PDA

View Full Version : Tell me something I don't know (Gemstone related)



phantasm
11-19-2010, 07:21 AM
I thought a new everything about this game, but in the last couple days I have seen some new things.

So, tell me something you think I don't already know. It could be mechanics related, or a hidden room, or a strange combination of things that makes something interesting happen.

Has to be current, can't be some story of something that happened one time in the past.

AnticorRifling
11-19-2010, 07:54 AM
Can't remember the exact path to get there but there's a hidden room in the catacombs that has/had a glowing sword in it. I thought that was pretty cool and used to hang out in there and see if anyone else would find it.

WRoss
11-19-2010, 08:50 AM
There are about twelve rooms game wide only accessable via phase. 4 of those are supernoded. I will not tell you where for less than tree fiddy.

Drew
11-19-2010, 09:07 AM
Can't remember the exact path to get there but there's a hidden room in the catacombs that has/had a glowing sword in it. I thought that was pretty cool and used to hang out in there and see if anyone else would find it.

I believe you're talking about the secret workshop, my all time favorite place to hang out in game. You pull the cresset ring I believe to get it, and you leave the same way or go out through the basement of Tykel's armory. Back during the AOL explosion when the landing was super packed I used to rest in the workshop (it wasn't noded, people just rested wherever then) and there were usually like 2 or 3 other people there at least.

Beguiler
11-19-2010, 09:07 AM
Can't remember the exact path to get there but there's a hidden room in the catacombs that has/had a glowing sword in it. I thought that was pretty cool and used to hang out in there and see if anyone else would find it.

If that's the one I'm thinking of, it's also part of one step to mastering Voln. Very cool, yes.

AnticorRifling
11-19-2010, 09:16 AM
I believe you're talking about the secret workshop, my all time favorite place to hang out in game. You pull the cresset ring I believe to get it, and you leave the same way or go out through the basement of Tykel's armory. Back during the AOL explosion when the landing was super packed I used to rest in the workshop (it wasn't noded, people just rested wherever then) and there were usually like 2 or 3 other people there at least.

Yup that's it.

phantasm
11-19-2010, 09:32 AM
One of the new things I learned:

If your in voln, you can stand up without regard to encumbrance, by going to stance offensive and typing THROW.

Warriorbird
11-19-2010, 09:34 AM
There are modern light switches in game.

Stanley Burrell
11-19-2010, 09:38 AM
The insane asylum on Teras is pretty cool. Then there's that place in the Catacombs that I forget how to get to, you get dragged along with a current, but it doesn't end up in the same place like at the jumpable ends of the rat nexus. Then there's one in Krolvin by the Landing that I don't think anyone knows about. I like the Citadel ghost messaging and the treasure room. There's also some weird place in Gnolls that Thuunk showed me once. Boat ride in Beacon is pretty neat. So are the secret panels.

There's too many mechanical funkinesses I know of to jot them all down. Travel guides and death-rum help. There's also really weird ways to dye certain off-the-shelf long description stuff. Using the Sign of Hopelessness in an anti-magic room is fun. Then, of course, sneaking non-CoL members into the Manor is neat. Also a way to keep invisibly stacking weapons on your person until you type INVENTORY, iirc, but I forgot how the heck to do that -- and it might involve some specific item. You can still use playershops and team methods to permanently preserve what are supposed to be crumbly items on a bunch of various critters. Then there's feature-concealer and character reactivation bugs, stuff like that. There (was?) a bug when asking for a job as a n00b where you could run to the Moot Hall of another town and get weird results: There are probably some doppelgangers if I had to imagine.

Green sapphires.

Pugilism rings, like travel guide and death-rum bugs can give you double vision.

There's player-owned house bugs that let you take your pet way further than it's allowed to go.

Also, there will always ways to pick stuff up that hasn't been made sticky. Then there are items that exist (pourable and edible mainly) from before spell mnemonic #s changed where you can do weird crap.

Oh and duping.

Cephalopod
11-19-2010, 09:46 AM
Sean of the Thread has a hot tub in a room with his name on it.

Elvenlady
11-19-2010, 11:17 AM
Rooms in the OTF ducts that aren't mapped which I stumbled on by accident and couldn't find my way out. Ended up 130'ing. Perhaps others can elaborate.

Farn
11-19-2010, 11:50 AM
I was pretty excited when I found a place where you can buy poisons and pour said poisons into drinks. They aren't just the damage-per-round poisons, either - the victim falls to the ground and writhes in agony, etc. for a good minute or so. I've only used them on people a handful of times. Too often and you get a reputation; then nobody'll accept any drinks you offer them, and the poison is useless.

Darn useful for special occasions, though.

Methais
11-19-2010, 12:33 PM
One of the new things I learned:

If your in voln, you can stand up without regard to encumbrance, by going to stance offensive and typing THROW.

Other than pre-nerf Symbol of Dreams, this was probably my favorite thing about Voln. I used to bet people money that I could stand up with 1m+ coins in my pocket.

Good times. Makes me wish GS didn't suck so much these days.

Danical
11-19-2010, 12:37 PM
expect that to get nefinated with the voln update in 2014.

Some Rogue
11-19-2010, 12:41 PM
expect that to get nefinated with the voln update in 2044.

Fixed

4a6c1
11-19-2010, 01:03 PM
My favorite weird thing I'm not sure everyone else knew about was the room at the bottom of Dhu Gillywack where you could just sit and watch the world pass by. Quite literally. Detailed messages of the location over the planet surface floated by at the rate of one per every 2 minutes or something. I forgot to ask anyone else if they knew about it. I was busy getting a bajillion alters done. But I dont think so because I would sit there for hours while I was coming up with alter ideas and nobody else would come by. It was in the area of the kitten quest.

Drew
11-19-2010, 01:46 PM
Then there's that place in the Catacombs that I forget how to get to, you get dragged along with a current, but it doesn't end up in the same place like at the jumpable ends of the rat nexus.

Are you talking about the dirty river that takes you to the mad baths on the coastal cliffs? I think that is pretty cool.


The place I hate the most are the water chutes in melgohran's reach. I went up there without a script once and was stuck in them for hours, you can't fog out either.

Warriorbird
11-19-2010, 01:47 PM
My favorite weird thing I'm not sure everyone else knew about was the room at the bottom of Dhu Gillywack where you could just sit and watch the world pass by. Quite literally. Detailed messages of the location over the planet surface floated by at the rate of one per every 2 minutes or something. I forgot to ask anyone else if they knew about it. I was busy getting a bajillion alters done. But I dont think so because I would sit there for hours while I was coming up with alter ideas and nobody else would come by. It was in the area of the kitten quest.

Jacinto got dragged off of that by one of Voraviel's Tinker Gnomes, Holmes and Moriarty style, at the end of one voyage.

It was epic.

WRoss
11-19-2010, 01:52 PM
Rooms in the OTF ducts that aren't mapped which I stumbled on by accident and couldn't find my way out. Ended up 130'ing. Perhaps others can elaborate.

