View Full Version : Civ V first thoughts
Revalos
09-21-2010, 09:24 PM
Just finished playing my first game (got my ass kicked too) so here's my thoughts.
I like the new combat system, much more intuitive and no stacks of doom anymore. I like the ancient ruins/natural wonders system too, gives a good feel of exploration being valuable again. I don't like the constantly spawning barbarian camps that are worth 75 gold a pop to destroy though.
Buying land parcels makes sense and getting away from the "Fat Cross" method of city growth is nice too. The new culture tree is kind of cool too. I like the city states (especially constantly having to buy friendship, pretty realistic actually) as well, gives a good feel of minor cultures playing a role. I don't like the city being a unit now and able to bombard enemies (even before you research archery...funk that). But it is good that they can't be captured by one unit (shit, I had to use 4 units to take on an "undefended" city!), definitely is more strategic.
Overall, the graphics are awesome, the combat makes sense, and the game has an epic feel without too much micromanagement (but it is still there for you crazy people). I'd give it an 8 out of 10 so far, exceeding my expectations. It isn't like Civ IV, it is more like Civ Rev, but only taking the better components.
Kuyuk
09-21-2010, 09:26 PM
I need to DL this game.
Legally of course.
My first thoughts are you will never get laid again.
Warriorbird
09-21-2010, 09:33 PM
Post as yourself rather than your avatar, Back.
Post as yourself rather than your avatar, Back.
I always do, Mr. anonymous crowd.
Warriorbird
09-21-2010, 09:37 PM
Pff. If you were a real artist you'd know my avatar source.
Pff. If you were a real artist you'd know my avatar source.
Well hey I am not that narcissistic but I would guess some Orson Wells movie?
Warriorbird
09-21-2010, 09:48 PM
http://en.wikipedia.org/wiki/The_Society_of_the_Spectacle_%28film%29
Poster by
http://en.wikipedia.org/wiki/Asger_Jorn
http://en.wikipedia.org/wiki/The_Society_of_the_Spectacle_%28film%29
Poster by
http://en.wikipedia.org/wiki/Asger_Jorn
Ok. You win. You are gayer than I am.
Warriorbird
09-21-2010, 09:57 PM
Ok. You win. You are gayer than I am.
http://www.youtube.com/watch?v=PZHIvhXkXwc
I'm flattered but I can't accept your proposition.
Ceyrin
09-22-2010, 12:17 AM
I came in to this thread ready to read a bunch of cool shit about Civ V and how I should go out and buy a copy.
All I'm seeing is two fat-chicks fighting over pickup truck.
WTF?
PS: Here's what it looked like before the fight broke out.
http://html.pnsexplosion.com/uploaded_images/Fat-Chicks-726694.jpg
Ceyrin
09-22-2010, 12:19 AM
Rev, I liken the cities being able to bombard enemies even before archery is researched to every man woman and child throwing everything over the walls at the invading enemy. It's not the best military strategy, but it can be discouraging to minor infantry.
I hope the ability comes at some sort of cost to the city... since throwing all your shit around tends to break most of it.
Delias
09-22-2010, 05:25 AM
Rev, I liken the cities being able to bombard enemies even before archery is researched to every man woman and child throwing everything over the walls at the invading enemy. It's not the best military strategy, but it can be discouraging to minor infantry.
I hope the ability comes at some sort of cost to the city... since throwing all your shit around tends to break most of it.
Rocks, dude. Rocks.
Davenshire
09-22-2010, 05:34 AM
Civ 5 is epic!
Only thing I don't like is the auto-worker function. seems all jacked up and I have yet to find the advanced options for changing it. I hope thats the case. they seem to want to go around and wreck everyhting!
I really enjoy the game. Getting away fromt he huge stacks of swarming deity slappies rushing you is unbelieveable! I can;t stop playing it, maybe sick call for work tomorrow!
Revalos
09-22-2010, 08:40 AM
Rev, I liken the cities being able to bombard enemies even before archery is researched to every man woman and child throwing everything over the walls at the invading enemy. It's not the best military strategy, but it can be discouraging to minor infantry.
