View Full Version : Ebon Gate: Fusion Armor Info
TheLastShamurai
10-13-2010, 09:05 PM
The preview, in a raspy voice:
In a world where you have great enhancive traits on terrible items...
A robed fusion shaman takes your leaf and states, "I believe I can work with this. If you would like to see any mystical traits contained by the leaf, I can discern them for you for the low price of 13680 silver. ORDER CONFIRM within 60 seconds if you would like me to perform this service for you."
A robed fusion shaman takes an enhancive leaf from you, along with 13680 silvers. After meditating over the leaf for a moment, the shaman lifts his eyes to you and states, "I have discovered the following traits on your leaf:
1) It improves your Max Mana.
2) It improves your Arcane Symbols Bonus.
That is all I can determine. If you would like me to extract one of the traits from your leaf, you must ORDER an EXTRACTION." A robed fusion shaman hands the enhancive leaf back to you and returns his attentions to a glowing pool.
And then...
A robed fusion shaman takes your enhancive leaf and gently lowers it into a glowing pool. The pool begins to bubble and radiate waves of heat until froth obscures the shape of the leaf. The shaman chants in a strange and guttural tongue, the sound of his voice reaching a crescendo in time with growing radiance from the pool. A shining diamond white orb breaches the surface of the pool, crackling with energy.
The shaman utters a single, sharp syllable, and light strikes through the chamber! Slowly, the pool stills, and the bubbles within it subside to reveal that your leaf is no more. The fusion shaman seems unimpressed, snatching the orb out of the air and handing it to you in exchange for your silvers.
...oh, and then...
You carefully place your diamond white orb into one of the empty gem chambers on a suit of fusion armor. Motes of light swirl outward from the point of contact, suffusing the armor with a steady glow.
~
Fusion FAQ:
Q. What are Fusion Gems?
A. Fusion Gems are orbs harvested from an enhancive item. You may generate one Fusion Gem from a single enhancive. You may only select one trait from any given enhancive, and the enhancive is destroyed in the harvesting process. Fusion Gems do not themselves enhance anything, they are solely intended to be socketed into Fusion Arms.
Q. What are Fusion Arms?
A. Fusion Arms or Armaments are weapons, shields, runestaves, or bows with sockets that can receive Fusion Gems. Armor accessories are not currently eligible for Fusion. Armaments are always considered enhancive items and are subject to restrictions thereupon, even if their sockets are currently empty. All Fusion Arms to be released at Ebon Gate are 4x.
Q. What items are eligible to be broken down by the Fusion system?
A. Most enhancive items can be broken down. Those that cannot include: crumbly enhancives, edible or drinkable enhancives, enhancives with certain scripts, and spell knowledge enhancives. Those that may be ineligible include traits with specific restrictions.
Q. What happens during the Fusion process?
A. A Fusion Gem is created that has a single enhancive trait equal to the trait you chose to harvest. If there were any restrictions on that trait and the Fusion process is permitted, they are carried over to the orb along with any global restrictions.
Q. How do Fusion Gems and Fusion Arms interact?
A. You can PUT Fusion Gems into Fusion Arms, and PRY them back out to switch out enhancive traits at will. If you do this often, there is a VERY slim chance that you will damage your Fusion Gem. Each time you damage a Fusion Gem, its enhanced trait loses 1 bonus point. If an enhancive trait reaches 0, the Gem will shatter.
Q. Are there any restrictions as to what Fusion Gems can go in which Fusion Arms?
A. Any Gem that can be created can go in any Armament.
Q. You're a jerk and you suck at coding.
A. That isn't a question, just a statement of fact.
Q. Can I convert my current armaments into Fusion Armaments?
A. Not currently, but this is a service we are looking into in the future. Your best bet is to buy lots and lots of stuff from my shop.
Q. Can we double traits?
A. You cannot stack multiples of the same trait on the same Armament. However, you can have--for example--one Strength Gem in your armor and one in your shield.
Q. Will my Fusion Gems crumble through normal use?
A. If you leave your Gems in your armor at all times, there is a 0 chance that they will degrade or crumble. Only when you are PRYing Gems and switching them out does a degradation roll come into play. I assure you that the roll is more than fair and, again, damaging your Gems should be a rare happening unless you have the enhancive equivalent of ADD.
Q. Okay, how do I do this?
A. Step one: buy a ticket to EG if you haven't already done so. Heck, even if you have, buy another. Step two: visit the Fusion Shaman and ORDER. He should be able to take you through the rest of the steps. You will currently need to purchase Fusion Armaments (lots and lots thereof, please) at my shop.
Auchand
TheLastShamurai
10-13-2010, 09:05 PM
>That's awesome! Can you buy the fusion armors off the rack? Can you have the ability added to unscripted armor? Can you have it added to armor with flares/padding/etc? Can you do it with accessories rather than sets of armor?
This is a pilot run of my Fusion Arms system. It is currently approved to run on just my off-the-shelf items (which the wonderful GameMaster Tamuz spent hours of finger-bleeding time building), which are all 4x and have two orb (materia, lulz) slots.
I have the capability to convert existing, non-scripted armor, shields, and weapons into Fusion Arms, but it's not approved for this event. That said, it's something I hope to offer in the future as a service.
The Fusion Arms system is totally automated. The arms it produces are further enchantable. Uhm. That's all I got at the moment. I can answer more questions when I get home.
Auchand
>Are the orbs rechargeable/removable? How do the charge capacities/recharge costs carry over?
>Are the off-the-shelf items armor only, or are there weapons/shields/accessories also?
Okay, so in simple terms, you bring in an enhancive item. You may select one trait to take from it. Any individual restrictions on the trait or global restrictions applying to the destroyed item now apply to the orb. The orb doesn't have any value on its own except that it carries that enhancive trait.
