View Full Version : Fallout: New Vegas
For the discussion of said title.
I pre-ordered through Walmart on-line to get the caravan pack: shotgun, leather armor, binoculars. It is 2:30pm and Fedex is tracking my order as being delivered tomorrow! Fuck a duck.
Edited to add useful links.
Official Fallout site (http://fallout.bethsoft.com/eng/home/home.php)
Fallout Forums at Bethsoft (http://forums.bethsoft.com/index.php?/forum/40-fallout/)
Fallout Wiki (http://fallout.wikia.com/wiki/Fallout_Wiki)
Fallout Wiki Neoseeker (http://fallout.neoseeker.com/wiki/Main_Page)
Planet Fallout Wiki (http://planetfallout.gamespy.com/wiki/)
Stanley Burrell
10-19-2010, 03:35 PM
So, mirelurks are some kind of crustacean made goliath by radioactive mutation. And yao guai are also mutated bears. And ghouls - humans mutated by the radiation. And super mutants by a virus, so that doesn't really count.
Alright, what the/where the heck did deathclaws come from?
Sorry, I'm not really awake. Let's go Dogmeat!
Stanley Burrell
10-19-2010, 03:37 PM
Yeah, I got the classic pack. Next day delivery. I think I'm going to play on Hardcore starting out since I've played FO:3 more than any other video game in my life (except FFVI maybe.)
ElvenFury
10-19-2010, 03:41 PM
But how many wolves are in the game?
Celephais
10-19-2010, 04:43 PM
Deathclaws are anteaters.
Warriorbird
10-19-2010, 05:41 PM
Deathclaws are the result of genetic experimentation.
(played all the Fallouts too much)
I thought they were engineered? I was right!
http://fallout.wikia.com/wiki/Deathclaw
Deathclaws are an enormously large, agile, and strong species of mutant chameleons created through genetic engineering. They are substantially larger than a human, and have large and dangerous claws. However, due to mutation, they have lost their camouflage ability.
Deathclaws are reptiles that stand roughly 10 feet tall, with an extremely resistant thick skin, powerful muscle and bone structure as well as razor-sharp claws, that deal a large amount of damage to the player character and his/her followers, resulting in their moniker. Their build gives them incredible speed, resiliency and strength in close combat, making them an extreme threat at all times.
They are aggressive, territorial, and carnivorous. Typically, they live in small packs, rarely alone (although it's not unheard of), with an alpha male who is the only one allowed to mate with the females. Deathclaws are oviparous, with the eggs typically laid in dark, sheltered locations and fiercely guarded by their mother. Young deathclaws reach maturity under the care of their parents.
Although they do not have vocal cords, the deathclaws seem to be able to mimic human speech much the same as a parrot does. However, normal deathclaws aren't intelligent enough to be capable of real speech.
The deathclaws were originally created before the Great War by the United States Military in order to replace humans during high-risk close-combat search-and-destroy missions[1]. They were Jackson's Chameleons[2] genetically modified with the DNA of various other species.
The Master also experimented on the deathclaws early on, but his experiments were not very successful, and eventually they were not used in his army. However, some of the modifications he made to their genome refined them into even more dangerous beasts[1].
Around 2161, deathclaws were still a mystery and a legendary creature to many inhabitants of Southern California. In Fallout, a deathclaw first appeared in a mission to find missing caravans: while the deathclaw was not responsible for the caravan disappearances, as some had believed, evidence in its lair did lead to the correct solution. Deathclaws had also established a nest in the abandoned warehouse district of the Boneyard, obstructing traffic between the Gun Runners and potential trading partners and making any scavenging in the area very hazardous. As the deathclaw population grew, the deathclaws stopped being perceived as legendary beasts, and started to be seen simply as just another dangerous animal.
Fallen
10-19-2010, 07:37 PM
Been playing it on the PC. Midnight release of limited edition at Gamestop. Installed and running it today. Playing on Normal - Hardcore mode. Awesome game so far, plays almost exactly like Fallout 3.
Androidpk
10-19-2010, 07:56 PM
Been playing it on the PC. Midnight release of limited edition at Gamestop. Installed and running it today. Playing on Normal - Hardcore mode. Awesome game so far, plays almost exactly like Fallout 3.
But is it better than Fallout 3?
Ashlander
10-19-2010, 11:33 PM
But is it better than Fallout 3?
So far I'd say yes.
Fallen
10-19-2010, 11:37 PM
But is it better than Fallout 3?
It is like they took Fallout 3 and installed most of the cool mods people came out with for the PC version. I am not more than 5-6 hours into the game so it is difficult so far to say if it is hands-down better, but it is certainly no WORSE than Fallout 3. If you were bored with Fallout 3, you may want to stay clear of this game. It seems VERY similar so far. If you fucking loved FO3, you will love this game as well.
Digging it so far. I could not have put in more than 6 hours and I am still not to the Strip yet. I get the impression the game is going to really shine at that point. Until then I am satisfied with how its been playing so far.
I like how they expanded the workbench and added weapon mods, custom ammo, food, and chems. It took a little while to figure out but the learning curve is very low. No shortage of ammo in this version.
