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Liberi Fatali
07-11-2010, 10:56 PM
So, I've heard of this fellow by the name of "Katze" that wants to kill everyone in Shattered. I had not had the pleasure of getting cold-cocked by him until today. Out of the blue, I came back to check my script and found I was dead and decayed (another 150k down the drain). I scrolled up, and it was Katze ambushing me.

It must have happened a few seconds prior to my return, because he was still in Ta'Vaalor's main square. Here's what happened:


>l kat
You see Lord Katze Darkshot.
He appears to be a Faendryl Dark Elf.
He is tall and appears to be very young. He has piercing flame red eyes and bronze skin. He has very long, midnight black hair that extends over the front of his face in long shocks that completely covers one of his hate-filled eyes. He has an angular face, a thin nose and a statuesque phsyique with well toned muscles.
He is in good shape.
He is holding some cactacae spine in his right hand and a burnished vultite mantlet in his left hand.
He is wearing some side-laced murrey leather boots, a bone-inlaid bronze neckchain, an ebon-whorled thick faenor neckchain, a tree bark amulet, a ruby amulet, a shadowy black hooded cloak crafted from shadows and darkness studded with rhinestones on the back forming the word 'ASSASSIN', a backpack as black as night and deep as the abyss itself, some vultite dark brigandine armor, some gleaming spiked glaes arm greaves, a snake-etched pewter ring, an exquisite gold ring, and some invar leg greaves.
>
Drizzy put a tincture of talneo in his forest green backpack.
>
Sluttywhore murmurs a simple, mystical chant...
Sluttywhore concentrates.
Sluttywhore's nervous system looks better.
>
Drizzy removes a tincture of acantha from in his forest green backpack.
>
Drizzy takes a drink from his tincture of acantha.
Drizzy looks a little better.
>
Kaseopea just arrived.
>'How's your warding, Katze?
You ask, "How's your warding, Katze?"
>
Drizzy put a tincture of acantha in his forest green backpack.
>
Kaseopea sashays up to Katze.
>
Katze put some cactacae spine in his dark backpack.
>
Drizzy just went east.
>
Obinnone gestures while calling upon the lesser spirits for aid...
>
Kaseopea gives Katze a lingering kiss.
>
You feel fully energetic again.
>
Heller makes a quick gesture while calling upon the powers of the elements...
Heller gestures.
Heller stands taller, as if bolstered with a sense of confidence.
>
Kaseopea smiles.
>
Twitch just arrived.
>
Twitch just went east.
>
Kaseopea takes a drink from her tincture of wingstem.
Kaseopea's back looks better.
>
Sluttywhore murmurs a simple, mystical chant...
Sluttywhore concentrates.
Sluttywhore's head looks better.
>stance o
l
You are now in an offensive stance.
>[Ta'Vaalor, Tyrnian Court]
A small cluster of trees stands near the edge of the court, providing a shady spot and a chance for a brief respite from the bustle of the city. Several elven guards stand beneath a nearby tree, chatting quietly amongst themselves as they scan the crowded court. You also see the earth brown Kaseopea disk, a pygmy bat that is sleeping, the Steven disk, a frosted orange cookie, the Sluttywhore disk, the Obinnone disk, a piece of petrified modwir, a tincture of wingstem, a rectangular steel-framed mirror, a run-down old margarita machine, a wooden barrel and a darkly stained wooden bench with some stuff on it.
Also here: Kaseopea, the body of Duncan who is lying down, Lord Katze, Random, Steven, Heller, Obinnone, Lady Sluttywhore
Obvious paths: north, east, south, west
>get my dag
You remove a dagger from in your felt pack.
>
Katze says, "Higher than your CS i'm afraid."
>
Katze chuckles.
>
Sluttywhore murmurs a simple, mystical chant...
Sluttywhore concentrates.
Sluttywhore's nervous system looks better.
>'Oh.
You say, "Oh."
>l
[Ta'Vaalor, Tyrnian Court]
A small cluster of trees stands near the edge of the court, providing a shady spot and a chance for a brief respite from the bustle of the city. Several elven guards stand beneath a nearby tree, chatting quietly amongst themselves as they scan the crowded court. You also see the earth brown Kaseopea disk, a pygmy bat that is sleeping, the Steven disk, a frosted orange cookie, the Sluttywhore disk, the Obinnone disk, a piece of petrified modwir, a tincture of wingstem, a rectangular steel-framed mirror, a run-down old margarita machine, a wooden barrel and a darkly stained wooden bench with some stuff on it.
Also here: Kaseopea, the body of Duncan who is lying down, Lord Katze, Random, Steven, Heller, Obinnone, Lady Sluttywhore
Obvious paths: north, east, south, west
>
Katze grabs Duncan's body and drags it east.
>


Then I followed him a few rooms and...



>e
Your disk arrives, following you dutifully.
>
[Ta'Vaalor, Maerneis Var]
A tidy row of small homes stands on either side of the var, their exteriors mostly of brick or stone, with a couple of upscale marble homes added to the mix. Neatly clipped lawns are divided by low fences, lending a military-like precision to the area. A small garden can be seen at the front of a home here and there, and one large house boasts a small pond surrounded by a neatly trimmed row of shrubbery. You also see a wooden barrel.
Obvious paths: north, west
>n
[Ta'Vaalor, Shimaerslin Wey]
A neat path leads from the wey to a cottage sitting in the shadow of the great wall, its appearance nearly festive in a city of austere marble and limestone. The cottage has been painted the pale blue of the sea, and several window boxes are home to a variety of tropical plants and flowers.
Also here: the body of Duncan who is lying down, Lord Katze
Obvious paths: north, south
>s
[Ta'Vaalor, Maerneis Var]
A tidy row of small homes stands on either side of the var, their exteriors mostly of brick or stone, with a couple of upscale marble homes added to the mix. Neatly clipped lawns are divided by low fences, lending a military-like precision to the area. A small garden can be seen at the front of a home here and there, and one large house boasts a small pond surrounded by a neatly trimmed row of shrubbery. You also see a wooden barrel.
Obvious paths: north, west
>prep 405
You gesture and invoke the powers of the elements for the Elemental Detection spell...
Your spell is ready.
>n
[Ta'Vaalor, Shimaerslin Wey]
A neat path leads from the wey to a cottage sitting in the shadow of the great wall, its appearance nearly festive in a city of austere marble and limestone. The cottage has been painted the pale blue of the sea, and several window boxes are home to a variety of tropical plants and flowers.
Also here: the body of Duncan who is lying down, Lord Katze
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>cast katz
You gesture at Katze.
You detect the following spells on Katze:
Thurfel's Ward
Cast Roundtime 3 Seconds.
>l
[Ta'Vaalor, Shimaerslin Wey]
A neat path leads from the wey to a cottage sitting in the shadow of the great wall, its appearance nearly festive in a city of austere marble and limestone. The cottage has been painted the pale blue of the sea, and several window boxes are home to a variety of tropical plants and flowers. You also see the Albedo disk.
Also here: the body of Duncan who is lying down, Lord Katze
Obvious paths: north, south
>s
[Ta'Vaalor, Maerneis Var]
A tidy row of small homes stands on either side of the var, their exteriors mostly of brick or stone, with a couple of upscale marble homes added to the mix. Neatly clipped lawns are divided by low fences, lending a military-like precision to the area. A small garden can be seen at the front of a home here and there, and one large house boasts a small pond surrounded by a neatly trimmed row of shrubbery. You also see a wooden barrel.
Obvious paths: north, west
>prep 709
You trace an intricate sign that contorts in the air while forcefully invoking Quake...
Your spell is ready.
>cast
You are visible again.
You gesture.
You concentrate on projecting the illusion of a violent quake.
Suddenly, the ground seems steadier.
Cast Roundtime 3 Seconds.
>p[eer n
Please rephrase that command.
>peer n
You peer north and see ...

