Celexei
04-08-2004, 01:11 AM
alrighty, i'm gonna paste this in two parts....first off, i'd like to explain this. I wrote my kappa hunting script yesterday, and was testing it out like any scripter would....i was hunting along, and did not know that the script i wrote, i forgot to make it so that it wouldn't poach and loot (since been fixed)...but i wasn't AFK. Anyway i accidently poached and looted this guys kappa, and proceeded to apologize....one thing this character doesn't do, but i figured hey i looted it i should apologize....anyway as you'll see he proceeded to have a nice older sorc come in and prep me up......little to say, he got his
> 'sorry
> search kappa
You move into a defensive stance, ready to fend off an attack.
>
Bodom swings a veniom-hilted silvery mithril falchion at a greater kappa!
AS: +80 vs DS: +23 with AvD: +35 + d100 roll: +49 = +141
... and hits for 23 points of damage!
Slash to the greater kappa's left leg hits high!
Kinda makes your knees weak, huh?
The greater kappa falls to the ground motionless.
> e
You botched the job. The kappa fin is ruined.
>
Sorry, you may only type ahead 1 command.
> look
You quietly say, "Sorry."
>
You search the greater kappa.
It had a handaxe.
It didn't carry any silver.
It had nothing else of value.
A greater kappa turns to dust.
> look
[The Black Sands]
Waves roll up onto the dull black beach, the seafoam tracing lacy patterns against the dark background. Flies buzz among the rotting seaweed, rising up in swarms as you pass. To the northwest, a pillar of rock rises out of the water. You also see a handaxe, a pink rhodocrosite stone and a handaxe.
Also here: Bodom
Obvious paths: east, west, northwest
> e
[The Black Sands]
Waves roll up onto the dull black beach, the seafoam tracing lacy patterns against the dark background. Flies buzz among the rotting seaweed, rising up in swarms as you pass. To the northwest, a pillar of rock rises out of the water. You also see a handaxe, a pink rhodocrosite stone and a handaxe.
Also here: Bodom
Obvious paths: east, west, northwest
> post o
> kill
You move into an offensive stance, ready for battle.
>
You swing a bone-hilted dark red ora dagger at a greater kappa!
AS: +112 vs DS: +26 with AvD: +25 + d100 roll: +91 = +202
... and hit for 41 points of damage!
Fine shot pierces jugular vein! The brain wonders where all its oxygen went, briefly.
The greater kappa falls to the ground motionless.
Roundtime: 3 sec.
R> post d
Jetxt just came marching in.
>
Jetxt just marched off to the west.
>
Jetxt just came marching in.
 skin kappa
> search kappa
You move into a defensive stance, ready to fend off an attack.
>
You botched the job. The kappa fin is ruined.
> look
You search the greater kappa.
It had a handaxe.
It carried an acid-pitted silver strongbox with it!
A greater kappa turns to dust.
> e
[The Black Sands]
A narrow strip of black sand winds between the pulsing sea and the huddled rocks. You look out at the dark waters of the bay, set against the grey sky. With the black sands beneath your feet and the frozen black lava behind you, you feel as though all the color has been blotted out of the world. You also see an acid-pitted silver strongbox and a handaxe.
Also here: Jetxt
Obvious paths: east, west
>
Jetxt gestures at you.
CS: +53 - TD: +23 + CvA: +19 + d100: +96 - -5 == +150
Warding failed!
Your left leg explodes!
You fall screaming to the ground grasping your mangled left leg!
You are stunned 3 rounds!
!SP> e
You are still stunned.
!SP>
[script aborted]
> growl
Jetxt traces a sign that contorts in the air while he forcefully incants a dark invocation...
!SP>
Jetxt gestures at you.
CS: +53 - TD: +23 + CvA: +19 + d100: +57 - -5 == +111
Warding failed!
Your right leg twists painfully but does not break.
!SP>
You are still stunned.
!SP> peer
Jetxt traces a sign that contorts in the air while he forcefully incants a dark invocation...
!SP>
Jetxt gestures at you.
CS: +53 - TD: +23 + CvA: +19 + d100: +24 - -5 == +78
Warded off!
!SP>
You are still stunned.
!SP>
!P>
Jetxt traces a sign that contorts in the air while he forcefully incants a dark invocation...
!P>
Jetxt gestures.
The ground around you seems to shake violently, making it hard to stand.
Suddenly, the ground seems steadier.
!P> peer jetx
!P>
Jetxt traces a sign that contorts in the air while he forcefully incants a dark invocation...
!P>
You peer quizzically at Jetxt.
!P>
Jetxt gestures at you.
CS: +53 - TD: +23 + CvA: +19 + d100: +82 - -5 == +136
Warding failed!
Your right leg snaps in pain.
You are stunned 2 rounds!