In the western ducts, if you go northwest from the hub and enter the PANEL, there is a maze back there. You need to go sw se sw se sw se se sw se sw se over and over to get out. It's a separate area in terms of treasure. There are also lesser constructs back there, which are incredibly rich. Whenever I'd hunt back there, I'd find quite a few boxes around 100-200lbs every hunt.

Soulpieced
11-19-2010, 04:29 PM
Did you know it's possible for a weapon to be higher than +50.

Soulpieced
11-19-2010, 04:29 PM
You sing:

"Knife in my hands I see
Reveal thy magic that hold ye"


Roundtime: 7 sec.

As you sing, you feel a faint resonating vibration from the vaalin knife in your hand...

It has a bonus of +70 from a normal knife, and the way it vibrates in tune with your voice tells you that it is an edged weapon. It also has some type of special ability, but you can't tell what yet.

4a6c1
11-19-2010, 05:48 PM
Jacinto got dragged off of that by one of Voraviel's Tinker Gnomes, Holmes and Moriarty style, at the end of one voyage.

It was epic.

LOL

Did you get special messaging on the way down?

Drew
11-19-2010, 06:04 PM
You sing:

"Knife in my hands I see
Reveal thy magic that hold ye"


Roundtime: 7 sec.

As you sing, you feel a faint resonating vibration from the vaalin knife in your hand...

It has a bonus of +70 from a normal knife, and the way it vibrates in tune with your voice tells you that it is an edged weapon. It also has some type of special ability, but you can't tell what yet.


If that actually is 14x I imagine it sends up a screamer every time it's put into someone's hand.

BriarFox
11-19-2010, 06:05 PM
In many of the upper level hunting areas, there are secret safe rooms where you can take a break for a few.

Archigeek
11-19-2010, 06:07 PM
Did you know that there's a fountain in Koar's shrine that allows you to observe what's going on at the birthing sands?

Methais
11-19-2010, 06:19 PM
You used to be able to drop items in the treehouse and it would fall into TSC, sometimes bonking people on the head.

Me and Lasheric loaded up on Paupers cheese one day back in like '99 or '00 or so and bombarded TSC with it for like 20-30 minutes. A day or two later, Simu "fixed" the "hole" in the treehouse. :(

Asha
11-19-2010, 06:35 PM
In many of the upper level hunting areas, there are secret safe rooms where you can take a break for a few.

Wish this was true with ruined temple

Mogonis
11-19-2010, 06:57 PM
The scroll in the far right room in troll kings?

Latrinsorm
11-19-2010, 07:07 PM
ENOTSMEG OT EMOCLEW

Tolwynn
11-19-2010, 07:12 PM
You could impale yourself trying to climb the signposts.

BriarFox
11-19-2010, 07:15 PM
The constable has sticky porn under his bed.

Fallen
11-19-2010, 07:16 PM
You used to be able to prepare the spell of 799, which was Demonic Gate.

Farn
11-19-2010, 07:25 PM
This thread is making me want to reactivate.

Danical
11-19-2010, 07:41 PM
Did you know that there's a fountain in Koar's shrine that allows you to observe what's going on at the birthing sands?

This, I did not know.

4a6c1
11-19-2010, 07:55 PM
The constable has sticky porn under his bed.

what? no way.

someone log it!

Farn
11-19-2010, 07:58 PM
Oh, yeah. Something about Wehnimerian Women or something like that. Never understood why he never fixed that ladder or cleaned that uniform down there.

Stanley Burrell
11-19-2010, 08:21 PM
Are you talking about the dirty river that takes you to the mad baths on the coastal cliffs? I think that is pretty cool.


The place I hate the most are the water chutes in melgohran's reach. I went up there without a script once and was stuck in them for hours, you can't fog out either.

I know that you end up in the Cliffs when you jump off one of the farthest rooms in any direction in the rat nexus. This was something where the messaging was identical and you got pulled along with the current, except you ended up somewhere really frickin' weird.

Since I can't remember, I'll just reminisce about trap door parties.

Stanley Burrell
11-19-2010, 08:23 PM
Oh, yeah. Something about Wehnimerian Women or something like that. Never understood why he never fixed that ladder or cleaned that uniform down there.

I think you climb the ladder in constabulary or say "WELL" near shades in the catacombs and then go through something and end up there, too. And when you try to read it, it says something funny like "NC-17, you are not l33t enough."

Farn
11-19-2010, 09:13 PM
For the catacombs/sewers river that didn't end up at the mud pool, did you end up washing up at the affluent sewer area with all the pipes?

Yeah, the "Speak Well" door always intrigued me. Was there ever any history or anything attributed to it? It was neat, but seemed so out of place. But then again, a lot of Wehnimer's is like that. I love that place. I believe they finally did some story about the ghosts of two lovers or something that related to the other door down there without any handle.

If I recall correctly, the Constable's ladder didn't show up anywhere on the constabulary side. I never knew it was there until I climbed up from old Sam's room after going past the Speak Well door in the catacombs.

Stanley Burrell
11-19-2010, 09:17 PM
For the catacombs/sewers river that didn't end up at the mud pool, did you end up washing up at the affluent sewer area with all the pipes?

I believe ... that's it! Lots of weird pipes. What is that?

Farn
11-19-2010, 09:34 PM
The affluent is in the fire salamander area, close to where you get into Tykel's basement/workshop from the underground side. I don't know what causes you to wash up there, though. For some reason that area came to mind when you were talking about it.

Regarding the other one, causing you to wash up in the mud pool - I remember feeling so awesome when I had enough swim ranks to actually fight the current and be able to swim into town.

Good grief, I want to reactivate now just to re-explore. I've been trying to resist by looking at other (free) MUDs out there to mess around with, but they always have a million and a half weird races, including cat-people, wolf-people, frog-people, bird-people ... ugh. One even had whale people. I kid you not. Yeah, I want to be a blue whale with humanoid arms and legs attached. Inspired by Trogdor, maybe.

Stanley Burrell
11-19-2010, 11:07 PM
One even had whale people. I kid you not. Yeah, I want to be a blue whale with humanoid arms and legs attached. Inspired by Trogdor, maybe.

FUCK YOU DOLPHIN! AND A FUCK YOU WHALE!

::silently praying, hoping you get the reference::

Farn
11-20-2010, 12:07 AM
Sadly I do not. Here's a link to the whale-people, though (hopefully taking the attention away from my failure at reference-getting):

http://www.retromud.org/main.html#racexml?=race:behemoth

Looks like they updated the artwork. Previously it looked like someone just drew a picture of a whale, rotated it about 85 degrees and then added in some human arms and legs. It was hilarious.

Back
11-20-2010, 12:09 AM
Bard singing to a crystal amulet will get you some weird repeat responses. Unless they fixed it.

Back
11-20-2010, 12:09 AM
Oh yeah, bard sing an Illvari Luck Charm for a creepy story.

Drew
11-20-2010, 03:13 AM
FUCK YOU DOLPHIN! AND A FUCK YOU WHALE!

::silently praying, hoping you get the reference::


Chicken and a cow? CHICKEN AND A COW?!?