Been playing hardcore mode and its not that hard. At least not this early on in the wasteland. I left the difficulty at normal. Glad I got the caravan pack. The leather armor and shotgun have been very useful for these early hours of the game.
Went with the Wild Wasteland and Trigger discipline talents. With Wild Wasteland I found Owen and Breu’s charred skeletons.
Love the music. Hopefully they release a CD.
Celephais
10-22-2010, 01:03 AM
I only had time to install it and play about 20-30 minutes. Did the 'learn combat' mission with the geckos. Any point in keeping the girl's dog alive? It died because she didn't want to wait while I searched geckos.. bitch (that and I was playing on very hard, because I thought exp would be more, turns out it won't be).
Anyway I'm tempted to start over with hardcore mode... anyone know what the "special prize" is?
Fallen
10-22-2010, 02:10 AM
I'm guessing just the achievement. However, in this game achievements can provide perks. Maybe it unlocks something IG as well.
Paradii
10-22-2010, 02:23 AM
What kind of PC do you need to run this game well?
Celephais
10-22-2010, 10:13 AM
What kind of PC do you need to run this game well?
All subjective... the box says Dual Core 2.0 w/ GeForce 6+ series, or ATi 1300xt minimum.
What do you have for a computer?
Fallen
10-22-2010, 10:49 AM
http://bethblog.com/index.php/2010/10/01/new-vegas-news-its-done-plus-pc-reqs-and-cake/
Think Cel covered it, though. Mine runs it fine, but that doesn't mean much.
Any point in keeping the girl's dog alive?
Not that I’ve seen. Speaking of pets I picked up ED-E which is very cool.
Been running a high strength and intelligence with melee, guns, and science build. Melee has been fun. Owning people with a straight razor is sick.
A few changes/improvements I’ve noticed that make this game better than FO:3...
Shop keepers are always open and in their shops 24/7. No more waiting to open. Also, I think they keep everything you sell them. At least I haven’t seen a reset on their goods yet.
Before I got the hotel room I was stashing stuff in the boxes in the trailer out back of the house next to the saloon. So it look like everything is persistent. So far.
The campfire, gun loading and workbench provide recipes for some good stuff. Its nice to know what to look for/stock up on this early in the game.
It definitely has that Fallout feel but the new campfire/herb gathering mechanic reeks of Oblivion.
Fallen
10-22-2010, 11:14 AM
I don't really get the gun loading and workbench thing, and I never bother with crafting herbs. Most of the stuff you can make is ammo. I even took the ammo reloader perk thinking I would be able to make good rounds of 9MM ammo and such. No luck. Crappy perk. You can buy ammo off the shelf, and depending on how you play you should be swimming in caps.
I put my guy's INT at 10 for 15 points per level, then took the perk which gives you another 2 per level. I haven't put a single point into combat skills. On normal/Hardcore, there simply isn't a need to invest in weapon skills so far. Only creatures which give me trouble are Deathclaws, and I usually just find a perch for them and whittle them down.
I'm going to get Locksmithing, Repair, and Science to 90, then probably work on Speech to atleast 50-60. That should be enough to pass 90% of the checks in the game. After that, I will probably start investing in skills which have good perks tied to them. Medicine might be worthwhile. It is annoying to always have crippled limbs.
Androidpk
10-22-2010, 11:27 AM
It is annoying to always have crippled limbs.
FFFFFFFUUUUUUUUUUUUUUU
http://www.stanford.edu/~pgbovine/new-galleries/sum2000/images/00sum10.jpg
Celephais
10-22-2010, 12:03 PM
I don't really get the gun loading and workbench thing, and I never bother with crafting herbs. Most of the stuff you can make is ammo. I even took the ammo reloader perk thinking I would be able to make good rounds of 9MM ammo and such. No luck. Crappy perk. You can buy ammo off the shelf, and depending on how you play you should be swimming in caps.
I put my guy's INT at 10 for 15 points per level, then took the perk which gives you another 2 per level. I haven't put a single point into combat skills. On normal/Hardcore, there simply isn't a need to invest in weapon skills so far. Only creatures which give me trouble are Deathclaws, and I usually just find a perch for them and whittle them down.
I'm going to get Locksmithing, Repair, and Science to 90, then probably work on Speech to atleast 50-60. That should be enough to pass 90% of the checks in the game. After that, I will probably start investing in skills which have good perks tied to them. Medicine might be worthwhile. It is annoying to always have crippled limbs.
I'm too much of a min-maxer, I took a 9 int ... in FO3 you capped all the skills before you capped stats ... and there is usually a +1 int somewhere in the game (I heard no bobbleheads this time). I too will be taking the +2 skills and the +book perks. They give credit for "half" skills, so 9 is 14.5, as long as I find that +int soon enough it'll make up for it.
Androidpk
10-22-2010, 01:11 PM
No bobbleheads?!?
