Str8JcktSerenade
10-25-2010, 01:32 PM
Clearing out some locker space. Bids are Once, Twice, Sold.
Pls. post bids unless you're making an exorbitant offer.
Pls. reference category/# if possible.
Delivery to Landing/Solhaven/IMT and FWI
I will try to update 1x/day, and will add more stuff as I identify it.
Enhancives:
1. A spiked hoarbeam shield -- Delivered
As you sing, you feel a faint resonating vibration from the spiked hoarbeam shield (+12) in your hand...
The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 4 to Strength.
This enhancement may not be used by adventurers who have not trained 8 times.
The shield looks to have a lot of charges remaining.
You sense that the spiked hoarbeam shield will persist after its last enhancive charge has been expended.
2. a scratched carmiln shield -- MB 50k
It has a bonus of +6 from a normal shield, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Max Mana.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 2 to Max Health.
This enhancement may not be used by adventurers who have not trained 1 times.
The shield looks to have almost innumerable charges remaining.
You sense that the carmiln shield will persist after its last enhancive charge has been expended.
3. a burnished steel skullcap etched with broad parallel lines -- Delivered
The skullcap resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spell Aiming Bonus.
It provides a penalty of -1 to Aura Bonus.
This enhancive item may not be used by adventurers who have not trained 40 times.
The skullcap looks to have a huge number of charges remaining.
You sense that the steel skullcap will crumble into dust after its last enhancive charge has been expended.
Weapons
1. A faenor military pick - MB 50k
+8, THW, Sanct.
2. an elegant fel-hafted vultite morning-star - MB 50k
6 lbs, +20, temp bless
3. a gem-set rusted vultite sword. - MB 75k
3 lbs, OHE, +20, acid flares
4. a jagged razern short sword. - MB 75k
3 lbs, OHE, +10
The harmonics generated tell you that the sword inflicts more fearsome wounds when it strikes.
5. an imflass raiding axe. - MB 50k
4 lbs, +12, sanct
(Note: glitched name...there is a double-space between "an" and "imflass" in-game)
6. a vultite-edged gornar backsword. - MB 25k
5 lbs, +5, earth flares
7. a silver-hilted rhimar broadsword. - CB 25k Finlorn SOLD!
5 lbs, +5, ice flares
8. a gold-pommeled invar broadsword. - MB 10k
5 lbs, +2
9. a gornar-edged silvery vultite crowbill. - MB 100k
4 lbs, OHB, +20, earth flares
10. a beech-handled mithril war hammer. - MB 10k
6 lbs, +5
11. a serrated ora handaxe. - MB 25k
6 lbs, +10
12. a jagged mithril longsword - MB 75k
4 lbs, +20, temp blessed
13. a diamond-edged black vultite longsword. - MB 100k
4 lbs, +20
The harmonics generated tell you that the longsword does extra damage when it strikes
14. a star-flanged razern mace - MB 100k
4 lbs, +10
The harmonics generated tell you that the mace inflicts more fearsome wounds when it strikes.
15. a walnut-hafted black ora mace - MB 25k
8 lbs, +10
(true black ora)
16. an eahnor-tipped paingrip - MB 75k
2 lbs, +18, Brawler
17. a faenor-hilted vaalorn falchion. - MB 75k
4 lbs, +18
18. a maoral-hafted drake pitchfork - Delivered
12 lbs, +9, polearm, fire flares
(Be an evil farmer!)
19. an ivy-carved green imflass quadrelle - MB 75k
6 lbs, +12, ice flares
has a show
20. a black imflass morning star - MB 100k
5 lbs, +12, void flares
Magic
1. a ruby-studded gold circlet. - MB 1k
8 charges, Darkness, non-crumbly
2. a polished golden topaz medallion. - MB 1k
Few charges, darkness, non-crumbly
3. a jade-inlaid pink topaz pendant. - MB 10k
9 charges, Resist Elements, non-crumbly
4. a pewter and aquamarine pin. - MB 25k
rom the rapid vibrations of the aquamarine pin, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana., non-crumbly
5. an amber studded bronze ring. - MB 10k
9 charges, Spirit Shield, non-crumbly
6. an elegant beryl stickpin. - MB 5k
5 charges, Prayer of Protection, crumbly
7. a white opal inset gold torc. - MB 10k
Few charges, Skinning, non-crumbly
8. a tourmaline studded copper torc. - MB 10k
4 charges, Melgorehn’s Aura, non-crumbly
9. a copper-chased desert nomad figurine. - MB 5k
Brights, several charges, non-crumbly
10. an enruned white starstone ring - MB 5k
3 charges, Melgorehn’s Aura, crumbly
11. a garnet-set bronze neckchain - MB 5k
few charges, Unpresence, non-crumbly
12. a glyph-etched peridot necklace - MB 5k
few charges, Prayer of Protection, crumbly
13. a glyph-etched red spinel necklace - MB 5k
Few charges, Haste, crumbly
Pls. post bids unless you're making an exorbitant offer.