You buy a shield, weapon, or armor from my shop. (Again, thank Tamuz for building an extensive array of these, as I'm so swamped I was only going to have time to build certain weapon classes and armor types). You put the orb in. You get it charged up. There are 20 enhancive charges maximum on the off-the-shelf suits of Fusion Arms. (It was a matter of which would be more convenient: having high max charges and not being able to switch out enhancives largely at will or having low max charges and needing people to visit the AG more often to get 'em charged up.)
You can EXHALE on Fusion Arms twice at any time to exahust them fully of charges (these work like normal enhancive charges.) You can switch out the enhancive trait orbs only when the Fusion Arms don't have charges (to prevent people from charging up, say, 1 Harness Power and then switching it out for a 10 Strength orb.
There are no armor accessories at the moment, just shields, weapons, runestaves, and armor.
Auchand
>I would really, really hope that you would also provide a script removal service at the same time. It annoys me to no end when something like this is offered, be it a combat script or a more appropriately fitting fluff script, and the current script on the item I want worked on makes it un-eligible.
We're jumping the gun here. I want to see how things go with the release of Fusion Arms at Ebon Gate. You can customize the off-the-shelf stuff for now, and if no glaring issues arise I'll see what I can propose going forward.
If cats and dogs start living together by the end of EG, well.
Auchand
>Oh, I misposted.. I guess my question was redundant. I meant to ask, are the orbs crumbly? Are the enhancive recharge costs for the Fusion Arms comparable to costs for the same enhancives on normal armor?
Sort of and yes. You can switch out your orbs at will, but there is a very small chance that they will degrade (-1 enhanced point) or break (if they have only 1 point when this happens) if you pry them out too often.
>How does enchanting work on these? Will people have to use enhancive potions for all of the fusion arms, or only once they have the orbs in them? If the latter is true, wouldn't it be easy for people to enchant a bunch of high end shields, weapons, or armor, and then add whatever enhancive attributes they'd like?
Empty Fusion Arms are still enhancive items, they're just not currently enhancing any traits. They don't stop being enhancive. You can't fiddle with trait orbs while something is in the enchantment process, though. Once it's at its new level, you go girl.
Auchand
~
TheLastShamurai
10-13-2010, 09:07 PM
>Can you pad Fusion armor?
Mhm.
I think there may be a wee misunderstanding. You never HAVE to remove your orbs once they are in your armor, and there is no chance that they will break in your armor. Removing orbs doesn't make the armor into a nonenhancive item, it is just an enhancive with no benefits.
The only time you will want to remove orbs is to switch them out.
You cannot double traits on the same Fusion Armament.
I will try to condense these questions into an FAQ unless anyone has the time.
Auchand
I'd like to reiterate my exact sentiment. There is a small chance that if you pry orbs out too often, their enhancive quality will degrade.
Auchand
>LOL. Price range? You know, so we know if we need to sell any children.
It's pretty across the board, but you should not be selling children to get the armor. The price for the enhancive breakdown is based off of the trait you want to remove, though, so that can get a bit stiff.
>Additional questions? How does the recharging work?
Recharging is pretty easy. Gems can only be switched out when the Armament is clear of charges. You have the ability at any time to expend all of the charges on your Armament in case you need to switch out Gems on the fly. The Armaments generally have 20 charges and can be charged through the enhancive system. Again, it came down to a question of what would be better: making people waste a lot of charging or making people need to go to the AG a little more often. Charges are expended at the normal rate for enhancives, meaning that they should last a good long while even with the low max charges.
Auchand
>I just thought of something... I assume there will be some way to tell our orbs apart?
Yes, and I updated the FAQ on this. You can draw marks on your Gems.
Auchan
>Will marks be readable on playershop tables?
It's not a readability issue. For example...
>glance
You glance down to see a shining diamond white orb in your right hand and nothing in your left hand.
>>draw pony on orb
You press your finger into the diamond white orb, drawing a mark that is vaguely pony-shaped.
>glance
You glance down to see a pony-marked diamond white orb in your right hand and nothing in your left hand.
Auchand
You should be able to loresing to the orbs, as they do have enhancive traits, they're just not active.
Auchand
>I don't think I was clear enough. I meant to ask: Would the enhancive property be able to be stripped from a weapon with flares, say, a drakar weapon in order to make an orb for the fusion items, or would flares be one of the "certain scripts" that would preclude this?
Most scripted items are going to be fine. I will say that with the confirmation steps involved in Fusion Arms, it's on you to be careful about which items you decide to break down. Your GM-auctioned SABRE OF JUSTICE with a +20 to Animal Husbandry and the ability to spawn rainbow-winged bunny rabbits is ONLY a +20 to Animal Husbandry orb to the system.
In short, please do not break down anything cool and then ask me for it back.
Auchand
>I believe if you indicate nowhere til next Ebon Gate it will temper the sales of your goods, but we should know ahead of time. This is a fairly complex and potentially long-term system you are releasing.
We have plans to make the Fusion system available in the future, but there are no hard and fast figures that I can give you at this time.
Like I said originally, this is a pilot run, so I'll be watching it very closely and seeing what, if anything, needs tuneups along the way. There's no reason to worry that Fusion, as a concept, will dry up and disappear.
Auchand
~
Fallen
10-13-2010, 09:09 PM
It's a very cool service.
TheLastShamurai
10-13-2010, 09:12 PM
It's a very cool service.
Mad dash for enhancives...
GO!
Swami71
10-13-2010, 09:13 PM
4x gear :(
Sheikh
10-13-2010, 09:19 PM
So... only 20 charges, and we can recharge these items with BP's or only at events that a Fusion merchant is at? If it is only at a Fusion merchant then those charges will not last very long.
WRoss
10-13-2010, 09:21 PM
can be padded = can be enchanted = can be turned 7x and padded.
Sheikh
10-13-2010, 09:26 PM
Hopefully without massive penalties to mage enchanting.
Donquix
10-13-2010, 09:27 PM
can be padded = can be enchanted = can be turned 7x and padded.
And much like when maul and lance glyphs were released, I now know what like 80% of mages will be working on for the next like 6 months.