!SP> look jetx
!P>
You see Jetxt the Sorcerer.
He appears to be a Dhe'nar Dark Elf.
He appears to be very young and taller than average. He has bloodshot violet eyes and black skin. He has raggedly cut, unkempt white hair with a red streak running through it. He has a bony face and angular pointed ears.
He is in good shape.
He is holding a mithglin-shod mossbark runestaff in his right hand.
He is wearing an ora-edged eel skin satchel, a blue diamond choker, a deeply hooded elven-crafted robe, a bright white rose, a pair of glazed leather boots, some dark silver-buttoned breeches, a white silk backpack, a ruby red silken top hat, a jade dragon solstice pin, a rose gold and deathstone pendant, a bright purple rose, a crystal amulet, and a grimacing monkey mask.
!P> stand
Jetxt cryptically says, "You attacked and looted someone's kappa."
!P> look jet
You struggle, but fail to stand.
Roundtime: 3 sec.
!P>
You see Jetxt the Sorcerer.
He appears to be a Dhe'nar Dark Elf.
He appears to be very young and taller than average. He has bloodshot violet eyes and black skin. He has raggedly cut, unkempt white hair with a red streak running through it. He has a bony face and angular pointed ears.
He is in good shape.
He is holding a mithglin-shod mossbark runestaff in his right hand.
He is wearing an ora-edged eel skin satchel, a blue diamond choker, a deeply hooded elven-crafted robe, a bright white rose, a pair of glazed leather boots, some dark silver-buttoned breeches, a white silk backpack, a ruby red silken top hat, a jade dragon solstice pin, a rose gold and deathstone pendant, a bright purple rose, a crystal amulet, and a grimacing monkey mask.
!P>
Jetxt traces a sign that contorts in the air while he forcefully incants a dark invocation...
!P> stand
Jetxt gestures at you.
CS: +53 - TD: +23 + CvA: +19 + d100: +31 - -5 == +85
Warded off!
!P>
You struggle, but fail to stand.
Roundtime: 10 sec.
R!P>
Jetxt removes a heavy quartz orb from in his elven-crafted robe.
R!P>
Jetxt rubs a heavy quartz orb.
A look of dawning understanding comes over Jetxt.
His quartz orb suddenly disintegrates!
R!P> stand
...wait 2 seconds.
R!P> stand
Jetxt traces a sign that contorts in the air while he forcefully incants a dark invocation...
R!P>
Jetxt gestures at you.
CS: +74 - TD: +23 + CvA: +19 + d100: +86 - -5 == +161
Warding failed!
Your right arm explodes!
You are stunned 3 rounds!
!SP>
You are still stunned.
!SP>
Jetxt cryptically says, "Have a nice day."
!SP>
Jetxt just marched off to the east.
!SP>
!P>
A severed sylvankind arm grasps frantically at the air one last time, then falls to the ground, still twitching.
!P>
Bodom just arrived.
!P>
A severed sylvankind leg flings itself in to the air one last time, then falls to the ground, still twitching.
!P>
* Witchkyng just bit the dust!
!P>
Bodom swings a veniom-hilted silvery mithril falchion at you!
AS: +80 vs DS: +3 with AvD: +36 + d100 roll: +81 = +194
... and hits for 39 points of damage!
Glancing slash to your shield arm!
You are stunned for 1 rounds!
!SP>
!P>
The severed sylvankind arm finally stops twitching and decays away.
!P>
Bits of dangling flesh fall from a severed sylvankind leg.
!P>
Bodom asks, "Want to attack my kappa again?"
!P>
Bodom asks, "Or perhaps loot it?"
!P>
Bits of dangling flesh fall from a severed sylvankind leg.
!P>
Bodom nods to you.
!P>
The severed sylvankind leg finally stops twitching and decays away.
!P> growl
Bodom taps an acid-pitted silver strongbox.
!P>
Bodom put a veniom-hilted silvery mithril falchion in his iron-bound back scabbard.
!P>
Bodom picks up an acid-pitted silver strongbox.
!P> stand
You growl ferociously!
!P>
You stand back up.
Roundtime: 7 sec.
R!> post o
Bodom put an acid-pitted silver strongbox in his black leather pack.
!>
Bodom exclaims, "Thanks!"
!>
You move into an offensive stance, ready for battle.
!>
[Roll result: 44 (open d100: 54)]
Bodom hurls himself at you and connects!
Bodom fails to bring you down, but manages to scramble back to his feet.
!> att bod
You cannot attack with a severed right arm or hand!
!> att bod
!>
You cannot attack with a severed right arm or hand!
!> dism
[Roll result: 77 (open d100: 87)]
Bodom hurls himself at you and connects!
Bodom fails to bring you down, but manages to scramble back to his feet.
!>
Dism what?
!> e
Bodom sighs.
