doughal
07-14-2010, 02:11 AM
You all know him and you all love to hate him, but honestly I've owned him for a few months now and I've not had a single negative interaction with anyone in the game. Previous owners have had bad raps, but it's all about how you play him. He's top of the fame list and a hell of a lot of fun to play. I'd keep him longer, but I've got some real world toys I want to buy so I'm putting him up for sale.
Sold on Buyout.
I'll also list him over on Gsauctions in a day or so. I'm very firm on that minimum bid since I paid $1100 for him.
Name: Tsin Creaton Race: Half-Elf Profession: Rogue
Level: 100 Gender: Male Age: 137
Experience:
Experience: 28546784 Next level at: 28547500 exp. Exp. until next lvl: 716
Fame: 919071119 Deeds: 46 Deaths this level: 2
Your mind is as clear as a bell.
Wealth:
Silvers: 0 coins
Skills:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 302 202
Combat Maneuvers...................| 302 202
Two-Handed Weapons.................| 302 202
Ranged Weapons.....................| 302 202
Ambush.............................| 302 202
Multi Opponent Combat..............| 201 101
Physical Fitness...................| 302 202
Dodging............................| 403 303
Arcane Symbols.....................| 201 101
Magic Item Use.....................| 201 101
Harness Power......................| 201 101
Elemental Mana Control.............| 58 12
Survival...........................| 201 101
Disarming Traps....................| 201 101
Picking Locks......................| 201 101
Stalking and Hiding................| 403 303
Perception.........................| 302 202
Climbing...........................| 201 101
Swimming...........................| 201 101
First Aid..........................| 201 101
Spell Lists
Minor Elemental....................| 71
Spell Lists
Minor Spirit.......................| 30
(Use SKILLS BASE to display unmodified ranks and goals)
310 days remain until the annual FIXSKILLS is to be granted, on 05/20/2011.
Your 30 day migration period will begin when you choose to degrade a skill.
Further information can be found in the FAQs.
Spell Ranks:
Minor Spiritual :30
Minor Elemental :71
Stats: Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (25) ... 100 (25)
Constitution (CON): 100 (25) ... 100 (25)
Dexterity (DEX): 100 (30) ... 100 (30)
Agility (AGL): 100 (35) ... 100 (35)
Discipline (DIS): 100 (20) ... 100 (20)
Aura (AUR): 100 (25) ... 100 (25)
Logic (LOG): 100 (25) ... 100 (25)
Intuition (INT): 100 (25) ... 100 (25)
Wisdom (WIS): 84 (17) ... 84 (17)
Influence (INF): 84 (22) ... 84 (22)
Encumbrance:
You adjust your gear comfortably and feel satisfied that you are not encumbered enough to notice.
Features:
Hair Color : golden brown
Hair Style : short
Hair Quirks : styled in chaotic spikes
Eye Color : blue
Eye Character : piercing
Complexion : naturally sun-tanned
Nose : flaring
Face : clean-shaven
Height : much taller than average
Distinquishing Mark : slightly pointed ears
Current society status:
You are a Master in the Council of Light.
Past society affiliations (resigned or cast out):
The Guardians of Sunfist
AS and DS can definitely go higher with outside spells but I wanted you to get an idea just how good he is without any outside help... (or enhancives)
AS 543 self spelled
Open Ambushing Janisary's head:
You swing a massive coraesine flamberge at an Ithzir janissary!
AS: +543 vs DS: +240 with AvD: +38 + d100 roll: +60 = +401
... and hit for 148 points of damage!
Incredible blast shatters head into a red spray.
The Ithzir janissary falls to the ground in a crumpled heap.
Roundtime: 6 sec.
DS: 825 self spelled
An Ithzir scout swings a spiral-hafted handaxe at you!
AS: +418 vs DS: +825 with AvD: +23 + d100 roll: +50 = -334
A clean miss.
He has two very valuable items on him: The pure coraesine flamberge, and the glovern whistle
http://www.krakiipedia.org/wiki/Coraesine
Pure Coraesine
Pure coraesine possessed the powerful air flares and the double strike capabilities of old coraesine, but also possesses many, many other abilities. The metal will get "used" to the wielder the longer the weapon remains in his or her possession. Pure coraesine is always attuned to the first character it was given to, and can never by transferred to another character.