[Ta'Vaalor, Shimaerslin Wey]
A neat path leads from the wey to a cottage sitting in the shadow of the great wall, its appearance nearly festive in a city of austere marble and limestone. The cottage has been painted the pale blue of the sea, and several window boxes are home to a variety of tropical plants and flowers. You also see the Albedo disk.
Also here: the body of Duncan who is lying down, Lord Katze who is lying down
Obvious paths: north, south
>n
Your disk arrives, following you dutifully.
>
[Ta'Vaalor, Shimaerslin Wey]
A neat path leads from the wey to a cottage sitting in the shadow of the great wall, its appearance nearly festive in a city of austere marble and limestone. The cottage has been painted the pale blue of the sea, and several window boxes are home to a variety of tropical plants and flowers.
Also here: the body of Duncan who is lying down, Lord Katze who is lying down
Obvious paths: north, south
>prep 718
You trace an intricate sign that contorts in the air while forcefully invoking Torment...
Your spell is ready.
>cast kat
You gesture at Katze.
CS: +114 - TD: +98 + CvA: +2 + d100: +92 - -5 == +115
Warding failed!
You glare malevolently at Katze.
You feel a dark force suddenly summoned between you and Katze.
Cast Roundtime 3 Seconds.
>
Katze stands up.
>stance o
s
You are now in an offensive stance.
>s
[Ta'Vaalor, Maerneis Var]
A tidy row of small homes stands on either side of the var, their exteriors mostly of brick or stone, with a couple of upscale marble homes added to the mix. Neatly clipped lawns are divided by low fences, lending a military-like precision to the area. A small garden can be seen at the front of a home here and there, and one large house boasts a small pond surrounded by a neatly trimmed row of shrubbery. You also see the Albedo disk and a wooden barrel.
Obvious paths: north, west
>
You can't go there.
>rub glas am
You rub your glass amulet.
Feels smooth!
1d100: 97 + Modifiers: 66 == 163

You become invisible.
Cast Roundtime 3 Seconds.
>
[ Invisibility: +0:24:00, 0:24:00 remaining. (imbed) ]
n
[Ta'Vaalor, Shimaerslin Wey]
A neat path leads from the wey to a cottage sitting in the shadow of the great wall, its appearance nearly festive in a city of austere marble and limestone. The cottage has been painted the pale blue of the sea, and several window boxes are home to a variety of tropical plants and flowers.
Also here: the body of Duncan who is lying down
Obvious paths: north, south
>n
[Ta'Vaalor, Shimaerslin Wey]
A large marble hall stands back from the wey, surrounded by a small white fence and guarded by a number of elven soldiers. Statues of Koar and Phoen stand sentinel on the left side of the heavily carved front door, while statues of Kai and Eonak are on the right. A thin trickle of scholars, citizens, and soldiers quietly moves in and out of the hall.
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>

You feel a dark force lash out at your opponent!
CS: +114 - TD: +85 + CvA: +2 + d100: +81 - -5 == +117
Warding failed!
You feel the presence take Katze's life.
>n
* Katze just bit the dust!
>
[Ta'Vaalor, Shimaerslin Wey]
Thick, closely packed trees line the way, their interwoven branches allowing scant moonlight to filter through the canopy. The only break in the trees is a limestone-clad cottage set off to the west, behind which can be seen a shady path that leads deeper into the trees. A few soldiers stand about, inspecting passersby stringently.
Obvious paths: north, south
>
Your disk arrives, following you dutifully.

Fortybox
07-11-2010, 11:00 PM
So, I've heard of this fellow by the name of "Katze" that wants to kill everyone in Shattered. I had not had the pleasure of getting cold-cocked by him until today. Out of the blue, I came back to check my script and found I was dead and decayed (another 150k down the drain). I scrolled up, and it was Katze ambushing me.

It must have happened a few seconds prior to my return, because he was still in Ta'Vaalor's main square. Here's what happened:


>l kat
You see Lord Katze Darkshot.
He appears to be a Faendryl Dark Elf.
He is tall and appears to be very young. He has piercing flame red eyes and bronze skin. He has very long, midnight black hair that extends over the front of his face in long shocks that completely covers one of his hate-filled eyes. He has an angular face, a thin nose and a statuesque phsyique with well toned muscles.
He is in good shape.
He is holding some cactacae spine in his right hand and a burnished vultite mantlet in his left hand.
He is wearing some side-laced murrey leather boots, a bone-inlaid bronze neckchain, an ebon-whorled thick faenor neckchain, a tree bark amulet, a ruby amulet, a shadowy black hooded cloak crafted from shadows and darkness studded with rhinestones on the back forming the word 'ASSASSIN', a backpack as black as night and deep as the abyss itself, some vultite dark brigandine armor, some gleaming spiked glaes arm greaves, a snake-etched pewter ring, an exquisite gold ring, and some invar leg greaves.
>
Drizzy put a tincture of talneo in his forest green backpack.
>
Sluttywhore murmurs a simple, mystical chant...
Sluttywhore concentrates.
Sluttywhore's nervous system looks better.
>
Drizzy removes a tincture of acantha from in his forest green backpack.
>
Drizzy takes a drink from his tincture of acantha.
Drizzy looks a little better.
>
Kaseopea just arrived.
>'How's your warding, Katze?
You ask, "How's your warding, Katze?"
>
Drizzy put a tincture of acantha in his forest green backpack.
>
Kaseopea sashays up to Katze.
>
Katze put some cactacae spine in his dark backpack.
>
Drizzy just went east.
>
Obinnone gestures while calling upon the lesser spirits for aid...
>
Kaseopea gives Katze a lingering kiss.
>
You feel fully energetic again.
>
Heller makes a quick gesture while calling upon the powers of the elements...
Heller gestures.
Heller stands taller, as if bolstered with a sense of confidence.
>
Kaseopea smiles.
>
Twitch just arrived.
>
Twitch just went east.
>
Kaseopea takes a drink from her tincture of wingstem.
Kaseopea's back looks better.
>
Sluttywhore murmurs a simple, mystical chant...
Sluttywhore concentrates.
Sluttywhore's head looks better.
>stance o
l
You are now in an offensive stance.
>[Ta'Vaalor, Tyrnian Court]
A small cluster of trees stands near the edge of the court, providing a shady spot and a chance for a brief respite from the bustle of the city. Several elven guards stand beneath a nearby tree, chatting quietly amongst themselves as they scan the crowded court. You also see the earth brown Kaseopea disk, a pygmy bat that is sleeping, the Steven disk, a frosted orange cookie, the Sluttywhore disk, the Obinnone disk, a piece of petrified modwir, a tincture of wingstem, a rectangular steel-framed mirror, a run-down old margarita machine, a wooden barrel and a darkly stained wooden bench with some stuff on it.
Also here: Kaseopea, the body of Duncan who is lying down, Lord Katze, Random, Steven, Heller, Obinnone, Lady Sluttywhore
Obvious paths: north, east, south, west
>get my dag
You remove a dagger from in your felt pack.
>
Katze says, "Higher than your CS i'm afraid."
>
Katze chuckles.
>
Sluttywhore murmurs a simple, mystical chant...
Sluttywhore concentrates.
Sluttywhore's nervous system looks better.
>'Oh.
You say, "Oh."
>l
[Ta'Vaalor, Tyrnian Court]
A small cluster of trees stands near the edge of the court, providing a shady spot and a chance for a brief respite from the bustle of the city. Several elven guards stand beneath a nearby tree, chatting quietly amongst themselves as they scan the crowded court. You also see the earth brown Kaseopea disk, a pygmy bat that is sleeping, the Steven disk, a frosted orange cookie, the Sluttywhore disk, the Obinnone disk, a piece of petrified modwir, a tincture of wingstem, a rectangular steel-framed mirror, a run-down old margarita machine, a wooden barrel and a darkly stained wooden bench with some stuff on it.
Also here: Kaseopea, the body of Duncan who is lying down, Lord Katze, Random, Steven, Heller, Obinnone, Lady Sluttywhore
Obvious paths: north, east, south, west
>
Katze grabs Duncan's body and drags it east.
>


Then I followed him a few rooms and...



