BriarFox
11-26-2010, 02:16 PM
1. the imflass barrette in your hand...
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The barrette looks to have a lot of charges remaining.
You sense that the imflass barrette will crumble into dust after its last enhancive charge has been expended.
2. the gornar battle axe in your hand...
The harmonics generated tell you that the axe has been infused with the power of an earth elemental.
The axe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 1 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 1 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The axe looks to have a lot of charges remaining.
You sense that the gornar battle axe will persist after its last enhancive charge has been expended.
CB: 300k 2Wizzy (unofficials) SOLD
3. the imflass longsword in your hand...
The harmonics generated tell you that the longsword does extra damage when it strikes.
The longsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 40 times.
The longsword looks to have more than your average giantman could count charges remaining.
The longsword resonates with your voice, revealing some details of its temporary enhancement:
The longsword's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the imflass longsword will persist after its last enhancive charge has been expended.
CB: 200k Regallis (unofficials) SOLD
4. the ora aventail in your hand...
The magical harmonics reveal that the neck is better protected when wearing the ora aventail.
The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 3 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The aventail looks to have more than your average giantman could count charges remaining.
You sense that the ora aventail will persist after its last enhancive charge has been expended.
CB: 250k Murkshev(unofficials) SOLD
5. the pink sapphire earring in your hand... (Also a blank rechargeable)
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 5 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 20 times.
The earring looks to have a lot of charges remaining.
You sense that the pink sapphire earring will crumble into dust after its last enhancive charge has been expended.
You sense that the pink sapphire earring will disintegrate after its last magical charge has been expended.
CB: 700k GsGeek (unofficials) SOLD
6. the gold pendant in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Strength.
This enhancement may not be used by adventurers who have not trained 8 times.
The pendant looks to have a huge number of charges remaining.
You sense that the gold pendant will crumble into dust after its last enhancive charge has been expended.
You sense that the gold pendant will persist after its last magical charge has been expended.
CB: 600k Wizgem3 (unofficials) SOLD
7. the peridot headband in your hand...
The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 2 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The headband looks to have a huge number of charges remaining.
You sense that the peridot headband will crumble into dust after its last enhancive charge has been expended.
8. the mithril helm...
The helm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 15 to Influence.
This enhancement may not be used by adventurers who have not trained 48 times.
It provides a bonus of 2 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The helm looks to have a lot of charges remaining.
You sense that the mithril helm will persist after its last enhancive charge has been expended.
CB: 2.5m Makkah (unofficials) SOLD
MB on everything starts at 100k. If the item is sold for less than 500k, then pickup is in Ta'Illistim. If it's over that, I'll come to you, excluding Teras and RR. If it's over a million, I'll come to Teras and RR.
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The barrette looks to have a lot of charges remaining.
You sense that the imflass barrette will crumble into dust after its last enhancive charge has been expended.
2. the gornar battle axe in your hand...
The harmonics generated tell you that the axe has been infused with the power of an earth elemental.
The axe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 1 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 1 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The axe looks to have a lot of charges remaining.
You sense that the gornar battle axe will persist after its last enhancive charge has been expended.
CB: 300k 2Wizzy (unofficials) SOLD
3. the imflass longsword in your hand...
The harmonics generated tell you that the longsword does extra damage when it strikes.
The longsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 40 times.
The longsword looks to have more than your average giantman could count charges remaining.
The longsword resonates with your voice, revealing some details of its temporary enhancement:
The longsword's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the imflass longsword will persist after its last enhancive charge has been expended.
CB: 200k Regallis (unofficials) SOLD
4. the ora aventail in your hand...
The magical harmonics reveal that the neck is better protected when wearing the ora aventail.
The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 3 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The aventail looks to have more than your average giantman could count charges remaining.
You sense that the ora aventail will persist after its last enhancive charge has been expended.
CB: 250k Murkshev(unofficials) SOLD
5. the pink sapphire earring in your hand... (Also a blank rechargeable)
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 5 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 20 times.
The earring looks to have a lot of charges remaining.
You sense that the pink sapphire earring will crumble into dust after its last enhancive charge has been expended.
You sense that the pink sapphire earring will disintegrate after its last magical charge has been expended.
CB: 700k GsGeek (unofficials) SOLD
6. the gold pendant in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Strength.
This enhancement may not be used by adventurers who have not trained 8 times.
The pendant looks to have a huge number of charges remaining.
You sense that the gold pendant will crumble into dust after its last enhancive charge has been expended.
You sense that the gold pendant will persist after its last magical charge has been expended.
CB: 600k Wizgem3 (unofficials) SOLD
7. the peridot headband in your hand...
The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 2 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The headband looks to have a huge number of charges remaining.
You sense that the peridot headband will crumble into dust after its last enhancive charge has been expended.
8. the mithril helm...
The helm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 15 to Influence.
This enhancement may not be used by adventurers who have not trained 48 times.
It provides a bonus of 2 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The helm looks to have a lot of charges remaining.
You sense that the mithril helm will persist after its last enhancive charge has been expended.
CB: 2.5m Makkah (unofficials) SOLD
MB on everything starts at 100k. If the item is sold for less than 500k, then pickup is in Ta'Illistim. If it's over that, I'll come to you, excluding Teras and RR. If it's over a million, I'll come to Teras and RR.