Michaelous
11-20-2010, 03:20 AM
if someone is standin on the thanatoph's narrow ledge rooms , and you use the push verb on them , they fall off the ledge and die. And its funny as hell.
its really a great way to kill people 30+ lvls above you

Sam
11-20-2010, 03:21 AM
if someone is standin on the thanatoph's narrow ledge rooms , and you use the push verb on them , they fall off the ledge and die. And its funny as hell

oh shit, no one knows that!

Tolwynn
11-20-2010, 03:33 AM
Lot more ways than that to get environmentally killed there, too.

Archigeek
11-20-2010, 03:53 AM
The first person to master a warrior's guild skill was Berr, who mastered berserk.

If you go through the maw to get to plane five in the rift, there is a random chance you land within the heart. The only way to get into this room is by random chance. Other random chance methods besides the maw can also land you in the heart. Critters can gen in the heart, and if you die there, good luck getting rescued.

Terate's sword was/is a self-mana implosion casting void blade. The sword was given to Rayyne upon Terate's death.

After the first Griffin Sword War, the 4 pieces of the sword were purified in the Lake of Tears. The Lake of Tears is made of Lorminstra's tears: each tear shed after someone permanently dies, or chooses a life of evil. Each finder of a piece had to defeat the guardian of the lake before purifying their piece. As far as I know, the Lake of Tears has not been accessed since that day.

Liberi Fatali
11-20-2010, 08:08 AM
what? no way.

someone log it!

>look under cot
Under the filthy cot you see a tattered scroll.
>read scrol
It reads:
Lovely Lasses and Merry Maids of Wehnimer's Landing--For Mature Adults Only!!

joehollywood
11-20-2010, 09:01 AM
The Griffin Sword War was the pinnacle of gemstone awesomeness

crb
11-20-2010, 10:57 AM
if someone is standin on the thanatoph's narrow ledge rooms , and you use the push verb on them , they fall off the ledge and die. And its funny as hell.
its really a great way to kill people 30+ lvls above you

I believe if you sing in those rooms as well you cause a rockslide that fucks you up.

Once a game host used to sing her greeting, I had an assist up there, things did not end well for her.

BriarFox
11-20-2010, 03:00 PM
[Sagan's Alley, Hideout]
Warm, dry, and well lit, the pleasant ambiance of this mid-sized chamber belies its seedy, subterranean location. Despite cobwebs in the corners, the floor is newly swept and all dust has been cleared from the makeshift furnishings, as if in readiness for the owner's arrival. A small niche has been chipped from the plaster, and some of the lathing has been removed to form a shelf within. You also see the Nuadjha disk.
Obvious exits: out

Farn
11-20-2010, 03:20 PM
Is there a plaque in there that reads, "A still more glorious dawn awaits!"?

AMUSED1
11-20-2010, 03:22 PM
The first person to master a warrior's guild skill was Berr, who mastered berserk.

If you go through the maw to get to plane five in the rift, there is a random chance you land within the heart. The only way to get into this room is by random chance. Other random chance methods besides the maw can also land you in the heart. Critters can gen in the heart, and if you die there, good luck getting rescued.

Terate's sword was/is a self-mana implosion casting void blade. The sword was given to Rayyne upon Terate's death.

After the first Griffin Sword War, the 4 pieces of the sword were purified in the Lake of Tears. The Lake of Tears is made of Lorminstra's tears: each tear shed after someone permanently dies, or chooses a life of evil. Each finder of a piece had to defeat the guardian of the lake before purifying their piece. As far as I know, the Lake of Tears has not been accessed since that day.

Terate's sword is still around and on an active character.

Jace Solo
11-20-2010, 03:30 PM
Terate's sword is still around and on an active character.

Anyone know the specs?

Archigeek
11-20-2010, 07:01 PM
Anyone know the specs?

It's self-mana implosion. I don't think it is very high enchant, I don't really recall, but who cares? I've seen it in action and it's just one of those weapons that just cause you to stare. I mean, when you take a "void blade" out of your sheath, people tend to take notice.

Danical
11-20-2010, 07:03 PM
Except if you're not a sorc then what's the point?

Wasn't the that problem with Sorrow?

Archigeek
11-20-2010, 07:06 PM
The Griffin Sword War was the pinnacle of gemstone awesomeness

I will have to drag out my notes and tell the story of the first GSW one of these days. It's probably been 5 years since I last did. It lacked the amazing detail and intrigue of the second war, but for it's time it was pretty awesome. It was an all-encompassing event, and was the first such thing for me as a player. I was in awe as people like Gillaume and Thalior and Tedra took their shots at some critters that were amazingly far over my head. Fun times.

Archigeek
11-20-2010, 07:09 PM
Except if you're not a sorc then what's the point?

Wasn't the that problem with Sorrow?

Two answers to that question: I do not believe there are any penalties for using it like with Sorrow. That said, you would of course not get whatever benefits you get with regards to casting implosion for training in various sorcerous circles and lores... except that the owner is a sorcerer. Anyway, it's awesome either way.

Tolwynn
11-20-2010, 07:43 PM
Except if you're not a sorc then what's the point?

Wasn't the that problem with Sorrow?

Sorrow was good fun for a warmage, when the damn thing wasn't trying to kill you first. It also had an array of other spells to use, if implosion wasn't your thing.

Danical
11-20-2010, 07:45 PM
Sorrow was good fun for a warmage, when the damn thing wasn't trying to kill you first. It also had an array of other spells to use, if implosion wasn't your thing.

Right, Mytymo or whatever used it to some effect, but really? The other spells weren't nearly as impressive as void.

WRoss
11-20-2010, 09:21 PM
Isn't void based off spell aim?

Danical
11-20-2010, 09:30 PM
http://www.krakiipedia.org/wiki/720

I sorc ranks mean something, according to the wiki file.

Archigeek
11-20-2010, 10:08 PM
http://www.krakiipedia.org/wiki/720

I sorc ranks mean something, according to the wiki file.

It would be fun to test the effectiveness of the void blade's version of implosion, but it's not really an option since the item is attuned and doesn't function for someone else.

Makkah
11-20-2010, 10:24 PM
The city of Vornavis was actually accessed via a small party during the Hochstib war shit (I think).

You used to be able to lick edged weapons to inflict a rank 2 head wound and a long ass stun.

Ladies Love Cool Rhett.

Stanley Burrell
11-20-2010, 11:02 PM
Who was it that picked up a boat?

Makkah
11-20-2010, 11:14 PM
N-something. He picked up the ferry to Ta'Vaalor.

Farn
11-20-2010, 11:19 PM
Didn't someone also drag away the barrier to the kobold fortress?

Stanley Burrell
11-20-2010, 11:19 PM
Hehe.

Also: My biggest regret was fucking around with EMPTY and realizing the button for Gillywack spring-loading sheaths could be emptied into other containers and have the same effect, so long as there would be just the button, plus a weapon in the receptacle holding the emptied wicker button. I reported it because I thought I'd get an RPA or some shit. I ultimately would have done everything in my power to find a pommel-pocketer and then deepener to make a weapon fly out of a weapon. The end.

Also-also: I could've bought that 11.5x silver shield, if it's even around, still.

Archigeek
11-20-2010, 11:39 PM
Didn't someone also drag away the barrier to the kobold fortress?

