IorakeWarhammer
08-30-2010, 03:33 PM
edit: I wrote this log. it's my submission for Flannihan's swamp contest. I even tricked her into thinking it was a current area. Muahaha. Enjoy.
******************
>n
[Terasian Coast - Jungle Clearing]
The dense jungle thins out as you near the coast, the smell of salty air wafting in with the ocean breeze. A fresh lava flow drains out from a break in the steep cliffs to your east. The hardened lava curls around the edges of what was a small bay. Shoals of volcanic glass sparkle in the celestial light. Also here: Jaeden
Obvious exits: south
>climb flow
You carefully climb down a curling lava flow, stepping cautiously onto the slippery shoals below.
>
[Terasian Coast, Glaes Shoal]
The ocean roars as heavy waves crash onto the glaes shoals, spraying mist into the air. Volcanic glass crunches under your feet as you descend the precarious slope, gnarled roots and vines serving as generous footholds. Also here: Jaeden
Obvious exits: down
>
Jaeden climbs down the lava flow onto the shoals.
>
Jaeden joins your group.
>d
[Terasian Coast, Glaes Shoal]
A cast-iron pipe crosses the trail here, the logo of the Borthuum mining company visible under a thick layer of rust and brine. The pipe's mouth is perched upon a rotting wooden frame that hangs over the edge of the shoals. A crude drainage mechanism, the pipe appears to have once carried slag and other waste to be dumped into the bay.
Obvious exits: down
Jaeden followed.
>d
[Terasian Coast, Glaes Shoal]
The ground is rockier and more uneven here, as the roots of a massive mangrove tree have pierced the rock and disrupted the congruency of the lava pattern. The combination has formed a crude buffer against the waves, as black sand has built up on the ocean side of the shoal. The thick canopy of the mangrove obstructs a shaded passage which dips down away from the shoals toward the bayside.
Obvious exists: none
Jaeden followed.
>go passage
The mangrove branches are too thick to allow passage.
>attack branch
You swing your gnarled witchwood runestaff at the mangrove branches, jostling them but accomplishing little else.
>kill branch
You swing your gnarled witchwood runestaff at the mangrove branches, jostling them but accomplishing little else.
A lush vine wraps itself around you runestaff, wrenching it from your grip!
>'try your sword
You say, "Try your sword."
>
Jaeden slices a lush vine with his serrated golvern claidhmore. A gnarled witchwood runestaff is knocked loose from the tangle of vines and branches, clamoring to Jaeden's feet.
>get rune
You pick up a gnarled witchwood runestaff.
>
Jaeden raises his claidhmore and cleaves at the tangle of vines and branches, hacking a crude passage fit enough for a dwarf of halfling to pass through.
>
Jaeden raises his claidhmore and cleaves at the tangle of vines and branches, widening the passage into the swamp below.
>go pass
[Terasian Coast, Shade of the Mangrove]
As you duck your head under the low branches of the mangrove, a thick odor of rotting plant matter is quite apparent. Hundreds of roots snake out of the base of the massive mangrove and plunge into the thick sand at the edge of the swamp. The thick canopy shields you from the glaring sunlight, but the area is still plagued by a rancid humidity. You also see a dwarven miner's ghost.
Obvious exits: northeast
>
A dwarven miner's ghost says something anxiously in dwarven.
>
Opening a fold in his muddy coat, a dwarven miner's ghost pulls out a brine-encrusted timepiece. He opens it and scrutinizes it attentively, his thick spectral brows bunching up from under his steel miner's helmet.
>
Suddenly, the miner's ghost snaps the timepiece shut, glancing up at you with a serious expression that burns with despair!
>
The miner's ghost grunts in exertion as he heaves a thick invar sledgehammer into the air, bringing it down solidly on a thick chunk of earth! The area is spattered with mud and debris!
Jaeden ducks to the side, narrowly avoiding a small rock as it whizzes past his head!
Jaeden stumbles to his knees as he ducks out of the way of a thick glob of mud!
You are struck in the face by a glob of mud!
... and hits for 10 points of damage!
