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JohnDoe
07-12-2010, 03:37 PM
Now that we're 1+ months into Shattered, I'm sure people's scripts have become more efficient and/or evolved. I was curious - on average, what are people pulling in for EXP per hour? Has it gotten easier or harder as you've gained levels? Do you script 24/7?

Deathravin
07-12-2010, 03:48 PM
Way easier, Yes I go 24/7.

1900 xp/hr

calidus
07-12-2010, 03:55 PM
I usually average around 1600 per hour, but anywhere up to 1800 or 1900 at times.

Not really sure how to increase this, as my stats are all good and I rest on a super node with hunts only taking a few minutes each.

:\

g++
07-12-2010, 03:56 PM
Deathravin wrote a bounty script no?

Buckwheet
07-12-2010, 04:12 PM
Avg. Exp: 2020/hour Gift: 1 day, 9 hours, 13 min, 38 secs.

SpiffyJr
07-12-2010, 04:15 PM
Exp. Gained Avg per Hour Fame Gained Avg per Hour
8953 1860 40426 8398 (4:48:48 since first)
1292 1853 5961 8550 (0:41:50 since last)

This goes up to around 1950 when I move to my "more efficient" hunting ground and can spike based what bounties I get. Once I get SBounty completely working it'll hover right around 2k / hour.

Buckwheet
07-12-2010, 04:17 PM
Exp. Gained Avg per Hour Fame Gained Avg per Hour
8953 1860 40426 8398 (4:48:48 since first)
1292 1853 5961 8550 (0:41:50 since last)

This goes up to around 1950 when I move to my "more efficient" hunting ground and can spike based what bounties I get. Once I get SBounty completely working it'll hover right around 2k / hour.

Halfling right? Or when you started over did you go Gnome?

SpiffyJr
07-12-2010, 04:26 PM
Halfling ftw!

Omrii
07-12-2010, 04:31 PM
My forest gnome and dwarf are 1850 to 2020 per hour in thier current hunting. Hasted voln fu is making my hunts fast enough that they spend 90% of thier time on the node.

--Omrii

Carl Spackler
07-12-2010, 04:36 PM
I get over 1900 per hour with my giant empath healing.... if i'm not under hunting, which i usually am with the rogue right now I get between 2000-2100 he's a gnome... underhunting i'm usually only getting 1500-1600 because i'm never fried, hunts are generally ending because of encumberance so he heads right back out

JustDan
07-12-2010, 05:03 PM
Shit fire. You all suck. I'm lucky if I get up around 1600 per hour with Dan, and I can't get anything running 24/7. I inevitably die pickin my own boxes, usually due to the lovely "something went terribly awry". I make decent coin, and get good recognition points, but I'm just barely 30. Until I can cobble together some sort of bounty script, I doubt I'm going to be able to keep up with the frontrunners.

cizzymac
07-12-2010, 07:00 PM
At this point, is there any point in worrying about keeping up with the Jones'es? Sure, there might be a hubbub for a very short while when the first person reaches cap, but within a few days after that, there should be all sorts of capped characters.

That being said, averaging between 1700-1800/hr. Gonna decline after today due to fixing stats for growth.

IorakeWarhammer
07-12-2010, 07:04 PM
there is a growing disparity already between the top 20 players and the rest of the game.

Iamnaeth
07-12-2010, 07:38 PM
there is a growing disparity already between the top 20 players and the rest of the game.

How do you know this?

Deathravin
07-12-2010, 07:47 PM
The higher we get, the more compressed we get. So while some may be getting more xp/hr, they won't be much higher.

Brings up a good point though... who do you think the top 20 ARE?

JohnDoe
07-12-2010, 09:36 PM
I'd have thought it'd be the reverse. As the amt of EXP that's needed to complete a level increases, doesn't the pace at which you gain EXP become even more important? The posts above show s a 15-30% difference between different people's EXP/hr rate.

Separate question - for the people hunting 24/7, are you using tools to relog you on when you die/disconnect, remoting in to check periodically, or have access to the machine that's running GS 24/7?

Buckwheet
07-12-2010, 10:02 PM
Separate question - for the people hunting 24/7, are you using tools to relog you on when you die/disconnect, remoting in to check periodically, or have access to the machine that's running GS 24/7?

