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View Full Version : Locker Cleanout: Runestaff/Weapons(+17 claidh)



Anebriated
09-28-2010, 02:04 PM
Couple of things to get rid of here. Delivery to FWI, Illistim, Landing or RR.

1) a bone-hilted faenor claidhmore - +8 - MB: 12m
As you sing, you feel a faint resonating vibration from the faenor claidhmore in your hand...

The harmonics generated tell you that the claidhmore inflicts more fearsome wounds when it strikes.

The claidhmore resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 12 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The claidhmore looks to have a lot of charges remaining.

You sense that the faenor claidhmore will persist after its last enhancive charge has been expended.

whispers, "You heft the weapon a few times...but note nothing unusual about it. It appears to have standard claidhmore weighting (fantastic) to cause critical wounds."


2) ancient eonake mace - +20 - MB: 350k
Sancted
Lightning Flares

3) a deeply curved incarnadine fang - +20 - MB: 50k CB: 100k waywardgs ONCE
Acid Flares

4) a chipped hoarbeam runestaff - +12 - MB: 250k
+13 Inf stat
+1 Spell Aim
+5 max health

5) a smooth orase runestaff - +20 - MB: 500k
+1 Aura Bonus
+2 Mana Recovery

6) an acid-pitted orase runestaff - +20 - MB: 500k
+5 Health Recovery
+5 Disc Bonus
+1 SMC Ranks
+1 Dex Bonus

pimpbot2002
09-28-2010, 06:00 PM
how much does it cost to recharge that claidhmore like 35k?

waywardgs
09-28-2010, 06:23 PM
100k on 3

Anebriated
09-29-2010, 03:24 AM
added claidh info

Anebriated
09-30-2010, 08:12 AM
bump