* Whispering Wind - The weapon, when the wielder dies, will inform those in a room of a pre-chosen location that the player has died.
* Thorns of the Wind - When the weapon is dropped, any character that is not attuned to the weapon will be injured when they attempt to pick the weapon up, and will drop the weapon in response to the injury.
* Fury - When waving the sword at an opponent, the sword casts a spell identical to Hand of Tonis (505). The sword grants a natural casting strength bonus, making this ability usable for even square professions.
* Orb - Pure coraesine weapons are capable of reducing their size to a small orb for ease of transport.
* Tempest - The weapon will cast Call Wind (912), usable as long as the wielder has mana.
* Quickening - The weapon can also cast Haste (506) on the wielder a limited number of times per day.
the Coraesine flamberge
>raise flam
You raise the coraesine flamberge, causing the swirling orb-shaped sigil engraved upon its blade to flicker rapidly with blue-white light. The glow spreads forth from the sigil until the entire flamberge appears to be made of nothing more than a bright light.
Immediately, the glowing flamberge curls inward on itself like a current of wind and coalesces into a small orb of coraesine, its glow giving way to the swirled metal.
>put orb in belt
You put a grey-swirled coraesine orb in your coraesine belt.
glovern whistle
"Crate Whistle"
Summons a crate that attunes to the caller permanently and works just like a disk. 10 items total, including the count of items inside boxes. Items will stay in the crate even when you log out of the game and will be in the crate when you summon it even a month later UNLESS the game crashes. If that happens, you lose what is in the crate, so best not to leave anything important in it. It does not disintegrate when you die. Party members can get things from your crate, but it will snap at the fingers of anyone else trying to get anything from it. It also has idle room scripts.
This thing is pretty funny too. It's got attitude.
>press whistle
A battered antique faewood crate trudges over to you on wobbly wooden legs.
>fame
Your personal fame is 919071119.
You are a level 100 Half-Elf Rogue.
Fame List -- All Players -- Rank 1 to 25
________________________________________________
Rank| Name | Fame |Lvl|G| Race|Prof
------------------------------------------------
1 Tsin 918277382 100 M H-Elf Rog
2 Naseer 893802669 100 M Giant Cle
3 Tarakan 500000011 100 M Human Sor
4 Vrannar 441663425 100 M Elf Wiz
Sold on Buyout.
I'll also list him over on Gsauctions in a day or so. I'm very firm on that minimum bid since I paid $1100 for him.
Name: Tsin Creaton Race: Half-Elf Profession: Rogue
Level: 100 Gender: Male Age: 137
Experience:
Experience: 28546784 Next level at: 28547500 exp. Exp. until next lvl: 716
Fame: 919071119 Deeds: 46 Deaths this level: 2
Your mind is as clear as a bell.
Wealth:
Silvers: 0 coins
Skills:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 302 202
Combat Maneuvers...................| 302 202
Two-Handed Weapons.................| 302 202
Ranged Weapons.....................| 302 202
Ambush.............................| 302 202
Multi Opponent Combat..............| 201 101
Physical Fitness...................| 302 202
Dodging............................| 403 303
Arcane Symbols.....................| 201 101
Magic Item Use.....................| 201 101
Harness Power......................| 201 101
Elemental Mana Control.............| 58 12
Survival...........................| 201 101
Disarming Traps....................| 201 101
Picking Locks......................| 201 101
Stalking and Hiding................| 403 303
Perception.........................| 302 202
Climbing...........................| 201 101
Swimming...........................| 201 101
First Aid..........................| 201 101
Spell Lists
Minor Elemental....................| 71
Spell Lists
Minor Spirit.......................| 30
(Use SKILLS BASE to display unmodified ranks and goals)
310 days remain until the annual FIXSKILLS is to be granted, on 05/20/2011.
Your 30 day migration period will begin when you choose to degrade a skill.
Further information can be found in the FAQs.