I have several windows servers that I use for other projects, this allows me to be in GS 24/7 without worry of loss of power or connection as they are in world class data centers with lots of redundancy.

I log in to check the status of the characters with remote desktop.

I "had" thought about taking of the machines and splitting it into roughly 20 virtual machines with windows 2008, and letting people use them, but then my friend pointed out people would abuse the shit out of them for torrents.

So bad idea.

faloon
07-13-2010, 05:56 PM
I just have to do it...

Exp. Gained Avg per Hour Fame Gained Avg per Hour
39588 2463 177999 11076 (16:04:14 since first)

JohnDoe
07-13-2010, 06:28 PM
I'm assuming the people generating over 1.8-2k EXP per hour are doing more than hunting. How many people are empaths using some sort of healbot? How many people are successfully automating bounties - all bounties or just certain ones? Other approaches/ideas to increase EXP generation rates?

Deathravin
07-13-2010, 06:33 PM
I just have to do it...

Exp. Gained Avg per Hour Fame Gained Avg per Hour
39588 2463 177999 11076 (16:04:14 since first)

You suck.

faloon
07-13-2010, 06:40 PM
Bounties and haste hunting for me

JohnDoe
07-13-2010, 08:11 PM
You automating all bounties? Anyone doing the bandit bounties via script? How about foraging - starting logging my bounty requests over the past 24 hours and 18% of my bounties have been requests from the herbalist.

Deathravin
07-13-2010, 08:26 PM
You automating all bounties? Anyone doing the bandit bounties via script?

I have no idea how one can do bandit bounties regardless of scripting ><.
They're just scary. Although I must say my rogue did decently at them, my sorcerer was impossible.

I never have enough survival and such to not get owned by those traps.
If RT didn't stack, I think I could do em.

Fatsix
07-13-2010, 09:19 PM
not the best. but its ok.

Exp. Gained Avg per Hour Fame Gained Avg per Hour
202564 1857 1061439 9729 (109:05:56 since first)

JohnDoe
07-13-2010, 09:49 PM
I have no idea how one can do bandit bounties regardless of scripting ><.
They're just scary. Although I must say my rogue did decently at them, my sorcerer was impossible.

I never have enough survival and such to not get owned by those traps.
If RT didn't stack, I think I could do em.

Glad to hear this, as the one or two times I tried them, they royally kicked my ass.

How about foraging bounties? Scripting those?

Drisco
07-14-2010, 10:50 AM
If anyone wants to give a low level guy their bounty script he wouldn't turn it down.. Just saying.

I'll await your PM's :P

jabst1922
07-14-2010, 11:11 AM
i assume Josef is in the top 20 being 40.5

he gets 1750 per hour

IorakeWarhammer
07-14-2010, 11:32 AM
is Josef in GoS? we're having an issue with grimswarm in the area

Drisco
07-14-2010, 12:16 PM
How do you guys get such high? My logic is 100 and Disc and I'm only gotting 16ish

AnticorRifling
07-14-2010, 12:29 PM
How do you guys get such high? My logic is 100 and Disc and I'm only gotting 16ish

Don't hurt yourself on the English there X.

Tordane
07-14-2010, 12:30 PM
How do you guys get such high? My logic is 100 and Disc and I'm only gotting 16ish

Efficiency. Really boils down to fast hunts, spending most amount of rest time on node, and minimizing down-time(head under 65%). The few you see over 2k, are bounty bloating. Most are gonna see between 1.5k-1.9k an hour depending on stats and efficiency. Myself, personally I'm around 1,800 when not doing bounties.

JohnDoe
07-14-2010, 12:31 PM
Exp. Gained Avg per Hour Fame Gained Avg per Hour
8953 1860 40426 8398 (4:48:48 since first)
1292 1853 5961 8550 (0:41:50 since last)

This goes up to around 1950 when I move to my "more efficient" hunting ground and can spike based what bounties I get. Once I get SBounty completely working it'll hover right around 2k / hour.

Spiffy - curious about your approach with SBounty. Are you scripting all bounties or only certain types?