Fallen
10-22-2010, 01:11 PM
I'm too much of a min-maxer, I took a 9 int ... in FO3 you capped all the skills before you capped stats ... and there is usually a +1 int somewhere in the game (I heard no bobbleheads this time). I too will be taking the +2 skills and the +book perks. They give credit for "half" skills, so 9 is 14.5, as long as I find that +int soon enough it'll make up for it.
I've seen clothing/consumables which give skills/stats, but nothing that raises INT. Doesn't mean much, though, as I am not all that far into the game. AGL/END/PER are the easy ones to find. Maybe a scientist labcoat will give INT, but more likely it will just give +5/+5 to Science.
Warriorbird
10-22-2010, 01:45 PM
I've heard there's an INT implant.
Gelston
10-22-2010, 01:49 PM
There are implants for all the stats, instead of bobbleheads.
Celephais
10-22-2010, 01:50 PM
I've heard there's an INT implant.
From what I've read (not much, but things like gamefaqs), there's an implant for each of the SPECIAL stats.
Fallen
10-22-2010, 02:14 PM
From what I've read (not much, but things like gamefaqs), there's an implant for each of the SPECIAL stats.
Ah. Well, I doubt I will get to the part involving implants any time soon. I tend to just wander and do all the random things I can before furthering the plot. In a game like fallout, that means 80-100+ hours before anything substancial is done. Better to have the points now than later.
Celephais
10-22-2010, 02:24 PM
Ah. Well, I doubt I will get to the part involving implants any time soon. I tend to just wander and do all the random things I can before furthering the plot. In a game like fallout, that means 80-100+ hours before anything substancial is done. Better to have the points now than later.
Actually that would give me the impression you're more likely to find the implants. Like the bobbleheads the implants were spread throughout the game.
Unlike FO3, the int stat is only half a skill point instead of a whole skill point. So that means that by level 20 you'll be missing out on only 10 skill points. Subtract from that 10 the skill points you'd get from having one higher stat (if that was perception, that's +2 to energy weapons, explosives, and lockpicking), so you've only net lost 4 skill. If you get the +skill perk (as you did) and the +book perk, I don't think you'll have any need for those extra skills, but having one extra stat point helps out the min/maxing.
ETA: Luck adds +0.5 to each of the 13 skills (rounded up), that means if you use that extra SPECIAL point taken from INT and put it into luck to jump to an odd number, it's worth 13 skill points, meaning if you get the INT implant before level 26, you're net ahead.
ETA:
Reading a skill book permanently raises the corresponding skill by three points (four if you've taken the Comprehension perk). There are 4 books for each skill, except for explosives, for which there are only 3 books. You can find a total of 51 skill books in New Vegas.
51x3 = 153 skill, or 204 skill w/ comprehension.
30 levels: (2 * 14.5) + (27 * 16.5) = 474.5 assuming you don't find the INT implant before capping.
13 skills all skills start at 2 (10 for survival) = 1266 total skill ups (assuming 0 stats)
Assuming a Special of 6 (12), 6 (36), 4 (16), 4 (16), 9 (54), 4 (16), 7 (52) = 202 Skill from stats (Small frame +8 = 210)
378 skill untrained.
Intense Training Luck + Implant = +13 skill
Implants for other SPECIAL = +26
INT implant @ lvl ~20 = +5 skill over 10 levels
Tag! = +15 skill
319 skill untrained.
Potential for 9 other Intense Trainings, 3x Perception for 18 points, 6x non-str for 24 points, 12 points if STR (more likely to do 3xSTR for carry capacity/weapon/armor usage, and then 3x in the others for 18points).
283 skill untrained, without counting anything like quest given implant/perks (things like the ant quest in FO3), or other skill given out via quests/armor/enhancements.
Okay after doing all that I can say that I could see how min/max wise you may want those extra 10 skill points back instead of the extra SPECIAL point later, but until I play through the game once I wouldn't know what the perfect path is (there may be a way to quickly dash to the first INT implant without doing anything else).
Fallen
10-22-2010, 02:36 PM
Actually that would give me the impression you're more likely to find the implants. Like the bobbleheads the implants were spread throughout the game.
Unlike FO3, the int stat is only half a skill point instead of a whole skill point. So that means that by level 20 you'll be missing out on only 10 skill points. Subtract from that 10 the skill points you'd get from having one higher stat (if that was perception, that's +2 to energy weapons, explosives, and lockpicking), so you've only net lost 4 skill. If you get the +skill perk (as you did) and the +book perk, I don't think you'll have any need for those extra skills, but having one extra stat point helps out the min/maxing.
ETA: Luck adds +0.5 to each of the 13 skills (rounded up), that means if you use that extra SPECIAL point taken from INT and put it into luck to jump to an odd number, it's worth 13 skill points, meaning if you get the INT implant before level 26, you're net ahead.
Yes. You ARE a min-maxer. I just went, "eh, 10 will give me the most skill points. I will have this guy be a nerd with the 4-eyes and agile build perks."
I'm not too worried. I don't know if I will ever put points into barter, melee, or survival.
Celephais
10-22-2010, 02:55 PM
I'm not too worried. I don't know if I will ever put points into barter, melee, or survival.