Slight blow gives you whiplash!
You stumble to your knees as you duck out of the way of a thick glob of mud!
You dive to the ground in an attempt to avoid a thick glob of mud!
>stand
You stand back up.
>
Jaeden stands back up.
>
A dwarven miner's ghost inspects the remains of a pulverized rock. He sifts through the rocks with a spectral hand, grunting in ghastly delight as he spies an uncut ruby. He snatches it from the ground and stows it quickly in his threadbare satchel.
>
A dwarven miner's ghost grunts the tune of a dwarven ballad merrily, his baritone voice echoing eerily across the swamp.
>
Jaeden asks, "Permission to engage sir?"
>'permission granted
You say, "Permission granted."
>
Jaeden leaps from a hiding attack!
Jaeden swings a serrated golvern claidhmore at a dwarven miner's ghost!
AS: +534 vs DS: +463 with AvD: +19 + d100 roll: +36 = +106
... and hits for 8 points of damage!
Blow raises a welt on the miner's ghost's right arm.
>
A dwarven miner's ghost's eyes widen and well with a fiery glow! He emits an ear-splitting spectral grunt, rallying his comrades to his aid!
>
A dwarven miner's ghost stomps in!
>
A dwarven miner's ghost's eyes glow with an eerie red light!
A dwarven miner's ghost hurls a thick invar sledgehammer at Jaeden!
AS: +482 vs DS: +306 with AvD: +17 + d100 roll: +23 = +216
... and hit for 37 points of damage!
Solid strike caves Jaeden's skull in, resulting in instant death!
* Jaeden drops dead at your feet!
A dwarven miner's ghost scoffs and grunts suspiciously, retrieving a thick invar sledgehammer and scrutinizing it intensely.
>
The ghostly voice of Jaeden exclaims, "Good luck with that!"
>
A dwarven miner's ghost swings a thick invar sledgehammer at you!
AS: +480 vs DS: +448 with AvD: +26 + d100 roll: +69 = +127
... and hit for 6 points of damage!
Hit glances off your hip.
>
Jaeden's body decays into compost.
>
A dwarven miner's ghost says something anxiously in dwarven.
>ne
[Terasian Coast, Shade of the Mangrove]
The rotting mast of a massive ship lies here, the lip of the crows nest rising out of the silt to your east. The crumpled remains of a canvas sail have been stretched out over some of the mangrove branches here, creating a makeshift shelter. Obvious exits: southwest, east
>go shelter
[Terasian Coast, Swamp Haven]
Obviously some crude form of residence, the canvas sail has been converted into a large tent. Flat pieces of volcanic glaes have been carefully laid to form a stone floor. A fire pit and small stone altar oven sit in the center of the room. The floor here is devoid of vines, and dry branches and other wooden debris sit in a pile in a corner of the tent. You also see an elderly dwarven storyteller.
Obvious exits: out
>
The dwarven storyteller adjusts his spectacles and glares at you. His expression softens as he yawns and resumes reading a weathered yellow scroll.
>out
[Terasian Coast, Shade of the Mangrove]
The rotting mast of a massive ship lies here, the lip of the crows nest rising out of the silt to your east. The crumpled remains of a canvas sail have been stretched out over some of the mangrove branches here, creating a makeshift shelter. Obvious exits: southwest, east
>e
[Terasian Coast, Stagnant Swamp]
The ship's mast penetrates into the swamp, slightly shaded by a sparse field of papyrus reeds. Several cypress stumps jut out of the mud, giving you the idea that the plant life here is sickly and starved of nutrients. A large circle of rotting oak beams lies ahead, giving the appearance of a massive ribcage rising out of the mire.
You also see a swamp sparrow.
Obvious exits: east
>e
[Terasian Coast, Stagnant Swamp]
A pool of brackish orange liquid runs under the ship's mast here, bubbling up with a rancid gas that singes your nostrils. The skeleton of a red tsark rests in the slime, its bleached white bones acting as the frame of a swamp sparrow's nest. Thick reeds of papyrus and swamp irises line the edges of the pool, creating a stunning array of color. You also see a noxious gas vent.