TheLastShamurai
10-13-2010, 09:28 PM
Hopefully without massive penalties to mage enchanting.
Better buy two just in case you blow it up! ;)
And much like when maul and lance glyphs were released, I now know what like 80% of mages will be working on for the next like 6 months.
Truth.
Kitsun
10-13-2010, 09:34 PM
Daaaaaang. Can't double traits on the same piece.
That and having them only be base hunting gear kinda kills it for me.
WRoss
10-13-2010, 09:39 PM
why did I sell those two +13 OHE swords....and that new +14 one is gonna be worth a ton.
Sheikh
10-13-2010, 09:55 PM
Yea, putting OHE and Shield on your sword and shield will be incredible
Edit: And armor, you could literally make a 15x shield and weapon due to all the enhancives and at 7x each
Spooky
10-13-2010, 10:09 PM
So what happens if the enhansive item is crumbly and put you it into the orb and then the armor? Can it still crumble?
Sheikh
10-13-2010, 10:24 PM
So what happens if the enhansive item is crumbly and put you it into the orb and then the armor? Can it still crumble?
I doubt it, the item is destroyed and only the enhancive goes into the orb anyway... but this is GS
Mogonis
10-13-2010, 10:48 PM
Mad dash for enhancives...
GO!
Like this one!
bone-inlaid red sunstone medallion
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
** It provides a bonus of 7 to Constitution.
** This enhancement may not be used by adventurers who have not trained 28 times.
** It provides a bonus of 9 to Two-Handed Weapons Bonus.
** This enhancement may not be used by adventurers who have not trained 45 times.
** It provides a bonus of 1 to Armor Use Bonus.
** This enhancement may not be used by adventurers who have not trained 2 times.
** It provides a bonus of 4 to Polearm Weapons Bonus.
** This enhancement may not be used by adventurers who have not trained 10 times.
** The medallion looks to have a lot of charges remaining.
You sense that the red sunstone medallion will crumble into dust after its last enhancive charge has been expended.
droit
10-13-2010, 11:05 PM
No, like this:
SKILL|BONUS
AGI bonus |6
ambush bonus |8
blessing bonus |7
CM bonus |10
CM bonus |8
CM bonus |9
DEX bonus |3
DEX bonus |7
dodge bonus |7
dodge bonus |6
hiding |10
mana recovery |4
mana recovery |6
mana recovery |8
max health |14
max health |15
max health |13
max mana |10
max mana |10
OHB bonus |8
OHE bonus |2
PF bonus |12
polearm bonus |7
polearm bonus |6
polearm bonus |8
ranged ranks |11
ranged ranks |5
spell aim bonus |9
stamina recovery |10
stamina recovery |8
stamina recovery |12
stamina recovery |8
STR bonus |6
summoning bonus |9
summoning bonus |6
THW bonus |9
Makkah
10-13-2010, 11:06 PM
In one item? I think not.
droit
10-13-2010, 11:20 PM
Those are all separate items.
Danical
10-13-2010, 11:29 PM
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 14 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 63 times.
It provides a bonus of 8 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The runestaff looks to have a lot of charges remaining.
You sense that the rowan runestaff will persist after its last enhancive charge has been expended.
Rimalon
10-13-2010, 11:30 PM
I love fruit avatars.
Oh, and these things are badass, too.
BriarFox
10-13-2010, 11:36 PM
Or like this:
1. orase quarter staff - +9 dodging bonus
2. mithglin hammer of kai - +8 dodging bonus
3. old invar shield – +5 dodging bonus
4. gornar broadsword - +5 dodging bonus
5. a teak-hafted ora jeddart-axe - +5 dex bonus
6. black ora morning star - +4 dex bonus
7. mithglin ball and chain - +8 strength stat
8. half-crescent imflass battle axe - +7 aura stat
9. faenor-tipped vultite dagger - +3 wis bonus
10. haon-hafted imflass war hammer - +5 blunt weapons bonus
11. acid-stained black ora war hammer - +6 blunt weapons bonus
12. glaes-tipped vaalorn broadsword - +8 edged weapons bonus
13. drakar hammer of kai - +9 polearms bonus
14. scratched imflass halberd - +5 polearms bonus (+7 strength, +6 hiding bonus)
15. beech-hafted razern war mattock - +12 stalking and hiding bonus
16. polished mithril greatshield - +8 stalking and hiding bonus
17. small villswood runestaff - +10 summoning bonus
18. cedar-hafted imflass mace - +10 summoning bonus (+13 constitution stat)
19. faenor-edged vaalorn broadsword - +9 max mana
20. small carmiln runestaff - +5 mana recovery
21. invar-tipped steel claidhmore - +5 mana recovery
22. a teak-handled mithril morning star - +4 mana recovery (+8 earth lore bonus)
23. glaes-hilted imflass longsword - +11 max stamina
24. A fiery red ora backsword - +12 stamina recovery
25. large mesille light crossbow - +8 stamina recovery
26. chipped deringo long bow - +7 stamina recovery
27. polished orase shield - +5 stamina recovery
28. birch-handled imflass trident - +4 stamina recovery
29. exquisite steel handaxe - +4 stamina recovery
Note that it seems you get to pick only ONE enhancive trait. You lose the rest.
Still seems effing awesome to me.
Mogonis
10-14-2010, 12:16 AM
I don't use enhancives anyway. Too lazy and cheap to recharge them.
It would be nice if they offer a chance to make your current armour fuzey. I imagine we might see that at a CCF type event.
Danical
10-14-2010, 12:26 AM
FFS, why can't they just make some NPC IG able to do this 24/7 for a large silver cost + time instead of dicking around with only merchant type events.
Sheikh
10-14-2010, 12:26 AM
FFS, why can't they just make some NPC IG able to do this 24/7 for a large silver cost + time instead of dicking around with only merchant type events.
Seems like it would be easy considering the entire system is automated already.