I get so annoyed when I see a conversation option I can't take, and when it falls into some skill I'm not training I like to see if I can get to it. I don't plan on training melee either (I did take the heavy handed trait, just makes sense if you're not typically meleeing, when you are meleeing you're doing things like killing radroaches or other less threatening creatures, more damage > crits)
I usually try to leave a little room in some skills and keep a set of skill equipment, like keeping lockpicking at 90 and having some +10 equipment on me, in FO3 I did this and it worked out nicely because I'd eventually find the books to make it 100, it looks like NV doesn't have as many books as FO3 (the expansions and the fact you got more skill per level because they wanted to cap at 20 helped).
You're playing hardcore right? You know survival determines your hunger/thirst stat?
Fallen
10-22-2010, 03:01 PM
I get so annoyed when I see a conversation option I can't take, and when it falls into some skill I'm not training I like to see if I can get to it. I don't plan on training melee either (I did take the heavy handed trait, just makes sense if you're not typically meleeing, when you are meleeing you're doing things like killing radroaches or other less threatening creatures, more damage > crits)
I usually try to leave a little room in some skills and keep a set of skill equipment, like keeping lockpicking at 90 and having some +10 equipment on me, in FO3 I did this and it worked out nicely because I'd eventually find the books to make it 100, it looks like NV doesn't have as many books as FO3 (the expansions and the fact you got more skill per level because they wanted to cap at 20 helped).
Agreed on the 90. Few checks require a full 100, and there are always some sort of boost you can take, be it magazines, drugs, or clothing. I am actually not going to do the book perk, I don't think. I've only found 2-3 and i've been to a lot of places. I'm likely just overlooking them.
It does suck when you can't do a skill check, BUT sometimes doing a skill check actually brings you less EXP in the long run, along with missing out on quest options. The guy is like "I wont help you unless you go here and do X!" then you use your 145-3450934-0349 speech points to say, "No, fuck you, help me now." Quest done, EXP is like halved, plus the area wont have as many triggers if you do stumble across it.
Perfect example is in Primm. You can do a million errands for that guy to get the NCR to take over security, or you can just hack the robot and be done in 2 seconds. Something tells me you're missing out on good hunting/skill checks/equipment/etc if you just choose the robot.
Celephais
10-22-2010, 03:06 PM
Agreed on the 90. Few checks require a full 100, and there are always some sort of boost you can take, be it magazines, drugs, or clothing. I am actually not going to do the book perk, I don't think. I've only found 2-3 and i've been to a lot of places. I'm likely just overlooking them.
It does suck when you can't do a skill check, BUT sometimes doing a skill check actually brings you less EXP in the long run, along with missing out on quest options. The guy is like "I wont help you unless you go here and do X!" then you use your 145-3450934-0349 speech points to say, "No, fuck you, help me now." Quest done, EXP is like halved, plus the area wont have as many triggers if you do stumble across it.
Perfect example is in Primm. You can do a million errands for that guy to get the NCR to take over security, or you can just hack the robot and be done in 2 seconds. Something tells me you're missing out on good hunting/skill checks/equipment/etc if you just choose the robot.
I agree with you there, don't want to miss out on quests, I do avoid anything that looks like I use my skills to skip a section. I'm not too worried about getting enough exp, capping should be relatively easy since I plan on doing tons of side quests and avoiding the main quest like I always do.
I am a bit surprised to learn how few books there are, I may not take that perk now, I haven't decided yet (either way I'm going to hold onto the books until I decide instead of using them right away).
Fallen
10-22-2010, 03:12 PM
I do wish you didn't have to steal so much in this version of FO. I am actually considered a villian because I steal so much due to the weird faction system. Taking Powder Ganger stuff makes me lose Karma which is just odd. Beyond that, though, if there is a lock I am going to pick it, Good/Bad/Whatever.
It does suck when you can't do a skill check, BUT sometimes doing a skill check actually brings you less EXP in the long run, along with missing out on quest options. The guy is like "I wont help you unless you go here and do X!" then you use your 145-3450934-0349 speech points to say, "No, fuck you, help me now." Quest done, EXP is like halved, plus the area wont have as many triggers if you do stumble across it.
I remember thinking the same in FO3. I think there was a quest with Dr. Li in the main story line that I just passed over because I had high speech. This time around I am not going that route. Melee, science, repair, medicine build.
I dislike how you kind of have to use guns. But then, it is a superior form of combat over hand to hand. They did put more unarmed weapons in this version though I’ve noticed.
Paradii
10-23-2010, 01:17 AM
All subjective... the box says Dual Core 2.0 w/ GeForce 6+ series, or ATi 1300xt minimum.
What do you have for a computer?
I have a piece of shit netbook, but I am looking at getting a different laptop. But I am not sure I can afford one that can handle these kind of games.
Celephais
10-23-2010, 01:50 AM
I have a piece of shit netbook, but I am looking at getting a different laptop. But I am not sure I can afford one that can handle these kind of games.
Laptop gaming has been kind of improving lately, post what you're looking for and I'm sure someone can pipe up towards it's capability.