>e
Your disk arrives, following you dutifully.
>
[Ta'Vaalor, Maerneis Var]
A tidy row of small homes stands on either side of the var, their exteriors mostly of brick or stone, with a couple of upscale marble homes added to the mix. Neatly clipped lawns are divided by low fences, lending a military-like precision to the area. A small garden can be seen at the front of a home here and there, and one large house boasts a small pond surrounded by a neatly trimmed row of shrubbery. You also see a wooden barrel.
Obvious paths: north, west
>n
[Ta'Vaalor, Shimaerslin Wey]
A neat path leads from the wey to a cottage sitting in the shadow of the great wall, its appearance nearly festive in a city of austere marble and limestone. The cottage has been painted the pale blue of the sea, and several window boxes are home to a variety of tropical plants and flowers.
Also here: the body of Duncan who is lying down, Lord Katze
Obvious paths: north, south
>s
[Ta'Vaalor, Maerneis Var]
A tidy row of small homes stands on either side of the var, their exteriors mostly of brick or stone, with a couple of upscale marble homes added to the mix. Neatly clipped lawns are divided by low fences, lending a military-like precision to the area. A small garden can be seen at the front of a home here and there, and one large house boasts a small pond surrounded by a neatly trimmed row of shrubbery. You also see a wooden barrel.
Obvious paths: north, west
>prep 405
You gesture and invoke the powers of the elements for the Elemental Detection spell...
Your spell is ready.
>n
[Ta'Vaalor, Shimaerslin Wey]
A neat path leads from the wey to a cottage sitting in the shadow of the great wall, its appearance nearly festive in a city of austere marble and limestone. The cottage has been painted the pale blue of the sea, and several window boxes are home to a variety of tropical plants and flowers.
Also here: the body of Duncan who is lying down, Lord Katze
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>cast katz
You gesture at Katze.
You detect the following spells on Katze:
Thurfel's Ward
Cast Roundtime 3 Seconds.
>l
[Ta'Vaalor, Shimaerslin Wey]
A neat path leads from the wey to a cottage sitting in the shadow of the great wall, its appearance nearly festive in a city of austere marble and limestone. The cottage has been painted the pale blue of the sea, and several window boxes are home to a variety of tropical plants and flowers. You also see the Albedo disk.
Also here: the body of Duncan who is lying down, Lord Katze
Obvious paths: north, south
>s
[Ta'Vaalor, Maerneis Var]
A tidy row of small homes stands on either side of the var, their exteriors mostly of brick or stone, with a couple of upscale marble homes added to the mix. Neatly clipped lawns are divided by low fences, lending a military-like precision to the area. A small garden can be seen at the front of a home here and there, and one large house boasts a small pond surrounded by a neatly trimmed row of shrubbery. You also see a wooden barrel.
Obvious paths: north, west
>prep 709
You trace an intricate sign that contorts in the air while forcefully invoking Quake...
Your spell is ready.
>cast
You are visible again.
You gesture.
You concentrate on projecting the illusion of a violent quake.
Suddenly, the ground seems steadier.
Cast Roundtime 3 Seconds.
>p[eer n
Please rephrase that command.
>peer n
You peer north and see ...

[Ta'Vaalor, Shimaerslin Wey]
A neat path leads from the wey to a cottage sitting in the shadow of the great wall, its appearance nearly festive in a city of austere marble and limestone. The cottage has been painted the pale blue of the sea, and several window boxes are home to a variety of tropical plants and flowers. You also see the Albedo disk.
Also here: the body of Duncan who is lying down, Lord Katze who is lying down
Obvious paths: north, south
>n
Your disk arrives, following you dutifully.
>
[Ta'Vaalor, Shimaerslin Wey]
A neat path leads from the wey to a cottage sitting in the shadow of the great wall, its appearance nearly festive in a city of austere marble and limestone. The cottage has been painted the pale blue of the sea, and several window boxes are home to a variety of tropical plants and flowers.
Also here: the body of Duncan who is lying down, Lord Katze who is lying down
Obvious paths: north, south
>prep 718
You trace an intricate sign that contorts in the air while forcefully invoking Torment...
Your spell is ready.
>cast kat
You gesture at Katze.
CS: +114 - TD: +98 + CvA: +2 + d100: +92 - -5 == +115
Warding failed!
You glare malevolently at Katze.
You feel a dark force suddenly summoned between you and Katze.
Cast Roundtime 3 Seconds.
>
Katze stands up.
>stance o
s
You are now in an offensive stance.
>s
[Ta'Vaalor, Maerneis Var]
A tidy row of small homes stands on either side of the var, their exteriors mostly of brick or stone, with a couple of upscale marble homes added to the mix. Neatly clipped lawns are divided by low fences, lending a military-like precision to the area. A small garden can be seen at the front of a home here and there, and one large house boasts a small pond surrounded by a neatly trimmed row of shrubbery. You also see the Albedo disk and a wooden barrel.
Obvious paths: north, west
>
You can't go there.
>rub glas am
You rub your glass amulet.
Feels smooth!
1d100: 97 + Modifiers: 66 == 163

You become invisible.
Cast Roundtime 3 Seconds.
>
[ Invisibility: +0:24:00, 0:24:00 remaining. (imbed) ]
n
[Ta'Vaalor, Shimaerslin Wey]
A neat path leads from the wey to a cottage sitting in the shadow of the great wall, its appearance nearly festive in a city of austere marble and limestone. The cottage has been painted the pale blue of the sea, and several window boxes are home to a variety of tropical plants and flowers.
Also here: the body of Duncan who is lying down
Obvious paths: north, south
>n
[Ta'Vaalor, Shimaerslin Wey]
A large marble hall stands back from the wey, surrounded by a small white fence and guarded by a number of elven soldiers. Statues of Koar and Phoen stand sentinel on the left side of the heavily carved front door, while statues of Kai and Eonak are on the right. A thin trickle of scholars, citizens, and soldiers quietly moves in and out of the hall.
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>

You feel a dark force lash out at your opponent!
CS: +114 - TD: +85 + CvA: +2 + d100: +81 - -5 == +117
Warding failed!
You feel the presence take Katze's life.
>n
* Katze just bit the dust!
>
[Ta'Vaalor, Shimaerslin Wey]
Thick, closely packed trees line the way, their interwoven branches allowing scant moonlight to filter through the canopy. The only break in the trees is a limestone-clad cottage set off to the west, behind which can be seen a shady path that leads deeper into the trees. A few soldiers stand about, inspecting passersby stringently.
Obvious paths: north, south
>
Your disk arrives, following you dutifully.

