawnhop
2. some thick full leather
Your careful inspection of some thick full leather allows you to conclude that it is soft leather armor that covers the torso and arms.
Weighs 13 pounds
Enchant +5
The leather resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 14 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 63 times.
It provides a bonus of 3 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The leather looks to have a lot of charges remaining.
You sense that the full leather will persist after its last enhancive charge has been expended
Sold to Fluers 100k Contact me for pickup
3. a blackened spiked imflass shield
Your careful inspection of a blackened spiked imflass shield allows you to conclude that it is a medium shield that protects the bearer if carried in the left hand. You also notice that it is spiked.
Weighs 4 pounds
Enchant +12
The harmonics generated tell you that the shield has been infused with a steaming substance. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 13 times.
The shield looks to have a huge number of charges remaining.
You sense that the spiked imflass shield will persist after its last enhancive charge has been expended.
Sold to Aethor 50k Contact me for pickup
4. an old imflass greatshield
Your careful inspection of an old imflass greatshield allows you to conclude that it is a tower shield that protects the bearer if carried in the left hand.
Weighs 6 pounds
Enchant +12
The harmonics generated tell you that the greatshield has been infused with a disintegrating substance. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The greatshield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 4 to Multi Opponent Combat Bonus.
This enhancement may not be used by adventurers who have not trained 12 times.
The greatshield looks to have a huge number of charges remaining.
You sense that the imflass greatshield will persist after its last enhancive charge has been expended.
Sold to Aethor 100k Contact me for pickup
5. a grey ora flail
After a careful inspection you determine that a grey ora flail requires skill in twohanded weapons to use effectively
Weighs 8 pounds
Enchant +10
The flail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 14 to Agility.
This enhancement may not be used by adventurers who have not trained 63 times.
The flail looks to have a lot of charges remaining.
You sense that the ora flail will persist after its last enhancive charge has been expended.
MB: 500K
CB:
6. a scorched deringo runestaff
After a careful inspection you determine that a scorched deringo runestaff requires skill in twohanded weapons to use effectively. It appears to be a modified rune staff.
Weighs 4 pounds
Enchant +8
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 7 to Dexterity.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 3 to Intuition.
This enhancement may not be used by adventurers who have not trained 3 times.
The runestaff looks to have a lot of charges remaining.
You sense that the deringo runestaff will persist after its last enhancive charge has been expended.
Sold to Gustamantis 150k Delivered
7. a stout orase runestaff
After a careful inspection you determine that a stout orase runestaff requires skill in twohanded weapons to use effectively. It appears to be a modified rune staff
Weighs 4 pounds
Enchant +20
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Max Mana.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 11 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
The runestaff looks to have a lot of charges remaining.
You sense that the orase runestaff will persist after its last enhancive charge has been expended.
Delivered to MokiePrime
8. a sleek mithril moon axe
After a careful inspection you determine that a sleek mithril moon axe requires skill in edged weapons to use effectively. It appears to be a modified handaxe
Weighs 3 pounds
Enchant +5
The harmonics generated tell you that the axe has been infused with a corrosive substance.
The axe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 11 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 40 times.
The axe looks to have a lot of charges remaining.
You sense that the mithril moon axe will persist after its last enhancive charge has been expended.
Sold to Fluers 100k Contact me for pickup
9. a smooth carmiln runestaff
After a careful inspection you determine that a smooth carmiln runestaff requires skill in twohanded weapons to use effectively. It appears to be a modified rune staff.
Weighs 2 pounds
Enchant +6
The harmonics generated tell you that the runestaff helps defend the one who wields it.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 4 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
The runestaff looks to have more than your average giantman could count charges remaining.
You sense that the carmiln runestaff will persist after its last enhancive charge has been expended.
Sold to the pawnhop
10. a full-crescent glaes jeddart-axe
After a careful inspection you determine that a full-crescent glaes jeddart-axe requires skill in polearms to use effectively
Weighs 13 pounds
Enchant +15
The jeddart-axe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 46 times.
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The jeddart-axe looks to have a lot of charges remaining.
You sense that the glaes jeddart-axe will persist after its last enhancive charge has been expended.
Sold to the pawnshop
11. a burnished vultite mace
After a careful inspection you determine that a burnished vultite mace requires skill in blunt weapons to use effectively.
Weighs 6 pounds
Enchant +25
Sold to NoOnesShowMonkey Contact me for pickup
12. a tanik-handled vultite awl-pike
After a careful inspection you determine that a tanik-handled vultite awl-pike requires skill in polearms to use effectively.
Weighs 4 pounds
Enchant +20
The harmonics generated tell you that the awl-pike inflicts more fearsome wounds when it strikes. (weighting to follow)
The awl-pike resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The awl-pike looks to have a huge number of charges remaining.
The awl-pike resonates with your voice, revealing some details of its temporary enhancement:
The awl-pike's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the vultite awl-pike will persist after its last enhancive charge has been expended.
Placed back in my locker
13. a corroded and aged imflass flamberge
After a careful inspection you determine that a corroded and aged imflass flamberge requires skill in twohanded weapons to use effectively.
Weighs 7 pound
Enchant +12
The harmonics generated tell you that the flamberge inflicts more fearsome wounds when it strikes. (somewhat crit weighted)
Sold to Aethor 100k Contact me for pickup
14. a stout faewood runestaff
Weighs 4 pounds
Enchant +25
Delivered
15. a vermilion hoarbeam short bow
After a careful inspection you determine that a vermilion hoarbeam short bow requires skill in ranged weapons to use effectively.
Weighs 3 pounds
Enchant +12
The harmonics generated tell you that the bow assists its bearer with aiming attacks at range.
Sold to Nichelas 100k Delivered
16. a ruby-pommeled vultite longsword
After a careful inspection you determine that a ruby-pommeled vultite longsword requires skill in edged weapons to use effectively.
Weighs 3 pounds
Enchant +30
The harmonics generated tell you that the longsword has been infused with a flaming substance.
Sold to Ruty1532 1m Contact me for pickup
I will accept buyouts prior to last call. Delivery to Icemule and FWI only.
Please send all buyout offers PM.