Same question for others... Trying to understand what's practical and what isn't.

SpiffyJr
07-14-2010, 12:54 PM
Spiffy - curious about your approach with SBounty. Are you scripting all bounties or only certain types?

Same question for others... Trying to understand what's practical and what isn't.

Gems, dangerous, skins, kill, heirloom (loot), and eventually child.

JohnDoe
07-14-2010, 01:09 PM
Since my 30 days were up, I removed all of my first aid and survival training that I had in place for skinning. I've noticed a complete drop off on skinning bounties. Found a post by somone saying that the taskmaster won't assign you a skinning bounty if you don't have at least .5x first aid training. Is this valid?

daeler33
07-14-2010, 01:11 PM
I need to find more efficient hunting areas. since I haven't played much not sure where to hunt for better xp per hour right now. but I have been getting around 1200 per hour so not horrible, not good but I am not dieing either so...

Jaimaltz
07-14-2010, 02:28 PM
I got gems, dangerous, culling, heirloom (loot), and children working.

I don't skin, but that would be really easy to add. My version is of course, pretty hack with more hardcoded shit than a constipated elephant, but it works well for me at least.

Gnomon
07-14-2010, 04:52 PM
Since my 30 days were up, I removed all of my first aid and survival training that I had in place for skinning. I've noticed a complete drop off on skinning bounties. Found a post by somone saying that the taskmaster won't assign you a skinning bounty if you don't have at least .5x first aid training. Is this valid?

I think it is .5x in skinning skills i.e between FA and survival. The more you have the higher grade skins you will get asked for. If you don't want them at all, just keep below .5x.

Deathravin
07-14-2010, 07:01 PM
I got gems, dangerous, culling, heirloom (loot), and children working.

I don't skin, but that would be really easy to add. My version is of course, pretty hack with more hardcoded shit than a constipated elephant, but it works well for me at least.

I have 1 thing hard-coded because there's 1 thing I've never been able to figure out in Lich.

The map database.

I have NO clue how that system works, I don't know how go2 does whatever it does. And thus I can't make a decent childgo2. I have to use the one they have, and I refuse to add targets with it... so I have to hard-code the dumb guard room# in. And it really pisses me off.


I have a feeling this game, in terms of level spread, looks like a marathon right now with the people who figured out an ADGuild script out in way out in front and those that haven't waaaaay back in their 30's...

SpiffyJr
07-14-2010, 07:11 PM
I have a feeling this game, in terms of level spread, looks like a marathon right now with the people who figured out an ADGuild script out in way out in front and those that haven't waaaaay back in their 30's...

Or those that rerolled...

/sigh

Deathravin
07-14-2010, 07:17 PM
Or those that rerolled...

/sigh

In 5 months you won't be able to tell a difference.

SpiffyJr
07-14-2010, 07:48 PM
In 5 months you won't be able to tell a difference.

True story. Woot!

JohnDoe
07-14-2010, 08:18 PM
I have 1 thing hard-coded because there's 1 thing I've never been able to figure out in Lich.

The map database.

I have NO clue how that system works, I don't know how go2 does whatever it does. And thus I can't make a decent childgo2. I have to use the one they have, and I refuse to add targets with it... so I have to hard-code the dumb guard room# in. And it really pisses me off.


I have a feeling this game, in terms of level spread, looks like a marathon right now with the people who figured out an ADGuild script out in way out in front and those that haven't waaaaay back in their 30's...

Locations for me are all hard coded - which is a pain point. Other than the guard location that you've hard coded, are you saying your script can decipher creature + location bounty combos and determine where to hunt regardless of what area you're in?

Durgrimst
07-14-2010, 08:28 PM
Rest in a group with empty hands also if you can do it safely....

JohnDoe
07-14-2010, 08:37 PM
Rest in a group with empty hands also if you can do it safely....

I understand the group thing as you get the extra EXP per pulse, but I haven't seen resting empty handed have an impact on EXP. What's the secret here, if there is one?

SpiffyJr
07-14-2010, 08:49 PM
Locations for me are all hard coded - which is a pain point. Other than the guard location that you've hard coded, are you saying your script can decipher creature + location bounty combos and determine where to hunt regardless of what area you're in?

