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Caetul
12-11-2010, 10:15 PM
[sloot]>put #18544853 in #18545027
You carefully strap your star to your back-scabbard.
>
-- SLoot: loot_array: failed stowing item "" to pickup loot "pink spinel", skipping...
[sloot]>get #18549898
You pick up a crystal amulet.
>
[sloot]>open #18544854
>
You open a sombre grey spidersilk cape.
>
[sloot]>put #18549898 in #18544854
You put a crystal amulet in your grey spidersilk cape.
>
[sloot]>close #18544854
You close a sombre grey spidersilk cape.
>
[sloot]>get #18544853 from #18545027
You deftly remove the morning star from your back-scabbard.

I am now currently using a weapon displayer for my weapons, and because of which they are unable to be used via the STOW Verb.

Which leads me to believe that because they can't be set to STOW, this is a conflict with the STOW Box in Sloot?

If so, is there any way to fix this so that when it puts my weapon in the displayer, it will then pick up the item and put it away?

Further testing makes me think for some reason it keeps always skipping the first loot item, then works for the second.

As of my last loot, it didn't even pick up the box that was dropped.

Caetul
12-11-2010, 11:12 PM
Well, the best thing I can do right now is just make a SF script to call ;sloot, after putting away one of my weapons in the sheath, then running, and after it's done running, get out the weapon again via waitfor.

Any advice is helpful, since I don't know jack about Ruby and this is the only way I know how to bypass it currently, since ;sloot by itself won't work right with a Weapon Displaying Sheath