Up in Pinefar area there's a crack in the ground, up in the last area before the mountain, and in the crack is darkness if I remember right. It may have been a shadow, I forget. Anyway, I picked that up when we were first exploring the area. The crack is still there, with the darkness firmly affixed.

Amber
11-21-2010, 01:17 AM
So, anyone know what's up with the pool up in the mines with the warfarers? I've been curious about that ever since I started playing.

Farn
11-21-2010, 01:21 AM
Don't recall that one, but the one that always intrigued me was the pool in the burrows of the burrow orcs where in the reflection you saw yourself in the past and future, or something like that.

Sweets
11-21-2010, 10:28 AM
[Inside Oak Tree]
Deep in the hollow of this ancient tree, a few carved wooden stools are clustered around a fine-grained oak slab that serves as a table. Soft light streams in through a large knothole, softly illuminating the area. Sequestered from the hustle and bustle of the town square, this quiet chamber offers a cozy haven for weary caregivers.
Obvious exits: out

It's inside the oak tree in Landing. If you peer through the knothole, you can watch what's going on in tc.

drigore
11-21-2010, 12:02 PM
Delimb a person or a creature in a room with an exit of down, and when the last limb is disrupted/taken they will tumble down until there is no down exit. That's a long drop in Cairnfang Falls. They also will 'roll' into someone if they are standing at the emptying spot and knock them down.

Drew
11-21-2010, 01:51 PM
Delimb a person or a creature in a room with an exit of down, and when the last limb is disrupted/taken they will tumble down until there is no down exit. That's a long drop in Cairnfang Falls. They also will 'roll' into someone if they are standing at the emptying spot and knock them down.

That's cool!

Loyrl
11-21-2010, 02:42 PM
There is a room on the moon that has pools of water and I couldn't figure out the puzzle and was stuck there for a day. The room wasn't mapped.

Archi, is the heart the room with the only exit as Out?


[The Rift]
A mass of pulsing and twitching tissue sits to the west. At first, the booming that rolls through the air sounds like thunder, but a moment of listening proves it to be too regular and rhythmic to be a storm. Thump-thump... thump-thump.... All at once the source comes to you, and as you gaze at the tissue you realize it is a giant heart. Grey-green worms chew through the flesh, and listening to the beating it becomes obvious that they are killing the heart, and whatever creature it belongs to.

Methais
11-21-2010, 02:50 PM
I has a racetrack.

http://i287.photobucket.com/albums/ll154/spinarooni226/GSRace.gif

Archigeek
11-21-2010, 03:10 PM
Archi, is the heart the room with the only exit as Out?

Yep.

rolfard
11-21-2010, 03:45 PM
i would like to hear more about those rooms

ps the bathhouse *was* phaseable til grishom saw me there hanging out....now its magically resistance.

the entrance to the crack below the lindon tree is phaseable in at least one town that i know of, solhaven

WRoss
11-21-2010, 04:14 PM
NO! But did you know that if you drop cheese in the middle of a nexus, a giant rat swarm will occur?

Farn
11-21-2010, 04:20 PM
Likewise, if you tap coins it'll attract gnomes.

Methais
11-21-2010, 04:24 PM
And holding a smooth stone in your right hand makes you absorb exp faster.

WRoss
11-21-2010, 04:29 PM
Being grouped with a gnome gives you permanent 1006.

Warriorbird
11-21-2010, 04:37 PM
The city of Vornavis was actually accessed via a small party during the Hochstib war shit (I think).

Yes.

waywardgs
11-21-2010, 05:34 PM
Sagan's hideout in the landing is pretty nifty- I was involved in the storyline when that was opened, still have an old lockpick with his initials on it that came from the quest.

rolfard
11-21-2010, 05:41 PM
When the merchant caravan of the spring of 2010 travelled (shortly before graewood fest i think) there was a riddle to find the place "you'd be crazy not to know".

As a citizen, i knew, and used planar shift to get there. After the first 10 folks found the place, the 'pattern' no longer works and even though i have the runes in my planar shift book and can draw them, i cannot shift to that location anymore :(

Makkah
11-21-2010, 07:42 PM
You can trap Ithzir in the glyph-trap rift by having one go invisible on you, then set off the glyph trap. Once in the glyph rift, the Ithzir may jump back into reality and stick there if you abandon it.

Archigeek
11-21-2010, 07:45 PM
You can trap Ithzir in the glyph-trap rift by having one go invisible on you, then set off the glyph trap. Once in the glyph rift, the Ithzir may jump back into reality and stick there if you abandon it.

I've run into one in there, gives a fella the willies, though I don't think you can cast spells in there. In fact, as I recall, someone got a demon to enter one somehow too down in Solhaven, along with a bunch of us... everyone was running for the exits till I said, "wait, guys, it can't cast... kill it!"

WRoss
11-21-2010, 07:56 PM
I've run into one in there, gives a fella the willies, though I don't think you can cast spells in there. In fact, as I recall, someone got a demon to enter one somehow too down in Solhaven, along with a bunch of us... everyone was running for the exits till I said, "wait, guys, it can't cast... kill it!"

Yeah, someone hit the demon with 1120 (sympathy) which is bugged so that while under it's affects, it treats the creature like it's in the casters group. The GMs were using the rift to run and hide and did some spell that took the entire group there. I remember that specifically, but after doing about 50,000 damage, I figured it wouldn't die.

Archigeek
11-21-2010, 08:04 PM
Yeah, someone hit the demon with 1120 (sympathy) which is bugged so that while under it's affects, it treats the creature like it's in the casters group. The GMs were using the rift to run and hide and did some spell that took the entire group there. I remember that specifically, but after doing about 50,000 damage, I figured it wouldn't die.

We didn't have the same problem. Killed it fairly easily.

Androidpk
11-21-2010, 08:10 PM
Where in the landing is Sagan's hideout?

WRoss
11-21-2010, 08:42 PM
Go south of the park, search, go alley, search until you find a crack or something, and go through it. You'll need to search a few times and you'll find a bunch of random items.

rolfard
11-21-2010, 09:05 PM
almost forgot, theres sometimes a 'path' or 'door' that has been edited somehow after being used and 'closed'

a walkway in ebon gate was 'closed' and i cast phase on it, it worked! it transported me to the room i was in!

wish i had a log but basically you get all the messaging of a succesful 'phase through' and end up right where you started, with regular roundtime.

Makkah
11-21-2010, 10:44 PM
Nevrek! That was the dude's name that took the ferry.

Jorddyn
11-22-2010, 02:08 AM
There's a temple by the hobgoblins in the landing with a font/fountain/something that produces butterfly wings. They don't do anything - it's just a nifty spot.

It's been years since I've played, so obviously, I'm not exactly sure of the details.

Farn
11-22-2010, 02:23 AM
What about that weird orb in the hobgoblin tower that's described as something like "emanating a horrible evil?" Always struck me as weird.

You can phase into the storage room of Jock's bar in the Reiver settlement. Nothing exciting back there, though.