Now that's a WTF PWNED if I ever seen one.

Monotonous
07-11-2010, 11:03 PM
Oh sweet! I was wondering when someone was going to make a thread we could post kill logs in! Good thinking.

Fortybox
07-11-2010, 11:07 PM
Oh sweet! I was wondering when someone was going to make a thread we could post kill logs in! Good thinking.

1) Glad you changed your avatar

2) This post was full of win.

IorakeWarhammer
07-11-2010, 11:11 PM
this is old and cross posted but still classic


***********

[go2]>go gate
[Wehnimer's, Exterior]
The muted sounds of loud bartering from within Wehnimer's Landing, and the lonely calls of a pair of mated fenvaoks high up in the air vie for your attention as you march along the outer western edge of the town. You also see a town guard and a large wooden gate.
Obvious paths: north, south
Katze followed.
>
[go2: travel time: 0:00:00]
--- Lich: go2 has exited.
>prep 616
>cast at katze
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
>prep 616
>cast at katze
You gesture at Katze.

Dozens of long thorns suddenly grow out from the ground underneath Katze! Several of the thorns jab into him!
... hits for 7 points of damage!
... 10 points of damage!
Strike pierces thigh!
He is knocked to the ground!
... hits for 15 points of damage!
... 10 points of damage!
Strike to the chest breaks a rib!
Cast Roundtime 3 Seconds.
>
Wait 3 sec.
>
You don't have a spell prepared!
>prep 616
>cast at katze
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
>
You gesture at Katze.

Dozens of long thorns suddenly grow out from the ground underneath Katze! Several of the thorns jab into him!
... hits for 11 points of damage!

* Katze drops dead at your feet!

Cast Roundtime 3 Seconds.
>
* Katze just bit the dust!
>n

**********

>;chat put that in the book of forbidden scripture bitch!
[Shattered]-You: "put that in the book of forbidden scripture bitch!"
>
[Shattered]-GSF:Katze: "not bad for a lil girl"



[Ruined Potter's Field]
Before you lies the remnants of an old graveyard, long forgotten by living folk. Trees and other plant life have moved their way across the old field, in many places pushing the ancient markers from their original resting places. You also see the Katze disk and a low-hanging copse of trees.
Also here: Lord Katze who is lying down
Obvious paths: east, southwest
>prep 616
>cast at katze
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
>
You gesture at Katze.

Dozens of long thorns suddenly grow out from the ground underneath Katze! Several of the thorns jab into him!
... hits for 20 points of damage!
... 30 points of damage!
Well aimed strike shatters bone in left arm!
He is stunned!
... hits for 36 points of damage!
... 25 points of damage!
Well placed strike to back shatters vertebrae!
... hits for 25 points of damage!
... 30 points of damage!
Great shot penetrates thigh and shatters bone!

* Katze drops dead at your feet!

The deep blue glow leaves Katze.
The light blue glow leaves Katze.
The powerful look leaves Katze.
Katze appears less secure.
The dim aura fades from around Katze.
Cast Roundtime 3 Seconds.
>
The Katze disk disintegrates, dropping everything on the ground.
>
* Katze just bit the dust!
>'2-0
You say, "2-0."

KingKatze
07-12-2010, 01:12 AM
I will admit he got me, I was freshly dead, without any spells, even my own abilities, and only had 1 spirit at the time, but nonetheless I applaud when someone comes for me. Next time though...let me finish dragging the fallen one first! A win is indeed a win. By the way, my hard drive fried while moving and I ended up losing the actual logs of around 58 or so of you toward the beginning, before I got them put on my flash drive...I am still cleaning stuff up from moving but after it's all said and done, I will be posting the ones I still do have logs of you, currently that's about 200 or so, and will have one nice long thread of my adventures inscribing into the Book of the Forsaken

Good Show!

Katze Darkshot, Luukos' Personal Assassin

IorakeWarhammer
07-12-2010, 01:21 AM
sweet :)

LMingrone
07-12-2010, 02:09 AM
http://erroraccessdenied.com/files/images/270913946_efa38ec3d8.jpg

thefarmer
07-12-2010, 03:30 AM
So you kill him in town without a fine?

BUG ABUSE BUG ABUSE

Post by Sylvancode/Inspire in the Simu complaints folder.


718 Torment Bug Abuse · on 7/12/2010 12:30:26 AM 47278

Please fix this bug abuse. If you kill someone in town, you get a fine, that's the way it works.

Why does the spell Torment allow you to kill someone in town without getting a fine?



[Ta'Vaalor, Shimaerslin Wey]
A neat path leads from the wey to a cottage sitting in the shadow of the great wall, its appearance nearly festive in a city of austere marble and limestone. The cottage has been painted the pale blue of the sea, and several window boxes are home to a variety of tropical plants and flowers.
Obvious paths: north, south

>prep 718
You trace an intricate sign that contorts in the air while forcefully invoking Torment...
Your spell is ready.
>cast target
You gesture at TARGET.
CS: +114 - TD: +98 + CvA: +2 + d100: +92 - -5 == +115
Warding failed!
You glare malevolently at TARGET.
You feel a dark force suddenly summoned between you and TARGET.
Cast Roundtime 3 Seconds.
>

[Ta'Vaalor, Shimaerslin Wey]
A large marble hall stands back from the wey, surrounded by a small white fence and guarded by a number of elven soldiers. Statues of Koar and Phoen stand sentinel on the left side of the heavily carved front door, while statues of Kai and Eonak are on the right. A thin trickle of scholars, citizens, and soldiers quietly moves in and out of the hall.
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>

You feel a dark force lash out at your opponent!
CS: +114 - TD: +85 + CvA: +2 + d100: +81 - -5 == +117
Warding failed!
You feel the presence take TARGET's life.
>n
* TARGET just bit the dust!
>
[Ta'Vaalor, Shimaerslin Wey]
Thick, closely packed trees line the way, their interwoven branches allowing scant moonlight to filter through the canopy. The only break in the trees is a limestone-clad cottage set off to the west, behind which can be seen a shady path that leads deeper into the trees. A few soldiers stand about, inspecting passersby stringently.
Obvious paths: north, south
>
Your disk arrives, following you dutifully.

Rolton-Sammich
07-12-2010, 03:42 AM
It would help if your recent stream of posts on the officials weren't (1) whiny attempts to get something nerfed that might be a personal problem for you in Shattered and (2) often uninformed and, thereby, stupid.

naps
07-12-2010, 04:12 AM
Now that Katze has killed my guy twice..we're done now?

HJFudge
07-12-2010, 04:16 AM
Now that Katze has killed my guy twice..we're done now?

That all depends on if yer on our KOS or not...or if you piss him off.

KingKatze
07-12-2010, 04:18 AM
Sorry about killing you twice, as I stated before in my previous post, I lost the first 58 or so people when my hard drive fried. There is bound to be a couple I get twice because they are not highlighted yet on my script. Again I am really sorry about that, you are properly documented now and it won't happen again. Also, he got arrested, you don't get to see it because he is in another room from me, but it did happen, the true bug was that I was hidden when it got me...so it wouldn't let me drop his charges. So technically it's the other way around as far as a bug. So please stop whining about it, eh? =)


Katze Darkshot, Luukos' Personal Assassin

naps
07-12-2010, 05:35 AM
Ya...it was a while back...probably my third day when you got me the first time. It's all fun and games...til your neighbor's cat decides to sleep up in the engine bay of your vehicle and when you find that you're all outta Johnny Walker Black and you wanna make a quick run to the corner liquor jernt.

