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View Full Version : Enhancives auction - +15 INF, +5 AS, +3 STR, etc.



BriarFox
11-26-2010, 02:16 PM
1. the imflass barrette in your hand...

The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The barrette looks to have a lot of charges remaining.

You sense that the imflass barrette will crumble into dust after its last enhancive charge has been expended.

2. the gornar battle axe in your hand...

The harmonics generated tell you that the axe has been infused with the power of an earth elemental.

The axe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 1 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 1 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The axe looks to have a lot of charges remaining.

You sense that the gornar battle axe will persist after its last enhancive charge has been expended.

CB: 300k 2Wizzy (unofficials) SOLD

3. the imflass longsword in your hand...

The harmonics generated tell you that the longsword does extra damage when it strikes.

The longsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 40 times.
The longsword looks to have more than your average giantman could count charges remaining.

The longsword resonates with your voice, revealing some details of its temporary enhancement:
The longsword's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.

You sense that the imflass longsword will persist after its last enhancive charge has been expended.

CB: 200k Regallis (unofficials) SOLD

4. the ora aventail in your hand...

The magical harmonics reveal that the neck is better protected when wearing the ora aventail.

The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 3 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The aventail looks to have more than your average giantman could count charges remaining.

You sense that the ora aventail will persist after its last enhancive charge has been expended.

CB: 250k Murkshev(unofficials) SOLD

5. the pink sapphire earring in your hand... (Also a blank rechargeable)

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 5 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 20 times.
The earring looks to have a lot of charges remaining.

You sense that the pink sapphire earring will crumble into dust after its last enhancive charge has been expended.

You sense that the pink sapphire earring will disintegrate after its last magical charge has been expended.

CB: 700k GsGeek (unofficials) SOLD

6. the gold pendant in your hand...

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Strength.
This enhancement may not be used by adventurers who have not trained 8 times.
The pendant looks to have a huge number of charges remaining.

You sense that the gold pendant will crumble into dust after its last enhancive charge has been expended.

You sense that the gold pendant will persist after its last magical charge has been expended.

CB: 600k Wizgem3 (unofficials) SOLD

7. the peridot headband in your hand...

The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 2 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The headband looks to have a huge number of charges remaining.

You sense that the peridot headband will crumble into dust after its last enhancive charge has been expended.

8. the mithril helm...

The helm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 15 to Influence.
This enhancement may not be used by adventurers who have not trained 48 times.
It provides a bonus of 2 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The helm looks to have a lot of charges remaining.

You sense that the mithril helm will persist after its last enhancive charge has been expended.

CB: 2.5m Makkah (unofficials) SOLD

MB on everything starts at 100k. If the item is sold for less than 500k, then pickup is in Ta'Illistim. If it's over that, I'll come to you, excluding Teras and RR. If it's over a million, I'll come to Teras and RR.

Murkshev
11-26-2010, 03:53 PM
4. the ora aventail 250k please

wizgem3
11-26-2010, 04:24 PM
6. the gold pendant 100K
8. the mithril helm 100K

Liberi Fatali
11-26-2010, 09:29 PM
150k on the Influence helm.

WRoss
11-26-2010, 09:30 PM
guess I'll go 300k on the pendant

Tsk Tsk
11-26-2010, 09:52 PM
200k Helm.

-Tsk Tsk :nono:

2Wizzy
11-27-2010, 04:13 AM
2. the gornar battle axe in your hand...

150k

Gsgeek
11-27-2010, 04:56 AM
#5 100k please

Elvenlady
11-27-2010, 11:19 AM
125k on #5 please

BriarFox
11-27-2010, 06:39 PM
1. the imflass barrette in your hand...

The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The barrette looks to have a lot of charges remaining.

You sense that the imflass barrette will crumble into dust after its last enhancive charge has been expended.

2. the gornar battle axe in your hand...

The harmonics generated tell you that the axe has been infused with the power of an earth elemental.