Check the card in the laptop, and then look at Anand or tom's, any of the GPU chart sites and see how it does. Fallout isn't particularly aggressive like Crysis or anything.
Fallen
10-23-2010, 12:34 PM
I think a Melee build in this game is quite plausable, especially if you weren't puritanical about it. You would need to rely heavily upon Sneak and be willing to skip a LOT of places that just seem too hard. Finding a companion that is also a melee build (to keep with the theme) would be useful as well.
The maneuvers you can get for Melee attacks would aid greatly as well. Many allow you to prone your opponent, buying you time to pound away at will.
I think a Melee build in this game is quite plausable, especially if you weren't puritanical about it. You would need to rely heavily upon Sneak and be willing to skip a LOT of places that just seem too hard. Finding a companion that is also a melee build (to keep with the theme) would be useful as well.
The maneuvers you can get for Melee attacks would aid greatly as well. Many allow you to prone your opponent, buying you time to pound away at will.
Been going with a melee build so far. It is good against other melee opponents, close quarter and sneak attacks. Not a real damage dealer using VATS for some reason. The speed on what I have been using is great. Was using the straight razor and could get a bunch of hits in before the attackers. I have not checked to see what the DPS is compared to other weapon types.
Can’t get away from the gun though when someone is long range and heavier arms for robots.
They put in more weapons for unarmed this time around. That would be an interesting way to go.
Fallen
10-24-2010, 03:17 PM
Found a rather nasty bug in this game. The companions will eat your power armor if you let them store a set. I gave Ed-E the first friggen set I find and he eats it. Missing from his inventory. I remember this bug from Fallout 3 too.
Ouch. And... added a bunch of resource links to the first post since I haven’t played in a couple of days because I can’t devote at least 3 straight hours of playing in one stretch.
24 hours into it and I find the bulk of my time goes into health and weight management. Yes, I opted for hardcore mode. Yes, I am stocking up on materials for use on campfires, workbenches, gunloaders...
I went with STG/INT build and buffed science, repair, medicine, melee and guns with more weight on the utilities rather than combat. Some locksmithing too.
Enjoying it so far. The faction thing is cool. Lit up Helios One with Archimedes and only got shunned by NCR. That was awesome.
Taking a slightly more chaotic path this time than usual. Playing factions against each other and still have good karma.
My preorder sturdy caravan shotgun is still my best weapon at level 10. Add some MAG or Slug shots and its stupid.
Loving the Ed-E and Boone perks.
Celephais
10-28-2010, 01:26 AM
Level 9 or so myself, taking it slow doing a lot of side quest exploring, got to the town w/ the dinosaur thingie and going through the rocketship factory now.
I did free the slaves taken from whatever town it was that was sacked, managed to kill all of the legion holding them without getting any faction hits ... service rifle, high sneak skill and iron sights. I love the true iron sights, just haven't bothered training in guns short of tagging it at the start. Melee weapons are pretty great too for sneak kills, I haven't trained in it, but a slow hard hitting weapon, sneak up and just cold cock the shit out of someone without getting faction hit is pretty awesome.
Locksmithing, repair and science seem to be my favored skills, I just can't stand seeing shit and it being like "nope you can't do anything with that".
Kranar
10-28-2010, 01:52 AM
I'm enjoying the game so far. Just hit 35 hours into it playing on hardcore mode on the highest difficulty.
When I level up, dump all my points into a single skill until that skill reaches around 90. You can then use books to get it up to 100 if needed, and each skill have books that increase the skill by 3 so there's no need to max it entirely. It's much better to have a few skills near the max and milk it early on, than a variety of skills at mediocre levels. Being level 6 and having an almost maxed out weapon skill is way more powerful than being level 6 and having a mediocre weapon skill and mediocre ability to sneak, or heal yourself.
My initial SPECIAL placement was to nerf CHR and STR down to like 3 and go heavy on INT, END, LUCK. INT gives you skill points per level so you want to give yourself a 10 in that and END determines health points per level, I put it at 9 to start out. You can use your companions as packrats, especially EDE who is a great meat shield and can hold a lot.
I start with dumping all my points on speech because it's the one skill that expands the scope of the game, whereas maxing out a combat skill will make the game easier right at the beginning, it might mean losing out on opportunities or events in the game. I then move to unarmed because hardly any enemies have a resistance to it and because you don't need much of any maintenance. You don't need to worry about switching between ammo or carrying ammo around. You also don't have to spend your perks on stuff to boost your aim and so you can instead spend your perks on stuff to increase the utility of the game like Lady Killer. I then go for lockpicking because like speech it can open up many aspects of the game, and then medicine because stim is the only useful way to heal yourself. Apart from feeding yourself, I find food worthless. It just adds to the weight you carry and you're unlikely to find food as good as a stim not to mention that you can only use stim to heal your companions. Because stim weighs nothing you can just keep a 100 stim packs with you at any given time and because you never need any ammo with unarmed all the money you save can be spent on stim.
My plan is to only do side quests until level 30 at which point I'll be almost maxed out in every skill, and then at level 30 just blast right through the main quest.