Danical
10-14-2010, 12:30 AM
You'd think.
phantasm
10-14-2010, 12:32 AM
FFS, why can't they just make some NPC IG able to do this 24/7 for a large silver cost + time instead of dicking around with only merchant type events.
If they did that you wouldn't have anything to look forward to.
You would become a man without hope, a man with no purpose.
Its understandable that you would want something like that, so you could essentially have your cake and eat it twice.
Anyhow, good luck in life.
Makkah
10-14-2010, 12:34 AM
FFS, why can't they just make some NPC IG able to do this 24/7 for a large silver cost + time instead of dicking around with only merchant type events.
Because paid events pay the bills. You know that; don't be dumb.
droit
10-14-2010, 02:18 AM
Also, if anyone wants to offer me some decent prices for any of the below items before EG, my PM box is always open.
SKILL|BONUS
AGI bonus |6
ambush bonus |8
blessing bonus |7
CM bonus |10
CM bonus |8
CM bonus |9
DEX bonus |3
DEX bonus |7
dodge bonus |7
dodge bonus |6
hiding |10
mana recovery |4
mana recovery |6
mana recovery |8
max health |14
max health |15
max health |13
max mana |10
max mana |10
OHB bonus |8
OHE bonus |2
PF bonus |12
polearm bonus |7
polearm bonus |6
polearm bonus |8
ranged ranks |11
ranged ranks |5
spell aim bonus |9
stamina recovery |10
stamina recovery |8
stamina recovery |12
stamina recovery |8
STR bonus |6
summoning bonus |9
summoning bonus |6
THW bonus |9
there was a +18 pf bonus item in a shop, wonder who snagged that.
I've updated imt, kd, and 4wi (not imported yet though), someone else recently did ti looks like, someone should do the landing... just run citizendata.lic while standing in town, and walk away for 2 hours.
I've got a shit ton of edge and dodge bonus items in Leopaldu's shop in 4wi, very expensive though, bring your checkbook. I won't be using those, but they're there if someone wants to buy them.
I had a +14 spell aiming flail lockered, and I snagged a +15 mmc item. That'll make a bitching empath staff. also got a +7 dex bonus bonus, and various other SA items.
I think the best business will be in runestaffs, because most people just use 4x ones anyways cause parry defense sucks.
Menos
10-14-2010, 09:26 AM
I knew there was a reason I picked up that +18 stalk/hide crowbil.
kookiegod
10-14-2010, 11:45 AM
I gotta admit, Auchand blew me away on this.
Has to be the best things since...well...you know.
Heh.
~Paul
kookiegod
10-14-2010, 11:46 AM
If he ever does this for other armors...
Damn, the scout armor would reach new level of epic.
~Paul
wizgem3
10-14-2010, 12:44 PM
Most of the good stuff been snagged up already :(.
Caetul
10-14-2010, 12:45 PM
So, this is basically kinda like reverse engineering. Pretty spiffy
droit
10-14-2010, 12:46 PM
I knew there was a reason I picked up that +18 stalk/hide crowbil.
Haha. I keep telling everyone how much I regret selling that thing.
BriarFox
10-14-2010, 12:51 PM
I'm willing to trade or sell most of my enhancive stuff, too. Just shoot me a note:
1. orase quarter staff - +9 dodging bonus
2. mithglin hammer of kai - +8 dodging bonus
3. old invar shield – +5 dodging bonus
4. gornar broadsword - +5 dodging bonus
5. a teak-hafted ora jeddart-axe - +5 dex bonus
6. black ora morning star - +4 dex bonus
7. mithglin ball and chain - +8 strength stat
8. half-crescent imflass battle axe - +7 aura stat
9. faenor-tipped vultite dagger - +3 wis bonus
10. drakar ball and chain - +5 agi bonus (+11 stamina recovery)
11. haon-hafted imflass war hammer - +5 blunt weapons bonus
12. acid-stained black ora war hammer - +6 blunt weapons bonus
13. a sleek imflass-tipped whip-blade - +12 edged bonus
14. glaes-tipped vaalorn broadsword - +8 edged weapons bonus
15. drakar hammer of kai - +9 polearms bonus
16. scratched imflass halberd - +5 polearms bonus (+7 strength, +6 hiding bonus)
17. beech-hafted razern war mattock - +12 stalking and hiding bonus
18. polished mithril greatshield - +8 stalking and hiding bonus
19. small villswood runestaff - +10 summoning bonus
20. cedar-hafted imflass mace - +10 summoning bonus (+13 constitution stat)
21. faenor-edged vaalorn broadsword - +9 max mana
22. small carmiln runestaff - +5 mana recovery
23. invar-tipped steel claidhmore - +5 mana recovery
24. teak-handled mithril morning star - +4 mana recovery (+8 earth lore bonus)
25. glaes-hilted imflass longsword - +11 max stamina
26. fiery red ora backsword - +12 stamina recovery
27. large mesille light crossbow - +8 stamina recovery
28. chipped deringo long bow - +7 stamina recovery
29. polished orase shield - +5 stamina recovery
30. birch-handled imflass trident - +4 stamina recovery
31. exquisite steel handaxe - +4 stamina recovery
32. mithglin battle axe - +6 logic bonus (Hm.)
AKOE!
10-14-2010, 02:10 PM
I hope we can do this to bows one day...
Donquix
10-14-2010, 02:22 PM
I hope we can do this to bows one day...
They didn't say you couldn't, now.
They said "weapons" are being made and Tamuz made a bunch of them, covering many more bases than would have been done otherwise.
I'm assuming they got bows in there
edit: speak of the devil...
"A. Fusion Arms or Armaments are weapons, shields, runestaves, or bows with sockets that can receive Fusion Gems. Armor accessories are not currently eligible for Fusion. Armaments are always considered enhancive items and are subject to restrictions thereupon, even if their sockets are currently empty. All Fusion Arms to be released at Ebon Gate are 4x."
https://www.play.net/forums/messages.asp?forum=102&category=1&topic=1
Tordane
10-14-2010, 02:37 PM
Fusion FAQ:
Q. What are Fusion Gems?
A. Fusion Gems are orbs harvested from an enhancive item. You may generate one Fusion Gem from a single enhancive. You may only select one trait from any given enhancive, and the enhancive is destroyed in the harvesting process. Fusion Gems do not themselves enhance anything, they are solely intended to be socketed into Fusion Arms.