Mine can :)

JohnDoe
07-14-2010, 08:53 PM
Mine can :)

Interesting - been stumped on how to do that. Only 1 month into Ruby and Lich, so there's still hope I'll figure that out. To be clear, my script interprets what the taskmaster and guard say, lines that up with a set of known/mapped creatures with hunting locations (roomIDs), and then acts accordingly based on that. You're saying your script is able to do determine where the creature lives dynamically (w/o a lookup) and then sets the RoomID itself?

Deathravin
07-14-2010, 09:05 PM
Locations for me are all hard coded - which is a pain point. Other than the guard location that you've hard coded, are you saying your script can decipher creature + location bounty combos and determine where to hunt regardless of what area you're in?

::cough:: ya... it's pretty boss.
I mean I had to hard-code creature locations... like roltons are in room 444 with these boundaries and this loop. I'd like to change it slightly to that it lists the room#s where roltons spawn. but... maybe later.

What I REALLY want to do is make a Mob-list.xml similar to the Spell-list.xml that would make a Class... Mobs['rolton'].spawnrooms etc. I even started making it and gave up on a ruby xml parser.

JohnDoe
07-14-2010, 09:15 PM
::cough:: ya... it's pretty boss.
I mean I had to hard-code creature locations... like roltons are in room 444 with these boundaries and this loop. I'd like to change it slightly to that it lists the room#s where roltons spawn. but... maybe later.

What I REALLY want to do is make a Mob-list.xml similar to the Spell-list.xml that would make a Class... Mobs['rolton'].spawnrooms etc. I even started making it and gave up on a ruby xml parser.

While it'd make it more elegant, my feeling is that you (at least I do) need to test out each hunting area anyhow - so you can't make things too dynamic. My script maps hunting area and then adjust how I hunt/kill things based on that testing. So, more hard coding there. At one point I was even forced to rotate weapons to accomodate hunting undead.

Fatsix
07-15-2010, 08:09 AM
I think it would be easier to just query your bigshot attack list. Some critters are resistant to magic or blades and the taskmaster doesn't care. Or have it run optimus 1,2,3 for each hunting area. Its not as automated because you will have to update the hunting areas because of leveling.

JohnDoe
07-15-2010, 04:54 PM
Seems like there are quite a few people automating bounties - curious, how many bounty points do people have at this point?

faloon
07-16-2010, 11:26 AM
You currently have 150894 unspent bounty points.

Deathravin
07-16-2010, 11:29 AM
You currently have 150894 unspent bounty points.

Don't brag, it doesn't become you.
Besides, I have 170k... so I win

Gilralyn
07-16-2010, 11:46 AM
I haven't completed a single bounty yet. I really need to get my act together. As a result, my average XP/hr is hovering around 1500 - 1600.

I've been working on my own bounty script as time permits, which isn't very often. At this point, it just picks up bounties and goes to the appropriate person in town (e.g., furrier or gem dealer) and then kicks off an empty routine. It also removes the bounty if it isn't one I like. I need to keep plugging away...

I'm planning on modifying the bigshot lich setting directly from my bounty script to change where I hunt for the culling and dangerous creature tasks. It was a nice touch by Alorn putting all the bigshot variables in a Lich setting.

Drisco
07-16-2010, 12:01 PM
I personally think DR and this other fellow need to start sharing.

Kitsun
07-16-2010, 12:04 PM
At higher levels, you can pull down like an extra 1200 to 1400 exp per hour just by grinding out 4 bounties per hour. Knowing you can double people out doesn't leave much incentive to give away your secret recipe.

Buckwheet
07-16-2010, 12:06 PM
Made some adjustments: Avg. Exp: 2035/hour

SpiffyJr
07-16-2010, 02:24 PM
I've had SBounty running for a few hours this morning without a hitch but I forgot to start my xp counter. Here's my xp for the last hour.

Exp. Gained Avg per Hour Fame Gained Avg per Hour
2107 2228 5747 6076 (0:56:45 since first)

SpiffyJr
07-16-2010, 04:06 PM
Exp. Gained Avg per Hour Fame Gained Avg per Hour
5683 2170 19713 7526 (2:37:09 since first)


Seems I dropped a bit but still going strong.

