Spooky
11-17-2010, 02:34 AM
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I accept silvers, fireworks press, poison weapons, forehead gems, and other cool items for trades as well.
UPDATED 11/19/2010 more ITEMS added!
Barrette(pin worn):
+3 influene bonus, +1 spell aim rank. Non crumbly on enhansive
200k
elegant fire opal armband
2 to survival ranks, persist
Blank imbed
60k
a veniom-hilted veil iron scimitar
5x
300k
a copper and aquamarine band
+2 max health +3 hiding. Crumbly
150k
an aquamarine studded ora headband
+2 stalking hiding, +1 max mana, +4 swim.
Persists.
300k
a poplar-hafted kelyn war hammer
2x vibe flares
10k
a blazing drakar flameblade
Old shattered invasion weapon. I believe its a falchion.
And obviously fire flares.
20k
an ice blue mithril kris with a crosshatched silver hilt
Maybe altered? 1x ice flares
10k
an ivory-inlaid fire opal headband
+5 int, crumble.
70k
a bone-hilted eonake longsword
4x, holy, distintegration flares.
You swing a bone-hilted eonake longsword at a jungle troll chieftain!
AS: +167 vs DS: +132 with AvD: +37 + d100 roll: +30 = +102
... and hit for 1 point of damage!
Weak slash across chest!
Slightly less painful than heartburn.
** Your eonake longsword releases a shimmering beam of disintegration! **
... 25 points of damage!
A small, but painful slice of neck vanishes!
Roundtime: 5 sec.
200k
a mauve villswood runestaff:
Enhansed.
+8 smc, +7 telepathy +5 harness power, +1 mana recovery.
+23. Good for empaths?
1m
a green garnet studded mithril band
+6 to max health, embeddable, huge amount of charges.
Crumbly
150k
beryl torc:
+1 perception, and head repair spell 4 charges.
Non crumbly
Rechargeable
60k
Even more stuff:
some golden double leather
2x, vibe flares, temp moderate shocking resistence.
200k
some blackened vultite studded leather
4x, plain.
90k
some spiked vaalorn leg greaves
Spiked. Good for rogues/sweep
700k
cuirbouilli leather
3x
As you sing, you feel a faint resonating vibration from the cuirbouilli leather in your hand...
The leather resonates with your voice, revealing some details of its temporary enhancement:
The leather's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will simply return to normal.
As your song penetrates the cuirbouilli leather, you determine that it is moderately resistant to puncturing attacks.
100k
Silver talisman:
As you sing, you feel a faint resonating vibration from the sterling silver talisman in your hand...
The sterling silver talisman contains the spell Heal, from the Empath circle.
The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The talisman looks to have a huge number of charges remaining.
You sense that the sterling silver talisman will crumble into dust after its last enhancive charge has been expended.
You sense that the sterling silver talisman will persist after its last magical charge has been expended.
You sense a faint aura of magic around the sterling silver talisman. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the talisman is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
(Mage rechargeable non crumbly heal)
100k
Stickpin:
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 5 to Climbing Ranks.
This enhancement may not be used by adventurers who have not trained 15 times.
The stickpin looks to have a lot of charges remaining.
You sense that the studded ora stickpin will crumble into dust after its last enhancive charge has been expended.
100k
faenor two handed sword
+6 hiding ranks, +1 logic BONUS.
100k
some old eahnor chain mail
+18.
125k
a scratched golvern shield
5x.
Medium shield
200k
a vultite military pick
4x fire flares
90k
some gold-lined cotton robes
4x
95k
an auburn vultite bastard sword
+7 defender. (+7 to DS)
4x
100k
an evil mysterious pendant that oddly seems to reflect light
Orginally steam and spiked, it is now void flaring and spiked.
It is head/neck coverage. And altered. Quite useful for headbutt or if you get hit in the head.
You charge towards a giant rat and attempt to headbutt it!
You slam your head into a giant rat!
... 15 points of damage!
You broke the giant rat's nose!
The giant rat is stunned!
** As you hit, the outer rim of your mysterious pendant seems to fold inward upon itself drawing everything it touches along with it! **
... 40 points of damage!