!>
[The Black Sands]
The wind shrieks down the beach, cutting through your clothes to raise goosebumps on your skin. The bay shore curves in gently here, and the volcanic rocks to the south are just high enough to channel the wind down the beach. To the northeast, a dark stone pillar rises out of the bay, its base eroded by the waves. You also see a handaxe.
Obvious paths: northeast, east, west
!> e
Bodom just arrived.
!>
[The Black Sands]
Waves roll up onto the dull black beach, the seafoam tracing lacy patterns against the dark background. Flies buzz among the rotting seaweed, rising up in swarms as you pass. To the northwest, a pillar of rock rises out of the water. You also see a greater kappa, a greater kappa, a handaxe and a pink rhodocrosite stone.
Obvious paths: east, west, northwest
!>
Bodom just arrived.
!> e
Bodom just went east.
!>
* Libaral just bit the dust!
!>
[The Black Sands]
Smooth black sand stretches north to the bay. To the south, mounds of lava sit poised over the narrow beach, as though ready to flow down to the water. Long strands of rubbery seaweed lie strewn about, adding a pungent tang to the already briny air.
Also here: Bodom
Obvious paths: east, west
!> post d
Bodom just went east.
!> e
You move into a defensive stance, ready to fend off an attack.
!>
[The Black Sands]
Black sands mix with white in this stretch of beach, the black encroaching from the west and the white defending from the east. To the southwest, rough mounds of porous black rock stretch from the Trollfang to the bay, their rounded forms giving an illusion of motion, as though they were still flowing.
Obvious paths: east, west
!> e
[Beach Area, The Seam]
This stretch of beach is a patch of dirty whitish sand, stuck in between the craggy grey rocks to the east and the smooth black sands to the west. It's as though the two surrounding areas didn't quite meet, and the Lords of Liabo had to put something in here, but didn't give it much thought. You can see a tumbledown dock stretching out into the bay to the east, pointing north into the water like an arthritic finger.
Obvious paths: east, west
!> e
[Beach Area, Rocky Shore]
A forest of poles, warped and bent by wind and weather, stand in mute rows. This was where a long vanished fisherfolk spread their nets to dry. North from here stands an ancient dock, now broken and twisted.
Obvious paths: north, east, west
!> e
[Beach Area, Sailors' Haven]
A tumble-down building once made of stout wood, stands here, still resisting the winds and weather. Whatever paint it had has long been scoured by sand and salt, and the wood looks sickly pale in the moonlight. Age and the harsh climate here give an almost serene dignity to the old place. On the side facing the sea, an old hatch cover still serves as a door, hanging by the corroded threads of bronze hinges.
Obvious paths: northeast, east, west, northwest
!> e
[Beach Area, Rocky Shore]
Here, very near the wooden remains of a small fishing pier, you can still make out the stumps of poles used to hang nets out to dry. This place is level and over time, sand has drifted in to make a deep enough carpet to smooth the rough stones and soften the harshness of bare rock. Bits of wood and a few rusted nails lie in a pattern that resolves itself into the outline of a small skiff, long since rotted away. It has been long since anyone came here to fish, since the coming of the Undead.
Obvious paths: north, east, southeast, south, west
!> e
[Beach Area, Rocky Shore]
One huge chunk of rock has settled here, giving a surface as smooth as a paved road. Even the ubiquitous crabs seem absent here, despite a slight slope running down into the water, where the surf washes it smooth and slick. Bits of broken shell litter the otherwise smooth ground as it seems the local birds have oft used this as a place to drop shellfish from a height, to break them open and feast.
Obvious paths: east, west
!>
Bodom just arrived.
!>
Bodom just went west.
!>
Bodom just arrived.
!>
Bodom just went east.
!>
Bodom just arrived.
!> cack
Bodom swings a veniom-hilted silvery mithril falchion at you!
You evade the attack!
!> e
You cackle!
!>
[Beach Area, Rocky Shore]
This stretch of beach is mostly rough boulders and broken rock. The going is slow here, as you must carefully pick your way along the rounded rocks in the dark. Here and there, huge flat slabs of rock lie where they have fallen, broken loose from above by some long forgotten storm or cataclysm. You travel more easily along these but occasionally, one will tilt slightly as you cross it, making you guard your steps.
Obvious paths: east, west
!> e
!>
[Beach Area, Rocky Shore]
Wandering along here, the rough crunch of gravel in your ears and the smell of salt and sea air in your nostrils, you observe a large number of crabs of various sizes scuttling among the rocks and debris near the water. The soft sounds of sleeping seabirds drift down from the cracks and ledges high up along the cliffs.
Obvious paths: east, west
!>
Bodom just arrived.