Q. What are Fusion Arms?
A. Fusion Arms or Armaments are weapons, shields, runestaves, or bows with sockets that can receive Fusion Gems. Armor accessories are not currently eligible for Fusion. Armaments are always considered enhancive items and are subject to restrictions thereupon, even if their sockets are currently empty. All Fusion Arms to be released at Ebon Gate are 4x.
Q. What items are eligible to be broken down by the Fusion system?
A. Most enhancive items can be broken down. Those that cannot include: crumbly enhancives, edible or drinkable enhancives, enhancives with certain scripts, and spell knowledge enhancives. Those that may be ineligible include traits with specific restrictions.
Q. What happens during the Fusion process?
A. A Fusion Gem is created that has a single enhancive trait equal to the trait you chose to harvest. If there were any restrictions on that trait and the Fusion process is permitted, they are carried over to the orb along with any global restrictions.
Q. How do Fusion Gems and Fusion Arms interact?
A. You can PUT Fusion Gems into Fusion Arms, and PRY them back out to switch out enhancive traits at will. If you do this often, there is a VERY slim chance that you will damage your Fusion Gem. Each time you damage a Fusion Gem, its enhanced trait loses 1 bonus point. If an enhancive trait reaches 0, the Gem will shatter.
Q. Are there any restrictions as to what Fusion Gems can go in which Fusion Arms?
A. Any Gem that can be created can go in any Armament.
Q. You're a jerk and you suck at coding.
A. That isn't a question, just a statement of fact.
Q. Can I convert my current armaments into Fusion Armaments?
A. Not currently, but this is a service we are looking into in the future. Your best bet is to buy lots and lots of stuff from my shop.
Q. Can we double traits?
A. You cannot stack multiples of the same trait on the same Armament. However, you can have--for example--one Strength Gem in your armor and one in your shield.
Q. Will my Fusion Gems crumble through normal use?
A. If you leave your Gems in your armor at all times, there is a 0 chance that they will degrade or crumble. Only when you are PRYing Gems and switching them out does a degradation roll come into play. I assure you that the roll is more than fair and, again, damaging your Gems should be a rare happening unless you have the enhancive equivalent of ADD.
Q. Okay, how do I do this?
A. Step one: buy a ticket to EG if you haven't already done so. Heck, even if you have, buy another. Step two: visit the Fusion Shaman and ORDER. He should be able to take you through the rest of the steps. You will currently need to purchase Fusion Armaments (lots and lots thereof, please) at my shop.
Auchand
It's funnier in Enochian.
This message was originally posted in Quests/Sagas/Events, Ebon Gate Festival. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=12&topic=29&message=21185
Spooky
10-14-2010, 02:44 PM
I don't see the point of this...unless you can choose a trait from something like a runestaff. The reason being, if you're wearing enhansive jewelry, you're already wearing it anyway like your armor. You destory that, and you can only choose 1 trait. But if you destroy the runestaff, you arent wearing it anyway. Seems like a better deal
Kitsun
10-14-2010, 02:53 PM
This makes all the low-enchant but high enchancive weapons/armor/shields amazing. Note in the FAQ, you can't orb crumbly stuff.
In a fit of insanity, I held onto +9 and +12 Spell Aiming items, I can now orb them and wait to see if they ever release non-hunting gear style Fusion armor. Or I can plug them into shields for an AS boost.
MokiePrime
10-14-2010, 03:04 PM
I don't see the point of this...unless you can choose a trait from something like a runestaff. The reason being, if you're wearing enhansive jewelry, you're already wearing it anyway like your armor. You destory that, and you can only choose 1 trait. But if you destroy the runestaff, you arent wearing it anyway. Seems like a better deal
As some one else mentioned, getting awesome enhancives off of low enchant items is pretty awesome. And some people just don't like to wear a crap ton of enhancives, so putting it on an item that you're actually going to use on every hunt anyway has its own appeal.
Donquix
10-14-2010, 03:11 PM
the items are player ETable as well. So with some work, and depending on the enhancive difficulty, you could have customizable enhancives up to 7x. That's pretty nice.
Yes i think everyone would love to see this added to non-core pieces or the script added to existing armors/weapons...but as it stands, especially for a mass produced item, this is pretty incredible. Especially on shields, bows, and runestaves.
StrayRogue
10-14-2010, 03:54 PM
So is there a limit on how many enhansives a piece of armor could have?
Buckwheet
10-14-2010, 04:00 PM
I think I have a +14 OHE razern falchion laying around.
That going to be usable or worth anything?
I think I have a +14 OHE razern falchion laying around.
That going to be usable or worth anything?
Not really. I'll give you 500k for it though.
edit::wink:
MokiePrime
10-14-2010, 04:15 PM
I'll give you 501k! It will go nicely with my 5x +13 OHE broadsword
Not really. I'll give you 500k for it though.
edit::wink:
joehollywood
10-14-2010, 05:01 PM
I'm sorry, I just read this...
Am I correct in seeing that it took thirteen years to implement the "materia" system from final fantasy 7 into a text format?
Maybe in a decade or so we'll get those nifty cardgames...
Hell by 2050 we might be able to type our favorite blitzball games
TheLastShamurai
10-14-2010, 05:57 PM
>A. Most enhancive items can be broken down. Those that cannot include: crumbly enhancives
>>Boo. -farmer
Might wish to seek Rolarg out at EG. Just sayin'!
~Wyrom
.
Spooky
10-14-2010, 06:12 PM
So you can put multiple orbs in the armor so it can have multpile enhansives?
MokiePrime
10-14-2010, 06:24 PM
So you can put multiple orbs in the armor so it can have multpile enhansives?