I once found a Taelrand-branded lockpick on the ground somewhere that you could whisper to in order to create boxes of any specified difficulty or, I believe, lockpicks of any kind. You didn't get any experience for picking the boxes it produced, though. Both boxes and picks went "poof" if you tried to drop them.

Speaking of picking locks, you get experience for picking the doors and trunks in Cavernhold. They'd auto-lock themselves a few moments later, and I found more than a few scripters that'd run between all the doors and trunks, picking away at them and happily gaining experience. Wonder if this was part of the reason for adding the tougher gnolls to Cavernhold.

Farn
11-22-2010, 02:25 AM
There's a temple by the hobgoblins in the landing with a font/fountain/something that produces butterfly wings. They don't do anything - it's just a nifty spot.

It's been years since I've played, so obviously, I'm not exactly sure of the details.

Oh, are you thinking of Ronan's shrine? You could touch the font and get all sorts of visions. I never got butterfly wings, though. I took a girl there once to show her and got a vision of a heart or something. It was awkward.

Fallen
11-22-2010, 02:39 AM
There is an orb in River's Rest which lets you see onto another elemental plane.

Stanley Burrell
11-22-2010, 02:51 AM
On that flight of (steps?) in hobgoblins, in the Landing, that leads from the ridge into the claid-wielding hobgoblin area, try dragging someone who's lying down up and down the steps.

Jayvn
11-22-2010, 03:40 AM
Is the porn scroll still under the constables cot? did we mention that one already? ...best easter egg ever... in gemstone..

Makkah
11-22-2010, 09:43 AM
Mentioned and Tabor showed the log.

What about that orb in the Sheru Monastery? Has anyone ever figured out its indentations? Can you put gems in it?

Also on the moon, there's some kinda weird building in the fog beetle area... can you go in it?

WRoss
11-22-2010, 09:58 AM
Mentioned and Tabor showed the log.

What about that orb in the Sheru Monastery? Has anyone ever figured out its indentations? Can you put gems in it?

Also on the moon, there's some kinda weird building in the fog beetle area... can you go in it?

I know if you do the right combination of actions to that orb, it will dispell all your spells or kill you.

Makkah
11-22-2010, 10:02 AM
Yea, I had heard about those two outcomes, but those don't seem like RIGHT combos.

Farn
11-22-2010, 10:44 AM
How about that ribbon outside Wehnimer's spelling "THE FASCINATION SHALL BECOME"? I heard someone had some weird skull artifact a long time ago that would effect you when you did certain actions to it, and someone ended up eating it or something and they died a gruesome death, and the ribbon changed to say "THE FASCINATION SHALL BECOME HORROR." Don't remember who told me the story, and it might have been urban myth, but I've always been curious about that ribbon.

Speaking of the Sheruvian monastery, is there a way to get past that portcullis on the southern end?

Rinualdo
11-22-2010, 10:54 AM
Is Blades still the only character who has his name permanently in the game/room description?

Stanley Burrell
11-22-2010, 11:06 AM
Is Blades still the only character who has his name permanently in the game/room description?

Not by a longshot.

Edit: Only one I have an issue with is Drizzzzdstst's office being in the Warrior Guild; itself, to me, is overdoing it.

Cephalopod
11-22-2010, 11:08 AM
Is Blades still the only character who has his name permanently in the game/room description?

I'm not sure what you mean. There is at least one street in WL named after a player from the Kelfour days, there are a number of properties (Methais's house) that are publicly accessible with character names in the room title or description, etc.

Stanley Burrell
11-22-2010, 11:11 AM
Now does Katara's residence actually have her name in it? What about the guy who owns the alchemist hideout in the Shanty Town? (Never flaunts it and is so discrete about it, I forget who the character is entirely).

Fallen
11-22-2010, 11:20 AM
The Obsidian Tower has the founder's names all over it. Room descriptions, statues, etc.

Ryvicke
11-22-2010, 11:30 AM
Anyone have any info on the cabin on the trail to Icemule that used to port you directly outside the Commons in RR? I only found out about it last year sometime and used it a few times before the entire cabin disappeared sometime in May/June. It seemed to be a glitch as entering the cabin and standing in it for about 10 seconds was all it took.

Was always wondering if it had been around awhile or how many people knew. The few people that knew about it when I did kept it pretty quiet cause we didn't want it to disappear.

Stanley Burrell
11-22-2010, 11:30 AM
You know ... if you slip the MHO initiator those 100k and follow up with a level of dedication and equal stupidity, you could probably get your name somewhere. It would be a fucking ocean of pig sweat off the ass for whoever would attempt it (with their name being in a room description as their M.O.)

Donquix
11-22-2010, 11:47 AM
I'm not sure what you mean. There is at least one street in WL named after a player from the Kelfour days, there are a number of properties (Methais's house) that are publicly accessible with character names in the room title or description, etc.

Aren't a whole bunch of things in the landing named after players from the Kelfour days?

Wehnimer
Erebor
Taarna
etc.

I thought those were all old school player names from before de-ICEing

Cephalopod
11-22-2010, 11:55 AM
Aren't a whole bunch of things in the landing named after players from the Kelfour days?

Wehnimer
Erebor
Taarna
etc.

I thought those were all old school player names from before de-ICEing

Probably. I was thinking specifically of Taarna, who still plays (or did a year or three ago) as another character.

Rinualdo
11-22-2010, 12:36 PM
Sorry, I was thinking about a specific reference to a specific player. Not housing or a road name.

Its been a while since I looked, but are there any other monuments, etc... to players other then Blades?

Cephalopod
11-22-2010, 12:42 PM
There are a lot of memorials and monuments to players that have passed away, but I'm not sure if that's what you mean, either?

Farn
11-22-2010, 12:55 PM
And the monuments with the names of Gladiator winners, and those who fought the Fethidmor.

Donquix
11-22-2010, 01:16 PM
There's the memorial in the graveyard from the Griffin Sword saga that lists all the characters that died during it. Needless to say it's a very long list, cause we all got steamrolled at the time.

edit: log



>ne
[Temple, Graveyard]
A large white marble monument stands watch over this quiet tree-lined bower. The air is cool, and the silence is broken only by the rustling of leaves in a breeze. A feeling of peace blankets the area, and the soft earth seems to invite you to sit and contemplate.
Obvious paths: southeast, southwest
>l mon
The monument was made from a slab of pure white marble. Intricately carved into the borders are figures representing each race of Elanthia, kneeling over fallen comrades on a great battlefield. The center of the wall is smooth and polished, marred only by carefully engraved letters. A small gold plaque sits on the bottom of the monument.
There appears to be something written on it.
>read pla
In the Common language, it reads:
Know ye that these eight brave souls represented their races to save our Land: Ylena, Blades, Burren, Winstrom, Mithadris, Korum, Dartaghan and Gazaroth.
>read mon

Know ye that these brave adventurers gave selflessly of their lives to guard our town, and all the world, from the forces of Darkness.