!> e
[Beach Area, Rocky Shore]
Standing near the cliff path, you halt upon a narrow spit of sand and gravel. Your choices here are limited by the sea and the largely unscaleable cliffs above. To the east, the shore gives way to a tide pool carved out among the rocks. Turning west, a narrow strand leads to an old pier jutting into the ocean. Near the old pier, several buildings still stand beneath the cliffs. Beyond the tumbled structures, among the rocks and boulders, you spy gaps that may lead down to the sea.
Obvious paths: east, west
!> e
[Beach Area, Tide Pool]
Standing among tumbled rocks made slick with still-wet seaweed, you gaze down at the pools of water that linger between the rocks. Between one crevice and the next odd bits of sea-life cling, waiting for the return of the tide and the sheltering sea. Much of the area below appears shallow and easily wadeable, even by a halfling, but there are pools that show a darker surface, hinting that they may be deeper than your first look would indicate. You also see a narrow crevice.
Obvious paths: west, down
!>
Bodom just arrived.
!> w
[Beach Area, Rocky Shore]
Standing near the cliff path, you halt upon a narrow spit of sand and gravel. Your choices here are limited by the sea and the largely unscaleable cliffs above. To the east, the shore gives way to a tide pool carved out among the rocks. Turning west, a narrow strand leads to an old pier jutting into the ocean. Near the old pier, several buildings still stand beneath the cliffs. Beyond the tumbled structures, among the rocks and boulders, you spy gaps that may lead down to the sea.
Obvious paths: east, west
!>
Bodom just arrived.
!> go path
[Coastal Cliffs]
As the wind picks up speed it wails through the chasms in the cliff rock, sounding eerily like the cry of a woman in distress. You also see a sea nymph, a flowing white robe, a dagger, a flowing white robe, a flowing white robe, a flowing white robe and a steep path.
Obvious paths: east, west
!>
A sea nymph swings a dagger at you!
You evade the attack!
!> e
!>
[Coastal Cliffs]
Deep crevices have split the solid rock beneath your feet, and you catch a glimpse of what must surely be the center of Elanthia as you carefully step over and around them. The sound of the sea echoes up through some of the crevices, indicating the presence of underground water flows. You also see some flowing robes, a flowing white robe, a flowing white robe, a flowing white robe and a flowing white robe.
Obvious paths: northeast, west
!>
Bodom just arrived.
!>
Bodom just went northeast.
!>
Bodom just arrived.
!>
Bodom swings a veniom-hilted silvery mithril falchion at you!
AS: +90 vs DS: +50 with AvD: +36 + d100 roll: +65 = +141
... and hits for 23 points of damage!
Grazing blow to your stomach.
** Bodom's silvery mithril falchion emits a searing bolt of lightning! **
... 20 points of damage!
Heavy shock to left arm numbs elbow.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
DEAD>
* You just bit the dust!
DEAD>
Bodom put a veniom-hilted silvery mithril falchion in his iron-bound back scabbard.
DEAD>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
DEAD>
Bodom appears to be preparing to attempt dragging you.
DEAD>
Bodom is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Bodom grabs you and drags you northeast.
[Coastal Cliffs]
The sea breeze is cool and salty, and it dampens your face as you look out over the breathtaking expanse of moonlit water below. The sound of the waves crashing against the rocks roars in your ears. You also see a flowing white robe, a dagger, a flowing white robe, a flowing white robe, some flowing robes, a flowing white robe, a flowing white robe and a flowing white robe.
Also here: Bodom
Obvious paths: east, southwest
DEAD> laugh
You laugh, the sepulchral sound echoing through the room.
DEAD>
Bodom is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Bodom grabs you and drags you east.
[Coastal Cliffs]
The trees are sparse here, and you are perilously close to the cliffs' edge. Now and then a shrill cry from below startles you, but your eyes can discern nothing but rocks and the violence of the sea as it flings itself tirelessly upon the cliff face. You also see a sea nymph, a flowing white robe and a flowing white robe.
Also here: Bodom
Obvious paths: east, west
DEAD>
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Silvem.
DEAD> depart confirm
The world before you dissolves into a grainy montage of color...
You find yourself wandering amidst endless streaming light and vast nothingness. This place feels torn between two powers, polar opposites vying for your loyalty. You are surrounded by the spirits of those who could not choose. The only way out seems to be through light or darkness.
Time has no meaning as you wander aimlessly amidst the uncomfortable tugging for your attention. Hopelessness washes over dreams you once held like the creeping tide of doom.
After what could be moments, or perhaps an eternity, the goddess Lorminstra finds you wandering in the endless space and speaks soothingly to you. She gently reassembles the pieces of your tattered soul and then, taking you by the hand, the goddess leads you back to mortality...
[Temple, Altar]
The altar is plain, and bears only onyx bowls of smouldering incense and smoking paraffin. Draped behind it is a cloth banner, appliqued with an ancient mystical pattern. A legend is embroidered along the bottom. On the far side of the room at the end of an aisle, you see two pillars.
