Wrathbringer
10-18-2010, 05:59 PM
Changed this to my running list of enhancive items that would make nice orbs for the fusion weapons and armors. PM me if you'd like them. Feel free to make an offer as well.
an invar-tipped mithglin dagger- 7m
It imparts a bonus of +15 more than usual.
It provides a bonus of 8 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 7 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 56 times.
It provides a bonus of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 5 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The dagger looks to have a lot of charges remaining.
an enruned imflass-edged whip-blade- 3m
It imparts a bonus of +12 more than usual.
It provides a bonus of 6 to Multi Opponent Combat Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 6 to Wisdom.
This enhancement may not be used by adventurers who have not trained 21 times.
The whip-blade looks to have a lot of charges remaining.
an ora broadsword- 5m
It imparts a bonus of +10 more than usual.
It provides a bonus of 5 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 6 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 46 times.
It provides a bonus of 5 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 4 to Max Health.
This enhancement may not be used by adventurers who have not trained 4 times.
The broadsword looks to have a lot of charges remaining.
a fine mossbark heavy crossbow- 4m
It imparts a bonus of +16 more than usual.
It provides a bonus of 5 to Mana Recovery.
The crossbow looks to have more than your average dwarf could count charges remaining.
a rune-etched copper talisman- ?
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 5 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The talisman looks to have a lot of charges remaining.
You sense that the copper talisman will crumble into dust after its last enhancive charge has been expended.
You sense that the copper talisman will persist after its last magical charge has been expended.
Not sure what to ask for this, since it appears to be crumbly for the enhancive portion. It's been teased that there will be someone making crumbly things non-crumbly at EG, so I'd imagine it still holds value for someone looking for pickpocketing bonus. I'll sell it for the first reasonable offer.
Have these in my shop in the landing as well, except for the talisman.
an invar-tipped mithglin dagger- 7m
It imparts a bonus of +15 more than usual.
It provides a bonus of 8 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 7 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 56 times.
It provides a bonus of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 5 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The dagger looks to have a lot of charges remaining.
an enruned imflass-edged whip-blade- 3m
It imparts a bonus of +12 more than usual.
It provides a bonus of 6 to Multi Opponent Combat Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 6 to Wisdom.
This enhancement may not be used by adventurers who have not trained 21 times.
The whip-blade looks to have a lot of charges remaining.
an ora broadsword- 5m
It imparts a bonus of +10 more than usual.
It provides a bonus of 5 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 6 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 46 times.
It provides a bonus of 5 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 4 to Max Health.
This enhancement may not be used by adventurers who have not trained 4 times.
The broadsword looks to have a lot of charges remaining.
a fine mossbark heavy crossbow- 4m
It imparts a bonus of +16 more than usual.
It provides a bonus of 5 to Mana Recovery.
The crossbow looks to have more than your average dwarf could count charges remaining.
a rune-etched copper talisman- ?
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 5 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The talisman looks to have a lot of charges remaining.
You sense that the copper talisman will crumble into dust after its last enhancive charge has been expended.
You sense that the copper talisman will persist after its last magical charge has been expended.
Not sure what to ask for this, since it appears to be crumbly for the enhancive portion. It's been teased that there will be someone making crumbly things non-crumbly at EG, so I'd imagine it still holds value for someone looking for pickpocketing bonus. I'll sell it for the first reasonable offer.
Have these in my shop in the landing as well, except for the talisman.