Celephais
07-16-2010, 04:21 PM
Spiff:
[ table ]Exp. Gained|Avg per Hour|Fame Gained|Avg per Hour
5683|2170|19713|7526 (2:37:09 since first)[/ table ]
=
Exp. Gained|Avg per Hour|Fame Gained|Avg per Hour
5683|2170|19713|7526 (2:37:09 since first)

SpiffyJr
07-16-2010, 04:45 PM
Spiff:
[ table ]Exp. Gained|Avg per Hour|Fame Gained|Avg per Hour
5683|2170|19713|7526 (2:37:09 since first)[/ table ]
=
Exp. Gained|Avg per Hour|Fame Gained|Avg per Hour
5683|2170|19713|7526 (2:37:09 since first)

Score. You win!

Celephais
07-16-2010, 05:48 PM
Score. You win!

Thanks to Kranar!
http://forum.gsplayers.com/showthread.php?t=46414

I wonder if there are any other cool tags we could suggest...

Looking up the thread made me find my favorite bump picture
http://tinyurl.com/yf7aqo5

Buckwheet
07-16-2010, 06:18 PM
I wonder if there are any other cool tags we could suggest...


would be my suggestion.

Deathravin
07-16-2010, 07:00 PM
I wouldn't mind a tag that would let me in some way post ASCII pictures (not [code], something without a scroll-bar)

Deathravin
07-19-2010, 05:18 PM
Now here's the real question.

The game started up at say... 4pm on 5/26/2010, right...

;eq fput "info" ; pause("1s") ; echo Char.exp / (Time.now - Time.mktime(2010, 05, 26, 16, 00, 00, 1)) * 60 * 60

That should get your your overall average xp/hr from the time the game started up.

Now I know about when my characters started just from the logs from their 30 day notices. So just subtract 30 days from when your timer was up and that's exactly when you made your character.

GodSatan
07-19-2010, 10:02 PM
Not the greatest per hour, but I like to keep things steady:

Exp. Gained|Avg per Hour|Fame Gained|Avg per Hour
94896|1719|187392|3395 (55:11:56 since first)

Tare
07-20-2010, 01:43 PM
People who uses afk scripts like fletching out in the open where ya can get abused, killed, or stolen are idiot fags..I pickpocketed someone when they were fletching like 5 times already and then ambushed him till he was bleeding

Celephais
07-20-2010, 02:02 PM
People who uses afk scripts like fletching out in the open where ya can get abused, killed, or stolen are idiot fags..I pickpocketed someone when they were fletching like 5 times already and then ambushed him till he was bleeding

Idiot fags? Man, that's the worst kind!

Tare
07-20-2010, 02:07 PM
So your saying that's a good name calling eh?
Well, shit...Don't come to the landing in shattered, if ya do.Watch out for Tare ;)

Cephalopod
07-20-2010, 02:37 PM
People who uses afk scripts like fletching out in the open where ya can get abused, killed, or stolen are idiot fags..I pickpocketed someone when they were fletching like 5 times already and then ambushed him till he was bleeding

Except fags aren't people.

Tordane
07-20-2010, 02:47 PM
Except fags aren't people.

fag·got (fāg'ət) n.

1.A bundle of twigs, sticks, or branches bound together.
2.A bundle of pieces of iron or steel to be welded or hammered into bars.

Burn those heretic bitches! Burn!

SpiffyJr
08-06-2010, 12:39 PM
Exp. Gained|Avg per Hour|Fame Gained|Avg per Hour
7274|2338 |18918| 6080|(3:06:41 since first)

Still tweaking and still improving...

IorakeWarhammer
08-06-2010, 12:44 PM
2338 damn man..

JohnDoe
08-10-2010, 08:46 AM
Another month into it. Lots of people averaging over the standard 1.9-2k per hour? Many up over the 2.2k-2.4+k barrier?

For those that are doing bounties, are you resting while saturated/fried or do you hunt saturated/fried if you have a bounty assigned so as to complete it and get another one as quickly as possible?