Obvious exits: out
P>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
P>
You feel less drained.
P>
You feel less drained.
P>
* Andrughen just bit the dust!
P>
You feel less drained.
P>
You feel less drained.
> 'sorry
> search kappa
You move into a defensive stance, ready to fend off an attack.
>
Bodom swings a veniom-hilted silvery mithril falchion at a greater kappa!
AS: +80 vs DS: +23 with AvD: +35 + d100 roll: +49 = +141
... and hits for 23 points of damage!
Slash to the greater kappa's left leg hits high!
Kinda makes your knees weak, huh?
The greater kappa falls to the ground motionless.
> e
You botched the job. The kappa fin is ruined.
>
Sorry, you may only type ahead 1 command.
> look
You quietly say, "Sorry."
>
You search the greater kappa.
It had a handaxe.
It didn't carry any silver.
It had nothing else of value.
A greater kappa turns to dust.
> look
[The Black Sands]
Waves roll up onto the dull black beach, the seafoam tracing lacy patterns against the dark background. Flies buzz among the rotting seaweed, rising up in swarms as you pass. To the northwest, a pillar of rock rises out of the water. You also see a handaxe, a pink rhodocrosite stone and a handaxe.
Also here: Bodom
Obvious paths: east, west, northwest
> e
[The Black Sands]
Waves roll up onto the dull black beach, the seafoam tracing lacy patterns against the dark background. Flies buzz among the rotting seaweed, rising up in swarms as you pass. To the northwest, a pillar of rock rises out of the water. You also see a handaxe, a pink rhodocrosite stone and a handaxe.
Also here: Bodom
Obvious paths: east, west, northwest
> post o
> kill
You move into an offensive stance, ready for battle.
>
You swing a bone-hilted dark red ora dagger at a greater kappa!
AS: +112 vs DS: +26 with AvD: +25 + d100 roll: +91 = +202
... and hit for 41 points of damage!
Fine shot pierces jugular vein! The brain wonders where all its oxygen went, briefly.
The greater kappa falls to the ground motionless.
Roundtime: 3 sec.
R> post d
Jetxt just came marching in.
>
Jetxt just marched off to the west.
>
Jetxt just came marching in.
 skin kappa
> search kappa
You move into a defensive stance, ready to fend off an attack.
>
You botched the job. The kappa fin is ruined.
> look
You search the greater kappa.
It had a handaxe.
It carried an acid-pitted silver strongbox with it!
A greater kappa turns to dust.
> e
[The Black Sands]
A narrow strip of black sand winds between the pulsing sea and the huddled rocks. You look out at the dark waters of the bay, set against the grey sky. With the black sands beneath your feet and the frozen black lava behind you, you feel as though all the color has been blotted out of the world. You also see an acid-pitted silver strongbox and a handaxe.
Also here: Jetxt
Obvious paths: east, west
>
Jetxt gestures at you.
CS: +53 - TD: +23 + CvA: +19 + d100: +96 - -5 == +150
Warding failed!
Your left leg explodes!
You fall screaming to the ground grasping your mangled left leg!
You are stunned 3 rounds!
!SP> e
You are still stunned.
!SP>
[script aborted]
> growl
Jetxt traces a sign that contorts in the air while he forcefully incants a dark invocation...
!SP>
Jetxt gestures at you.
CS: +53 - TD: +23 + CvA: +19 + d100: +57 - -5 == +111
Warding failed!
Your right leg twists painfully but does not break.
!SP>
You are still stunned.
!SP> peer
Jetxt traces a sign that contorts in the air while he forcefully incants a dark invocation...
!SP>
Jetxt gestures at you.
CS: +53 - TD: +23 + CvA: +19 + d100: +24 - -5 == +78
Warded off!
!SP>
You are still stunned.
!SP>
!P>
Jetxt traces a sign that contorts in the air while he forcefully incants a dark invocation...
!P>
Jetxt gestures.
The ground around you seems to shake violently, making it hard to stand.
Suddenly, the ground seems steadier.
!P> peer jetx
!P>
Jetxt traces a sign that contorts in the air while he forcefully incants a dark invocation...
!P>
You peer quizzically at Jetxt.
!P>
Jetxt gestures at you.
CS: +53 - TD: +23 + CvA: +19 + d100: +82 - -5 == +136
Warding failed!
Your right leg snaps in pain.
You are stunned 2 rounds!
!SP> look jetx
!P>
You see Jetxt the Sorcerer.
He appears to be a Dhe'nar Dark Elf.
He appears to be very young and taller than average. He has bloodshot violet eyes and black skin. He has raggedly cut, unkempt white hair with a red streak running through it. He has a bony face and angular pointed ears.
