View Full Version : lvl 55 halfling wizard... well warmage currently
Duku the Bard
06-04-2010, 04:05 PM
Okay, I'm looking to sell my 55 halfling warmage, master of CoL, 1 second attacks when hasted!, swings around 280 with his mithril claidhmore, around 300 with his 4x perfect Maul, 305 bolt AS, around 350-360 with 513 enabled, wears brig, and also has his fixskill availible. Troll Kings don't stand a chance agains't him and he only gets minor wounds when they do froth (500 AS).
Looking for around $200-$250, account is currently closed but will open if bids come about
Duku the Bard
06-07-2010, 06:24 AM
Name: ***** ********* Race: Halfling Profession: Wizard (shown as: War Mage)
Gender: Male Age: 28 Expr: 3156708 Level: 56
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 99 (9) ... 99 (9)
Constitution (CON): 63 (16) ... 66 (18)*
Dexterity (DEX): 83 (31) ... 83 (31)
Agility (AGI): 64 (17) ... 64 (17)
Discipline (DIS): 93 (16) ... 93 (16)
Aura (AUR): 100 (20) ... 105 (22)*
Logic (LOG): 97 (28) ... 102 (31)*
Intuition (INT): 81 (25) ... 81 (25)
Wisdom (WIS): 94 (22) ... 94 (22)
Influence (INF): 78 (9) ... 78 (9)
Maximum Health Points: 123
Remaining Health Points: 123
Maximum Spirit Points: 11
Remaining Spirit Points: 11
Maximum Stamina Points: 66
Remaining Stamina Points: 66
Mana Points: 210 Remaining: 210
***** (at level 56), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 120 30 30
Combat Maneuvers...................| 140 40
Two-Handed Weapons.................| 157 57
Physical Fitness...................| 102 24
Dodging............................| 10 2
Arcane Symbols.....................| 150 50
Magic Item Use.....................| 150 50
Spell Aiming.......................| 211 111
Harness Power......................| 188 88
Elemental Mana Control.............| 120 30
Spirit Mana Control................| 20 4
Elemental Lore - Air...............| 102 24
Elemental Lore - Earth.............| 102 24
Perception.........................| 102 24
Climbing...........................| 99 23
Swimming...........................| 96 22
Spell Lists
Major Elemental....................| 40
Spell Lists
Minor Elemental....................| 38
Spell Lists
Wizard.............................| 30
You adjust your gear comfortably and feel satisfied that you are not encumbered enough to notice.
*****, your Combat Maneuver training is as follows:
Skill name Mnemonic Ranks
Disarm Weapon disarm 4
Duku the Bard
06-07-2010, 06:51 AM
Duku the Bard
06-07-2010, 06:55 AM
This is self-spelled with CoL signs enabled with +18 HCP brig.
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
You gesture at a massive troll king.
A wave of dark ethereal ripples moves outward from you.
A massive troll king is buffeted by the dark ethereal waves and is knocked to the ground.
A massive troll king is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
You swing a bronze-tipped mithril claidhmore at a massive troll king!
AS: +276 vs DS: +197 with AvD: +28 + d100 roll: +80 = +187
... and hit for 64 points of damage!
Right leg mangled horribly.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a bronze-tipped mithril claidhmore at a massive troll king!
AS: +276 vs DS: +167 with AvD: +28 + d100 roll: +74 = +211
... and hit for 91 points of damage!
Lucky shot rips through bone and muscle sending weapon arm flying.
A massive troll king screams in pain as its arm falls to the ground!
Roundtime: 5 sec.
Roundtime changed to 1 second.
The severed troll arm throbs on the ground!
You swing a bronze-tipped mithril claidhmore at a massive troll king!
AS: +276 vs DS: +167 with AvD: +28 + d100 roll: +51 = +188
... and hit for 64 points of damage!
Quick, powerful slash to the troll king's right knee!
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a bronze-tipped mithril claidhmore at a massive troll king!
AS: +276 vs DS: +125 with AvD: +28 + d100 roll: +54 = +233
... and hit for 87 points of damage!
Hard hit shatters shield arm.
Roundtime: 5 sec.
Roundtime changed to 1 second.
R>attack
...wait 1 seconds.
You swing a bronze-tipped mithril claidhmore at a massive troll king!
AS: +276 vs DS: +118 with AvD: +28 + d100 roll: +13 = +199
... and hit for 75 points of damage!
Weak diagonal slash catches the troll king's left knee!
It is dislocated.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a bronze-tipped mithril claidhmore at a massive troll king!
AS: +276 vs DS: +118 with AvD: +28 + d100 roll: +89 = +275
... and hit for 123 points of damage!
Tremendous blow crushes skull like a ripe melon.
The troll king continues to struggle for life!
The troll king lies still.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You put a bronze-tipped mithril claidhmore in your weapon harness.
You remove a perfect maoral-hafted steel maul from in your weapon harness.
You swing a perfect steel maul at a massive troll king!
AS: +291 vs DS: +197 with AvD: +41 + d100 roll: +47 = +182
... and hit for 52 points of damage!
Respectable shot to the back.
Roundtime: 5 sec.
Roundtime changed to 1 second.
R>attack
You swing a perfect steel maul at a massive troll king!
The troll king flails on the ground but manages to barely dodge the attack!
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a massive troll king!
AS: +291 vs DS: +197 with AvD: +41 + d100 roll: +11 = +146
... and hit for 26 points of damage!
Blow leaves an imprint on the troll king's chest!
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a massive troll king!
AS: +291 vs DS: +197 with AvD: +41 + d100 roll: +78 = +213
... and hit for 66 points of damage!
Internal organs bruised.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a massive troll king!
AS: +291 vs DS: +197 with AvD: +41 + d100 roll: +15 = +150
... and hit for 26 points of damage!
Jarring blow to the troll king's back.
Roundtime: 5 sec.
Roundtime changed to 1 second.
A massive troll king slowly pulls itself to its feet.
You swing a perfect steel maul at a massive troll king!
The troll king evades the attack by a hair!
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a massive troll king!
AS: +291 vs DS: +247 with AvD: +41 + d100 roll: +45 = +130
... and hit for 17 points of damage!
Blow raises a welt on the troll king's left arm.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
You gesture at a massive troll king.
A wave of dark ethereal ripples moves outward from you.
A severed troll arm is buffeted by the dark ethereal waves.
A massive troll king is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
Tiny pinpoints of light burst just over your head!
You swing a perfect steel maul at a massive troll king!
AS: +291 vs DS: +197 with AvD: +41 + d100 roll: +33 = +168
... and hit for 41 points of damage!
Smash to the kneecap.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a massive troll king!
AS: +291 vs DS: +179 with AvD: +41 + d100 roll: +8 = +161
... and hit for 42 points of damage!
You ripped a chunk out of the troll king's right leg with that one.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a massive troll king!
AS: +291 vs DS: +158 with AvD: +41 + d100 roll: +47 = +221
... and hit for 74 points of damage!
Left leg mangled horribly.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a massive troll king!
AS: +291 vs DS: +150 with AvD: +41 + d100 roll: +91 = +273
... and hit for 103 points of damage!
Solid strike caves the troll king's skull in, resulting in instant death!
The troll king continues to struggle for life!
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a massive troll king!
AS: +291 vs DS: +98 with AvD: +41 + d100 roll: +99 = +333
... and hit for 180 points of damage!
A mighty blow cleaves a swath through the troll king's back, taking the spine with it.
The troll king continues to struggle for life!
The troll king lies still.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You are now in a defensive stance.
[Darkstone, A Dark Tunnel]
Rough outcroppings of hardened clay protrude from the walls taking on a dark green incandescence, slowly shifting in intensity as you approach them. You feel a steady flow of air at your feet but its source is hidden in the darkness. You also see a severed troll arm that is lying down, the sparkling ***** disk, a massive troll king that appears dead and a massive troll king that appears dead.
Obvious exits: east, west
You search the troll king.
He carried an enruned maoral trunk on him!
A massive troll king decays away into compost.
You search the troll king.
He didn't carry any silver.
He had a violet sapphire on him!
He had nothing else of value.
A massive troll king decays away into compost.
[Darkstone, A Dark Tunnel]
Rough outcroppings of hardened clay protrude from the walls taking on a dark green incandescence, slowly shifting in intensity as you approach them. You feel a steady flow of air at your feet but its source is hidden in the darkness. You also see a violet sapphire, an enruned maoral trunk, a severed troll arm that is lying down and the sparkling Oeath disk.
Obvious exits: east, west
The translucent sphere fades from around you.
A severed troll arm drags itself east.
You pick up a violet sapphire.
You put a violet sapphire in your blue pouch.
You notice that things have returned to their normal speed.
You pick up an enruned maoral trunk.
You put an enruned maoral trunk in the sparkling Oeath disk.
You are now in a defensive stance.
[Darkstone, A Dark Tunnel]
Scattered debris covers the floor and you find yourself laboring to keep a steady foothold. A draft of fetid air rolls in from some unseen direction. You also see a severed troll arm that is lying down.
Obvious exits: east, west
Your disk arrives, following you dutifully.
A severed troll arm drags itself east.
[Darkstone, Winding Tunnel]
A subtle change in the atmosphere brings an eerie silence to your ears. The tunnel begins to slope downward and splits off into two directions. Traces of blood mark the path to the southeast. You also see a strange pulsing mass.
Obvious exits: northeast, southeast, west
You are now in a defensive stance.
Your disk arrives, following you dutifully.
You recite a series of mystical phrases while raising your hands, invoking Elemental Focus...
Your spell is ready.
You gesture.
You bristle with energy.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
You are now in an offensive stance.
You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
Your spell is ready.
You gesture at a quickly growing troll king.
You hurl a large boulder at a quickly growing troll king!
AS: +341 vs DS: +49 with AvD: +36 + d100 roll: +16 = +344
... and hit for 143 points of damage!
Massive blow to neck snaps it!
Cast Roundtime 3 Seconds.
You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
Your spell is ready.
You gesture at a quickly growing troll king.
You hurl a large boulder at a quickly growing troll king!
AS: +341 vs DS: +40 with AvD: +36 + d100 roll: +31 = +368
... and hit for 155 points of damage!
Strong blow to chest!
A quickly growing troll king stops moving and decays away.
Cast Roundtime 3 Seconds.
You are now in a defensive stance.
A massive troll king suddenly screams in rage and begins frothing at the mouth!
A massive troll king pounds at you with its fist!
AS: +515 vs DS: +390 with AvD: +40 + d100 roll: +82 = +247
A layer of shifting stone absorbs 11 points of damage!
... and hits for 52 points of damage!
Blow to your chest causes your heart to skip a beat.
You are stunned for 1 rounds!
A massive troll king claws at you!
AS: +525 vs DS: +382 with AvD: +23 + d100 roll: +68 = +234
A layer of shifting stone absorbs 7 points of damage!
... and hits for 30 points of damage!
Smooth slash to your hip!
Nice crunching sound.
A massive troll king claws at you!
AS: +485 vs DS: +388 with AvD: +23 + d100 roll: +61 = +181
A layer of shifting stone absorbs 4 points of damage!
... and hits for 17 points of damage!
Minor puncture to the right leg.
!>incant 919
You trace a series of glowing runes while chanting the phrase for Wizard's Shield...
Your spell is ready.
You gesture.
A translucent sphere forms around you.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
!>stance def
You are now in a defensive stance.
!>
A massive troll king flesh wounds regenerate some.
A massive troll king claws at you!
AS: +525 vs DS: +426 with AvD: +23 + d100 roll: +18 = +140
A layer of shifting stone absorbs 7 points of damage!
... and hits for 2 points of damage!
Deft slash across chest draws blood!
You take a deep breath.
!>get green pot
You remove a green mushroom potion from in your black velvet cloak.
You take a drink from your green mushroom potion.
You feel a lot better.
Roundtime: 10 sec.
That was the last drop.
The delicate bottle shatters into twinkling dust.
A massive troll king suddenly screams in rage and begins frothing at the mouth!
A massive troll king claws at you!
AS: +498 vs DS: +432 with AvD: +23 + d100 roll: +17 = +106
A layer of shifting stone absorbs 1 points of damage!
... and hits for 1 point of damage!
Light slash to your abdomen!
Barely nicked.
!>
A massive troll king flesh wounds regenerate some.
The troll king's neck regenerates and looks fully healed.
A massive troll king claws at you!
AS: +498 vs DS: +432 with AvD: +23 + d100 roll: +12 = +101
A layer of shifting stone absorbs 1 points of damage!
... and hits for 1 point of damage!
Quick feint to your right foot.
Little extra damage.
!>
A massive troll king flesh wounds regenerate some.
A massive troll king claws at you!
AS: +339 vs DS: +432 with AvD: +23 + d100 roll: +59 = -11
A clean miss.
A massive troll king growls and looks about indecisively.
!>
A massive troll king flesh wounds regenerate some.
A massive troll king claws at you!
AS: +339 vs DS: +432 with AvD: +23 + d100 roll: +38 = -32
A clean miss.
A massive troll king growls and moves west.
A massive troll king suddenly screams in rage and begins frothing at the mouth!
A massive troll king pounds at you with its fist!