Eye erupts, followed by a spurt of blood from the nose!
Brain no longer intact.
The giant rat collapses to the ground, emits a final squeal, and dies.
Roundtime: 5 sec.
You charge towards a tree viper and attempt to headbutt it!
You slam your head into a tree viper!
... 15 points of damage!
You broke the tree viper's nose!
** As you hit, the outer rim of your mysterious pendant seems to fold inward upon itself drawing everything it touches along with it! **
... 50 points of damage!
Internal organs rearranged!
VERY uncomfortable.
Roundtime: 5 sec.
Has a chance to spike AND flare on headbutt. Quite useful to disable a caster if you get lucky.
Also has light zests when worn/removed:
Wear
Grasping your mysterious pendant with both hands, you carefully place it on your head and adjust it until it feels comfortable.
Remove
You grasp your mysterious pendant with both hands and carefully lift it off of your head.
1.2m
Selling for a friend:
Back worn, VLA.
a vicious warrior's pack with a hand hanging out from the opening
Looking for 800k
a zorchar slab - 250k
imflass slab - 20k
invar slab - 10k
ora slab - 10k
mithril slab - 12k
kelyn slab - 230k
gornar slab - 200k
faenor slab - 30k
razern slab - 100k
rolaren slab - 700k
eonake slab - 700k
golvern shield
5x, medium. Nothin special
300k
NEW!
long-cut pink sapphire crown
Blank rechargeable, +5 pick lock bonus, +7 max health, +2 strength bonus, crumbly.
100k
NEW!
simple dragonfire neckchain
+4 armor use bonus, +5 max mana, +2 harness power bonus
Non-crumbly on enhansive.
1m
NEW!
red garnet studded gold torc
+6 max health, persist
Non-crumbly on both
Mage rechargeable and currently has 40 rubs of haste in it.
300k
NEW!
a nicked villswood greatshield
+2 str, +1 mana recovery, +6 ambush. (Non crumbly of course)
Sanctified and lightning flaring. Tower shield
300k
NEW!
sigil runestaff:
+10, +5 elemental mana control, +3 str, non crumbly
300k
I accept silvers, fireworks press, poison weapons, forehead gems, and other cool items for trades as well.
UPDATED 11/19/2010 more ITEMS added!
Barrette(pin worn):
+3 influene bonus, +1 spell aim rank. Non crumbly on enhansive
200k
elegant fire opal armband
2 to survival ranks, persist
Blank imbed
60k
a veniom-hilted veil iron scimitar
5x
300k
a copper and aquamarine band
+2 max health +3 hiding. Crumbly
150k
an aquamarine studded ora headband
+2 stalking hiding, +1 max mana, +4 swim.
Persists.
300k
a poplar-hafted kelyn war hammer
2x vibe flares
10k
a blazing drakar flameblade
Old shattered invasion weapon. I believe its a falchion.
And obviously fire flares.
20k
an ice blue mithril kris with a crosshatched silver hilt
Maybe altered? 1x ice flares
10k
an ivory-inlaid fire opal headband
+5 int, crumble.
70k
a bone-hilted eonake longsword
4x, holy, distintegration flares.
You swing a bone-hilted eonake longsword at a jungle troll chieftain!
AS: +167 vs DS: +132 with AvD: +37 + d100 roll: +30 = +102
... and hit for 1 point of damage!
Weak slash across chest!
Slightly less painful than heartburn.
** Your eonake longsword releases a shimmering beam of disintegration! **
... 25 points of damage!
A small, but painful slice of neck vanishes!
Roundtime: 5 sec.
200k
a mauve villswood runestaff:
Enhansed.
+8 smc, +7 telepathy +5 harness power, +1 mana recovery.
+23. Good for empaths?
1m
a green garnet studded mithril band
+6 to max health, embeddable, huge amount of charges.
Crumbly
150k
beryl torc:
+1 perception, and head repair spell 4 charges.
Non crumbly
Rechargeable
60k
Even more stuff:
some golden double leather
2x, vibe flares, temp moderate shocking resistence.
200k
some blackened vultite studded leather
4x, plain.