Erevan Meiwa Retuch
Endira Karzak Kux
Artuero Jala Gwynoth
Consumed Syan Tyrinia
Darvik Lithe Misdy
Arpath Mittsey Thrup
Guyleon Morbd Thylina
Threnin Kessi Merlock
Ciston Sigismund Chalon
Arwen Shadowhart Ryvell
Shaiya Aanalar Glorfindal
Grivolian Cistan Tritan
Mageas Blizzrd Mirken
Nevets Phaisling Trakur
Soulplague Johannes Jeffee
Sporati Keithicus Kate
Cemb Izzaac Molochai
Danelo Celtic Xeroen
Roddents Eradica Shadown
Peryn Alsthar Wizenbeak
Martik Carandraug Lithe
Mithos Beldin Loebo
Shya Garnin Stoneflinger
Ellicn Ventel Bronwyynn
Shmendrik Merke Krrystall
Ganlin Indreju Aries
Aubri Darkkhawk Sving
Burren Tylarie Ryzor
Tunis Orionio Wargga
Velgor Eleon Donstorm
Aeocos Dwarren Raincail
Stumbel Desler Wakk
Krail Lurch Diane
Elisindalee Brooklyin Barudalen
Twilightmoon Ibex Oxxon
Wayan Drackmar Candee
Elissandra Nyarlotep Shatsu
Heartpierced Telary Raals
Dremerie Aerofoil Cagon
Endrenn Bankar Zyanna
Flud Morgatha Gondolor
Iann Venom Lorric
Savageone Pherum Dunryc
Sheole Wrymslayer Kassius
Jypta Hakken Delanthani
Marae Stiles Dreysen
Chrisalys Elros Ginjirou
Mordlin Tamisa Kaltten
Junn Rmnar Kyrel
Gorhanh Warduke Tathalia
Lylia Lascivia Illfated
Stiles Skeeve Zelistrina
Fikks Triex Hanor
Lohengrin Lavinnia Tofranil
Felamir Morstar Shelandra
Hathaldir Gafflestone Arvegil
Riyan Mysticlady Malestromm
Quikmithril Cypus Hamdob
Ariiadne Cynric Krystius
Cantarre Daliens Haawkswing
Ceranis Misterie Guylif

Rinualdo
11-22-2010, 01:18 PM
Ahh right, I had forgotten about those.

Jorddyn
11-22-2010, 08:21 PM
Oh, are you thinking of Ronan's shrine? You could touch the font and get all sorts of visions. I never got butterfly wings, though. I took a girl there once to show her and got a vision of a heart or something. It was awkward.
Sounds right. Touch the font enough and you'll eventually get a butterfly wing. Hardly anyone knew that when I was around. Can't imagine it's very well known now.

4a6c1
11-23-2010, 12:14 AM
There's the memorial in the graveyard from the Griffin Sword saga that lists all the characters that died during it. Needless to say it's a very long list, cause we all got steamrolled at the time.

edit: log



>ne
[Temple, Graveyard]
A large white marble monument stands watch over this quiet tree-lined bower. The air is cool, and the silence is broken only by the rustling of leaves in a breeze. A feeling of peace blankets the area, and the soft earth seems to invite you to sit and contemplate.
Obvious paths: southeast, southwest
>l mon
The monument was made from a slab of pure white marble. Intricately carved into the borders are figures representing each race of Elanthia, kneeling over fallen comrades on a great battlefield. The center of the wall is smooth and polished, marred only by carefully engraved letters. A small gold plaque sits on the bottom of the monument.
There appears to be something written on it.
>read pla
In the Common language, it reads:
Know ye that these eight brave souls represented their races to save our Land: Ylena, Blades, Burren, Winstrom, Mithadris, Korum, Dartaghan and Gazaroth.
>read mon

Know ye that these brave adventurers gave selflessly of their lives to guard our town, and all the world, from the forces of Darkness.

Erevan Meiwa Retuch
Endira Karzak Kux
Artuero Jala Gwynoth
Consumed Syan Tyrinia
Darvik Lithe Misdy
Arpath Mittsey Thrup
Guyleon Morbd Thylina
Threnin Kessi Merlock
Ciston Sigismund Chalon
Arwen Shadowhart Ryvell
Shaiya Aanalar Glorfindal
Grivolian Cistan Tritan
Mageas Blizzrd Mirken
Nevets Phaisling Trakur
Soulplague Johannes Jeffee
Sporati Keithicus Kate
Cemb Izzaac Molochai
Danelo Celtic Xeroen
Roddents Eradica Shadown
Peryn Alsthar Wizenbeak
Martik Carandraug Lithe
Mithos Beldin Loebo
Shya Garnin Stoneflinger
Ellicn Ventel Bronwyynn
Shmendrik Merke Krrystall
Ganlin Indreju Aries
Aubri Darkkhawk Sving
Burren Tylarie Ryzor
Tunis Orionio Wargga
Velgor Eleon Donstorm
Aeocos Dwarren Raincail
Stumbel Desler Wakk
Krail Lurch Diane
Elisindalee Brooklyin Barudalen
Twilightmoon Ibex Oxxon
Wayan Drackmar Candee
Elissandra Nyarlotep Shatsu
Heartpierced Telary Raals
Dremerie Aerofoil Cagon
Endrenn Bankar Zyanna
Flud Morgatha Gondolor
Iann Venom Lorric
Savageone Pherum Dunryc
Sheole Wrymslayer Kassius
Jypta Hakken Delanthani
Marae Stiles Dreysen
Chrisalys Elros Ginjirou
Mordlin Tamisa Kaltten
Junn Rmnar Kyrel
Gorhanh Warduke Tathalia
Lylia Lascivia Illfated
Stiles Skeeve Zelistrina
Fikks Triex Hanor
Lohengrin Lavinnia Tofranil
Felamir Morstar Shelandra
Hathaldir Gafflestone Arvegil
Riyan Mysticlady Malestromm
Quikmithril Cypus Hamdob
Ariiadne Cynric Krystius
Cantarre Daliens Haawkswing
Ceranis Misterie Guylif



BAH. I stayed in character, chose religion over home and there is no stone to signify MY sacrifice.

I still say all the baddies that hung out in the shrine near coastal cliffs during that should have gotten a monument.

/textual vanity

Farn
11-23-2010, 12:17 AM
Have the "bad guys" ever gotten any love in Gemstone? Bad guys really should be allowed to win every now and then. Heck, they should win whenever their side puts forth enough effort and planning to do so. Dang railroad plots.

I guess they took over Solhaven and turned it into Nighthaven for a few days a couple times. No monuments, though!

Archigeek
11-23-2010, 12:23 AM
Have the "bad guys" ever gotten any love in Gemstone? Bad guys really should be allowed to win every now and then. Heck, they should win whenever their side puts forth enough effort and planning to do so. Dang railroad plots.

I guess they took over Solhaven and turned it into Nighthaven for a few days a couple times. No monuments, though!

The Griffin Sword was destroyed in the second war, count that as your victory.

Farn
11-23-2010, 01:50 AM
Hey, none of this "your" business. I remain strictly neutral, or at least with whichever side has the most personal benefits of being a part of.

Drew
11-23-2010, 03:00 AM
Yeah the evil side could not have won more thoroughly during the GSS. Team Good has kicked it up a few notches since then and most of the well-played evil characters have left.