Donquix
07-12-2010, 07:42 AM
Hrm....

a thread about people killing each other and it's mostly good natured and all in fun instead of pissing and moaning calling each other pussyfags or whatever.

The troubling part about that?

I'm not sure if that makes me want to play shattered more, or less.

Urinal Poops
07-12-2010, 09:47 AM
That all depends on if yer on our KOS or not...or if you piss him off.

So I guess since i'm on your KoS list I should be attacking Katze every chance I get? I got the impression from him we were done.

Liberi Fatali
07-12-2010, 09:55 AM
So you kill him in town without a fine?

BUG ABUSE BUG ABUSE

Wow, you're the biggest thundering fuck I've ever seen. Who does this douchebag play in shattered/prime? I've seen him get ripped on the officials before constantly and felt a little sorry for him -- but this was just ridiculous.

As Katze pointed out, I DID get arrested. The bug was that he was hiding and I did not get any messaging indicating that I had committed murder. I hope you still don't play Shattered. If you do, and I find out who you play, I'm going to put the skitters in your Alan Whickers, you fucking plonker!

SpiffyJr
07-12-2010, 09:58 AM
Wow, you're the biggest thundering fuck I've ever seen. Who does this douchebag play in shattered/prime? I've seen him get ripped on the officials before constantly and felt a little sorry for him -- but this was just ridiculous.

As Katze pointed out, I DID get arrested. The bug was that he was hiding and I did not get any messaging indicating that I had committed murder. I hope you still don't play Shattered. If you do, and I find out who you play, I'm going to put the skitters in your Alan Whickers, you fucking plonker!

Madam/Harry.

Monotonous
07-12-2010, 10:09 AM
I hope you still don't play Shattered. If you do, and I find out who you play, I'm going to put the skitters in your Alan Whickers, you fucking plonker!

He plays Madam. Judging by your CS though he's probably almost 3x your level.

Liberi Fatali
07-12-2010, 10:21 AM
He plays Madam. Judging by your CS though he's probably almost 3x your level.

Katze was probably double my level as well!

All it takes is one slip up on their part. lol @ him playing a female character.

Tilnam
07-12-2010, 10:30 AM
Harry hunts in darkstone!

Fortybox
07-12-2010, 10:48 AM
His name is Harry/Madam/Ron and he is addicted to estrogen.

IorakeWarhammer
07-12-2010, 11:09 AM
people tend to forget that Albedo's player has been pwning people in GS since the mid 1990s

Liagala
07-12-2010, 12:12 PM
Wow, you're the biggest thundering fuck I've ever seen.
This isn't the first time he's gone running to whine at the GMs to fix anything that works against him. He even contradicts himself. x-post from the officials below, with my comments bolded because their quote system sucks donkey balls.


>Well, your wish got granted.

>Shattered just became closer to disneyland again.

>I thought -we- the players ran this game? Why are -you- GM's, fucking everything up?

^^ Sylvancode/Inspire/Madam, bitching about the Voln Courtyard being put back to the way it is in Prime - a sanctuary.

>They changed the settings to allow the behavior, they can change the settings back to stop the behavior.
>Simutronics still needs this game to work, if they allow stupid shit like this, which goes beyond griefing, it's not going to last.

^^ Sylvancode, less than a month ago, bitching about the temple altar not being sancted when it is in Prime.

>It never seems to fail that the biggest douche nozzles are the first ones to cry like little girls when its turned back around on them. Kind of pathetic.

^^ Narcissiia, on Sylvancode. So, so very true.

AnticorRifling
07-12-2010, 12:21 PM
Hey guys I saw a log so I'm gonna go complain about it!

Someone needs to doctor a log of killing in town via an obsure method and show that it doesn't result in a fine (even though it does). This cockholster will copy/paste it demanding a fix and we can all lol.

Stry
07-12-2010, 01:17 PM
Ironic that you're the same douchebag that got Mykalian skins nerfed and made it so that no empath learns anything for healing people who skin them.

Hrm 60% of the skinning profit made in game and you complain when someone other than yourself exploits a bug(which wasn't even a bug) in some way?

Get fucked.

AnticorRifling
07-12-2010, 01:20 PM
THEY CAN DO IT BUT I CANT WAAAAAAAAAAAAAAAAAAAAAAH.

Please make all professions/classes exactly the same.

Showal
07-12-2010, 01:35 PM
THEY CAN DO IT BUT I CANT WAAAAAAAAAAAAAAAAAAAAAAH.

Please make all professions/classes exactly the same.

I think Modus Operandi is looking for players.

Cephalopod
07-12-2010, 01:47 PM
I think Modus Operandi is looking for players.

This game sounds interesting. I might be interested in playing it, if only there were some information someplace.

Showal
07-12-2010, 01:54 PM
This game sounds interesting. I might be interested in playing it, if only there were some information someplace.

glad you asked. I am a WEALTH of information about MO.

Modus operandi (plural modi operandi) is a Latin (http://en.wikipedia.org/wiki/Latin) phrase, approximately translated as "method of operating".[1] (http://en.wikipedia.org/wiki/Modus_operandi#cite_note-d1-0) The term is used to describe someone's habits (http://en.wikipedia.org/wiki/Habituation) or manner of working, their method of operating or functioning. In English (http://en.wikipedia.org/wiki/English_language), it is frequently replaced by its acronym (http://en.wikipedia.org/wiki/Acronym) M.O.
It is often used in police work when discussing a crime (http://en.wikipedia.org/wiki/Criminology) and addressing the methods employed by the perpetrators. It is also used in criminal profiling (http://en.wikipedia.org/wiki/Offender_profiling),[2] (http://en.wikipedia.org/wiki/Modus_operandi#cite_note-1) where it can help in finding clues to the offender's psychology (http://en.wikipedia.org/wiki/Psychology).[3] (http://en.wikipedia.org/wiki/Modus_operandi#cite_note-2) It largely consists of examining the actions used by the individual(s) to execute the crime, prevent its detection and/or facilitate escape.[1] (http://en.wikipedia.org/wiki/Modus_operandi#cite_note-d1-0)