The axe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 1 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 1 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The axe looks to have a lot of charges remaining.

You sense that the gornar battle axe will persist after its last enhancive charge has been expended.

CB: 150k 2Wizzy (unofficial)

3. the imflass longsword in your hand...

The harmonics generated tell you that the longsword does extra damage when it strikes.

The longsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 40 times.
The longsword looks to have more than your average giantman could count charges remaining.

The longsword resonates with your voice, revealing some details of its temporary enhancement:
The longsword's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.

You sense that the imflass longsword will persist after its last enhancive charge has been expended.

CB: 100k LordSoph(officials)

4. the ora aventail in your hand...

The magical harmonics reveal that the neck is better protected when wearing the ora aventail.

The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 3 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The aventail looks to have more than your average giantman could count charges remaining.

You sense that the ora aventail will persist after its last enhancive charge has been expended.

CB: 250k Murkshev(unofficials)

5. the pink sapphire earring in your hand... (Also a blank rechargeable)

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 5 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 20 times.
The earring looks to have a lot of charges remaining.

You sense that the pink sapphire earring will crumble into dust after its last enhancive charge has been expended.

You sense that the pink sapphire earring will disintegrate after its last magical charge has been expended.

CB: 125k Elvenlady(unofficials)

6. the gold pendant in your hand...

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Strength.
This enhancement may not be used by adventurers who have not trained 8 times.
The pendant looks to have a huge number of charges remaining.

You sense that the gold pendant will crumble into dust after its last enhancive charge has been expended.

You sense that the gold pendant will persist after its last magical charge has been expended.

CB: 300k WRoss(unofficials)

7. the peridot headband in your hand...

The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 2 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The headband looks to have a huge number of charges remaining.

You sense that the peridot headband will crumble into dust after its last enhancive charge has been expended.

8. the mithril helm...

The helm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 15 to Influence.
This enhancement may not be used by adventurers who have not trained 48 times.
It provides a bonus of 2 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The helm looks to have a lot of charges remaining.

You sense that the mithril helm will persist after its last enhancive charge has been expended.

CB: 200k Tsk Tsk (unofficials)

MB on everything starts at 100k. If the item is sold for less than 500k, then pickup is in Ta'Illistim. If it's over that, I'll come to you, excluding Teras and RR. If it's over a million, I'll come to Teras and RR.

Updated

dustybeard
11-28-2010, 12:30 AM
500k on #6

Sighisoara
11-28-2010, 10:19 AM
250k on number 2.

Elvenlady
11-28-2010, 12:37 PM
250k on #5 please

BriarFox
11-28-2010, 08:16 PM
1. the imflass barrette in your hand...

The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The barrette looks to have a lot of charges remaining.

You sense that the imflass barrette will crumble into dust after its last enhancive charge has been expended.

2. the gornar battle axe in your hand...

The harmonics generated tell you that the axe has been infused with the power of an earth elemental.

The axe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 1 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 1 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The axe looks to have a lot of charges remaining.

You sense that the gornar battle axe will persist after its last enhancive charge has been expended.

CB: 250k Sighisoara (unofficial)

3. the imflass longsword in your hand...

The harmonics generated tell you that the longsword does extra damage when it strikes.

The longsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 40 times.
The longsword looks to have more than your average giantman could count charges remaining.

The longsword resonates with your voice, revealing some details of its temporary enhancement:
The longsword's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.

You sense that the imflass longsword will persist after its last enhancive charge has been expended.

CB: 100k LordSoph(officials)

4. the ora aventail in your hand...

The magical harmonics reveal that the neck is better protected when wearing the ora aventail.

The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 3 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The aventail looks to have more than your average giantman could count charges remaining.

You sense that the ora aventail will persist after its last enhancive charge has been expended.

CB: 250k Murkshev(unofficials)

5. the pink sapphire earring in your hand... (Also a blank rechargeable)

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 5 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 20 times.
The earring looks to have a lot of charges remaining.