Obvious exits: west, east
>l vent
The gas vent seems to breathe from under the brackish water.
>
A gas vent makes a slurping sound as it sucks in water and air. The brackish water is stirred as the mud around the vent disappears inside it.
>
A gas vent spurts out some brackish water and mud, followed by a rancid waft of swamp gas.
Some of the mud sticks to your steel-toed boots.
>'hmm
You say, "Hmm."
>prep 111
You call the lesser spirits to your aid, invoking the Fire Spirit spell.
>cast at vent
You hurl a roaring ball of flame at the noxious gas vent!
The ball of flame curves downward in an arc and plunges directly into the vent, sealing the vent entirely!
>
You hear a rumbling sound from deep within the earth.
>
A jarring boom emanates from under the swamp, causing you to lose your balance!
Roundtime 7 sec.
>
You hear a strong rumbling sound welling up from under your feet!
A singed swamp roa'ter burrows out from the mire, it's skin sizzling audibly!
>
A singed swamp roa'ter tries to ensnare you!
AS: +649 vs DS: +467 with AvD: +32 + d100 roll: +11 = +225
... and hits for 8 points of damage!
Attempt to grab from behind shrugged off.
>
A noxious gas vent emits a massive belch of green fire!
>l
[Terasian Coast, Stagnant Swamp]
A pool of brackish orange liquid runs under the ship's mast here, bubbling up with a rancid gas that singes your nostrils. The skeleton of a red tsark rests in the slime, its bleached white bones acting as the frame of a swamp sparrow's nest. Thick reeds of papyrus and swamp irises line the edges of the pool, creating a stunning array of color. You also see a singed swamp roa'ter, a noxious gas vent, and a writhing plume of viridian fire.
Obvious exits: west, east
>glanc plum
You glance at a writhing plume of viridian fire.
>l fire
The plume of viridian fire writhes and spins, suspended in the air as if by some dark magic. The haze of the fire reveals a core of pure molten glaes.
>
The writhing fire suddenly coalesces into a swamp skayl!
>
A swamp skayl oozes molten glaes from all over its body.
>
A swamp skayl releases a wave of fiery green energy at you!
CS: +459 - TD: +371 + CvA: -21 + d100: +40 - +30 == +77
Warded off!
A swamp skayl's cast misses you. Nothing more happens.
>e
[Terasian Coast, Stagnant Swamp]
Rotting oak planks are strewn about here, and paths split off in various directions. A single, towering cypress tree shades the area, its wide trunk leaning towards the inland as if it were once slightly uprooted by a great storm. A collection of rusting invar chains are strewn about, some of them attached to sets of steel manacles. The chains are fastened together and one is wrapped around the width of the cypress and fastened with a steel padlock. The area is littered with hundreds of rusting strongboxes, coffers and chests of all shapes and sizes. You also see an imprisoned half-elf who is sleeping, an imprisoned elf who is sleeping, and an imprisoned elf who is kneeling.
Obvious exits: east, northeast, southeast
>
An imprisoned elf scrapes the shell of a wood turtle with a dull spoon.
>
An imprisoned elf stares at you, his eyes yearning for liberation.
>
An imprisoned half-elf winces and moans confusedly in his sleep.
>
An imprisoned elf scrapes the shell of a wood turtle with a dull spoon.
>
>examine cypress
The cypress tree has been slashed with a blade, a generous amount of sap oozing from the bark. An invar chain is wrapped around the bottom of the trunk and secured tightly with a steel padlock. Knobby footholds and a twisted conagree vine allow passage up into the dense foliage of the tree, where you notice a well concealed platform.
>examine padlock
The old steel padlock is stamped on the bottom with the seal of the Borthuum mining company. It is encrusted with brine and appears to have been tampered with profusely. A snapped key obstructs the keyhole.
>put rune in cloak
You put a gnarled witchwood runestaff in your spidersilk cloak.
>climb cypress
You clamp your hands solidly around a conagree vine and begin to pull yourself up onto the platform.
Roundtime 3 seconds.