Fallen
10-28-2010, 05:03 AM
I'm about 50 hours in. I haven't really been doing much with the main plot, but I did finish Boon's quest which was awesome. I'm level 25-26ish. I wont have every skill maxed out by a long shot. I've locksmithing, science, and repair at/over 90, Medicine & Speech 70ish, Barter 60ish, Explosives is around 50 (boosted it for a quest) Survival is 40, and everything else is 40 and below.
Finally starting to put points into guns and what not. I figure small guns and energy weapons to around 80-90, everything else I will just likely have to have shitty stats with.
Stanley Burrell
10-28-2010, 09:54 AM
I think I had all of the dog's brains before I upgraded my cybernetic companion. I killed every single NCR everyone because I immediately killed Caesar. Then I used his weapon. And armor, which might explain why their were so many red blips. What's weird is that I had super good karma even though everyone hated me.
Cool that you can take the action boy/action girl perk twice. I think I was dumb and chose small frame and then did adamantium skeleton later on. Also, I told Raul to wait outside a junkyard, but he magically appeared at the final quest. But that didn't matter, I just told him to wait. Next time I'm not freeing him because he has 100 repair, which is sick. The GR sprint nerf is ghey.
All I know is Turbo + Jet + Rebound ftw. And Nuka-Cola Quartz + Victory, but I only found like four throughout the game and Dixon stopped selling his jet for some dumb reason. Also, I made 100 survival poison shit and ended up having no idea how to use it, which is fine, because all the crap I had was weighing me down as is.
Anyway, this time around I'm seeing if I can be NCR and as evil as possible. I'm guessing the cannibalism perk.
I'm not going to play on hardcore. And I'm going to do very easy, just to see how ridiculous the difference is. The multiple factions and hopping over crap reminds me of Morrowind.
The multiple factions and hopping over crap reminds me of Morrowind.
The whole new recipe system reeks of Obsidian.
Stanley Burrell
10-29-2010, 01:27 AM
Once I dump everything into speech, I'm going to pick up the prototype from that BoS mission with the fungal Trogs (essentially the Wazer Wifle.) I can't seem to get that little kid's, from Freeside, C-Finder ammo. Anywhere. Looks a bit like the alien blasters, so if I'm at a complete loss on its ammo, I'm going to check out The Vault.
Kranar
10-29-2010, 03:35 AM
The whole new recipe system reeks of Obsidian.
It's completely useless. I really can't see much of a reason to carry all that weight instead of just carrying 100s of weightless stimpacks and never having to worry about survival skill period. You can find more than enough food from vendors and all survival does is boost the HPs you get, not the stats.
As for the ammo, you won't be able to find any ammo for the C-Finder. You need to use HELIOS to charge the Archimedes II and then you'll be able to use the C-Finder once a day.
@34 hours and ready to hit the strip plus found better gear than my pre-order caravan pack.
There was a space of time I was bored... Goodsprings to Novac was engaging. Then I tried to wander to find more things to do before the main quest line and did not really find anything. When I hit Freeside it became engaging again.
Now that I have done Freeside I am doing as much as I can before I enter the strip. Savoring the game.
My pre-order caravan pack light leather armor and sturdy caravan shotgun have held up until now. I have some Van Graff medium armor and a lever shotgun now. For melee I am using The Bumper Sword and for long range either the modded .357 or the Hunting Pistol. I had That Gun at one point but sold it off for something.
Oddly enough my char looks like the guy from Breaking Bad wearing a cowboy hat and aviator shades.
So far so good.
Celephais
11-08-2010, 02:08 PM
Around 34 hours as well, but went into the strip briefly, didn't really do much there other than visit Mr. House before leaving to continue with other missions.
Level 21, primarily use the sniper rifle or the ratslayer. I also got the 'All American', when engaged at a medium distance, or the riot shotgun when they get closer ... have 'Love and Hate' for melee, and a pulse gun for robots. I've just done a lot of wandering around to try to find cool stuff, found a lot of unique weapons, but now I really want a unique Sniper Rifle (whereas the Ratslayer is a unique Varmit rifle).
I'm finishing up the Brotherhood of steel quest now, haven't decided if I want to overthrow the elder or not, then I'm going to finish the air force base quests (I have the quest to raise the airplane, but haven't gone and done it yet).
Loving the game, finding so much to keep me busy, I'm a little concerned with my speech skill, I've left it at 45 (50 w/ business suit/60 w/ magazine), haven't needed more yet. I also found it a bit weird that the first two companions I've found make me think there's no way any other companion would be worth trading them out. I have Ed-E and Boone, Ed-E's senses perk is awesome (I felt so crippled when he had to leave for a bit for a quest ... be careful not to have anything in his inventory when he does, you lose it all, it was vendor junk but still, I could have just put it on the ground and got it later), and Boone is just nasty for combat.
Heh, another little tip if you are the theiving type, you can hit z (or whatever it is on xbox/ps3) to pick up an item, and move it to a safe location to steal it, there's a energy weapon shop in freeside that's basically just free money.
Fallen
11-08-2010, 03:05 PM
I am done with this game for a while. Too many bugs. I will wait until they patch it a few times and it becomes playable.