About the GameModus Operandi is a modern day role-playing game that combines mystery, adventure and romance with the excitement of an ongoing story based on Morada, a fictional island in the Caribbean. In Modus Operandi, you will have the opportunity to make friends, take part in great expeditions, solve crimes and other mysterious happenings and become part of a virtual community. You will create a "character" who will have a personality of your choice, who may have a job, or just lounge around in the sun, and who may even own a home or a place of business one day! The sky is the limit; you develop the character as you wish, from a cranky detective to a friendly tourist, the choice is yours. Morada, the island you will be on, is ever-evolving and new areas and adventures are constantly being added to keep the story going. Creating a CharacterThe first process in playing the game is to create a character, and the first step is to choose a name for yourself. You'll want to use a reasonably acceptable name in the modern day genre. A good tip is to use a name you might find in a phone book, for example. Avoid celebrity, vulgar, or out of genre names. Once you've chosen your name, you'll need to choose whether you are male or female, your age, height and build. You'll also further customize your character by deciding about skin tone, eye and hair color, hair length and style, and any special facial features. Male characters also have the option of selecting facial hair, or lack thereof. Note that some of these choices cannot be changed later, such as height and age for example, without erasing your character and starting all over, so take your time in making these decisions.
As you make certain selections such as height, build and fitness level, your character will be assigned numbers in the vital statistics (stats) such as strength, dexterity, agility and vitality. These statistics are described more in a later section of this document. An important thing to remember, however, is that unlike your features (height, weight, age etc.) these statistics are not permanent! You don't need to worry about whether the stat numbers are right for your character, the numbers will constantly change over his or her life.
Once you have completed the creation of your character, you will choose a set of clothing to begin with, and you'll find yourself at the arrival pier where all new tourists arrive on Morada. All players begin their lives in this way, as tourists fresh off the boat. You will also have a PBR communicator, which is described more later, and may prove valuable to you in reaching other tourists who may be able to answer questions and so on.
Finally, if you find you've made a grave mistake in the creation of your character and wish to recreate him or her, you may use the REROLL CONFIRM command to delete your character and start the creation process again, from the beginning. Note that all your items, skills, money, notoriety and so on will be lost! You'll be starting over brand-new.
Mentors, Game Hosts, and GameMastersOther than your fellow players, you also have the help available of the Mentors (called Island Guides), Game Hosts and GameMasters. Island Guides are volunteers who have taken on the responsibility of helping new tourists. Shortly after you arrive, you will probably be met by a Mentor who will welcome you to Morada. This mentor can answer any questions you have and help you get started. Mentors also normally give out a few basic items to new arrivals to help them as well, such as perhaps some extra clothing, a backpack or other container to carry things in, and so on. If you wish to speak to an Island Guide, you may go to the Tourist Information Center (TIC) and ring the bell there to speak to a Guide if one is available. A quick way to find the TIC is to stand anywhere on the main city streets (Downtown, New Marina, West End and so on) and type DIR TIC. This will provide you with directions.
Game Hosts and GameMasters are "Out of Character" persons that you can request to speak to at any time via the ASSIST REQUEST command. They are here to handle your technical concerns and questions. They cannot help you solve mysteries or answer in-game puzzles for you, but they can help you if you don't understand how to use an item, how to fight criminals and so on.
In Character (IC) and Out of Character (OOC)Modus Operandi is a role-playing game wherein you pretend to be a tourist on the Caribbean island of Morada. While playing, you should remember to speak and act as if you are this character, not as yourself, the player. So, you might talk about the weather, the local sights and happenings, and your character's background (where he or she came from, and so on), but you wouldn't talk about where you live "In Real Life", outside of the game, or what your real name is, or a TV show you're watching while playing. Talking about "out of character" things such as these can be disturbing to the other players who are trying to stay "In Character". If you wish to talk "OOC", or "Out Of Character", the best way to do this is either by whispering to other characters with the WHISPER command, or by going to the Reality Cafe, a place designated purely for Out Of Character discussions. The Public Band Radio (PBR)The PBR, or Public Band Radio is a tool players use to communicate with each other. All tourists start with a basic PBR communicator (usually called a "comm"). To use this device, you simply type TRANSMIT <channel number> <message>. For example, if you wanted to talk on the main channel, channel 1, you might type TRANSMIT 1 Hello, everyone! This would send your message to everyone who is listening to the channel. The PBR is a good way to get help with things, however, remember to stay In Character while you are talking on the PBR. You may also communicate via private transmissions to a particular player. To do this, type TRANSMIT TO <first name> <last name> <message>, such as TRANSMIT TO SANDY SHORE Hey, there! This will send your message only to this character.
The demo model communicator you begin the game with cannot transmit on channels other than channel one. You'll want to purchase a full-featured communicator at the Gizmogoria in the Emporium (Use DIR EMPORIUM to find it!) The full-featured communicators can tune on 16 different channels, 1-16, have a scanner function to listen to all channels at once and have replaceable battery compartments. If the battery in your communicator goes dead, you'll need to REMOVE your communicator, OPEN it, GET the battery from the communicator, and PUT a fresh, new battery INside and CLOSE the communicator. WEAR it again, and TURN it back on (TURN COMM). Replacement batteries are available in the Gizmogoria in the Emporium.
To tune the communicator to a particular channel, use TUNE COMM TO <channel#>, such as TUNE COMM TO 5. To tune it to the scanner, use TUNE COMM TO SCANNER, or TUNE COMM TO 0. Remember, valid channels are 1-16. If you have a full-featured communicator, you don't need to tune the communicator to any particular channel to transmit on it, just use TRANSMIT <channel#> <message>, such as TRANSMIT 3 For sale, one shrubbery! If you don't specify a channel, you'll transmit on whatever channel you're tuned to (channel 1 if you're tuned to the scanner.)
Please note! Channel 5 is the designated channel for selling items, so if you wish to sell or buy something from another player, please use channel 5. Channel 1 is the normal conversation channel, but players are free to talk on any channel for general conversations.

Fortybox
07-12-2010, 01:54 PM
Think I may need to alter my avatar and sigs for Inspire. Sounds like a class A tool.

Inspire
07-12-2010, 02:38 PM
Ironic that you're the same douchebag that got Mykalian skins nerfed and made it so that no empath learns anything for healing people who skin them.

Hrm 60% of the skinning profit made in game and you complain when someone other than yourself exploits a bug(which wasn't even a bug) in some way?

Get fucked.


Duh?

Inspire
07-12-2010, 02:38 PM
Think I may need to alter my avatar and sigs for Inspire. Sounds like a class A tool.

Duh!

g++
07-12-2010, 03:21 PM
Ive always wanted to play a game where I can roleplay a lost tourist repeatedly asking for directions in an empty world. Kafka would love this fucking game.

Fortybox
07-12-2010, 03:26 PM
A song I dedicate to Inspire, performed by Calidus, err sorry, I meant little Cleetus.

http://www.youtube.com/watch?v=DksSPZTZES0

Showal
07-12-2010, 03:28 PM
Ive always wanted to play a game where I can roleplay a lost tourist repeatedly asking for directions in an empty world. Kafka would love this fucking game.

It's about adventure, mystery, and romance.

g++
07-12-2010, 03:31 PM
It's about adventure, mystery, and romance.

How many people play?

Fortybox
07-12-2010, 03:58 PM
http://i777.photobucket.com/albums/yy58/fortybox11/pomfrey_harry.jpg

Showal
07-12-2010, 04:46 PM
How many people play?

Maybe 4 or 5 people a month.

Drunken Durfin
07-12-2010, 06:43 PM
glad you asked. I am a WEALTH of information about MO

I did the 30-day free trial of MO a while back and tried to get a bunch of folks from GS to do the same. I used the name Durfin and it was a solid week before I ran into anyone. About two minutes after I did I found myself in the name change room. Seconds after I changed it to Drugdealer I was asked to leave. They have no sense of humor there.

g++
07-13-2010, 02:23 PM
I did the 30-day free trial of MO a while back and tried to get a bunch of folks from GS to do the same. I used the name Durfin and it was a solid week before I ran into anyone. About two minutes after I did I found myself in the name change room. Seconds after I changed it to Drugdealer I was asked to leave. They have no sense of humor there.

If you had simply followed proper protocols and guessed your true name they would have been happy to have you.

Monotonous
07-13-2010, 02:28 PM
I did the 30-day free trial of MO a while back and tried to get a bunch of folks from GS to do the same. I used the name Durfin and it was a solid week before I ran into anyone. About two minutes after I did I found myself in the name change room. Seconds after I changed it to Drugdealer I was asked to leave. They have no sense of humor there.

Simutronics is retarded. If we had any sense, the vast majority of us would quit out of disgust to go play some other MMO.

