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View Full Version : Various recharbles & enhancives -- Good Stuff (Dex, Agi, Wis, THW, etc.)



bluesmith
06-11-2010, 11:19 AM
All are in my shop -- Virilneus room #34 -- the brownstone store on Tanik road in the Landing.

I don't have time to haggle and can't be in-game much these days -- and I don't know the current market for these items -- so prices might be high on some items. I'll bring them down every week or two until all are sold.

I have a few more enhancives -- esp some sweet weapons -- that I'll put on line as I find time.


In Western room:

a princess-cut garnet crown - 6m - can hold an average amount of mana
It provides a bonus of 4 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 1 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The crown looks to have quite a few charges remaining.

You sense that the garnet crown will crumble into dust after its last enhancive charge has been expended.

You sense that the garnet crown will disintegrate after its last magical charge has been expended.



a malachite and pink dreamstone brooch - SOLD

a sparkling dragonfire opal ring - SOLD

In Central Room:
On rack:
a beryl-inset pewter earring
tappable - 202 Spirit Shield
many charges, persists
RECHARGEABLE


a round-cut red sunstone headband - 5m - can hold an average amount of mana
It provides a bonus of 2 to Two-Handed Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 10 to Influence.
This enhancement may not be used by adventurers who have not trained 37 times.
It provides a bonus of 1 to Polearm Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 1 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 1 times.
The headband looks to have a fair amount of charges remaining. [Hold A LOT when full, costs 13,956 to refill]

You sense that the red sunstone headband will crumble into dust after its last enhancive charge has been expended.

You sense that the red sunstone headband will disintegrate after its last magical charge has been expended.

On table:

a gem-encrusted imflass clasp - 800k - can hold an average amount of mana
It provides a bonus of 1 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The clasp looks to have a huge number of charges remaining.

You sense that the imflass clasp will crumble into dust after its last enhancive charge has been expended.

You sense that the imflass clasp will persist after its last magical charge has been expended.

an ora cape pin - SOLD


a polished bronze band inlaid with chips of obsidian - 1.25m
It provides a bonus of 2 to Combat Maneuvers Bonus.
The band looks to have more than your average giantman could count charges remaining.

You sense that the bronze band will persist after its last enhancive charge has been expended.


an opal-inset mithril necklace - 3m - can hold an average amount of mana
It provides a bonus of 4 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 9 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 1 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
The necklace looks to have more than your average giantman could count charges remaining.

You sense that the mithril necklace will crumble into dust after its last enhancive charge has been expended.

You sense that the mithril necklace will persist after its last magical charge has been expended.


an onyx and red sunstone earring - 3m - can hold an average amount of mana
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The earring looks to have quite a few charges remaining.

You sense that the red sunstone earring will persist after its last enhancive charge has been expended.

You sense that the red sunstone earring will persist after its last magical charge has been expended.

a faceted blue dreamstone brooch - SOLD


In Eastern room:
On Shelves --
a glittering pewter earring - SOLD

On Hooks:

ALL RECHARGEABLES --

an etched imflass torc
tappable - 401 Elemental Defense I
a few charges, persists

a silver and amethyst earring - 1.5m
tappable - 103 Spirit Defense
7 charges, persists


an opal inset mithril headband - 2m
tap - 712 Cloak of Shadows
4 charges, persists


an ivory and pink dreamstone crown -- 2.5m -- can hold an average amount of mana
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 2 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The crown looks to have a lot of charges remaining.

You sense that the pink dreamstone crown will crumble into dust after its last enhancive charge has been expended.

You sense that the pink dreamstone crown will disintegrate after its last magical charge has been expended.


a beryl-inset pewter brooch - 4m
The pewter brooch contains the spell Elemental Bias, from the Major Elemental circle. (Tappable)

The brooch resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a bonus of 2 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a bonus of 5 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 5 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The brooch looks to have a lot of charges remaining.

You sense that the pewter brooch will persist after its last enhancive charge has been expended.

You sense that the pewter brooch will persist after its last magical charge has been expended.

a scratched imflass helm - 8m

The helm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Wisdom.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 5 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 51 times.
It provides a bonus of 2 to Intuition.
This enhancement may not be used by adventurers who have not trained 1 times.
It provides a bonus of 1 to Polearm Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
The helm seems to be out of charges.

57,860 points to recharge.

You sense that the imflass helm will persist after its last enhancive charge has been expended.



a lapis-inlaid copper band - SOLD

a filigreed copper pin - 5m - can hold an average amount of mana
It provides a bonus of 6 to Influence.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 5 to Trading Ranks.
This enhancement may not be used by adventurers who have not trained 35 times.
The pin looks to have a fair amount of charges remaining.

You sense that the copper pin will crumble into dust after its last enhancive charge has been expended.

You sense that the copper pin will persist after its last magical charge has been expended.

bluesmith
06-15-2010, 11:26 AM
Updated...sold six of the enhancives.