Celephais
11-08-2010, 04:10 PM
I am done with this game for a while. Too many bugs. I will wait until they patch it a few times and it becomes playable.
Let me guess, you're playing on the XBox? I haven't run into any real problems on the PC other than the inventory of Ed-E getting cleaned out when he left my party, but that was pretty minor, and I even had a thought about it when he left (I had saved before, I could have easily emptied his inventory first but wasn't worth the time).
I also had it crash on me while playing but I think that was my computer (recently had some issues with memory and removed two sticks so I'm down to 2gb, and had a ton of stuff open in the background and ran out of memory), that and I quick save so often and it booted back in so fast it barely made me skip a beat.
Fallen
11-08-2010, 06:31 PM
Pc. Crashes constantly, many quests are bugged to the point of being uncompletable.
I’ve had it freeze a handfull of times on my PS3. The only quest bug I have found is the Ultra Luxe quest. I do everything but can’t find the guy at the end.
PC play does sound buggy. But it also has many kick ass mods to add to it. Almost wish I went PC just for the 360 degree rotational camera control similar to WOW.
Fallen
11-08-2010, 07:27 PM
They have a big patch in the works. I will play after that.
New Vegas patch 1.1.1 released for the PC
Companions now show up as waypoints on the map
Companions will always fast travel with you, unless told to wait or sent away
Crafting menu should filter valid (bright) recipes to the top of the list
Fix: DLC error/save corruption
Fix: Stuttering with water effects
Fix: Severe performance issues with DirectX.
Fix: Controls temporarily disabled after reloading Cowboy Repeater while crouched
Fixed crash using the Euclid C-Finder while having the Heave Ho perk
Fix: Entering the strip after Debt Collector causes crash and autosave corruption
Fix: Using Mojave Express dropbox can cause DLC warnings
Fixed crash when buying duplicate caravan cards from a vendor in a single transaction
Fix: Sitting down while looking down a weapon's ironsights leaves player control locked
Fix: If a companion is knocked unconscious with broken limbs they stay broken on respawn
Fix for varmint night scope effect persisting in kill cam.
Fix for giving companions armor that adds STR does not increase their carry weight
Fix: NPC Repair menu displays DAM as DPS
Having NPC repair service rifle with forged receiver decreases CND.
A more comprehensive patch for all three platforms is still in the works.
Update: The Steam version has just been updated again, this time to 1.2.0.285 (13.8 MB). It corrects an issue with the first patch that made some enemies unkillable.
The 1C/Cenega version of the game available in Russia, Poland and Czech Republic has not been patched yet.
pabstblueribbon
11-10-2010, 03:35 PM
Looks as buggy as Fallout 2 was.. heh.
Fallen
11-10-2010, 03:51 PM
Didn't address the bugs I am running into but here's hoping the next one will.
Ashliana
11-10-2010, 04:22 PM
I've been playing it on the 360. It's buggy as fuck, but very good.
Bugs I've experienced:
1) Brotherhood mission is borked for me. When the elder tries to teach me how to use power armor, it goes black (denoting the passage of time) and when it comes back, my character can't move (just look up or down), and the mission isn't marked as complete.
2) ED-E is fucking gone. Just gone, absolutely gone. People say you can wait so many days and she'll return to Primm. I waited 30+, and nothing. I've checked Primm and the Lucky 38 Suite. People say taking the Lucky 38 elevator or Vault 22 elevator will spawn companions; doesn't spawn mine. Since ED-E is in the party, I can't recruit Rex.
3) Arcade won't rejoin my party after being dismissed to the Lucky 38. No dialogue option at all. If I ask Cass/Veronica to join me, the option THEN appears with Arcade, but naturally he says "You have too many followers." If I dismiss Veronica/Cass, options to group up disappear. Wee!
4) Game crashes occasionally, other times it starts taking forever (2m+) load.
5) The Euclid range-finder rarely works. It'll focus the beam on the ground, and then not fire, maybe 75% of the time.
6) Beef quest in the Ultra Luxe was fucked up. Mortimer does not give the speech at 7. I just freed the guy and said "fuck it" about exposing Mortimer.
Fallen
11-10-2010, 04:26 PM
1) Brotherhood mission is borked for me. When the elder tries to teach me how to use power armor, it goes black (denoting the passage of time) and when it comes back, my character can't move (just look up or down), and the mission isn't marked as complete.
This one is the deal breaker for me. Same EXACT bullshit happens to me as well. Another quest requires that fuckface to be in his office so your companion can properly interact with him. 2 broken quests because of this bug.
2) ED-E is fucking gone. Just gone, absolutely gone. People say you can wait so many days and she'll return to Primm. I waited 30+, and nothing. I've checked Primm and the Lucky 38 Suite. People say taking the Lucky 38 elevator or Vault 22 elevator will spawn companions; doesn't spawn mine. Since ED-E is in the party, I can't recruit Rex.
I had this problem too, more or less. On the PC you can just summon the NPC via the proper commands. No such like for PS3/Xbox users.