>
Reaching the platform, you pull yourself up and sit on the edge as your rest from your exertion.
Roundtime 3 seconds.
>
******************
>n
[Terasian Coast - Jungle Clearing]
The dense jungle thins out as you near the coast, the smell of salty air wafting in with the ocean breeze. A fresh lava flow drains out from a break in the steep cliffs to your east. The hardened lava curls around the edges of what was a small bay. Shoals of volcanic glass sparkle in the celestial light. Also here: Jaeden
Obvious exits: south
>climb flow
You carefully climb down a curling lava flow, stepping cautiously onto the slippery shoals below.
>
[Terasian Coast, Glaes Shoal]
The ocean roars as heavy waves crash onto the glaes shoals, spraying mist into the air. Volcanic glass crunches under your feet as you descend the precarious slope, gnarled roots and vines serving as generous footholds. Also here: Jaeden
Obvious exits: down
>
Jaeden climbs down the lava flow onto the shoals.
>
Jaeden joins your group.
>d
[Terasian Coast, Glaes Shoal]
A cast-iron pipe crosses the trail here, the logo of the Borthuum mining company visible under a thick layer of rust and brine. The pipe's mouth is perched upon a rotting wooden frame that hangs over the edge of the shoals. A crude drainage mechanism, the pipe appears to have once carried slag and other waste to be dumped into the bay.
Obvious exits: down
Jaeden followed.
>d
[Terasian Coast, Glaes Shoal]
The ground is rockier and more uneven here, as the roots of a massive mangrove tree have pierced the rock and disrupted the congruency of the lava pattern. The combination has formed a crude buffer against the waves, as black sand has built up on the ocean side of the shoal. The thick canopy of the mangrove obstructs a shaded passage which dips down away from the shoals toward the bayside.
Obvious exists: none
Jaeden followed.
>go passage
The mangrove branches are too thick to allow passage.
>attack branch
You swing your gnarled witchwood runestaff at the mangrove branches, jostling them but accomplishing little else.
>kill branch
You swing your gnarled witchwood runestaff at the mangrove branches, jostling them but accomplishing little else.
A lush vine wraps itself around you runestaff, wrenching it from your grip!
>'try your sword
You say, "Try your sword."
>
Jaeden slices a lush vine with his serrated golvern claidhmore. A gnarled witchwood runestaff is knocked loose from the tangle of vines and branches, clamoring to Jaeden's feet.
>get rune
You pick up a gnarled witchwood runestaff.
>
Jaeden raises his claidhmore and cleaves at the tangle of vines and branches, hacking a crude passage fit enough for a dwarf of halfling to pass through.
>
Jaeden raises his claidhmore and cleaves at the tangle of vines and branches, widening the passage into the swamp below.
>go pass
[Terasian Coast, Shade of the Mangrove]
As you duck your head under the low branches of the mangrove, a thick odor of rotting plant matter is quite apparent. Hundreds of roots snake out of the base of the massive mangrove and plunge into the thick sand at the edge of the swamp. The thick canopy shields you from the glaring sunlight, but the area is still plagued by a rancid humidity. You also see a dwarven miner's ghost.
Obvious exits: northeast
>
A dwarven miner's ghost says something anxiously in dwarven.
>
Opening a fold in his muddy coat, a dwarven miner's ghost pulls out a brine-encrusted timepiece. He opens it and scrutinizes it attentively, his thick spectral brows bunching up from under his steel miner's helmet.
>
Suddenly, the miner's ghost snaps the timepiece shut, glancing up at you with a serious expression that burns with despair!
>
The miner's ghost grunts in exertion as he heaves a thick invar sledgehammer into the air, bringing it down solidly on a thick chunk of earth! The area is spattered with mud and debris!
Jaeden ducks to the side, narrowly avoiding a small rock as it whizzes past his head!
Jaeden stumbles to his knees as he ducks out of the way of a thick glob of mud!
You are struck in the face by a glob of mud!
... and hits for 10 points of damage!
Slight blow gives you whiplash!
You stumble to your knees as you duck out of the way of a thick glob of mud!