He is in good shape.
He is holding a mithglin-shod mossbark runestaff in his right hand.
He is wearing an ora-edged eel skin satchel, a blue diamond choker, a deeply hooded elven-crafted robe, a bright white rose, a pair of glazed leather boots, some dark silver-buttoned breeches, a white silk backpack, a ruby red silken top hat, a jade dragon solstice pin, a rose gold and deathstone pendant, a bright purple rose, a crystal amulet, and a grimacing monkey mask.
!P> stand
Jetxt cryptically says, "You attacked and looted someone's kappa."
!P> look jet
You struggle, but fail to stand.
Roundtime: 3 sec.
!P>
You see Jetxt the Sorcerer.
He appears to be a Dhe'nar Dark Elf.
He appears to be very young and taller than average. He has bloodshot violet eyes and black skin. He has raggedly cut, unkempt white hair with a red streak running through it. He has a bony face and angular pointed ears.
He is in good shape.
He is holding a mithglin-shod mossbark runestaff in his right hand.
He is wearing an ora-edged eel skin satchel, a blue diamond choker, a deeply hooded elven-crafted robe, a bright white rose, a pair of glazed leather boots, some dark silver-buttoned breeches, a white silk backpack, a ruby red silken top hat, a jade dragon solstice pin, a rose gold and deathstone pendant, a bright purple rose, a crystal amulet, and a grimacing monkey mask.
!P>
Jetxt traces a sign that contorts in the air while he forcefully incants a dark invocation...
!P> stand
Jetxt gestures at you.
CS: +53 - TD: +23 + CvA: +19 + d100: +31 - -5 == +85
Warded off!
!P>
You struggle, but fail to stand.
Roundtime: 10 sec.
R!P>
Jetxt removes a heavy quartz orb from in his elven-crafted robe.
R!P>
Jetxt rubs a heavy quartz orb.
A look of dawning understanding comes over Jetxt.
His quartz orb suddenly disintegrates!
R!P> stand
...wait 2 seconds.
R!P> stand
Jetxt traces a sign that contorts in the air while he forcefully incants a dark invocation...
R!P>
Jetxt gestures at you.
CS: +74 - TD: +23 + CvA: +19 + d100: +86 - -5 == +161
Warding failed!
Your right arm explodes!
You are stunned 3 rounds!
!SP>
You are still stunned.
!SP>
Jetxt cryptically says, "Have a nice day."
!SP>
Jetxt just marched off to the east.
!SP>
!P>
A severed sylvankind arm grasps frantically at the air one last time, then falls to the ground, still twitching.
!P>
Bodom just arrived.
!P>
A severed sylvankind leg flings itself in to the air one last time, then falls to the ground, still twitching.
!P>
* Witchkyng just bit the dust!
!P>
Bodom swings a veniom-hilted silvery mithril falchion at you!
AS: +80 vs DS: +3 with AvD: +36 + d100 roll: +81 = +194
... and hits for 39 points of damage!
Glancing slash to your shield arm!
You are stunned for 1 rounds!
!SP>
!P>
The severed sylvankind arm finally stops twitching and decays away.
!P>
Bits of dangling flesh fall from a severed sylvankind leg.
!P>
Bodom asks, "Want to attack my kappa again?"
!P>
Bodom asks, "Or perhaps loot it?"
!P>
Bits of dangling flesh fall from a severed sylvankind leg.
!P>
Bodom nods to you.
!P>
The severed sylvankind leg finally stops twitching and decays away.
!P> growl
Bodom taps an acid-pitted silver strongbox.
!P>
Bodom put a veniom-hilted silvery mithril falchion in his iron-bound back scabbard.
!P>
Bodom picks up an acid-pitted silver strongbox.
!P> stand
You growl ferociously!
!P>
You stand back up.
Roundtime: 7 sec.
R!> post o
Bodom put an acid-pitted silver strongbox in his black leather pack.
!>
Bodom exclaims, "Thanks!"
!>
You move into an offensive stance, ready for battle.
!>
[Roll result: 44 (open d100: 54)]
Bodom hurls himself at you and connects!
Bodom fails to bring you down, but manages to scramble back to his feet.
!> att bod
You cannot attack with a severed right arm or hand!
!> att bod
!>
You cannot attack with a severed right arm or hand!
!> dism
[Roll result: 77 (open d100: 87)]
Bodom hurls himself at you and connects!
Bodom fails to bring you down, but manages to scramble back to his feet.
!>
Dism what?
!> e
Bodom sighs.
!>
[The Black Sands]
The wind shrieks down the beach, cutting through your clothes to raise goosebumps on your skin. The bay shore curves in gently here, and the volcanic rocks to the south are just high enough to channel the wind down the beach. To the northeast, a dark stone pillar rises out of the bay, its base eroded by the waves. You also see a handaxe.