Each item in the shop has two slots, so two enhancives per item.
BriarFox
10-14-2010, 06:35 PM
I'm willing to trade or sell most of my enhancive stuff, too. Just shoot me a note:
1. orase quarter staff - +9 dodging bonus
2. mithglin hammer of kai - +8 dodging bonus
3. old invar shield – +5 dodging bonus
4. gornar broadsword - +5 dodging bonus
5. a teak-hafted ora jeddart-axe - +5 dex bonus
6. black ora morning star - +4 dex bonus
7. mithglin ball and chain - +8 strength stat
8. half-crescent imflass battle axe - +7 aura stat
9. faenor-tipped vultite dagger - +3 wis bonus
10. drakar ball and chain - +5 agi bonus (+11 stamina recovery)
11. haon-hafted imflass war hammer - +5 blunt weapons bonus
12. acid-stained black ora war hammer - +6 blunt weapons bonus
13. a sleek imflass-tipped whip-blade - +12 edged bonus
14. glaes-tipped vaalorn broadsword - +8 edged weapons bonus
15. drakar hammer of kai - +9 polearms bonus
16. scratched imflass halberd - +5 polearms bonus (+7 strength, +6 hiding bonus)
17. beech-hafted razern war mattock - +12 stalking and hiding bonus
18. polished mithril greatshield - +8 stalking and hiding bonus
19. small villswood runestaff - +10 summoning bonus
20. cedar-hafted imflass mace - +10 summoning bonus (+13 constitution stat)
21. faenor-edged vaalorn broadsword - +9 max mana
22. small carmiln runestaff - +5 mana recovery
23. invar-tipped steel claidhmore - +5 mana recovery
24. teak-handled mithril morning star - +4 mana recovery (+8 earth lore bonus)
25. glaes-hilted imflass longsword - +11 max stamina
26. fiery red ora backsword - +12 stamina recovery
27. large mesille light crossbow - +8 stamina recovery
28. chipped deringo long bow - +7 stamina recovery
29. polished orase shield - +5 stamina recovery
30. birch-handled imflass trident - +4 stamina recovery
31. exquisite steel handaxe - +4 stamina recovery
32. mithglin battle axe - +6 logic bonus
Updated my list.
Mumblz
10-17-2010, 04:36 PM
I put a +5 to dex bonus 2x polearm for sale at 70k the day before this is released and it's sold before I can pull it from the shop.
Gsgeek
10-18-2010, 02:10 AM
Yeah a lotta shops got raided reallll fast day details on this went out.
Seran
10-18-2010, 09:18 AM
Making this fusion service into a regular (monthly) or even a permanent service would be a great way to bring back players to the game. If it gets expanded to allow for flares to be transfered, I think you'd see a frenzy of re-subscribers.
Androidpk
10-18-2010, 10:05 AM
I must be one of the only ones that could care less about enhancives. Do they really make that much of a difference?
Kitsun
10-18-2010, 10:36 AM
I only like enchancives from a hoarding perspective, I found I'm too lazy/cheap to actually use and keep the crap charged.
I'm a little skeptical that people would actually come back just for this orb service. If they auto-added a single orb slot to all existing and elegible armors, that'd be pretty freaking spiffy and make for a nice email shout. Tacking enchancives onto some crappy ass 4x off shelf? Not so much.
Fallen
10-18-2010, 10:43 AM
I must be one of the only ones that could care less about enhancives. Do they really make that much of a difference?
You can increase your AS by +50 if you get +50 weapon bonus. More if you start adding CM and STR enhancives. Spell Aiming is in the same boat with +50 to AS from Spell Aim, then another +20 from Dex Bonus. +70 permanent AS is a big deal for people already otherwise maxed out. For warding casters, you can tack on +20 to your CS. This is a considerable advantage in the field, especially for non-dark elf casters already at a CS disadvantage. Another area people use enhacives for is AGI/DEX to push their Ambushes and aimed shots to their base minimums. This is something some races CANNOT do with some weapons without the aid of enhancives. There are those who use enhancives to further their mana regeneration from societies. I have 13 spirit and +3 spirit regen for use with COL. Others will max out Stamina regeneration for GoS and Sigil of Power, and/or just for flat-out more stamina in the field.
Bottom line, if you top out enhancives in certain areas they can make your character significantly more powerful. While these Fusion Armor items are limited to off-the-shelf in this festival, signs point to being able to add this service to your OWN gear in time, and if you make the orbs *now* you will be at a distinct advantage in the future. Also, these orbs are not attuned to you, or your armor/shields/weapons. You can swap them out at will. This means that these orbs can be sold to people time and again, allowing for a new market to grow that will turn out to be quite lucrative.
Kitsun
10-18-2010, 11:22 AM
I'd be a lot more optimistic if GMs had a better track record of follow through with expanding merchant services over time. Also Auchand made it sound like if the observed bonuses got too absurd, they would not be able to make additions to it or they'd cap it in some other way.
drunksolo
10-19-2010, 01:10 PM
My big concern is what the cost to orbify certain enhancives is going to be. It might end up being something totally ridiculous, which would put a pretty big damper on the whole thing...
Mogonis
10-19-2010, 01:17 PM
My big concern is what the cost to orbify certain enhancives is going to be. It might end up being something totally ridiculous, which would put a pretty big damper on the whole thing...
You just mentioned two of Simu's top goals.
droit
10-20-2010, 01:59 AM
Some questions and mentions from people over on the PC:
>I'd be a lot more optimistic if GMs had a better track record of follow through with expanding merchant services over time. Also Auchand made it sound like if the observed bonuses got too absurd, they would not be able to make additions to it or they'd cap it in some other way.
I guess the difference here is that I'm not talking about new developments for Fusion that will have to be tacked on in the future. (I learned my lesson amidst the disaster of having to retrofit the houseboat system with airship control components. Never again!)