SpiffyJr
08-10-2010, 10:17 AM
Another month into it. Lots of people averaging over the standard 1.9-2k per hour? Many up over the 2.2k-2.4+k barrier?

For those that are doing bounties, are you resting while saturated/fried or do you hunt saturated/fried if you have a bounty assigned so as to complete it and get another one as quickly as possible?

Short answer:
I've found that the best way to do it is to hunt per normal and just turn in bounties when they're finished (and you're fried).

Long answer:
SBounty is setup to do bounties in as many bounty areas as you have defined. The setup is exactly like Bigshot with one setup per hunting ground. If you leave any settings out then the settings that Bigshot has will stay. For example, if you're pre-hunt commands are always the same there's no need to overwrite Bigshot settings so you can leave it blank.

Once everything is setup it will run and get a bounty, check the critter/skin and the area you have setup. If there's a match it will shutdown bigshot and set bigshot's hunting area. It'll startup bigshot when should_hunt? is true (from bigshot) and go on.

SBounty always prioritizes resting over getting bounties done and tries to get a bounty as quickly as possible. If you're out hunting and your bounty timer runs out SBounty runs and grabs a new bounty and then continues hunting. If you're doing any task and have completed it SBounty will not turn it in until you are fried to get the maximum about of instant xp. SBounty will not stop your hunts to turn in a bounty but it does stop your hunt to escort a child back to town.

SpiffyJr
08-10-2010, 11:41 AM
I wanted to try out sbounty with a new character that had tons of hunting options so here's the result of the last hour. SBounty currently has 19 hunting grounds for this character so it accepts and does almost every single bounty. This is the highest I've personally seen it but I have had a steady 2400 for 3+ hours. Note, this character has maxed "leveling" stats (max strength/agility/logic) and uses a claidh.

2874 2602 2211 2002 (1:06:15 since first)

Deathravin
08-10-2010, 12:17 PM
Something I wish Lich had was a mob database. Each mob having all the data you can think of that would affect how you hunt them; Stunable, Gens with Weapon, Shield, type (animal, vegetable, mineral), AS, DS, TD for each... Room #'s where they spawn, common rooms they roam to (think Ogre Warriors).

etc etc etc.


They don't even all have to be filled in.

SpiffyJr
08-10-2010, 12:27 PM
We need a foraging DB first! Get on it! With a few thousand scripting hours we could have the entire foraging database... maybe.

JohnDoe
08-10-2010, 06:52 PM
Short answer:
I've found that the best way to do it is to hunt per normal and just turn in bounties when they're finished (and you're fried).

Long answer:
SBounty is setup to do bounties in as many bounty areas as you have defined. The setup is exactly like Bigshot with one setup per hunting ground. If you leave any settings out then the settings that Bigshot has will stay. For example, if you're pre-hunt commands are always the same there's no need to overwrite Bigshot settings so you can leave it blank.

Once everything is setup it will run and get a bounty, check the critter/skin and the area you have setup. If there's a match it will shutdown bigshot and set bigshot's hunting area. It'll startup bigshot when should_hunt? is true (from bigshot) and go on.

SBounty always prioritizes resting over getting bounties done and tries to get a bounty as quickly as possible. If you're out hunting and your bounty timer runs out SBounty runs and grabs a new bounty and then continues hunting. If you're doing any task and have completed it SBounty will not turn it in until you are fried to get the maximum about of instant xp. SBounty will not stop your hunts to turn in a bounty but it does stop your hunt to escort a child back to town.

I've tried 3-4 different resting/hunting/timer combinations over the past two+ months since I've had my bounty scripts in place. I haven't found a sure fire winner - it's depended on the town you're in and creatures. The most important part to me has been to find the optimal hunting area. That said, I lean more towards doing as many bounties as possible, even if it means I'm hunting while fried and sometimes saturated - then rest when the bounty is complete and you're waiting to become unsaturated. Always love gem bounties (especially when 2-3 are strung together) since there usually isn't any hunting involved if your gem supply is sufficient - got to love sitting on the node the entire time you're saturated, the nice raw EXP boost, and knowing that your next bounty is already complete.