3) Arcade won't rejoin my party after being dismissed to the Lucky 38. No dialogue option at all. If I ask Cass/Veronica to join me, the option THEN appears with Arcade, but naturally he says "You have too many followers." If I dismiss Veronica/Cass, options to group up disappear. Wee!
Haven't gotten to the lucky 38 yet. I will make sure to finish this ass munch's quest before heading there.
4) Game crashes occasionally, other times it starts taking forever (2m+) load.
Here is where the PC shines. It may crash constantly, but my average load time is between 3-5 seconds.
5) The Euclid range-finder rarely works. It'll focus the beam on the ground, and then not fire, maybe 75% of the time.
Is this that kid's gun? I haven't played with it yet.
Ashliana
11-11-2010, 03:07 PM
Is this that kid's gun? I haven't played with it yet.
Yep, it's the kid's gun you can buy in Freeside. Once you finish what there is to do in HELIOS One, you have several choices. If you choose to activate the (something) II network, it powers the gun once a day for a huge blast, like Gears of War's satellite gun. It's neat, but not overly useful--the blast is huge, and not that damaging. Easy to hit innocent people, and takes a long time to aim.. so you have to open a fight with it, with a dangerous foe, like Deathclaws. Meh.
Ashlander
11-11-2010, 08:24 PM
It doesn't hurt deathclaws just pisses them off.
Xcalibur
11-16-2010, 10:07 PM
As much as I was a hardcore fallout 1/2 player in the past, fallout new vegas is really great.
Man, that game is just so good, I can't stop playing it!
Stanley Burrell
11-16-2010, 10:15 PM
I've been busy, but I found two mini nukes. Haven't seen any indication of clues hinting to a Fat Man.
ok so when the hell can i get a sniper rifle? I have been just using the 9mm/10mm smg and the service rifle.
just did the helios thing and am like lvl 11?
btw i just could never get into any of the other fallouts, 3 I played for maybe a week and got bored but this one is taking alot of my time .. only like 2 crashes and no bugs so far, dunno why everyone else is having issues
Stanley Burrell
12-07-2010, 04:29 PM
6) Beef quest in the Ultra Luxe was fucked up. Mortimer does not give the speech at 7. I just freed the guy and said "fuck it" about exposing Mortimer.
This one pisses me off. The only way I've got to hear him making the speech about how everyone just ate human fillet is by stealing someone's key to the members-only. I've tried it with Pheeble Will, Beyond the Beef (both active either simultaneously or individually) or with no quest at all. That speech dialogue (edit: properly) never comes up. I've tried with idolized and vilified Strip fame. Nothing.
New patch out.
http://forums.bethsoft.com/index.php?/topic/1125221-please-read-from-the-teams-at-obsidian-and-bethesda/page__view__findpost__p__16776068
Stanley Burrell
12-12-2010, 04:21 PM
This one pisses me off. The only way I've got to hear him making the speech about how everyone just ate human fillet is by stealing someone's key to the members-only. I've tried it with Pheeble Will, Beyond the Beef (both active either simultaneously or individually) or with no quest at all. That speech dialogue (edit: properly) never comes up. I've tried with idolized and vilified Strip fame. Nothing.
And I still can't pull him aside to swap one of my human companions for Ted (under all the above already-tried circumstances [at any point during.])
Stanley Burrell
12-12-2010, 04:37 PM
Is this that kid's gun? I haven't played with it yet.
Yeah, Kranar mentioned it earlier. It's actually the Archimedes II, which Helios will power and no one will have any idea what it is you just turned into a WMD. I cheat, severely, with adding charges that I probably shouldn't have, to the Euclid's C-Finder. One of the issues is that if you're fighting a swarm, it switches from target to target. And if you're fighting something that's fast as shit and zigzagging, you won't be able to hold down the trigger long enough to establish an up-link.
Maybe good under stealth conditions? Thing sort of reminds me of the Satellite up-link the Enclave used to blow up Liberty Prime.
Stanley Burrell
12-22-2010, 06:01 PM
I just finished the "Dead Money" add-on. After, spoiler-fucking-alert, destroying the Casino, my slave collar is finally removed -- and I can head back to the Wastes. Except my shit freezes up no matter what. I've tried troubleshooting everything, so it's probably glitch-inherent to the add-on itself. Xbox 360.
I will open the face of whatever motherfucking paramedic saves my life with an electric eggbeater holy shit.
Dudes. Ladies. Whoever: Seriously. Shit is shitting re-shitting-diculous. Shit.
Stanley Burrell
12-22-2010, 06:30 PM
http://img524.imageshack.us/img524/3295/fixmyshit.png
Garbage.
Warriorbird
12-22-2010, 06:36 PM
What was the response? You had saves during it, right? Before it?
Stanley Burrell
12-22-2010, 06:42 PM
What was the response? You had saves during it, right? Before it?
I don't know. There's only one other person reading it right now. Probably moderator "QC." My nuts.
Oh man ... I hope they tell me its hardware-related and inherent to a quantum flaw in my 360. That way, I have an excuse to seek vengeance upon the Earth.
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