I built this system with conversion, slot addition, etc. in mind. We always want to take things easy and make sure that we're making advancements for the players that are fun, not ones that simply become a requirement that change the game. However, I don't see a huge problem with people having more customization options with their use of enhancives.
>My big concern is what the cost to orbify certain enhancives is going to be. It might end up being something totally ridiculous, which would put a pretty big damper on the whole thing...
I think the prices are reasonable, although things get pricey for extractions when you start dealing with extraordinary bonuses. For example, some use cases that you'll probably never see:
A +20 Max Mana enhancive (which is darn unlikely and pretty expensive as-is) would cost 14769 silvers to analyze and 1120000 silvers to extract.
A +10 Combat Maneuvers bonus enhancive (like the one Droit is selling--does this count as free advertising?) would cost 4297 silvers to analyze and 293333 silvers to extract.
By contrast, +3 Spell Aim would cost 1500 silvers to analyze and 32000 to extract.
Put simply, if you're a rich ubermerchant who can afford to drop millions of silver on big numbers, conversions for those enhancives are going to cost you a bit. If you're a casual player who wants a few small bonuses, you will find this system pretty darn affordable.
It is a new system and I intend for it to be flexible. I'm gratified by the positive response you guys have had without evening seeing it, and I hope it lives up to your expectations. If not, there are many reasons to go to EG that do not involve colorful orbs.
Auchand
It's funnier in Enochian.
.
Michaelous
10-20-2010, 06:59 AM
so.. whats the max we can increase a stat to with these orbs? is there a cap?
Danical
10-20-2010, 11:49 AM
http://www.krakiipedia.org/wiki/Enhancive
waywardgs
10-21-2010, 05:37 AM
I don't see anything about spell knowledge enhancives... are these orb-able or not?
Swami71
10-21-2010, 06:20 AM
From the first page:
Q. What items are eligible to be broken down by the Fusion system?
A. Most enhancive items can be broken down. Those that cannot include: crumbly enhancives, edible or drinkable enhancives, enhancives with certain scripts, and spell knowledge enhancives. Those that may be ineligible include traits with specific restrictions.
kookiegod
10-21-2010, 09:40 AM
This is fairly cool honestly.
I'd break down as many enhansives as you generally can for aftermarket orb sales.
Funny part, is most of my primary gear is scripted (hurlers, ebows, spell armor) so I can't take advantage of it, except for the scout armor and some lesser armors, and runestaves. Getting 2 (or more slots) into the scout armor will bring that to a new level of epic. :)
I will be buying a bunch of gear and bringing it to 7x, and have stocked a lot of potions and all my mages will be working on that after they finish their current major projects. I will take commissions at my standard prices provided you also provide the ayveneh potions.
~Paul
Drevihyin
10-24-2010, 09:17 AM
Q. What items are eligible to be broken down by the Fusion system?
A. Most enhancive items can be broken down. Those that cannot include: crumbly enhancives, edible or drinkable enhancives, enhancives with certain scripts, and spell knowledge enhancives. Those that may be ineligible include traits with specific restrictions.
If an item has magical properties that are crumbly (spell/imbedible) but the enhancive bonus is non-crumbly, will it make fusion orbs?
subzero
10-25-2010, 03:41 AM
Gotta think that "crumbly enhancives" means items that crumble when the enhancive charges run out.
Imagine, for example, a runestaff with 406 imbedded and +5 spell aim bonus. Lets say these features are already imbedded into the staff in the form of an orb. The staff has three parts: the runestaff itself, a crumbly magic property/orb, and a non-crumbly enhancive orb. You are going to dissect the staff until you are able to extract the enhancive orb from it. All but the enhancive orb will be destroyed in the extraction process, so there would be no logical reason for the other properties to matter. Crumbly magic or not, you're about to vaporize it. Obviously you'd want non-crumbly enhancives for fusion orbs since a crumbly enhancive orb with no charges would, well, disintegrate when you remove it from the item and find the orb itself has no charges.
Donquix
10-25-2010, 12:32 PM
Moot point now.
Crumbly enhancives now work perfectly for Orbing.
I reviewed the logic of the Fusion system last night and wanted to make a clarification on its stance regarding crumbly items.
If an item that has an enhancive on it is consumable (let's say a mana cookie or similar magical item with charges that will crumble when the item's charges are depleted) it should not be eligible for Fusion.
However, items that do not meet those qualifications and are rechargeable enhancives that would crumble if used up should be accepted by the system. There's no qualitative difference between orbs created from these items and orbs created from non-crumbly enhancives.
https://www.play.net/forums/messages.asp?forum=102&category=12&topic=29&message=21350
Kitsun
10-25-2010, 01:31 PM
Well that does other, funny things to the market value.
It would have been hilarious to orbify my empath's mana bread. Absolutely hilarious.
Nilandia
11-01-2010, 12:30 PM
I've posted a rough guide to the fusion system, using information from Auchand's posts along with some help from other players. Hopefully it will help answer some questions that might still be lingering.
The guide is located at http://www.nilandia.com/merchants/fusion.htm
Any additions or corrections would be more than welcome.
Gretchen
droit
11-01-2010, 01:41 PM
Any additions or corrections would be more than welcome.
One correction. When PRYing an orb, there is only a chance of degradation if you try to remove it within a certain period after it was set. If you wait until that period has elapsed, PRYing an orb is 100% safe from degradation.
Nilandia
11-01-2010, 05:07 PM
Interesting. Where did you see that?
Gretchen
droit
11-01-2010, 05:21 PM
>Oh, I misposted.. I guess my question was redundant. I meant to ask, are the orbs crumbly? Are the enhancive recharge costs for the Fusion Arms comparable to costs for the same enhancives on normal armor?
Sort of and yes. You can switch out your orbs at will, but there is a very small chance that they will degrade (-1 enhanced point) or break (if they have only 1 point when this happens) if you pry them out too often.
.
Nilandia
11-01-2010, 08:03 PM
Hm. I took that to mean that prying them out in general has the chance to degrade the gem and doing that too much means you'd be more likely to see degradation purely because you've run into the hidden roll so much.