You dive to the ground in an attempt to avoid a thick glob of mud!
>stand
You stand back up.
>
Jaeden stands back up.
>
A dwarven miner's ghost inspects the remains of a pulverized rock. He sifts through the rocks with a spectral hand, grunting in ghastly delight as he spies an uncut ruby. He snatches it from the ground and stows it quickly in his threadbare satchel.
>
A dwarven miner's ghost grunts the tune of a dwarven ballad merrily, his baritone voice echoing eerily across the swamp.
>
Jaeden asks, "Permission to engage sir?"
>'permission granted
You say, "Permission granted."
>
Jaeden leaps from a hiding attack!
Jaeden swings a serrated golvern claidhmore at a dwarven miner's ghost!
AS: +534 vs DS: +463 with AvD: +19 + d100 roll: +36 = +106
... and hits for 8 points of damage!
Blow raises a welt on the miner's ghost's right arm.
>
A dwarven miner's ghost's eyes widen and well with a fiery glow! He emits an ear-splitting spectral grunt, rallying his comrades to his aid!
>
A dwarven miner's ghost stomps in!
>
A dwarven miner's ghost's eyes glow with an eerie red light!
A dwarven miner's ghost hurls a thick invar sledgehammer at Jaeden!
AS: +482 vs DS: +306 with AvD: +17 + d100 roll: +23 = +216
... and hit for 37 points of damage!
Solid strike caves Jaeden's skull in, resulting in instant death!
* Jaeden drops dead at your feet!
A dwarven miner's ghost scoffs and grunts suspiciously, retrieving a thick invar sledgehammer and scrutinizing it intensely.
>
The ghostly voice of Jaeden exclaims, "Good luck with that!"
>
A dwarven miner's ghost swings a thick invar sledgehammer at you!
AS: +480 vs DS: +448 with AvD: +26 + d100 roll: +69 = +127
... and hit for 6 points of damage!
Hit glances off your hip.
>
Jaeden's body decays into compost.
>
A dwarven miner's ghost says something anxiously in dwarven.
>ne
[Terasian Coast, Shade of the Mangrove]
The rotting mast of a massive ship lies here, the lip of the crows nest rising out of the silt to your east. The crumpled remains of a canvas sail have been stretched out over some of the mangrove branches here, creating a makeshift shelter. Obvious exits: southwest, east
>go shelter
[Terasian Coast, Swamp Haven]
Obviously some crude form of residence, the canvas sail has been converted into a large tent. Flat pieces of volcanic glaes have been carefully laid to form a stone floor. A fire pit and small stone altar oven sit in the center of the room. The floor here is devoid of vines, and dry branches and other wooden debris sit in a pile in a corner of the tent. You also see an elderly dwarven storyteller.
Obvious exits: out
>
The dwarven storyteller adjusts his spectacles and glares at you. His expression softens as he yawns and resumes reading a weathered yellow scroll.
>out
[Terasian Coast, Shade of the Mangrove]
The rotting mast of a massive ship lies here, the lip of the crows nest rising out of the silt to your east. The crumpled remains of a canvas sail have been stretched out over some of the mangrove branches here, creating a makeshift shelter. Obvious exits: southwest, east
>e
[Terasian Coast, Stagnant Swamp]
The ship's mast penetrates into the swamp, slightly shaded by a sparse field of papyrus reeds. Several cypress stumps jut out of the mud, giving you the idea that the plant life here is sickly and starved of nutrients. A large circle of rotting oak beams lies ahead, giving the appearance of a massive ribcage rising out of the mire.
You also see a swamp sparrow.
Obvious exits: east
>e
[Terasian Coast, Stagnant Swamp]
A pool of brackish orange liquid runs under the ship's mast here, bubbling up with a rancid gas that singes your nostrils. The skeleton of a red tsark rests in the slime, its bleached white bones acting as the frame of a swamp sparrow's nest. Thick reeds of papyrus and swamp irises line the edges of the pool, creating a stunning array of color. You also see a noxious gas vent.
Obvious exits: west, east
>l vent
The gas vent seems to breathe from under the brackish water.