Obvious paths: northeast, east, west
!> e
Bodom just arrived.
!>
[The Black Sands]
Waves roll up onto the dull black beach, the seafoam tracing lacy patterns against the dark background. Flies buzz among the rotting seaweed, rising up in swarms as you pass. To the northwest, a pillar of rock rises out of the water. You also see a greater kappa, a greater kappa, a handaxe and a pink rhodocrosite stone.
Obvious paths: east, west, northwest
!>
Bodom just arrived.
!> e
Bodom just went east.
!>
* Libaral just bit the dust!
!>
[The Black Sands]
Smooth black sand stretches north to the bay. To the south, mounds of lava sit poised over the narrow beach, as though ready to flow down to the water. Long strands of rubbery seaweed lie strewn about, adding a pungent tang to the already briny air.
Also here: Bodom
Obvious paths: east, west
!> post d
Bodom just went east.
!> e
You move into a defensive stance, ready to fend off an attack.
!>
[The Black Sands]
Black sands mix with white in this stretch of beach, the black encroaching from the west and the white defending from the east. To the southwest, rough mounds of porous black rock stretch from the Trollfang to the bay, their rounded forms giving an illusion of motion, as though they were still flowing.
Obvious paths: east, west
!> e
[Beach Area, The Seam]
This stretch of beach is a patch of dirty whitish sand, stuck in between the craggy grey rocks to the east and the smooth black sands to the west. It's as though the two surrounding areas didn't quite meet, and the Lords of Liabo had to put something in here, but didn't give it much thought. You can see a tumbledown dock stretching out into the bay to the east, pointing north into the water like an arthritic finger.
Obvious paths: east, west
!> e
[Beach Area, Rocky Shore]
A forest of poles, warped and bent by wind and weather, stand in mute rows. This was where a long vanished fisherfolk spread their nets to dry. North from here stands an ancient dock, now broken and twisted.
Obvious paths: north, east, west
!> e
[Beach Area, Sailors' Haven]
A tumble-down building once made of stout wood, stands here, still resisting the winds and weather. Whatever paint it had has long been scoured by sand and salt, and the wood looks sickly pale in the moonlight. Age and the harsh climate here give an almost serene dignity to the old place. On the side facing the sea, an old hatch cover still serves as a door, hanging by the corroded threads of bronze hinges.
Obvious paths: northeast, east, west, northwest
!> e
[Beach Area, Rocky Shore]
Here, very near the wooden remains of a small fishing pier, you can still make out the stumps of poles used to hang nets out to dry. This place is level and over time, sand has drifted in to make a deep enough carpet to smooth the rough stones and soften the harshness of bare rock. Bits of wood and a few rusted nails lie in a pattern that resolves itself into the outline of a small skiff, long since rotted away. It has been long since anyone came here to fish, since the coming of the Undead.
Obvious paths: north, east, southeast, south, west
!> e
[Beach Area, Rocky Shore]
One huge chunk of rock has settled here, giving a surface as smooth as a paved road. Even the ubiquitous crabs seem absent here, despite a slight slope running down into the water, where the surf washes it smooth and slick. Bits of broken shell litter the otherwise smooth ground as it seems the local birds have oft used this as a place to drop shellfish from a height, to break them open and feast.
Obvious paths: east, west
!>
Bodom just arrived.
!>
Bodom just went west.
!>
Bodom just arrived.
!>
Bodom just went east.
!>
Bodom just arrived.
!> cack
Bodom swings a veniom-hilted silvery mithril falchion at you!
You evade the attack!
!> e
You cackle!
!>
[Beach Area, Rocky Shore]
This stretch of beach is mostly rough boulders and broken rock. The going is slow here, as you must carefully pick your way along the rounded rocks in the dark. Here and there, huge flat slabs of rock lie where they have fallen, broken loose from above by some long forgotten storm or cataclysm. You travel more easily along these but occasionally, one will tilt slightly as you cross it, making you guard your steps.
Obvious paths: east, west
!> e
!>
[Beach Area, Rocky Shore]
Wandering along here, the rough crunch of gravel in your ears and the smell of salt and sea air in your nostrils, you observe a large number of crabs of various sizes scuttling among the rocks and debris near the water. The soft sounds of sleeping seabirds drift down from the cracks and ledges high up along the cliffs.
Obvious paths: east, west
!>
Bodom just arrived.
!> e
[Beach Area, Rocky Shore]
Standing near the cliff path, you halt upon a narrow spit of sand and gravel. Your choices here are limited by the sea and the largely unscaleable cliffs above. To the east, the shore gives way to a tide pool carved out among the rocks. Turning west, a narrow strand leads to an old pier jutting into the ocean. Near the old pier, several buildings still stand beneath the cliffs. Beyond the tumbled structures, among the rocks and boulders, you spy gaps that may lead down to the sea.
