SpiffyJr
09-04-2010, 08:49 PM
vultite aventail
"The harmonics generated tell you that the aventail serves to reduce the severity of inflicted wounds. The magical harmonics reveal that the neck is better protected when wearing the vultite aventail.
The aventail resonates with your voice, revealing some details of its temporary enhancement:
The aventail's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability."
some thick vultite leg greaves - REMOVED
"The first thing that strikes you about the greaves is the weight, which is about 4 pounds. In your best estimation, it's worth about 500,000 silvers. You can also tell that there is some type of metal in the structure of the vultite leg greaves."
"You sense a faint aura of magic around the vultite leg greaves. From the pitch of the vibration you determine that the purpose of the greaves is as some type of defensive garment. Also, it seems to have some sort of enhancive properties."
"It has a bonus of +20 from a normal greaves, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 13 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 37 times.
It provides a bonus of 2 to Mental Lore - Transformation Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 3 to Intuition Bonus."
"This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 2 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The greaves looks to have a lot of charges remaining.
You sense that the vultite leg greaves will persist after its last enhancive charge has been expended."
opal and peridot headband - SOLD
"The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 4 to Agility.
This enhancement may not be used by adventurers who have not trained 10 times.
The headband looks to have a lot of charges remaining."
"You sense that the peridot headband will crumble into dust after its last enhancive charge has been expended.
You sense that the peridot headband will disintegrate after its last magical charge has been expended."
polished red sunstone circlet
"The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The circlet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 4 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The circlet looks to have a lot of charges remaining."
"You sense that the red sunstone circlet will crumble into dust after its last enhancive charge has been expended.
You sense that the red sunstone circlet will disintegrate after its last magical charge has been expended."
pearl and amethyst medallion - SOLD
"The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The medallion looks to have more than your average giantman could count charges remaining.
You sense that the amethyst medallion will persist after its last enhancive charge has been expended.
You sense that the amethyst medallion will persist after its last magical charge has been expended."
cushion-cut beryl necklace
"The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The necklace looks to have a huge number of charges remaining.
You sense that the beryl necklace will persist after its last enhancive charge has been expended.
You sense that the beryl necklace will persist after its last magical charge has been expended."
studded copper stickpin - REMOVED
"The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Strength.
This enhancement may not be used by adventurers who have not trained 20 times.
The stickpin looks to have a lot of charges remaining.
You sense that the studded copper stickpin will crumble into dust after its last enhancive charge has been expended.
You sense that the studded copper stickpin will persist after its last magical charge has been expended."
turquoise-set copper bracer
"The copper bracer contains the spell Lock Pick Enhancement, from the Minor Elemental circle.
The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 15 times.
The bracer looks to have more than your average giantman could count charges remaining.
You sense that the copper bracer will crumble into dust after its last enhancive charge has been expended.
You sense that the copper bracer will persist after its last magical charge has been expended."
"The harmonics generated tell you that the aventail serves to reduce the severity of inflicted wounds. The magical harmonics reveal that the neck is better protected when wearing the vultite aventail.
The aventail resonates with your voice, revealing some details of its temporary enhancement:
The aventail's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability."
some thick vultite leg greaves - REMOVED
"The first thing that strikes you about the greaves is the weight, which is about 4 pounds. In your best estimation, it's worth about 500,000 silvers. You can also tell that there is some type of metal in the structure of the vultite leg greaves."
"You sense a faint aura of magic around the vultite leg greaves. From the pitch of the vibration you determine that the purpose of the greaves is as some type of defensive garment. Also, it seems to have some sort of enhancive properties."
"It has a bonus of +20 from a normal greaves, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 13 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 37 times.
It provides a bonus of 2 to Mental Lore - Transformation Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 3 to Intuition Bonus."
"This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 2 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The greaves looks to have a lot of charges remaining.
You sense that the vultite leg greaves will persist after its last enhancive charge has been expended."
opal and peridot headband - SOLD
"The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 4 to Agility.
This enhancement may not be used by adventurers who have not trained 10 times.
The headband looks to have a lot of charges remaining."
"You sense that the peridot headband will crumble into dust after its last enhancive charge has been expended.
You sense that the peridot headband will disintegrate after its last magical charge has been expended."
polished red sunstone circlet
"The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The circlet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 4 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The circlet looks to have a lot of charges remaining."
"You sense that the red sunstone circlet will crumble into dust after its last enhancive charge has been expended.
You sense that the red sunstone circlet will disintegrate after its last magical charge has been expended."
pearl and amethyst medallion - SOLD
"The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The medallion looks to have more than your average giantman could count charges remaining.
You sense that the amethyst medallion will persist after its last enhancive charge has been expended.
You sense that the amethyst medallion will persist after its last magical charge has been expended."
cushion-cut beryl necklace
"The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The necklace looks to have a huge number of charges remaining.
You sense that the beryl necklace will persist after its last enhancive charge has been expended.
You sense that the beryl necklace will persist after its last magical charge has been expended."
studded copper stickpin - REMOVED
"The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Strength.
This enhancement may not be used by adventurers who have not trained 20 times.
The stickpin looks to have a lot of charges remaining.
You sense that the studded copper stickpin will crumble into dust after its last enhancive charge has been expended.
You sense that the studded copper stickpin will persist after its last magical charge has been expended."
turquoise-set copper bracer
"The copper bracer contains the spell Lock Pick Enhancement, from the Minor Elemental circle.
The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 15 times.
The bracer looks to have more than your average giantman could count charges remaining.
You sense that the copper bracer will crumble into dust after its last enhancive charge has been expended.
You sense that the copper bracer will persist after its last magical charge has been expended."