>
A gas vent makes a slurping sound as it sucks in water and air. The brackish water is stirred as the mud around the vent disappears inside it.
>
A gas vent spurts out some brackish water and mud, followed by a rancid waft of swamp gas.
Some of the mud sticks to your steel-toed boots.
>'hmm
You say, "Hmm."
>prep 111
You call the lesser spirits to your aid, invoking the Fire Spirit spell.
>cast at vent
You hurl a roaring ball of flame at the noxious gas vent!
The ball of flame curves downward in an arc and plunges directly into the vent, sealing the vent entirely!
>
You hear a rumbling sound from deep within the earth.
>
A jarring boom emanates from under the swamp, causing you to lose your balance!
Roundtime 7 sec.
>
You hear a strong rumbling sound welling up from under your feet!
A singed swamp roa'ter burrows out from the mire, it's skin sizzling audibly!
>
A singed swamp roa'ter tries to ensnare you!
AS: +649 vs DS: +467 with AvD: +32 + d100 roll: +11 = +225
... and hits for 8 points of damage!
Attempt to grab from behind shrugged off.
>
A noxious gas vent emits a massive belch of green fire!
>l
[Terasian Coast, Stagnant Swamp]
A pool of brackish orange liquid runs under the ship's mast here, bubbling up with a rancid gas that singes your nostrils. The skeleton of a red tsark rests in the slime, its bleached white bones acting as the frame of a swamp sparrow's nest. Thick reeds of papyrus and swamp irises line the edges of the pool, creating a stunning array of color. You also see a singed swamp roa'ter, a noxious gas vent, and a writhing plume of viridian fire.
Obvious exits: west, east
>glanc plum
You glance at a writhing plume of viridian fire.
>l fire
The plume of viridian fire writhes and spins, suspended in the air as if by some dark magic. The haze of the fire reveals a core of pure molten glaes.
>
The writhing fire suddenly coalesces into a swamp skayl!
>
A swamp skayl oozes molten glaes from all over its body.
>
A swamp skayl releases a wave of fiery green energy at you!
CS: +459 - TD: +371 + CvA: -21 + d100: +40 - +30 == +77
Warded off!
A swamp skayl's cast misses you. Nothing more happens.
>e
[Terasian Coast, Stagnant Swamp]
Rotting oak planks are strewn about here, and paths split off in various directions. A single, towering cypress tree shades the area, its wide trunk leaning towards the inland as if it were once slightly uprooted by a great storm. A collection of rusting invar chains are strewn about, some of them attached to sets of steel manacles. The chains are fastened together and one is wrapped around the width of the cypress and fastened with a steel padlock. The area is littered with hundreds of rusting strongboxes, coffers and chests of all shapes and sizes. You also see an imprisoned half-elf who is sleeping, an imprisoned elf who is sleeping, and an imprisoned elf who is kneeling.
Obvious exits: east, northeast, southeast
>
An imprisoned elf scrapes the shell of a wood turtle with a dull spoon.
>
An imprisoned elf stares at you, his eyes yearning for liberation.
>
An imprisoned half-elf winces and moans confusedly in his sleep.
>
An imprisoned elf scrapes the shell of a wood turtle with a dull spoon.
>
>examine cypress
The cypress tree has been slashed with a blade, a generous amount of sap oozing from the bark. An invar chain is wrapped around the bottom of the trunk and secured tightly with a steel padlock. Knobby footholds and a twisted conagree vine allow passage up into the dense foliage of the tree, where you notice a well concealed platform.
>examine padlock
The old steel padlock is stamped on the bottom with the seal of the Borthuum mining company. It is encrusted with brine and appears to have been tampered with profusely. A snapped key obstructs the keyhole.
>put rune in cloak
You put a gnarled witchwood runestaff in your spidersilk cloak.
>climb cypress
You clamp your hands solidly around a conagree vine and begin to pull yourself up onto the platform.
Roundtime 3 seconds.
>
Reaching the platform, you pull yourself up and sit on the edge as your rest from your exertion.
Roundtime 3 seconds.
>