Merala
08-27-2010, 08:48 PM
A few months ago, I rolled my cleric, but didn't play her for a while. Looking over her stats now that she has a few trains makes me wonder...is this what intended her stats to be? Or did I have some other plan to change them before 30 days?
While you guys can't answer my questions as to what I was thinking at the time, you might be able to tell me what to do about it now.
Gender: Female Age: 494 Expr: 105826 Level: 9
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 73 (11) ... 73 (11)
Constitution (CON): 53 (1) ... 53 (1)
Dexterity (DEX): 53 (6) ... 53 (6)
Agility (AGI): 55 (17) ... 55 (17)
Discipline (DIS): 63 (-9) ... 63 (-9)
Aura (AUR): 92 (26) ... 92 (26)
Logic (LOG): 64 (7) ... 64 (7)
Intuition (INT): 93 (21) ... 93 (21)
Wisdom (WIS): 93 (21) ... 93 (21)
Influence (INF): 54 (12) ... 54 (12)
(at level 9), your base skill bonuses, ranks and goals are:
Skill Name | Actual Actual
| Bonus Ranks Goals In-Game Time to Goal
Armor Use..........................| 20 4 4
Brawling...........................| 54 11 11
Physical Fitness...................| 50 10 10
Arcane Symbols.....................| 50 10 10
Magic Item Use.....................| 50 10 10
Spell Aiming.......................| 54 11 11
Harness Power......................| 54 11 11
Spirit Mana Control................| 54 11 11
Spiritual Lore - Blessings.........| 35 7 7
Spiritual Lore - Religion..........| 35 7 7
Spiritual Lore - Summoning.........| 35 7 7
Climbing...........................| 50 10 10
First Aid..........................| 54 11 11
Spell Lists
Major Spirit.......................| 6 6
Spell Lists
Minor Spirit.......................| 7 7
Spell Lists
Cleric.............................| 9 9
Jace Solo
09-03-2010, 09:10 AM
1. Google GSIV stat cruncher
2. Read a few of the cleric posts about training programs.
3. Download lich and read the posts associated within the lich project folder
4. Reroll. Lvl 9 should take you all of three or so days.
Welcome back, there is a shortage of clerics about and you will have plenty of work around blessing and raising.
Good luck!
Ryvicke
09-03-2010, 10:12 AM
A few months ago, I rolled my cleric, but didn't play her for a while. Looking over her stats now that she has a few trains makes me wonder...is this what intended her stats to be? Or did I have some other plan to change them before 30 days?
While you guys can't answer my questions as to what I was thinking at the time, you might be able to tell me what to do about it now.
Gender: Female Age: 494 Expr: 105826 Level: 9
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 73 (11) ... 73 (11)
Constitution (CON): 53 (1) ... 53 (1)
Dexterity (DEX): 53 (6) ... 53 (6)
Agility (AGI): 55 (17) ... 55 (17)
Discipline (DIS): 63 (-9) ... 63 (-9)
Aura (AUR): 92 (26) ... 92 (26)
Logic (LOG): 64 (7) ... 64 (7)
Intuition (INT): 93 (21) ... 93 (21)
Wisdom (WIS): 93 (21) ... 93 (21)
Influence (INF): 54 (12) ... 54 (12)
(at level 9), your base skill bonuses, ranks and goals are:
Skill Name | Actual Actual
| Bonus Ranks Goals In-Game Time to Goal
Armor Use..........................| 20 4 4
Brawling...........................| 54 11 11
Physical Fitness...................| 50 10 10
Arcane Symbols.....................| 50 10 10
Magic Item Use.....................| 50 10 10
Spell Aiming.......................| 54 11 11
Harness Power......................| 54 11 11
Spirit Mana Control................| 54 11 11
Spiritual Lore - Blessings.........| 35 7 7
Spiritual Lore - Religion..........| 35 7 7
Spiritual Lore - Summoning.........| 35 7 7
Climbing...........................| 50 10 10
First Aid..........................| 54 11 11
Spell Lists
Major Spirit.......................| 6 6
Spell Lists
Minor Spirit.......................| 7 7
Spell Lists
Cleric.............................| 9 9
I'm guessing you meant to change those stats. Your WIS and INT are sufficiently jacked for maximum TPs early, but these also grow extremely fast and INT is pretty useless mechanically (small DS bonus). It looks like you're training in Brawl AND Spell Aim but you'll probably have to choose one or the other unless you want all three attack forms (Your cleric circle CS spells, Spell Aim bolts and Voln Fu brawling) to be middling. Your spell aim is also only 1x'ed--if you want to use bolts as a cleric it's really 2x or nothing. Also your training is kind of crazy, you've got all three lores... I'm guessing you did it to get a head start on having all necessary lores for chrism by level 25? Most clerics are extremely spell-heavy and a lot shoot to get +21 over level cleric ranks to maximize their CS spells. I'm not sure what your aim is. I'll just give you a rundown of what stats could benefit your various paths:
STR: mildly involved in the Voln Fu MB formula, always important for encumbrance--but clerics usually can't afford to place too high of a number here (unless you're planning on swinging a two-hander or something)
CON: encumbrance, health regeneration, natural crit padding, the bonus is directly added to stamina--I usually put this somewhat higher than STR. If you're planning on joining Sunfist this is more important
DEX: You've got this really low currently. The bonus is directly applied to your bolt AS so if you are planning to keep your spell aim (but remember to boost it to 2x), you may want a higher number here. It also grows incredibly slow for clerics, so it needs to be set pretty high to hit 100 by level 100. Also factors into the Voln Fu MB formula (more than STR does, the same as AGI does)
AGI: bonus directly applied to DS, adds to Voln Fu MB, maneuver protection (hidden formulas mean we really don't know how much, DEX might do this too).
DIS: used in both Mental and Physical TP formula, used in a handful of game systems but nothing so pressing for a cleric
AUR: used in both TP formulas, determines your spirit points. Very important if you're going to rely on raising at an early level, although a lot of clerics will have 40 clerical ranks by level 18 making their raise only cost 1/4 of the raisee's spirit and then negating the importance of having a high spirit. Although I usually place AUR to grow to 95 by at least level 30 or so because I made a lot of pure warding clerics that want to have spirit to wrack.
LOG: I'm a huge fan. I love big exp pulses. I usually set this to max around level 40 just for fun.
INT: sad prime stat, counts double in TP formula. Only fun thing it does.
WIS: prime stat, double in TP calc, bonus directly added to spiritual CS fun to put high for warding clerics
INF: Hateful stat, tank at will
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