Caiylania
11-23-2010, 04:48 PM
Very cool thread. Though I can't add anything to it. I like thumping newbs who are rude so they can't talk. But everyone knows that one. There are some really neat tidbits in here.

rolfard
11-24-2010, 08:40 AM
not sure who knows about it but...

I have only observed the presence of ki-lin in one place, sheruvian monestary.

The specifications aren't exactly clear either, though I have witnessed a sheruvian monk summon a ki-lin (can we get this as a sorcerer spell?) a few times in one of the two locked rooms.

I have had the chance to skin them too, but unfortunately I don't have any remaining ki-lin horns and haven't had to patience to gather any more. I would like a bundle of these so I can have more ki-lin grooviness in my alters.

PS. don't let this thread go quiet!

Warriorbird
11-24-2010, 08:55 AM
The Griffin Sword was destroyed in the second war, count that as your victory.

That was actually our victory.

-neutral

Donquix
11-24-2010, 11:35 AM
not sure who knows about it but...

I have only observed the presence of ki-lin in one place, sheruvian monestary.

The specifications aren't exactly clear either, though I have witnessed a sheruvian monk summon a ki-lin (can we get this as a sorcerer spell?) a few times in one of the two locked rooms.

I have had the chance to skin them too, but unfortunately I don't have any remaining ki-lin horns and haven't had to patience to gather any more. I would like a bundle of these so I can have more ki-lin grooviness in my alters.

PS. don't let this thread go quiet!

Ki-lin are, in equally sparse numbers, in The Monastary in the lyserian (misty chamber) hills as well.

Seen I think two there in all my time in game. failed the skin both times :(

Rinualdo
11-24-2010, 12:14 PM
About as common as greater vruul.

Makkah
11-24-2010, 01:09 PM
Greater vruul are only about 10000x more common than ki-lin. True story. Those fuckers breed like rabbits in the 2 locked rooms in Sheru.

crb
11-24-2010, 03:22 PM
Greater vruul were once temporarily allowed to spawn normally up where lessers spawn as basically level 75 roltons that they are, they were turned off shortly thereafter because they were too easy.

... not really mechnical but funny, cause Makkah mentioned the rooms. I caused the first ever Vvrael invasion in the landing. It was during the rift release event, but vvrael hadn't made it that far south yet. The GMs must have just been waiting.

I used to like to hunt in those locked sheruvian doors, lots of good old critters, noded, and you could close the door, making it safer (but not safe) for implosion and maelstrom. I'd wait for a swarm to develop or rush in (they come in in big groups) and implode it. Then sit in the node until the next one came in. Also did some enchanting up there once in the one that is a workshop back when workshops were needed for mana pools (and often fought over).

Anyways, a small lag spike and a guy opens the door and walks in while I'm imploding, between when I typed the command he opened the door and walked in. He was vaporized, and out of the rift poured vvrael. I cast once at a warlock, failed of course, and ran. I made it all the way to the hidden doorway that is the entrance and was cut down by a witch.

So I'm dead at the entrance... and eventually a few people die there with me, one of which was voln, so none of us departed, and I sat there and watched while all the oldest and most powerful people in the game at the time, spell casters especially, walked in and got raped by vvrael. The day was saved eventually by a somewhat older warrior an hour later. I wish I still had the log, very entertaining.

Archigeek
11-24-2010, 04:05 PM
Ki-lin are, in equally sparse numbers, in The Monastary in the lyserian (misty chamber) hills as well.

Seen I think two there in all my time in game. failed the skin both times :(

We have twice done Ki-lin hunts for house hunts. We succeeded once and got a nice horn too, but didn't find one the second time. They are probably the rarest normally gen-ing creature in Gemstone.

Methais
11-24-2010, 04:38 PM
I don't know if it's still there or has been "fixed" or flagged, but to get to the rogues' room in Rone Academy, you had to pick a box with a -30 lock on it. When you opened the box, it would transport you into the rogues' room and also reset the box.

You could do this repeatedly and fry within seconds.

This also reminds me that I miss the old Symbol of Dreams. For totally unrelated reasons, of course...

Deathravin
11-24-2010, 04:57 PM
You can do that with the gate in Icemule I thought too

Stanley Burrell
11-25-2010, 12:44 AM
I've got some locking clothing articles. One is a belt and I tried bashing it over my head. It works, but it never opens. And I tried for a sad amount of time.

Drew
11-25-2010, 04:35 AM
We have twice done Ki-lin hunts for house hunts. We succeeded once and got a nice horn too, but didn't find one the second time. They are probably the rarest normally gen-ing creature in Gemstone.


Monastic lichs still have the ability to summon ki'lins in duress.
Cheers,

GM Bernt

Never followed up on that, but it seemed like a pretty big hint.

Archigeek
11-25-2010, 05:55 AM
Never followed up on that, but it seemed like a pretty big hint.

Actually that's how we did it too. We would leg a whole bunch of them and hope. Still, it doesn't seem very likely that it will happen. I've seen it maybe 3 times in roughly 15 years, including probably several hundred hunts in either of the two areas.

rolfard
11-25-2010, 09:06 AM
"in duress"?

Not sure if the monk's i've seen doing the summoning did so while at full health or after I had mana disrupted them a few times (back when I was their age). Totally loved the messaging though, of a monk opening a temperal rift and a ki-lin comes charging through!

The way I lost my last two horns (in a bundle) was sadly through into a garbage barrel in town square, landing. I was cleaning a container an was putting get ho, put ho in barrel (forget what I was throwing away, but that'll teach me to close containers/type the whole item out)

kookiegod
11-25-2010, 09:42 AM
I don't know if it's still there or has been "fixed" or flagged, but to get to the rogues' room in Rone Academy, you had to pick a box with a -30 lock on it. When you opened the box, it would transport you into the rogues' room and also reset the box.

You could do this repeatedly and fry within seconds.

This also reminds me that I miss the old Symbol of Dreams. For totally unrelated reasons, of course...

Yah, this was fixed...

Drew
11-25-2010, 11:48 AM
Actually that's how we did it too. We would leg a whole bunch of them and hope. Still, it doesn't seem very likely that it will happen. I've seen it maybe 3 times in roughly 15 years, including probably several hundred hunts in either of the two areas.

Yeah, I only once saw an illoke summon a roa'ter and I imagine the way they do it is similar and I hunted illoke for 15 levels.

Methais
11-25-2010, 12:08 PM
Yah, this was fixed...

What did they do to it? Remove the -30 on the lock so exp couldn't be gained?

Farn
11-25-2010, 12:09 PM
Speaking of roa'ters, how do people pronounce that? I've always pronounced it "ro-uh-tehr," o as in "row," u as in "sum", e as in "where."

Fallen
11-25-2010, 12:13 PM
I always pronounced it like Couture, but with a Row (as in row your boat) in front.

Warriorbird
11-25-2010, 12:22 PM
Speaking of roa'ters, how do people pronounce that? I've always pronounced it "ro-uh-tehr," o as in "row," u as in "sum", e as in "where."

The first.

Donquix
11-25-2010, 12:31 PM
I always pronounced it like Couture, but with a Row (as in row your boat) in front.