Oh wait...

violent femme
07-18-2010, 12:33 AM
a shadowy black hooded cloak crafted from shadows and darkness studded with rhinestones on the back forming the word 'ASSASSIN'
nice cloak until you see the plastic cheap rhinestones emblazoned with the word ASSASSIN, I laugh every time I see him, what kind of assassin wears things like that? too funny

Methais
07-18-2010, 12:40 AM
a shadowy black hooded cloak crafted from shadows and darkness studded with rhinestones on the back forming the word 'ASSASSIN'
nice cloak until you see the plastic cheap rhinestones emblazoned with the word ASSASSIN, I laugh every time I see him, what kind of assassin wears things like that? too funny

That's like a spy wearing a coat that says SPY on it.

What a retard. Unless he's intentionally trying to be dumb and cheesy.

naps
07-20-2010, 06:19 PM
One small, unrelated question, how does Johnny Walker Black merit negative rep and "racist" as the comment?

http://www.johnniewalker.com/en-us/blacklabel/

Get some and enjoy.

Bhaalizmo
07-20-2010, 08:54 PM
7/16/2010 2:30 PM in Dobrems, Solhaven

Your hands glow with power as you invoke the phrase for Boil Earth...
Your spell is ready.
>
>cast #-10988562
You gesture at Katze.
The ground beneath Katze begins to boil violently!
Fiery debris explodes from the ground!
... 20 points of damage!
Good blow to right leg!
He is stunned!
... 15 points of damage!
Burst of flames to right leg blackens kneecap.
Katze falls to the ground.
The ground then quickly cools.
Cast Roundtime 3 Seconds.
>
>prepare 915
Your hands glow with power as you invoke the phrase for Weapon Fire...
Your spell is ready.
>
>cast #-10988562
You gesture at Katze.
Warding failed!
You successfully hit Katze's double-bit axe with the spell.
Cast Roundtime 3 Seconds.
>
>stance offensive
You are now in an offensive stance.
>
A searing bolt of lightning leaps from a vultite dark double-bit axe in Katze's right hand.
... 30 points of damage!
Horrid jolt of electricity shatters ribs in a sickening flash of light!
>
>prepare 917
Your hands glow with power as you invoke the phrase for Boil Earth...
Your spell is ready.
>
>cast #-10988562
>
You gesture at Katze.
The ground beneath Katze begins to boil violently!
Fiery debris explodes from the ground!
... 15 points of damage!
Nice blow to back!
... 15 points of damage!
Burst of flames chars neck a crispy black.
... 5 points of damage!
Minor burns to neck. Looks uncomfortable.
... 25 points of damage!
Flames incinerate right leg to the bone. Not a pleasant sight.
The ground then quickly cools.
Cast Roundtime 3 Seconds.
>
>'owed you one
You say, "Owed you one."
>
Katze just left.

When he logged back in later...

* Katze just bit the dust! [3:44 PM]

Methais
07-20-2010, 08:58 PM
Katze just left.

When he logged back in later...

* Katze just bit the dust! [3:44 PM]

:lol: those kind of deaths are the best.

TheThirdEye
07-20-2010, 09:27 PM
I've been slowly leveling a Wizard in prime and seeing Bhaalizmo casting Boil earth and Weapon Fire has me looking forward to using those spells. I only hope that being earth attuned doesn't weaksaucify my weapon fire.

KingKatze
07-21-2010, 10:32 PM
a shadowy black hooded cloak crafted from shadows and darkness studded with rhinestones on the back forming the word 'ASSASSIN'
nice cloak until you see the plastic cheap rhinestones emblazoned with the word ASSASSIN, I laugh every time I see him, what kind of assassin wears things like that? too funny

It was a gag by Merchant when he came around. It has since been changed to something more proper. =)

IorakeWarhammer
07-21-2010, 11:33 PM
Katze fucking owns

that is all

Glitch
07-23-2010, 03:55 AM
This is a bit old as I don't come around here much, but since someone made a thread specifically for Katze, we'll give him some more exposure.

You are visible again.
You gesture at Katze.
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
Katze is knocked over by the wind!
The wind then subsides.
Cast Roundtime 3 Seconds.
>attack
Wait 1 seconds.
>
Madam just arrived.

>attack
You thrust with an elegant golvern lance at Katze!
AS: +352 vs DS: +142 with AvD: +34 + d100 roll: +50 = +294
... and hit for 98 points of damage!
Shot shatters shoulder and severs left arm!
He is stunned!
The guiding force leaves you.
Roundtime: 5 sec.
Roundtime changed to 1 second.

R>
Madam appears to be focusing her thoughts while chanting softly...
R>
Madam gestures at you.
Madam looks less calm and refreshed than a moment ago.
With intense look of concentration, a pulse of pearlescent energy ripples toward you from Madam!
CS: +207 - TD: +190 + CvA: +12 + d100: +39 - -5 == +73
Warded off!

R>attack
>attack
You thrust with an elegant golvern lance at Katze!
AS: +277 vs DS: +127 with AvD: +34 + d100 roll: +73 = +257
... and hit for 82 points of damage!
Great shot penetrates thigh and shatters bone!

* Katze drops dead at your feet!

KingKatze
07-23-2010, 04:27 AM
Heh title says it all, was a good death. Gotta love those speedy wizard shots!

Katze Darkshot, Assassin King of the Luukosian Deathguard

Urinal Poops
07-25-2010, 11:41 PM
[Ta'Vaalor, Annatto Wey]
A squat but well-kept stone structure rests in the deep shade of the towering Annatto Gate. The thick stone walls, capped by a rather flat red tile roof, are pierced by a single bright crimson door. A small maoral sign is tacked to the doorpost. You also see a great white wolf, the pulsating Kaseopea disk and a sleek golden ferret.
Also here: the body of Flame who is lying down, Lord Katze
Obvious paths: east, southwest, west
>peer w

You peer west and see ...

[Ta'Vaalor, Annatto Wey]
A squat but well-kept stone structure rests in the deep shade of the towering Annatto Gate. The thick stone walls, capped by a rather flat red tile roof, are pierced by a single bright crimson door. A small maoral sign is tacked to the doorpost. You also see a great white wolf, the pulsating Kaseopea disk and a sleek golden ferret.
Also here: the body of Flame who is lying down, Lord Katze
Obvious paths: east, southwest, west
>Katze just arrived, dragging the body of Flame with him.
>
You hear someone calling upon the powers of the elements...
>
Katze grabs Flame's body and drags it north.
>n
[Ta'Vaalor, Maerneis Var]
An enticing mixture of fragrances wafts from the small, stone-clad rations shop -- the spicy scent of jerky, the rich smell of chocolate, and the aroma of freshly baked bread. Along the side of the cottage, a small garden has been planted with an assortment of herbs and vegetables. A hand-lettered maoral sign hangs on the shop's door.
Also here: the body of Flame who is lying down, Lord Katze
Obvious paths: east, south
>
A great white wolf pads in.
>501 katz
You intone a phrase of elemental power while raising your hands, invoking Sleep...
Your spell is ready.
>
You are visible again.
You gesture at Katze.
CS: +245 - TD: +137 + CvA: +2 + d100: +73 - -5 == +188
Warding failed!
Katze's eyes roll up into his head as he slumps to the ground.
Cast Roundtime 3 Seconds.
>
Charlie just arrived.
>
Charlie just went south.
>
You hear someone intoning a short, mystical phrase...
>incant 506
You recite a series of mystical phrases while raising your hands, invoking Haste...
Your spell is ready.
You gesture.
[Spell Hindrance for some dark red bloodjewel-set leathers is 6% with current Armor Use skill, d100= 1]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>
Kaseopea suddenly fades into view.
Kaseopea gestures.
Kaseopea looks less calm and refreshed than a moment ago.
A wave of dark ethereal ripples moves outward from Kaseopea.