Pls. reference category/# if possible.
Delivery to Landing/Solhaven/IMT and FWI
I will try to update 1x/day, and will add more stuff as I identify it.
Enhancives:
1. A spiked hoarbeam shield -- Delivered
As you sing, you feel a faint resonating vibration from the spiked hoarbeam shield (+12) in your hand...
The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 4 to Strength.
This enhancement may not be used by adventurers who have not trained 8 times.
The shield looks to have a lot of charges remaining.
You sense that the spiked hoarbeam shield will persist after its last enhancive charge has been expended.
2. a scratched carmiln shield -- MB 50k
It has a bonus of +6 from a normal shield, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Max Mana.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 2 to Max Health.
This enhancement may not be used by adventurers who have not trained 1 times.
The shield looks to have almost innumerable charges remaining.
You sense that the carmiln shield will persist after its last enhancive charge has been expended.
3. a burnished steel skullcap etched with broad parallel lines -- Delivered
The skullcap resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spell Aiming Bonus.
It provides a penalty of -1 to Aura Bonus.
This enhancive item may not be used by adventurers who have not trained 40 times.
The skullcap looks to have a huge number of charges remaining.
You sense that the steel skullcap will crumble into dust after its last enhancive charge has been expended.
Weapons
1. A faenor military pick - MB 50k
+8, THW, Sanct.
2. an elegant fel-hafted vultite morning-star - MB 50k
6 lbs, +20, temp bless
3. a gem-set rusted vultite sword. - MB 75k
3 lbs, OHE, +20, acid flares
4. a jagged razern short sword. - MB 75k
3 lbs, OHE, +10
The harmonics generated tell you that the sword inflicts more fearsome wounds when it strikes.
5. an imflass raiding axe. - MB 50k
4 lbs, +12, sanct
(Note: glitched name...there is a double-space between "an" and "imflass" in-game)
6. a vultite-edged gornar backsword. - MB 25k
5 lbs, +5, earth flares
7. a silver-hilted rhimar broadsword. - CB 25k Finlorn SOLD!
5 lbs, +5, ice flares
8. a gold-pommeled invar broadsword. - MB 10k
5 lbs, +2
9. a gornar-edged silvery vultite crowbill. - MB 100k
4 lbs, OHB, +20, earth flares
10. a beech-handled mithril war hammer. - MB 10k
6 lbs, +5
11. a serrated ora handaxe. - MB 25k
6 lbs, +10
12. a jagged mithril longsword - MB 75k
4 lbs, +20, temp blessed
13. a diamond-edged black vultite longsword. - MB 100k
4 lbs, +20
The harmonics generated tell you that the longsword does extra damage when it strikes
14. a star-flanged razern mace - MB 100k
4 lbs, +10
The harmonics generated tell you that the mace inflicts more fearsome wounds when it strikes.
15. a walnut-hafted black ora mace - MB 25k
8 lbs, +10
(true black ora)
16. an eahnor-tipped paingrip - MB 75k
2 lbs, +18, Brawler
17. a faenor-hilted vaalorn falchion. - MB 75k
4 lbs, +18
18. a maoral-hafted drake pitchfork - Delivered
12 lbs, +9, polearm, fire flares
(Be an evil farmer!)
19. an ivy-carved green imflass quadrelle - MB 75k
6 lbs, +12, ice flares
has a show
20. a black imflass morning star - MB 100k
5 lbs, +12, void flares
Magic
1. a ruby-studded gold circlet. - MB 1k
8 charges, Darkness, non-crumbly
2. a polished golden topaz medallion. - MB 1k
Few charges, darkness, non-crumbly
3. a jade-inlaid pink topaz pendant. - MB 10k
9 charges, Resist Elements, non-crumbly
4. a pewter and aquamarine pin. - MB 25k
rom the rapid vibrations of the aquamarine pin, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana., non-crumbly
5. an amber studded bronze ring. - MB 10k
9 charges, Spirit Shield, non-crumbly
6. an elegant beryl stickpin. - MB 5k
5 charges, Prayer of Protection, crumbly
7. a white opal inset gold torc. - MB 10k
Few charges, Skinning, non-crumbly
8. a tourmaline studded copper torc. - MB 10k
4 charges, Melgorehn’s Aura, non-crumbly
9. a copper-chased desert nomad figurine. - MB 5k
Brights, several charges, non-crumbly
10. an enruned white starstone ring - MB 5k
3 charges, Melgorehn’s Aura, crumbly
11. a garnet-set bronze neckchain - MB 5k
few charges, Unpresence, non-crumbly
12. a glyph-etched peridot necklace - MB 5k
few charges, Prayer of Protection, crumbly
13. a glyph-etched red spinel necklace - MB 5k
Few charges, Haste, crumbly