JohnDoe
08-10-2010, 06:55 PM
Something I wish Lich had was a mob database. Each mob having all the data you can think of that would affect how you hunt them; Stunable, Gens with Weapon, Shield, type (animal, vegetable, mineral), AS, DS, TD for each... Room #'s where they spawn, common rooms they roam to (think Ogre Warriors).

etc etc etc.


They don't even all have to be filled in.

Yes - would be great. A lot of this information, minus the room #s, is on Krakiipedia. Isn't there a way to query MediaWiki and/or download data from MediaWiki into a spreadsheet/table?

SpiffyJr
08-10-2010, 07:05 PM
I've tried 3-4 different resting/hunting/timer combinations over the past two+ months since I've had my bounty scripts in place. I haven't found a sure fire winner - it's depended on the town you're in and creatures. The most important part to me has been to find the optimal hunting area. That said, I lean more towards doing as many bounties as possible, even if it means I'm hunting while fried and sometimes saturated - then rest when the bounty is complete and you're waiting to become unsaturated. Always love gem bounties (especially when 2-3 are strung together) since there usually isn't any hunting involved if your gem supply is sufficient - got to love sitting on the node the entire time you're saturated, the nice raw EXP boost, and knowing that your next bounty is already complete.

I don't have any sort of gem stuff in sbounty other than just turning them in as you hunt for them. I play halflings and only one character so having lockers stuffed with gems is out of the question.

Jaimaltz
08-10-2010, 07:30 PM
I don't have any sort of gem stuff in sbounty other than just turning them in as you hunt for them. I play halflings and only one character so having lockers stuffed with gems is out of the question.

I find gem tasks slowed me way down. I turn them in now. The reason is that if you get a diamond task and your default creature somehow drops a few treasure classes and is now "poor" it can take forever to get your gems if you're not a hoarder. Conversely if the creature you're hunting is rich and you get a clear topaz task, that'll take a long time too, whereas culling, skinning, etc. tasks almost always only take a couple hunts.

I didn't feel like spending an extra 20 bucks a month to have a character dedicated to hoarding gems, so it was more efficient exp wise to turn those in. Although if you do have an enormous gem hoard, the gem tasks are awesome.

ThatDamnTep
08-10-2010, 07:31 PM
I've started looking at exp per hour over a weekly average since I think it's giving me a better idea of where I stand. Last week I ran 2268/hour. Without some adjustments to the bounties I can do (gems/skins) and to my skills (currently more of a tank build), I'm more or less topping out at 2350ish.

The set up that I've found works best for me is grab a bounty, set must_rest exp to 101, grind it out until completion. If I'm fried when I'm done it immediately goes and turns it in. If I'm not it kills BigShot and then loads up my data for quickest fry and goes to do that before turning it in. I always rest to muddled regardless of whether or not I have another bounty in the queue since I don't want to risk being offed by some random with spikethorn/boil/major e-wave, while I have all the exp I've already earned.

Tep

JohnDoe
08-10-2010, 08:22 PM
I find gem tasks slowed me way down. I turn them in now. The reason is that if you get a diamond task and your default creature somehow drops a few treasure classes and is now "poor" it can take forever to get your gems if you're not a hoarder. Conversely if the creature you're hunting is rich and you get a clear topaz task, that'll take a long time too, whereas culling, skinning, etc. tasks almost always only take a couple hunts.

I didn't feel like spending an extra 20 bucks a month to have a character dedicated to hoarding gems, so it was more efficient exp wise to turn those in. Although if you do have an enormous gem hoard, the gem tasks are awesome.
If I don't have the gem in my stash of gems, I turn it in immediately. I agree, usually takes me way too long to find enough gems through hunting to make it worthwhile.

Regarding hoarding gems - I have one character and have a fairly high success rate on these bounties. I do have FWI access, so that helps. Can't stash away everything and I'm still having a bitch of a time parsing the gem part of the bounty msg into a string I can use to retrieve the gem from my locker (if anyone has suggestions and/or has done this before, please let me know - I could use some help), but all in all, it's pretty decent.


The set up that I've found works best for me is grab a bounty, set must_rest exp to 101, grind it out until completion.
Agreed - I make sure to finish a task in one hunt, even if I'm fried while hunting.