Muranthall
08-19-2010, 07:38 PM
Will go once, twice, sold. Delivery to the EN and FWI. Updates attempted daily.
1. Etched spiked vultite leg greaves. 4 lbs. 4x. Temp damage padding.
The harmonics generated tell you that the greaves serves to protect from additional damage.
It provides a bonus of 4 to Pickpocketing Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 8 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 22 times.
The greaves looks to have a lot of charges remaining.
The greaves resonates with your voice, revealing some details of its temporary enhancement:
The greaves's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
MB: 1m. CB:
2. Ornate mithril shield. 7 lbs. 4x.
It provides a bonus of 7 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 4 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 7 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 3 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The shield looks to have a lot of charges remaining.
MB: 50k. CB: 60k - Allen, SOLD
3. Fireleaf shield. 5 lbs. +22.
The harmonics generated tell you that the shield has been infused with the power of an earth elemental.
It provides a bonus of 4 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 3 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
The shield looks to have a huge number of charges remaining.
MB: 50k. CB: 100k - Allen, SOLD
4. Serrated kelyn backsword. 5 lbs. 4x.
It provides a bonus of 13 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
The backsword looks to have a lot of charges remaining.
MB: 50k. CB: 50k - Allen, SOLD
5. Amber vultite handaxe. 5 lbs. 4x.
It provides a bonus of 3 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 13 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a bonus of 6 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
The handaxe looks to have a lot of charges remaining.
MB: 50k. CB: 50k - Allen, SOLD
6. Invar-tipped razern lance. 11 lbs. 2x.
The harmonics generated tell you that the lance inflicts more fearsome wounds when it strikes.
It provides a bonus of 10 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 33 times.
The lance looks to have more than your average giantman could count charges remaining.
MB: 50k. CB: 50k - Allen, SOLD
7. Ruby-handled eonake battle axe. 7 lbs. 4x. Sanctified for use by a Cleric or Paladin.
It provides a bonus of 13 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
The axe looks to have a lot of charges remaining.
MB: 50k. CB: 50k - Allen, SOLD
8. Oak-handled imflass-spiked maul. 6 lbs. +12. Temp damage weighted.
It provides a bonus of 9 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
The maul looks to have more than your average giantman could count charges remaining.
The maul resonates with your voice, revealing some details of its temporary enhancement:
The maul's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
MB: 50k. CB:
9. Gornar war mattock. 6 lbs. 1x. Infused with the power of an earth elemental.
It provides a bonus of 10 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
The mattock looks to have a lot of charges remaining.
MB: 50k. CB:
10. Oak-hafted faenor war mattock. 7 lbs. +8.
It provides a bonus of 9 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 45 times.
The mattock looks to have more than your average giantman could count charges remaining.
MB: 50k. CB:
11. Large ora flail. 12 lbs. 2x.
It provides a bonus of 8 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 5 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The flail looks to have a lot of charges remaining.
MB: 50k. CB:
1. Etched spiked vultite leg greaves. 4 lbs. 4x. Temp damage padding.
The harmonics generated tell you that the greaves serves to protect from additional damage.
It provides a bonus of 4 to Pickpocketing Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 8 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 22 times.
The greaves looks to have a lot of charges remaining.
The greaves resonates with your voice, revealing some details of its temporary enhancement:
The greaves's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
MB: 1m. CB:
2. Ornate mithril shield. 7 lbs. 4x.
It provides a bonus of 7 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 4 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 7 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 3 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The shield looks to have a lot of charges remaining.
MB: 50k. CB: 60k - Allen, SOLD
3. Fireleaf shield. 5 lbs. +22.
The harmonics generated tell you that the shield has been infused with the power of an earth elemental.
It provides a bonus of 4 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 3 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
The shield looks to have a huge number of charges remaining.
MB: 50k. CB: 100k - Allen, SOLD
4. Serrated kelyn backsword. 5 lbs. 4x.
It provides a bonus of 13 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
The backsword looks to have a lot of charges remaining.
MB: 50k. CB: 50k - Allen, SOLD
5. Amber vultite handaxe. 5 lbs. 4x.
It provides a bonus of 3 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 13 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a bonus of 6 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
The handaxe looks to have a lot of charges remaining.
MB: 50k. CB: 50k - Allen, SOLD
6. Invar-tipped razern lance. 11 lbs. 2x.
The harmonics generated tell you that the lance inflicts more fearsome wounds when it strikes.
It provides a bonus of 10 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 33 times.
The lance looks to have more than your average giantman could count charges remaining.
MB: 50k. CB: 50k - Allen, SOLD
7. Ruby-handled eonake battle axe. 7 lbs. 4x. Sanctified for use by a Cleric or Paladin.
It provides a bonus of 13 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
The axe looks to have a lot of charges remaining.
MB: 50k. CB: 50k - Allen, SOLD
8. Oak-handled imflass-spiked maul. 6 lbs. +12. Temp damage weighted.
It provides a bonus of 9 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
The maul looks to have more than your average giantman could count charges remaining.
The maul resonates with your voice, revealing some details of its temporary enhancement:
The maul's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
MB: 50k. CB:
9. Gornar war mattock. 6 lbs. 1x. Infused with the power of an earth elemental.
It provides a bonus of 10 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
The mattock looks to have a lot of charges remaining.
MB: 50k. CB:
10. Oak-hafted faenor war mattock. 7 lbs. +8.
It provides a bonus of 9 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 45 times.
The mattock looks to have more than your average giantman could count charges remaining.
MB: 50k. CB:
11. Large ora flail. 12 lbs. 2x.
It provides a bonus of 8 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 5 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The flail looks to have a lot of charges remaining.
MB: 50k. CB: