CrystalTears
04-01-2004, 07:21 PM
March of Rhymes: Combat Maneuver List - 1 · on 3/31/2004 1:54:49 PM 579
For those who smite evil
and punish foul users,
Enjoy these additions
to Combat Maneuvers.
--------------------------------------------------------------------------------
The new combat maneuvers will be rolled in this evening. Please read over the documentation in happy anticipation. :)
** Please note that this an initial release document and that all the information contained herein is subject change based on testing, debugging, and player feedback. **
--------------------------------------------------------------------------------
Skill Name: Headbutt
Mnemonic: headbutt
Hostile: Yes
Stamina Cost: Base 12 (-6 Rank 1, -4 Rank 2, -2 Rank 3)
Other Requirements: A solid head (wearing some head protection is a good idea).
Available to: Warriors, Monks.
Prerequisites: None
CMP Cost Squares Semis
Rank 1 2 3
Rank 2 3 4
Rank 3 4 6
Rank 4 5 7
Rank 5 6 9
Description: Attempt to slam your head into your opponent's head to damage/stun them.
Skill Name: Charge
Mnemonic: charge
Hostile: Yes
Stamina Cost: Base 20 (-5 Rank 1, -3 Rank 2)
Other Requirements: Charge requires a polearm (and left hand for two-handed poles) that is a puncturing weapon.
Available to: Warriors, Bards, Monks, Paladins.
Prerequisites: None
CMP Cost Squares Semis
Rank 1 2 3
Rank 2 4 6
Rank 3 6 9
Rank 4 8 12
Rank 5 10 15
Description: Charge can be used with most polearms to damage and knock down an opponent. In some cases, it can stun your opponent and/or force them to lower stance. Poor attempts may have adverse effects on the attacker.
Skill Name: Hamstring
Mnemonic: hamstring
Hostile: Yes
Stamina Cost: Base 15 (-5 Rank 1, -3 Rank 2)
Other Requirements: A slashing weapon (that is not twohanded).
Available to: Warriors, Rogues, Rangers, Bards.
Prerequisites: None
CMP Cost Squares Semis
Rank 1 2 3
Rank 2 4 6
Rank 3 6 9
Rank 4 8 12
Rank 5 10 15
Description: Attempt to slice a target's hamstring muscle and knock them to the ground.
Skill Name: Combat Mastery
Mnemonic: cmastery
Hostile: No
Stamina Cost: None
Other Requirements: None
Available to: All.
Prerequisites: None
CMP Cost Squares Semis Pures
Rank 1 8 12 16
Rank 2 12 18 24
Description: Allows for further refinement of stance in intervals of 10 (rank 1) or 5 (rank 2).
Skill Name: Shadow Mastery
Mnemonic: smastery
Hostile: No
Stamina Cost: 20
Other Requirements: None
Available to: Rogues, Rangers, Monks.
Prerequisites: None
CMP Cost Squares Semis
Rank 1 3 4
Rank 2 5 7
Rank 3 7 10
Rank 4 9 13
Rank 5 11 16
Description: Bonuses to hiding and sneaking (including bonus to success rates and reduction of RT).
Skill Name: Dirtkick
Mnemonic: dirtkick
Hostile: Yes
Stamina Cost: Base 7 (-4 Rank 1, -2 Rank 2)
Other Requirements: None
Available to: Warriors, Rogues, Wizards, Clerics, Empaths, Sorcerers, Rangers, Bards, Savants, Monks.
Prerequisites: None
CMP Cost Squares Semis Pures
Rank 1 2 3 4
Rank 2 3 4 6
Rank 3 4 6 8
Rank 4 5 7 10
Rank 5 6 9 12
Description: Blinds a target for a temporary reduction in their Attack Strength and perception.
Skill Name: Garrote
Mnemonic: garrote
Hostile: Yes
Stamina Cost: Base 20 (-5 Rank 1, -3 Rank 2)
Other Requirements: A suitable garrote item. Training in Ambush is recommended.
Available to: Rogues, Rangers, Bards, Monks.
Prerequisites: None
CMP Cost Squares Semis
Rank 1 2 3
Rank 2 4 6
Rank 3 6 9
Rank 4 8 12
Rank 5 10 15
Description: Garrote is used to strangle an opponent. It can be problematic with heavily armored (neck) opponents, but rarely fails once the garrote is established. Can produce considerable round times, based on a function of your skill ranks and opponent's neck armor. Please note there are creatures (undead, made of stone, no neck, etc.) that garrote will be ineffective against. Also size does matter, smaller races may have difficulty with larger opponents.
Skill Name: Disarm Weapon
Mnemonic: disarm
Hostile: Yes
Stamina Cost: Base 12 (-2 Rank 3, -4 Rank 2, -6 Rank 1)
Other Requirements: A weapon to disarm with (Rank 5 masters may disarm bare-handed).
Available to: All.
Prerequisites: None
CMP Cost Squares Semis Pures
Rank 1 2 3 4
Rank 2 4 6 8
Rank 3 6 9 12
Rank 4 8 12 16
Rank 5 10 15 20
Description: Attempt to knock a target's weapon to the ground.
Skill Name: Sweep
Mnemonic: sweep
Hostile: Yes
Stamina Cost: Base 12 (-6 Rank 1, -4 Rank 2, -2 Rank 3).
Other Requirements: None
Available to: Rogues, Rangers, Bards, Monks.
Prerequisites: None
CMP Cost Squares Semis
Rank 1 2 3
Rank 2 4 6
Rank 3 6 9
Rank 4 8 12
Rank 5 10 15
Description: Attempt to knock a foe to the ground by sweeping their legs out from under them.
This message was originally posted in Hunting and Game Design Discussions, Combat Maneuvers Discussion. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=4&topic=23&message =401
For those who smite evil
and punish foul users,
Enjoy these additions
to Combat Maneuvers.
--------------------------------------------------------------------------------
The new combat maneuvers will be rolled in this evening. Please read over the documentation in happy anticipation. :)
** Please note that this an initial release document and that all the information contained herein is subject change based on testing, debugging, and player feedback. **
--------------------------------------------------------------------------------
Skill Name: Headbutt
Mnemonic: headbutt
Hostile: Yes
Stamina Cost: Base 12 (-6 Rank 1, -4 Rank 2, -2 Rank 3)
Other Requirements: A solid head (wearing some head protection is a good idea).
Available to: Warriors, Monks.
Prerequisites: None
CMP Cost Squares Semis
Rank 1 2 3
Rank 2 3 4
Rank 3 4 6
Rank 4 5 7
Rank 5 6 9
Description: Attempt to slam your head into your opponent's head to damage/stun them.
Skill Name: Charge
Mnemonic: charge
Hostile: Yes
Stamina Cost: Base 20 (-5 Rank 1, -3 Rank 2)
Other Requirements: Charge requires a polearm (and left hand for two-handed poles) that is a puncturing weapon.
Available to: Warriors, Bards, Monks, Paladins.
Prerequisites: None
CMP Cost Squares Semis
Rank 1 2 3
Rank 2 4 6
Rank 3 6 9
Rank 4 8 12
Rank 5 10 15
Description: Charge can be used with most polearms to damage and knock down an opponent. In some cases, it can stun your opponent and/or force them to lower stance. Poor attempts may have adverse effects on the attacker.
Skill Name: Hamstring
Mnemonic: hamstring
Hostile: Yes
Stamina Cost: Base 15 (-5 Rank 1, -3 Rank 2)
Other Requirements: A slashing weapon (that is not twohanded).
Available to: Warriors, Rogues, Rangers, Bards.
Prerequisites: None
CMP Cost Squares Semis
Rank 1 2 3
Rank 2 4 6
Rank 3 6 9
Rank 4 8 12
Rank 5 10 15
Description: Attempt to slice a target's hamstring muscle and knock them to the ground.
Skill Name: Combat Mastery
Mnemonic: cmastery
Hostile: No
Stamina Cost: None
Other Requirements: None
Available to: All.
Prerequisites: None
CMP Cost Squares Semis Pures
Rank 1 8 12 16
Rank 2 12 18 24
Description: Allows for further refinement of stance in intervals of 10 (rank 1) or 5 (rank 2).
Skill Name: Shadow Mastery
Mnemonic: smastery
Hostile: No
Stamina Cost: 20
Other Requirements: None
Available to: Rogues, Rangers, Monks.
Prerequisites: None
CMP Cost Squares Semis
Rank 1 3 4
Rank 2 5 7
Rank 3 7 10
Rank 4 9 13
Rank 5 11 16
Description: Bonuses to hiding and sneaking (including bonus to success rates and reduction of RT).
Skill Name: Dirtkick
Mnemonic: dirtkick
Hostile: Yes
Stamina Cost: Base 7 (-4 Rank 1, -2 Rank 2)
Other Requirements: None
Available to: Warriors, Rogues, Wizards, Clerics, Empaths, Sorcerers, Rangers, Bards, Savants, Monks.
Prerequisites: None
CMP Cost Squares Semis Pures
Rank 1 2 3 4
Rank 2 3 4 6
Rank 3 4 6 8
Rank 4 5 7 10
Rank 5 6 9 12
Description: Blinds a target for a temporary reduction in their Attack Strength and perception.
Skill Name: Garrote
Mnemonic: garrote
Hostile: Yes
Stamina Cost: Base 20 (-5 Rank 1, -3 Rank 2)
Other Requirements: A suitable garrote item. Training in Ambush is recommended.
Available to: Rogues, Rangers, Bards, Monks.
Prerequisites: None
CMP Cost Squares Semis
Rank 1 2 3
Rank 2 4 6
Rank 3 6 9
Rank 4 8 12
Rank 5 10 15
Description: Garrote is used to strangle an opponent. It can be problematic with heavily armored (neck) opponents, but rarely fails once the garrote is established. Can produce considerable round times, based on a function of your skill ranks and opponent's neck armor. Please note there are creatures (undead, made of stone, no neck, etc.) that garrote will be ineffective against. Also size does matter, smaller races may have difficulty with larger opponents.
Skill Name: Disarm Weapon
Mnemonic: disarm
Hostile: Yes
Stamina Cost: Base 12 (-2 Rank 3, -4 Rank 2, -6 Rank 1)
Other Requirements: A weapon to disarm with (Rank 5 masters may disarm bare-handed).
Available to: All.
Prerequisites: None
CMP Cost Squares Semis Pures
Rank 1 2 3 4
Rank 2 4 6 8
Rank 3 6 9 12
Rank 4 8 12 16
Rank 5 10 15 20
Description: Attempt to knock a target's weapon to the ground.
Skill Name: Sweep
Mnemonic: sweep
Hostile: Yes
Stamina Cost: Base 12 (-6 Rank 1, -4 Rank 2, -2 Rank 3).
Other Requirements: None
Available to: Rogues, Rangers, Bards, Monks.
Prerequisites: None
CMP Cost Squares Semis
Rank 1 2 3
Rank 2 4 6
Rank 3 6 9
Rank 4 8 12
Rank 5 10 15
Description: Attempt to knock a foe to the ground by sweeping their legs out from under them.
This message was originally posted in Hunting and Game Design Discussions, Combat Maneuvers Discussion. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=4&topic=23&message =401