Obvious paths: east, west
!> e
[Beach Area, Tide Pool]
Standing among tumbled rocks made slick with still-wet seaweed, you gaze down at the pools of water that linger between the rocks. Between one crevice and the next odd bits of sea-life cling, waiting for the return of the tide and the sheltering sea. Much of the area below appears shallow and easily wadeable, even by a halfling, but there are pools that show a darker surface, hinting that they may be deeper than your first look would indicate. You also see a narrow crevice.
Obvious paths: west, down
!>
Bodom just arrived.
!> w
[Beach Area, Rocky Shore]
Standing near the cliff path, you halt upon a narrow spit of sand and gravel. Your choices here are limited by the sea and the largely unscaleable cliffs above. To the east, the shore gives way to a tide pool carved out among the rocks. Turning west, a narrow strand leads to an old pier jutting into the ocean. Near the old pier, several buildings still stand beneath the cliffs. Beyond the tumbled structures, among the rocks and boulders, you spy gaps that may lead down to the sea.
Obvious paths: east, west
!>
Bodom just arrived.
!> go path
[Coastal Cliffs]
As the wind picks up speed it wails through the chasms in the cliff rock, sounding eerily like the cry of a woman in distress. You also see a sea nymph, a flowing white robe, a dagger, a flowing white robe, a flowing white robe, a flowing white robe and a steep path.
Obvious paths: east, west
!>
A sea nymph swings a dagger at you!
You evade the attack!
!> e
!>
[Coastal Cliffs]
Deep crevices have split the solid rock beneath your feet, and you catch a glimpse of what must surely be the center of Elanthia as you carefully step over and around them. The sound of the sea echoes up through some of the crevices, indicating the presence of underground water flows. You also see some flowing robes, a flowing white robe, a flowing white robe, a flowing white robe and a flowing white robe.
Obvious paths: northeast, west
!>
Bodom just arrived.
!>
Bodom just went northeast.
!>
Bodom just arrived.
!>
Bodom swings a veniom-hilted silvery mithril falchion at you!
AS: +90 vs DS: +50 with AvD: +36 + d100 roll: +65 = +141
... and hits for 23 points of damage!
Grazing blow to your stomach.
** Bodom's silvery mithril falchion emits a searing bolt of lightning! **
... 20 points of damage!
Heavy shock to left arm numbs elbow.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
DEAD>
* You just bit the dust!
DEAD>
Bodom put a veniom-hilted silvery mithril falchion in his iron-bound back scabbard.
DEAD>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
DEAD>
Bodom appears to be preparing to attempt dragging you.
DEAD>
Bodom is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Bodom grabs you and drags you northeast.
[Coastal Cliffs]
The sea breeze is cool and salty, and it dampens your face as you look out over the breathtaking expanse of moonlit water below. The sound of the waves crashing against the rocks roars in your ears. You also see a flowing white robe, a dagger, a flowing white robe, a flowing white robe, some flowing robes, a flowing white robe, a flowing white robe and a flowing white robe.
Also here: Bodom
Obvious paths: east, southwest
DEAD> laugh
You laugh, the sepulchral sound echoing through the room.
DEAD>
Bodom is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Bodom grabs you and drags you east.
[Coastal Cliffs]
The trees are sparse here, and you are perilously close to the cliffs' edge. Now and then a shrill cry from below startles you, but your eyes can discern nothing but rocks and the violence of the sea as it flings itself tirelessly upon the cliff face. You also see a sea nymph, a flowing white robe and a flowing white robe.
Also here: Bodom
Obvious paths: east, west
DEAD>
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Silvem.
DEAD> depart confirm
The world before you dissolves into a grainy montage of color...
You find yourself wandering amidst endless streaming light and vast nothingness. This place feels torn between two powers, polar opposites vying for your loyalty. You are surrounded by the spirits of those who could not choose. The only way out seems to be through light or darkness.
Time has no meaning as you wander aimlessly amidst the uncomfortable tugging for your attention. Hopelessness washes over dreams you once held like the creeping tide of doom.
After what could be moments, or perhaps an eternity, the goddess Lorminstra finds you wandering in the endless space and speaks soothingly to you. She gently reassembles the pieces of your tattered soul and then, taking you by the hand, the goddess leads you back to mortality...
[Temple, Altar]
The altar is plain, and bears only onyx bowls of smouldering incense and smoking paraffin. Draped behind it is a cloth banner, appliqued with an ancient mystical pattern. A legend is embroidered along the bottom. On the far side of the room at the end of an aisle, you see two pillars.
Obvious exits: out
P>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
P>
You feel less drained.
P>
You feel less drained.
P>
* Andrughen just bit the dust!
P>
You feel less drained.
P>
You feel less drained.