I do this as well. Or more simply like a "rotor"

4a6c1
11-25-2010, 02:13 PM
I say roader cause I'm in Texas and I can.

Drew
11-25-2010, 10:11 PM
row-uh-tar

Mumblz
11-25-2010, 11:08 PM
roto rooter

Jace Solo
11-26-2010, 12:05 AM
ro-a-ter

Row - soft A - ter

4a6c1
11-26-2010, 12:52 AM
roader with extra derrrrr

Liberi Fatali
11-26-2010, 05:58 PM
Actually that's how we did it too. We would leg a whole bunch of them and hope. Still, it doesn't seem very likely that it will happen. I've seen it maybe 3 times in roughly 15 years, including probably several hundred hunts in either of the two areas.

I tried for over five hours on Wednesday night. I'm confused, however, as half of the people I talk to say MONKS summon the Ki-Lin, whereas the other half (including that GM reference there) say it is the LICH that does it.

Anyway, I had this brilliant idea of using 711 on them to drain their health down and then attacking them with my dagger, which does 1 damage since my AS sucks. Unfortunately, monks can heal the lich's and other monks, which sucks.

I also tried animating a lich and have it attack me repeatedly, but it never summoned anything (there are tons of bugs with Animate Dead, so an animated one, I assumed, would be my best bet).

Archigeek
11-26-2010, 06:38 PM
I tried for over five hours on Wednesday night. I'm confused, however, as half of the people I talk to say MONKS summon the Ki-Lin, whereas the other half (including that GM reference there) say it is the LICH that does it.

Anyway, I had this brilliant idea of using 711 on them to drain their health down and then attacking them with my dagger, which does 1 damage since my AS sucks. Unfortunately, monks can heal the lich's and other monks, which sucks.

I also tried animating a lich and have it attack me repeatedly, but it never summoned anything (there are tons of bugs with Animate Dead, so an animated one, I assumed, would be my best bet).

It's a long shot. We had half a dozen people in there, so the place was swarming with legged monks and liches too I suppose, I don't exactly remember which there were more of, but the place was literally crawling with them. It worked once, and didn't work the next time, which was maybe a year or 2 later. The two other times I've seen them it has been entirely luck I would say, but I think the idea of wounding them is the way to go.

WRoss
11-26-2010, 06:39 PM
I've only seen two in my time hunting the MC. Though, I saw them both on the same hunt. The swarms in there seem to be random. At certain times (I'm assuming day/month/hour) the Sheru part of the MC has an absurdly high gen rate. It was on one of these such occasions that a ki-lin walked in, we killed it, and someone in my group searched it not knowing. A little later, we got another one, and my 150 ranks of skinning abilities failed. Ohh well. I've been hunting my wizard in there recently, maybe I'll have some luck.

Archigeek
11-27-2010, 04:48 AM
I've only seen two in my time hunting the MC. Though, I saw them both on the same hunt. The swarms in there seem to be random. At certain times (I'm assuming day/month/hour) the Sheru part of the MC has an absurdly high gen rate. It was on one of these such occasions that a ki-lin walked in, we killed it, and someone in my group searched it not knowing. A little later, we got another one, and my 150 ranks of skinning abilities failed. Ohh well. I've been hunting my wizard in there recently, maybe I'll have some luck.

Wow, a botch with 150 ranks. That's about enough to make you cry. I'm not sure what level they are, but it can't be more than what, 30?

Androidpk
11-27-2010, 04:53 AM
Just organize a group hunt, i'm game.

Asrial
11-27-2010, 05:13 AM
A Sheruvian monk gestures arcanely. Suddenly, a rift appears in the air in front of you! Snorting and stamping, a ki-lin thunders through the rift into the room!

Only one I've EVER seen (that was a natural occurrence).

XXX failed to skin a ki-lin properly. The ki-lin horn is ruined.

Doh!

Asrial
11-27-2010, 05:37 AM
Here's two "glad it wasn't me!" tidbits..

1) The 'time cap' on choosing jail time for a crime is 4 hours. Stole from a guard in Icemule repeatedly (and I think it maxed out at 20 warrants).

[EDIT: Actually, my time cap statement might be erroneous. I stole from the guard a bunch, and THAT maxed out at 20 warrants. I then got arrested and chose jail time and got hit with 4 hours (so it's possible you can get more time if you have say murders and such also). The thing that sucked is you can't go AFK for more than a few minutes or the time won't go down and this was well before Lich scripting technology.]

2) During a period when 312 was broken, it could be set to a lot more than 6 seconds.

The importance of this is that the GM's flat out said that RT on a character cannot be removed.. and you could go to something obscene like 32 years of RT.

Asrial
11-27-2010, 05:41 AM
[Echo,echo]
This is the echo chamber for the forest. If you get here, please REPORT and tell us how you did it.
Obvious paths: north, east, northeast.

.

If I remember correctly.. that's in the graveyard forest maze. I don't remember how I got there.. think I was just randomly pressing directions at the time.

Asrial
11-27-2010, 06:00 AM
Going through my files and stuff...

I'm not sure the exact positioning (only did it 3 times at the spot I'm going to mention), and it was realllllly wonky (decayed, showed up at the tower, and auto-decayed to Lorminstra's altar; didn't lose XP; etc) in each attempt..

..but if you die at the altar of Luukos on Teras..

The experience is MUCH different than dying regularly.

Decaying is different too...

..because it's an easy to do 'secret', I'm not going to openly spoil it.

I've attached my dual decay log if you just want to read it.

Asrial
11-27-2010, 06:04 AM
Sorry for the spamming.. trying to keep each thing to its own post.

I don't know if this is true or not.. but it lists some trustworthy names at the bottom.

I've never gone all the way through, but supposedly there is a massive quest dealing with those stupid acorns.. wasps.. and the CON fixing potions.

Rename the extension of the file to HTM.

Amber
11-27-2010, 06:38 AM
Sorry for the spamming.. trying to keep each thing to its own post.

I don't know if this is true or not.. but it lists some trustworthy names at the bottom.

I've never gone all the way through, but supposedly there is a massive quest dealing with those stupid acorns.. wasps.. and the CON fixing potions.

Rename the extension of the file to HTM.

It's true.

Farn
11-27-2010, 11:21 AM
Yeah, that "quest" is a supreme pain. I was under the impression that which tree you aimed the lens at determined which acorn mound the wasps went to, but I wasn't patient enough to test this myself.

Anyone know about that tree with an offering bowl in the hidden elf settlement? I got partway through what I figured might be a deed process, but I always got stuck at something, I think it had to do with the vines. They kept falling apart or something.

Farn
05-07-2020, 10:32 AM
So, about that tree in the elf settlement with the bowl and the vines ...

Viekn
05-07-2020, 11:16 AM
This was good reading. I didn't know this thread existed. I know of only one semi-secret room but I generally think some of these rooms shouldn't be shared with too many people or they get overrun and thus aren't really secret any more..

Farn
05-07-2020, 11:22 AM
Aw, don't be that guy. You gotta share something.

Donquix
05-07-2020, 11:50 AM
Aw, don't be that guy. You gotta share something.

No u