90k
some spiked vaalorn leg greaves
Spiked. Good for rogues/sweep
700k
cuirbouilli leather
3x
As you sing, you feel a faint resonating vibration from the cuirbouilli leather in your hand...
The leather resonates with your voice, revealing some details of its temporary enhancement:
The leather's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will simply return to normal.
As your song penetrates the cuirbouilli leather, you determine that it is moderately resistant to puncturing attacks.
100k
Silver talisman:
As you sing, you feel a faint resonating vibration from the sterling silver talisman in your hand...
The sterling silver talisman contains the spell Heal, from the Empath circle.
The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The talisman looks to have a huge number of charges remaining.
You sense that the sterling silver talisman will crumble into dust after its last enhancive charge has been expended.
You sense that the sterling silver talisman will persist after its last magical charge has been expended.
You sense a faint aura of magic around the sterling silver talisman. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the talisman is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
(Mage rechargeable non crumbly heal)
100k
Stickpin:
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 5 to Climbing Ranks.
This enhancement may not be used by adventurers who have not trained 15 times.
The stickpin looks to have a lot of charges remaining.
You sense that the studded ora stickpin will crumble into dust after its last enhancive charge has been expended.
100k
faenor two handed sword
+6 hiding ranks, +1 logic BONUS.
100k
some old eahnor chain mail
+18.
125k
a scratched golvern shield
5x.
Medium shield
200k
a vultite military pick
4x fire flares
90k
some gold-lined cotton robes
4x
95k
an auburn vultite bastard sword
+7 defender. (+7 to DS)
4x
100k
an evil mysterious pendant that oddly seems to reflect light
Orginally steam and spiked, it is now void flaring and spiked.
It is head/neck coverage. And altered. Quite useful for headbutt or if you get hit in the head.
You charge towards a giant rat and attempt to headbutt it!
You slam your head into a giant rat!
... 15 points of damage!
You broke the giant rat's nose!
The giant rat is stunned!
** As you hit, the outer rim of your mysterious pendant seems to fold inward upon itself drawing everything it touches along with it! **
... 40 points of damage!
Eye erupts, followed by a spurt of blood from the nose!
Brain no longer intact.
The giant rat collapses to the ground, emits a final squeal, and dies.
Roundtime: 5 sec.
You charge towards a tree viper and attempt to headbutt it!
You slam your head into a tree viper!
... 15 points of damage!
You broke the tree viper's nose!
** As you hit, the outer rim of your mysterious pendant seems to fold inward upon itself drawing everything it touches along with it! **
... 50 points of damage!
Internal organs rearranged!
VERY uncomfortable.
Roundtime: 5 sec.
Has a chance to spike AND flare on headbutt. Quite useful to disable a caster if you get lucky.
Also has light zests when worn/removed:
Wear
Grasping your mysterious pendant with both hands, you carefully place it on your head and adjust it until it feels comfortable.
Remove
You grasp your mysterious pendant with both hands and carefully lift it off of your head.
1.2m
Selling for a friend:
Back worn, VLA.
a vicious warrior's pack with a hand hanging out from the opening
Looking for 800k
a zorchar slab - 250k
imflass slab - 20k
invar slab - 10k
ora slab - 10k
mithril slab - 12k
kelyn slab - 230k
gornar slab - 200k
faenor slab - 30k
razern slab - 100k
rolaren slab - 700k
eonake slab - 700k
golvern shield
5x, medium. Nothin special
300k
NEW!
long-cut pink sapphire crown
Blank rechargeable, +5 pick lock bonus, +7 max health, +2 strength bonus, crumbly.
100k
NEW!
simple dragonfire neckchain
+4 armor use bonus, +5 max mana, +2 harness power bonus
Non-crumbly on enhansive.
1m
NEW!
red garnet studded gold torc
+6 max health, persist
Non-crumbly on both
Mage rechargeable and currently has 40 rubs of haste in it.
300k
NEW!
a nicked villswood greatshield
+2 str, +1 mana recovery, +6 ambush. (Non crumbly of course)
Sanctified and lightning flaring. Tower shield
300k
NEW!
sigil runestaff:
+10, +5 elemental mana control, +3 str, non crumbly
300k