Hopefully Auchand can clarify.
Gretchen
droit
11-01-2010, 08:14 PM
I have asked him for clarification and that's how it works. If you wait long enough, you can pry orbs with 0 chance of degradation.
Donquix
11-02-2010, 12:06 PM
Well, some good news on Fusion enchanting (too bad there's still shit to slot into them...)
My bold for emphasis...
It looks like these fusion arms items are able to be enchanted. It looks like they will be harder to enchant than the same piece of gear minus the fusion feature. It looks like the added difficulty is lower than the added difficulty of any other enhancive item you might run into.
I think that's a good breakdown. Very neat items.
--
Naos
It makes perfect sense. The armor itself is an enhancive item with NO enhancive. There's some base increase in difficulty for an enhancive enchantment, which would be relatively trivial, and then...that's it, because there's no difficulty mod to apply for specific enhancive properties. We knew that a +20 dodge ranks enhancive would be harder to enchant than a +1 Climbing bonus enhancive...imagine something that's even easier to enchant than a +1 Climbing enhancive.
Honestly, it seems pretty trivial to enchant them to me.
Donquix
11-02-2010, 01:22 PM
I should note that my previous post should only be considered when this fusion gear doesn't have any of these orb things in the sockets. Once you start sticking those in and giving the gear enhancive properties, the difficulty will increase accordingly with the enhancive beenfits as usual.
Also, there's nothing to say that things might not change in the future. This is the first I'm hearing about this fusion stuff. I figured I might as well mention this so if I end up having to make changes, you all can at least get some nice silk rope to string me up with.
--
Naos
And more.
Fallen
11-02-2010, 01:23 PM
I should note that my previous post should only be considered when this fusion gear doesn't have any of these orb things in the sockets. Once you start sticking those in and giving the gear enhancive properties, the difficulty will increase accordingly with the enhancive beenfits as usual.
Also, there's nothing to say that things might not change in the future. This is the first I'm hearing about this fusion stuff. I figured I might as well mention this so if I end up having to make changes, you all can at least get some nice silk rope to string me up with.
--
Naos
Enchant quick before they nerf it!
Kitsun
11-02-2010, 01:25 PM
With this kind of delay for Auchand's re-approval. I'm thinking the system is going to be DOA.
Enceladus
11-03-2010, 02:16 PM
Fusion is working again. Go forth and break shit.
As you sing, you feel a faint resonating vibration from the thick rowan runestaff in your hand...
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 14 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 63 times.
It provides a bonus of 7 to Dexterity Bonus.
The runestaff seems to be out of charges.
You sense that the thick rowan runestaff will persist after its last enhancive charge has been expended.
Loresing of my fusion staff.
The spell aiming orb was made AFTER the bug fix, the dex orb was made before the bug fix. Obviously the dex orb had it's restriction stripped.
droit
11-06-2010, 12:21 PM
One correction. When PRYing an orb, there is only a chance of degradation if you try to remove it within a certain period after it was set. If you wait until that period has elapsed, PRYing an orb is 100% safe from degradation.
It appears that Auchand has included messaging when LOOKing at a fusion item to indicate whether it is safe to PRY your orbs.
NOT SAFE:
Two spherical depressions adorn the silvery mithril dagger, approximately the size and shape of a small gem. The chambers currently hold a boar-marked dark indigo orb.
The chamber surrounding a boar-marked dark indigo orb is alive with steady radiance.
SAFE:
Two spherical depressions adorn the silvery mithril dagger, approximately the size and shape of a small gem. The chambers currently hold a talon-marked hoarfrost white orb.
The chamber surrounding a talon-marked hoarfrost white orb is alive with steady radiance. It appears to have come a bit loose in its depression, and could easily be pried free without causing any damage.
http://www.virilneus.com/shops/fusion.php
Easy fusion search.
I was trying to learn about the fusion system and I read through this thread but I'm still a bit confused regarding an item (say a mithril falchion) that has an enhancement and has flares. Will I be able to extract the enhancement and make an orb from the weapon or will the flares prevent this?
Thanks much
Donquix
09-22-2011, 03:28 PM
I was trying to learn about the fusion system and I read through this thread but I'm still a bit confused regarding an item (say a mithril falchion) that has an enhancement and has flares. Will I be able to extract the enhancement and make an orb from the weapon or will the flares prevent this?
Thanks much
Yes you can, but the item is destroyed when you extract the enhancive orb from it. And you only get to pick 1 enhancive from an item. So if your falchion had +20 epeen, and +30 awesomeness, you could only extract one of those into an orb and then the falchion is destroyed in the process.
Ok thanks. That is great. I hadn't even thought about it until now but can the flare be extracted into an orb? Or just the enhancement? Also, is temporary weighting similar to flares in that it would not prevent you from extracting an enhancement from the same weapon?
Thanks!
Donquix
09-22-2011, 03:53 PM
you can't extract the flares, no. right now it's only the +stat/skill enhancives.
However, if i recall from talking with the GM that designed it last year he did say he designed the system to be very extensible so something like that might be possible, but it isn't something that has been implemented yet or even mentioned as a possibility in an official capacity.
Kronius
09-29-2011, 06:56 PM
Have they made any indications that they'll be adding fusion slots to non-fusion pieces yet ?
whiteflash
09-30-2011, 07:42 AM
Have they made any indications that they'll be adding fusion slots to non-fusion pieces yet ?
I think there is/was an issue with coding that makes it not likely. Not exactly sure what it was though, I bet a PC search would find some more info, though a search of 'fusion' would be awful.
Donquix
09-30-2011, 12:04 PM
I think there is/was an issue with coding that makes it not likely. Not exactly sure what it was though, I bet a PC search would find some more info, though a search of 'fusion' would be awful.
There's no issue, if they even said that they're probably blowing smoke up our collective asses. It's a script/flag on the items like anything else.
It's just a potentially very, very powerful one and they haven't decided what they want to do with it yet.
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