JHarris
07-20-2010, 10:27 PM
Does anyone else get the feeling that this new cman was made more for non-squares than for squares? Warriors and rogues tend to have enough cman points/guild skills to defend a lot of the offensive cmans employed by most creatures in the game as it is. I have found that 2 ranks of charge at level 100 really nerfs tritons' ability in Nelemar, for instance.
Yes, it is far cheaper for squares to get this cman, but it also doesn't address their bigger maneuver weakness: things like stonefist or burrows that squares eat because of a lack of dodge being factored in and armor. I just don't see the need for this cman in a standard warrior build, but it seems perfect for casters who are loading up on cmans to try to defend certain maneuvers. It would allow them to defend against feint or disarm in almost the same way a warrior mastered in the guild (without use of this cman) would be able to.
Yes, it is far cheaper for squares to get this cman, but it also doesn't address their bigger maneuver weakness: things like stonefist or burrows that squares eat because of a lack of dodge being factored in and armor. I just don't see the need for this cman in a standard warrior build, but it seems perfect for casters who are loading up on cmans to try to defend certain maneuvers. It would allow them to defend against feint or disarm in almost the same way a warrior mastered in the guild (without use of this cman) would be able to.