Spell Ranks:
Minor Spiritual :30
Minor Elemental :71
Stats: Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (25) ... 100 (25)
Constitution (CON): 100 (25) ... 100 (25)
Dexterity (DEX): 100 (30) ... 100 (30)
Agility (AGL): 100 (35) ... 100 (35)
Discipline (DIS): 100 (20) ... 100 (20)
Aura (AUR): 100 (25) ... 100 (25)
Logic (LOG): 100 (25) ... 100 (25)
Intuition (INT): 100 (25) ... 100 (25)
Wisdom (WIS): 84 (17) ... 84 (17)
Influence (INF): 84 (22) ... 84 (22)
Encumbrance:
You adjust your gear comfortably and feel satisfied that you are not encumbered enough to notice.
Features:
Hair Color : golden brown
Hair Style : short
Hair Quirks : styled in chaotic spikes
Eye Color : blue
Eye Character : piercing
Complexion : naturally sun-tanned
Nose : flaring
Face : clean-shaven
Height : much taller than average
Distinquishing Mark : slightly pointed ears
Current society status:
You are a Master in the Council of Light.
Past society affiliations (resigned or cast out):
The Guardians of Sunfist
AS and DS can definitely go higher with outside spells but I wanted you to get an idea just how good he is without any outside help... (or enhancives)
AS 543 self spelled
Open Ambushing Janisary's head:
You swing a massive coraesine flamberge at an Ithzir janissary!
AS: +543 vs DS: +240 with AvD: +38 + d100 roll: +60 = +401
... and hit for 148 points of damage!
Incredible blast shatters head into a red spray.
The Ithzir janissary falls to the ground in a crumpled heap.
Roundtime: 6 sec.
DS: 825 self spelled
An Ithzir scout swings a spiral-hafted handaxe at you!
AS: +418 vs DS: +825 with AvD: +23 + d100 roll: +50 = -334
A clean miss.
He has two very valuable items on him: The pure coraesine flamberge, and the glovern whistle
http://www.krakiipedia.org/wiki/Coraesine
Pure Coraesine
Pure coraesine possessed the powerful air flares and the double strike capabilities of old coraesine, but also possesses many, many other abilities. The metal will get "used" to the wielder the longer the weapon remains in his or her possession. Pure coraesine is always attuned to the first character it was given to, and can never by transferred to another character.
* Whispering Wind - The weapon, when the wielder dies, will inform those in a room of a pre-chosen location that the player has died.
* Thorns of the Wind - When the weapon is dropped, any character that is not attuned to the weapon will be injured when they attempt to pick the weapon up, and will drop the weapon in response to the injury.
* Fury - When waving the sword at an opponent, the sword casts a spell identical to Hand of Tonis (505). The sword grants a natural casting strength bonus, making this ability usable for even square professions.
* Orb - Pure coraesine weapons are capable of reducing their size to a small orb for ease of transport.
* Tempest - The weapon will cast Call Wind (912), usable as long as the wielder has mana.
* Quickening - The weapon can also cast Haste (506) on the wielder a limited number of times per day.
the Coraesine flamberge
>raise flam
You raise the coraesine flamberge, causing the swirling orb-shaped sigil engraved upon its blade to flicker rapidly with blue-white light. The glow spreads forth from the sigil until the entire flamberge appears to be made of nothing more than a bright light.
Immediately, the glowing flamberge curls inward on itself like a current of wind and coalesces into a small orb of coraesine, its glow giving way to the swirled metal.
>put orb in belt
You put a grey-swirled coraesine orb in your coraesine belt.
glovern whistle
"Crate Whistle"
Summons a crate that attunes to the caller permanently and works just like a disk. 10 items total, including the count of items inside boxes. Items will stay in the crate even when you log out of the game and will be in the crate when you summon it even a month later UNLESS the game crashes. If that happens, you lose what is in the crate, so best not to leave anything important in it. It does not disintegrate when you die. Party members can get things from your crate, but it will snap at the fingers of anyone else trying to get anything from it. It also has idle room scripts.
This thing is pretty funny too. It's got attitude.
>press whistle
A battered antique faewood crate trudges over to you on wobbly wooden legs.
>fame
Your personal fame is 919071119.
You are a level 100 Half-Elf Rogue.
Fame List -- All Players -- Rank 1 to 25
________________________________________________
Rank| Name | Fame |Lvl|G| Race|Prof
------------------------------------------------
1 Tsin 918277382 100 M H-Elf Rog
2 Naseer 893802669 100 M Giant Cle
3 Tarakan 500000011 100 M Human Sor
4 Vrannar 441663425 100 M Elf Wiz