PDA

View Full Version : Matchwait horrors in Crocs



2Wizzy
07-05-2010, 03:37 AM
Am trying to get a script to work in Crocs and having a tough time of it...

I am running Wizard FE and getting quite close to having it run right except the matchwait command seems to have a mind of its own.

I have the basic rooms as follows:

room7:
move se
match room8 Also here
match ccritter a crocodile
match mcritter monkey
match room8 Obvious paths
matchwait

but the darn thing seems to prioritize the matches randomly, sometimes if there are critters in a room, it runs right on to the next room, if there are folks in the room, instead of going to the next room, it will send me to the attack commands and go after the critters, if there are crocs and monkeys in a room it will often attack the monkeys before the crocs...

Any thoughts?

Thanks

Netam
07-05-2010, 09:20 AM
Yes, download Bigshot and stop reinventing the wheel.

Deathravin
07-05-2010, 09:52 AM
Yes, download Bigshot and stop reinventing the wheel.

well he's trying to invent the wheel when a pickup-truck already exists.

Tillmen
07-05-2010, 12:08 PM
The "You also see a croc.." line comes before the Also here line, so it'll match that one first. Upon matching a croc or monkey, you'd have to make it go to another match looking for "Also here" and "Obvious paths/exits", and have it attack if it finds Obvious paths/exits first.

Also, the Wizard FE runs your CPU up to 100% while it's running a script. Poor computer...

Smythe
07-05-2010, 12:35 PM
room7:
match room8 Also here
match ccritter a crocodile
match mcritter monkey
match room8 Obvious paths
move se
matchwait


Moved da move.

- Smythe