A nearby goodwife screams, "Endangering public safety!".

You are buffeted by the dark ethereal waves, but remain standing.
Katze is buffeted by the dark ethereal waves.
>incant 506
You recite a series of mystical phrases while raising your hands, invoking Haste...
Your spell is ready.
You gesture.
Your magic clashes with that which is already there!
Cast Roundtime 3 Seconds.
>stance off
You are now in an offensive stance.
>kill katz
Katze is awakened by your attack!
You swing a closed fist at Katze!
AS: +139 vs DS: +55 with AvD: +4 + d100 roll: +88 = +176
... and hit for 2 points of damage!
Thumped Katze's chest.
Roundtime: 3 sec.
Roundtime changed to 1 second.
>
kill katz

You swing a closed fist at Katze!
AS: +139 vs DS: +55 with AvD: +4 + d100 roll: +2 = +90
A clean miss.
Roundtime: 3 sec.
Roundtime changed to 1 second.
>kill katz

...wait 1 seconds.
>kill katz

kill katz

...wait 1 seconds.
>...wait 1 seconds.
>
Charlie just arrived.
>
Charlie just went east.
>get claid
Gnomenclature just arrived.
>
Gnomenclature just went east.
>
You remove a claidhmore from in your douchey robe.
>kill katz
kill katz

You swing a claidhmore at Katze!
AS: +284 vs DS: +55 with AvD: +28 + d100 roll: +100 = +357
... and hit for 127 points of damage!
Bloody slash to Katze's side!
Instant death, due to lack of intestines.

* Katze drops dead at your feet!

The brilliant luminescence fades from around Katze.

A sharp voice from the crowd echoes, "Murder! Murder! Someone call for the Guard Captain!"

Roundtime: 5 sec.
Roundtime changed to 1 second.
...wait 1 seconds.
>kill katz

| Bigshot: Last Hunt: 3 min. 37.00 secs.
| Bigshot: Average Hunt: 3 min. 33.00 secs.
| Bigshot: Total Time Running: 51 min. 35.00 secs.
| Bigshot last rested because: fried.
| Bigshot isn't hunting because: mind still above threshold.
Katze is already dead.
>stance def
>
You are now in a defensive stance.
>incant 916
You trace a series of glowing runes while chanting the phrase for Invisibility...
Your spell is ready.
You gesture.
You become invisible.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
[ Invisibility: +0:29:00, 0:29:00 remaining. ]
>look
[Ta'Vaalor, Maerneis Var]
An enticing mixture of fragrances wafts from the small, stone-clad rations shop -- the spicy scent of jerky, the rich smell of chocolate, and the aroma of freshly baked bread. Along the side of the cottage, a small garden has been planted with an assortment of herbs and vegetables. A hand-lettered maoral sign hangs on the shop's door. You also see a great white wolf and the pulsating Kaseopea disk.
Also here: Kaseopea, the body of Flame who is lying down, the body of Lord Katze who is lying down
Obvious paths: east, south
>stance off
You are now in an offensive stance.
>
The ghostly voice of Katze says, "Tsk tsk."
>
Kaseopea laughs!
>501 kaseo
You intone a phrase of elemental power while raising your hands, invoking Sleep...
Your spell is ready.
>
You are visible again.
You gesture at Kaseopea.
CS: +245 - TD: +193 + CvA: +15 + d100: +14 - -5 == +86
Warded off!
Kaseopea is unaffected.
Cast Roundtime 3 Seconds.
>501 kaseo
Wait 1 sec.
>
You don't have a spell prepared!
>501 kaseo
You intone a phrase of elemental power while raising your hands, invoking Sleep...
Your spell is ready.
>
You gesture at Kaseopea.
CS: +245 - TD: +193 + CvA: +15 + d100: +62 - -5 == +134
Warding failed!
Kaseopea's eyes roll up into her head as she slumps to the ground.
Cast Roundtime 3 Seconds.
>kill kaseo
Kaseopea is awakened by your attack!
You swing a claidhmore at Kaseopea!
AS: +284 vs DS: +135 with AvD: +31 + d100 roll: +61 = +241
... and hit for 113 points of damage!
Knocked sideways several feet by blow to back.
She is stunned!
Roundtime: 5 sec.
Roundtime changed to 1 second.
>
Gnomenclature just arrived.
>
kill kaseo

Gnomenclature just went south.
>Kaseopea just left.
>
What were you referring to?
>
kill kaseo

What were you referring to?
>kill kaseo

What were you referring to?
>kill kaseo

What were you referring to?
>The pulsating Kaseopea disk goes off in search of its master.
>incant 916
You trace a series of glowing runes while chanting the phrase for Invisibility...
Your spell is ready.
You gesture.
You become invisible.
Cast Roundtime 3 Seconds.
>
[ Invisibility: +0:29:00, 0:29:00 remaining. ]
Ozana just arrived.
>
Ozana just went south.
>
You notice that things have returned to their normal speed.
>
[haste]>prep 506
[haste]>cast
You recite a series of mystical phrases while raising your hands, invoking Haste...
Your spell is ready.
>
You gesture.
You begin to notice the world slow down around you. Strange.
Cast Roundtime 3 Seconds.
>
[ Haste: +0:01:07, 0:01:07 remaining. ]
Charlie just arrived.
>
Charlie just went south.
>look
[Ta'Vaalor, Maerneis Var]
An enticing mixture of fragrances wafts from the small, stone-clad rations shop -- the spicy scent of jerky, the rich smell of chocolate, and the aroma of freshly baked bread. Along the side of the cottage, a small garden has been planted with an assortment of herbs and vegetables. A hand-lettered maoral sign hangs on the shop's door.
Also here: the body of Flame who is lying down, the body of Lord Katze who is lying down
Obvious paths: east, south
>
Kriggan just arrived.
>
Kriggan just went south.
>;chat You talked it man
;tune shattered
[lnet: sending spell info to GSF:Orgazmo...]
> | Bigshot: Last Hunt: 3 min. 37.00 secs.
| Bigshot: Average Hunt: 3 min. 33.00 secs.
| Bigshot: Total Time Running: 52 min. 35.00 secs.
| Bigshot last rested because: fried.
| Bigshot isn't hunting because: mana still below threshold.
>;chat You talked it man, and dont you use feras to kill people?
Sas comes out of hiding.
>
Sas just went east.
>

Makkah
07-26-2010, 12:23 AM
Shoulda stayed around and killed his fat whore of a woman

KingKatze
07-26-2010, 12:44 AM
I'll give the devil his due. That was nicely done. No one ever lets me drag the deaders...I hate that, it gives me a bad rep! Like two or three of these posts even are people killing me while dragging an inscribee. Ah well, guess a rot is only a rot, after all. Nice hasted claid action!

Katze Darkshot, Assassin King of the Luukosian Deathguard

KingKatze
07-31-2010, 11:23 PM
Hmmm I wonder why Tillmen didn't post his deaths of me on this post? He was by far the most amusing. An Enraged Tillmen Returns to the Frey! Heh, guess I haven't been killed by anyone recently....Ah well vacation is over, starting my inscriptions again after today. Be seeing some of you real soon!


Katze Darkshot, Assassin King of the Luukosian Deathguard