AS: +505 vs DS: +432 with AvD: +40 + d100 roll: +7 = +120
A layer of shifting stone absorbs 5 points of damage!
... and hits for 5 points of damage!
Jarring blow to your back.
!>health
You have minor bruises on your neck, some minor cuts and bruises on your right arm, some minor cuts and bruises on your left arm, a fractured and bleeding right leg, some minor cuts and bruises on your right hand, deep lacerations across your chest, minor cuts and bruises on your abdominal area, and minor cuts and bruises on your back.
You have some old neck wounds.
Bleeding:
Area Health per Round Tended
------------------------------------------------------
Right leg 2 No
Chest 4 No
Maximum Health Points: 123
Remaining Health Points: 118
You are feeling pretty good.
Maximum Spirit Points: 11
Remaining Spirit Points: 11
Maximum Stamina Points: 66
Remaining Stamina Points: 66
!>sign of clotting
Your veins throb and your blood sings.
!>
A massive troll king flesh wounds regenerate some.
A massive troll king pounds at you with its fist!
AS: +505 vs DS: +432 with AvD: +40 + d100 roll: +97 = +210
A layer of shifting stone absorbs 8 points of damage!
... and hits for 38 points of damage!
Right elbow smashed into a thousand pieces.
You are stunned for 2 rounds!
!S>
A massive troll king flesh wounds regenerate some.
A massive troll king claws at you!
Amazingly, you manage to parry the attack with your claidhmore!
!>stance def
You are now in a defensive stance.
!>laugh evil
You cackle deep in your throat, your voice rising in chilling laughter.
!>
A massive troll king flesh wounds regenerate some.
A massive troll king claws at you!
AS: +339 vs DS: +415 with AvD: +23 + d100 roll: +20 = -33
A clean miss.
!>
The translucent sphere fades from around you.
!>incant 919
You can't make that dextrous of a move!
You grasp your lantern charm by its chain and hold its light aloft.
The flame within the lantern builds and brightens, escalating rapidly from bright to blinding. A heady rush overcomes you as the charm's radiance suffuses your flesh and falls, like a glowing veil, over your vision. Heat blossoms within your core, and a soft voice promises, "While hearth and home are firm in your heart, they cannot be more than a breath away from your lungs."
All about you, azure fire dances, and you feel as if you are a part of the flame. Just as you are about to give yourself to the wild euphoria of the light, a gentle but firm presence pulls you back. The flame dims to embers, which become naught but cinders that pirouette away to reveal your changed surroundings. You look around and see...
[Wehnimer's, Treehouse]
This sturdy wooden platform, built of planks and wedged into a fork of the oak's trunk, provides a place to sit and rest in the shade of an overhanging branch. A glance through the foliage affords a bird's-eye view of the town square below. You also see a bright golden faewood arrow fletched with light brown feathers and a tattered squirrel's nest tucked between two sturdy branches.
Obvious paths: down
You feel drained by the experience.
Roundtime: 20 secs.
I let them beat on me at the ending :medieval:
Duku the Bard
06-07-2010, 07:02 AM
[Darkstone, Winding Tunnel]
The ceiling dips low and the floor begins rising to meet it. You wonder if this may be the end of the line. Still, there seems to be room to squeeze a bit further west. You also see a rotting modwir strongbox and a Sheruvian harbinger.
Obvious exits: northeast, west
You can't go there.
A Sheruvian harbinger hisses an evil incantation.
>incant 410
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
You gesture at a Sheruvian harbinger.
A wave of dark ethereal ripples moves outward from you.
A Sheruvian harbinger is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
Your disk arrives, following you dutifully.
You recite a series of mystical phrases while raising your hands, invoking Haste...
Your spell is ready.
You gesture.
You begin to notice the world slow down around you. Strange.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
You trace a series of glowing runes while chanting the phrase for Wizard's Shield...
Your spell is ready.
You gesture.
A translucent sphere forms around you.
Cast Roundtime 3 Seconds.
You are now in an offensive stance.
You swing a perfect steel maul at a Sheruvian harbinger!
AS: +291 vs DS: +191 with AvD: +57 + d100 roll: +80 = +237
... and hit for 54 points of damage!
Shot to the neck scrapes away skin.
Some nasty bleeding.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a Sheruvian harbinger!
AS: +291 vs DS: +191 with AvD: +57 + d100 roll: +6 = +163
... and hit for 23 points of damage!
Blow raises a welt on the Sheruvian harbinger's right arm.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a Sheruvian harbinger!