You sense that the pink sapphire earring will crumble into dust after its last enhancive charge has been expended.

You sense that the pink sapphire earring will disintegrate after its last magical charge has been expended.

CB: 250k Elvenlady (unofficials)

6. the gold pendant in your hand...

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Strength.
This enhancement may not be used by adventurers who have not trained 8 times.
The pendant looks to have a huge number of charges remaining.

You sense that the gold pendant will crumble into dust after its last enhancive charge has been expended.

You sense that the gold pendant will persist after its last magical charge has been expended.

CB: 500k DustyBeard (unofficials)

7. the peridot headband in your hand...

The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 2 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The headband looks to have a huge number of charges remaining.

You sense that the peridot headband will crumble into dust after its last enhancive charge has been expended.

8. the mithril helm...

The helm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 15 to Influence.
This enhancement may not be used by adventurers who have not trained 48 times.
It provides a bonus of 2 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The helm looks to have a lot of charges remaining.

You sense that the mithril helm will persist after its last enhancive charge has been expended.

CB: 200k Tsk Tsk (unofficials)

MB on everything starts at 100k. If the item is sold for less than 500k, then pickup is in Ta'Illistim. If it's over that, I'll come to you, excluding Teras and RR. If it's over a million, I'll come to Teras and RR.

Bump.

Herachio
11-28-2010, 08:54 PM
400k on 8. the mithril helm...

Jarvan
11-28-2010, 09:05 PM
600k # 8

Liberi Fatali
11-28-2010, 10:28 PM
600k # 8

700k on #8.

BriarFox
11-29-2010, 09:25 PM
ONCE

wizgem3
11-29-2010, 10:33 PM
6. the gold pendant

600K

Regallis
11-30-2010, 12:17 AM
3. 200k
8. 800k

Makkah
11-30-2010, 12:37 AM
1m helm (8)

Gsgeek
11-30-2010, 05:01 AM
700k on 5-earring please

Liberi Fatali
11-30-2010, 04:10 PM
1m helm (8)

Rhett, what the fuck. YOU THINK THIS IS A GAME?

I've got a big fat fucking bone to pick with you my darling.

I WISH YOU WOULD TAKE A RADIO TO BATHE WITH YOU, PLUGGED IN AND READY TO FALL.

BriarFox
11-30-2010, 04:40 PM
Updated, btw.

2Wizzy
11-30-2010, 05:58 PM
2. the gornar battle axe in your hand...

300k

BriarFox
12-01-2010, 05:57 PM
Bump. Stuff going twice will be sold tonight.

Regallis
12-01-2010, 09:55 PM
8. 1.5 mil

Liberi Fatali
12-01-2010, 10:07 PM
Can I test the helm, or do you have a general idea how much +15 Influence would raise the prices of me selling stuff? I'm curious. If it raises it by a substantial margin, I will bid a lot more.

BriarFox
12-01-2010, 10:18 PM
Can I test the helm, or do you have a general idea how much +15 Influence would raise the prices of me selling stuff? I'm curious. If it raises it by a substantial margin, I will bid a lot more.

With 30 trading ranks, it raised it only about 2-3% for me, but there's some arcane formula (maybe on KP?) where trading ranks determine just how much of your influence bonus gets counted, so I imagine that the more trading you have, the more the helm will do for you.

You're welcome to test it, too. I'm in Ta'Illistim.

Makkah
12-01-2010, 10:23 PM
8. 1.75m

BriarFox
12-02-2010, 08:36 PM
Aventail sold. Other stuff going once or twice, variously.

Regallis
12-02-2010, 09:55 PM
8. 2 mil

Makkah
12-02-2010, 11:58 PM
8. 2.5m

BriarFox
12-04-2010, 03:12 AM
Everything but the helm sold. Helm is 2.5 to Makkah. ONCE!

BriarFox
12-06-2010, 07:43 PM
Sorry for the delay there. Helm SOLD.