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Mateius
08-05-2010, 10:16 PM
EXAMPLE #1

As you sing, you feel a faint resonating vibration from the spiked imflass greathelm in your hand, and you learn something about it...

The first thing that strikes you about the greathelm is the weight, which is about 3 pounds. In your best estimation, it's worth about 1,550,000 silvers. You can also tell that there is some type of metal in the structure of the spiked imflass greathelm.



As you sing, you feel a faint resonating vibration from the spiked imflass greathelm in your hand, and you learn something about it...

You sense a faint aura of magic around the spiked imflass greathelm. From the pitch of the vibration you determine that the purpose of the greathelm is as some type of defensive garment. It also appears to have a temporary modification of some kind.


As you sing, you feel a faint resonating vibration from the spiked imflass greathelm in your hand...

It has a bonus of +12 from a normal greathelm, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
It also has some type of special ability, but you can't tell what yet. The spiked imflass greathelm seems to have some sort of unusual protection against damage.


As you sing, you feel a faint resonating vibration from the spiked imflass greathelm in your hand...

The harmonics generated tell you that the greathelm serves to protect from additional damage. The magical harmonics reveal that the head and neck are better protected when wearing the spiked imflass greathelm.

The greathelm resonates with your voice, revealing some details of its temporary enhancement:
The greathelm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.

As your song penetrates the spiked imflass greathelm, you determine that it is slightly resistant to crushing attacks.



You assess the greathelm for structural weaknesses and strengths.

Careful examination indicates the spiked imflass greathelm has a base strength of 60 and a base durability of 330. You also determine the current integrity of the spiked imflass greathelm to be at 100.0%.

Examining the greathelm closely, it looks like it is temporarily exceptionally padded, lessening the damage the wearer takes.


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So I understand through the assessment of the helm that the padding is temporary, but is the resistance to crush temporary as well?




EXAMPLE #2

As you sing, you feel a faint resonating vibration from the imflass helm in your hand, and you learn something about it...

The first thing that strikes you about the helm is the weight, which is about 3 pounds. In your best estimation, it's worth about 100,000 silvers. You can also tell that there is some type of metal in the structure of the imflass helm.


As you sing, you feel a faint resonating vibration from the imflass helm in your hand, and you learn something about it...

You sense a faint aura of magic around the imflass helm. From the pitch of the vibration you determine that the purpose of the helm is as some type of defensive garment. It also appears to have a temporary modification of some kind.


As you sing, you feel a faint resonating vibration from the imflass helm in your hand...

It has a bonus of +12 from a normal helm, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
It also has some type of special ability, but you can't tell what yet. The imflass helm seems to have some sort of unusual protection against damage.

You think that you could probably find out something more about the helm if you tried.


As you sing, you feel a faint resonating vibration from the imflass helm in your hand...

The harmonics generated tell you that the helm has been infused with a steaming substance. The magical harmonics reveal that the head is better protected when wearing the imflass helm.

The helm resonates with your voice, revealing some details of its temporary enhancement:
The helm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will simply return to normal.

As your song penetrates the imflass helm, you determine that it is moderately resistant to puncturing attacks.


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This second one is what really confuses me. Now is the steam flares temporary or just the puncture resistance? or both? I thought flares were always permanent but with the way the loresong responded to the first and second item, it made me think twice about it.