I hope the ability comes at some sort of cost to the city... since throwing all your shit around tends to break most of it.
Then why can't you do a rock throwing ranged attack with every one of your units? Why are your towns more advanced with slingshots than your military units? It just seemed weird.
Silvanostar
09-22-2010, 10:21 AM
d/ling the demo right now. hopefully i can run it on my laptop
fuuuuck, it keeps crashing at the load screen
Warriorbird
09-22-2010, 11:47 AM
My copy keeps crashing so I digressed.
....and it wasn't about the truck. I just wanted that bitch's sunglasses.
I can't wait to actually get it to work. I've been jonesing for some strategy.
Atlanteax
09-22-2010, 11:52 AM
Just finished playing my first game (got my ass kicked too) so here's my thoughts.
I like the new combat system, much more intuitive and no stacks of doom anymore. I like the ancient ruins/natural wonders system too, gives a good feel of exploration being valuable again. I don't like the constantly spawning barbarian camps that are worth 75 gold a pop to destroy though.
Buying land parcels makes sense and getting away from the "Fat Cross" method of city growth is nice too. The new culture tree is kind of cool too. I like the city states (especially constantly having to buy friendship, pretty realistic actually) as well, gives a good feel of minor cultures playing a role. I don't like the city being a unit now and able to bombard enemies (even before you research archery...funk that). But it is good that they can't be captured by one unit (shit, I had to use 4 units to take on an "undefended" city!), definitely is more strategic.
Overall, the graphics are awesome, the combat makes sense, and the game has an epic feel without too much micromanagement (but it is still there for you crazy people). I'd give it an 8 out of 10 so far, exceeding my expectations. It isn't like Civ IV, it is more like Civ Rev, but only taking the better components.
I like the new culture/city expansion and how society traits work.
I definitely like the new happiness system too.
While so far I like the concept of city-states, and that cities themselves are a strong unit ... I do not like how you cannot raze them or hostile capitals.
I suppose that it helps that the city-states are in their own respective "good starting spots" so that there is some incentive to retain the existence of the cities, the hexagonal city and expansion makes "filling in gap areas" not as convulted as in prior Civs (where sometimes you really really wish a hostile city was one square over to allow for most cities to have a good # of squares available to use).
It definitely helps that a lot of city improvements adds food to base city growth (particularly the granary, instead of halving growth, it adds +2 to base growth, making starting and smaller cities grow significantly faster). This makes not being able to min-max layout of cities more bearable as your "gap-fillers" can focus on specialists a bit more easily instead with their constrained workable hexes.
Definitely an improvement to replacing doom-stacks with one unit-per-square. The AI has never been able to effectively utilize doom-stacks or counter them, and now seems to be able to handle the military aspect of the game better.
At first, I was not sure how I felt about religion being removed (which was introduced in Civ-4) but I am happier with the culture revamp, as in Civ-4, if you did not get a holy city early on, you were definitely at a disadvantage.
My main grievance is that the auto-save-date-overlap is annoying and there is a lot of pop-ups and other graphical stuff that do not seem to have any toggle-off feature (like the load screen for whatever Civ you play).
StrayRogue
09-22-2010, 12:48 PM
My one problem with Civ 5 thus far is the lack of Nimoy.
Everything else is awesome though.
Sean of the Thread
09-22-2010, 02:28 PM
My buddies said the the multiplayer is SHITE.
I don't plan on getting the game anyways. I'm still pissed that my perfectly unscratched civ iv won't pass their copy protection and install. Fuck you Sid.
Makkah
09-22-2010, 11:04 PM
Honestly, Fall From Heaven mod for Civ IV has ruined Civ 5 for me. I probably won't even play 5 until a cool fantasy mod comes out.
Sean of the Thread
09-22-2010, 11:07 PM
Honestly, Fall From Heaven mod for Civ IV has ruined Civ 5 for me. I probably won't even play 5 until a cool fantasy mod comes out.
Fall From Heaven mod was the main reason I was trying to reinstall civ4. Still working on some work arounds that might work but still pisses me off.
Fall From Heaven mod was the main reason I was trying to reinstall civ4. Still working on some work arounds that might work but still pisses me off.
http://thepiratebay.org/torrent/5107339/Civilization_IV_with_add-ons_Warlords_and_Beyond_the_Sword
I worked it around real good.
StrayRogue
09-23-2010, 12:48 PM
Fall from Heaven was good but had some serious problems. Still, prob the best mod out there.
Downloading it tonight, how is the multiplayer ? is it worth trying to get some games going?
Well after 2 and a half games I feel like the game is more fun and less book keeping but the workers are too retarded to leave automated on any skill level above warlord which is disappointing. Im also not a fan of the no unit stacking and cities are fortresses model of combat. Its fine when the computer is terrible but when you have a city with 60 defense and you need to somehow hit it with 9 guys it gets rediculous trying to micro manage your offensive units movements.
Stanley Burrell
09-25-2010, 04:36 AM
Stupid question: Can you adjust your science/money/culture/whatever rate with some shiny button I don't see? (Besides manually having to adjust each city in order for this to happen?)
Stupid question #2: Can I also somehow one-button-press workers to automate their building (rail)roads to a specific resource?
Gelston
09-25-2010, 08:38 PM
So, I'm thinking about getting this game... But I'm kind of worried about how well it will run. Anyone have a mid-lower end system playing this?
I was actually surprised that it managed to put some lag on my system. I have a 3ghz quad core with 4 gigs of ram and a decent nvidia card and getting into the 1900's on king it starts to flip out during upkeep and computer turns the screen starts lagging and video starts getting fucked up. Which I thought was kind of weird because the graphics(while nice) dont look like they should be putting such a tax on my computer. The game still runs but it does slow down. I have all the video settings jacked up though.
Gelston
09-25-2010, 10:39 PM
The demo ran pretty nicely for the most part.
I have an Intel Core2 Duo @ 2.20GHz, 4 GB RAM, and 256 MB nVidia GeForce 9300M GS
I only get about 20 FPS on DoW2 with everything on low settings. Definitely not a gaming computer.
Stupid question: Can you adjust your science/money/culture/whatever rate with some shiny button I don't see? (Besides manually having to adjust each city in order for this to happen?)
Stupid question #2: Can I also somehow one-button-press workers to automate their building (rail)roads to a specific resource?
I think you have to go into each city and tell the city what to focus on in the upper right hand corner. If you change the selection there on a few cities it will start to dramatically change what your getting per turn. I generally have everyone focus on production until they have enough stuff built to be worthwhile and then shift them to cash or science.
#2 press A, the downside is the workers are stupid. They build way too many trading post enhancements that dont really help the city directly too early on in the game which stunts your cities growth to the point where they cant recover by the end of the game. They also only seem to focus on squares the governor is working which means if theres better squares to use they wont until the base production of the square outperforms the improved squares. On top of that they randomly overwrite their own improvements constantly and dont take distance into account when picking jobs which leads to alot of workers doing nothing for multiple turns.
Micromanaging the workers yourself and actually looking at the cities to see what they need before telling the worker what to do dramatically improves game performance which might have been the intention to keep civ hard. I actually think the AI in alpha centari was better and that game was like 10 years ago.
Stanley Burrell
10-04-2010, 08:53 AM
Eh, there a worldbuilder mod out for this?
P.S. F the Ottomans.
Edit: Kewl, it was in Steam's tools listed as "Sid Meier's Civilization V SDK." Huzzah.
Warriorbird
10-05-2010, 01:11 PM
I kind of like this now. Patched.
joehollywood
10-10-2010, 04:12 PM
I think the Civ5 is teh suxor...at least in comparison to Civ4...
http://www.civearth.com/index.php?option=com_fireboard&Itemid=26&func=view&id=3752&catid=2
That's so I don't have to type a review the second time.
I really hope they do some serious work on the AI...I was lighting up diety within a week of release, and the MP has some serious issues to it as well.
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