AS: +291 vs DS: +186 with AvD: +57 + d100 roll: +2 = +164
... and hit for 21 points of damage!
Broken finger on the Sheruvian harbinger's right hand!
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a Sheruvian harbinger!
AS: +291 vs DS: +186 with AvD: +57 + d100 roll: +78 = +240
... and hit for 55 points of damage!
Grazing blow to the stomach.
** Your steel maul sprays forth a shower of pure water! **
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a Sheruvian harbinger!
AS: +291 vs DS: +182 with AvD: +57 + d100 roll: +30 = +196
... and hit for 36 points of damage!
Blow leaves an imprint on the Sheruvian harbinger's chest!
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a Sheruvian harbinger!
AS: +291 vs DS: +176 with AvD: +57 + d100 roll: +68 = +240
... and hit for 55 points of damage!
Grazing blow to the stomach.
The Sheruvian harbinger releases a horrible wail then lies still.
The very powerful look leaves a Sheruvian harbinger.
The white light leaves a Sheruvian harbinger.
The deep blue glow leaves a Sheruvian harbinger.
The brilliant aura fades away from a Sheruvian harbinger.
The dim aura fades from around a Sheruvian harbinger.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You search the Sheruvian harbinger.
It had a black steel broadsword, a wooden shield, a black metal breastplate.
It didn't carry any silver.
It had nothing else of value.
A Sheruvian harbinger is suddenly surrounded in a sickly red aura that seeps into her body. The aura seems to consume her, and soon nothing is left.
[Darkstone, A Dark Tunnel]
Scattered debris covers the floor and you find yourself laboring to keep a steady foothold. A draft of fetid air rolls in from some unseen direction. You also see a rotting modwir strongbox and a massive troll king.
Obvious exits: east, west
Your disk arrives, following you dutifully.
A massive troll king suddenly screams in rage and begins frothing at the mouth!
A massive troll king pounds at you with its fist!
AS: +502 vs DS: +461 with AvD: +40 + d100 roll: +16 = +97
A clean miss.
You are now in an offensive stance.
You swing a perfect steel maul at a massive troll king!
AS: +291 vs DS: +84 with AvD: +41 + d100 roll: +42 = +290
... and hit for 106 points of damage!
You hear several snaps as the troll king's neck is broken in several places.
The troll king continues to struggle for life!
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a massive troll king!
AS: +291 vs DS: +84 with AvD: +41 + d100 roll: +51 = +299
... and hit for 110 points of damage!
Right leg mangled horribly.
The troll king is knocked to the ground!
Roundtime: 5 sec.
Roundtime changed to 1 second.
You put a perfect maoral-hafted steel maul in your weapon harness.
You remove a bronze-tipped mithril claidhmore from in your weapon harness.
You swing a bronze-tipped mithril claidhmore at a massive troll king!
AS: +276 vs DS: -5 with AvD: +28 + d100 roll: +80 = +389
... and hit for 180 points of damage!
Spectacular slash!
The troll king's left arm is neatly amputated!
A massive troll king screams in pain as its arm falls to the ground!
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a bronze-tipped mithril claidhmore at a massive troll king!
AS: +276 vs DS: -13 with AvD: +28 + d100 roll: +41 = +358
... and hit for 154 points of damage!
Hard blow breaks the femur!
The troll king lies still.
Roundtime: 5 sec.
Roundtime changed to 1 second.
The severed troll arm throbs on the ground!
You swing a bronze-tipped mithril claidhmore at a severed troll arm!
AS: +276 vs DS: -75 with AvD: +30 + d100 roll: +36 = +417
... and hit for 219 points of damage!
Incredible smash to what used to be a stomach!
A severed troll arm stops moving and decays away.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You currently have no valid target. You will need to specify one.
You search the troll king.
He had 220 silvers on him.
You gather the remaining 220 coins.
He had nothing else of value.
A massive troll king decays away into compost.
You are now in a defensive stance.
You recite a series of mystical phrases while raising your hands, invoking Haste...
Your spell is ready.
You gesture.
You begin to notice the world slow down around you. Strange.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
You trace a series of glowing runes while chanting the phrase for Wizard's Shield...
Your spell is ready.
You gesture.
A translucent sphere forms around you.
Cast Roundtime 3 Seconds.
[A Deep Mist]
A wall of dark sinuous mist enfolds itself around you, obscuring your vision. The cold unwelcome blanket suppresses any hope of spotting a way out. You also see a rotting modwir strongbox and a Sheruvian harbinger.
Obvious exits: north, northeast, east, southeast, south, southwest, west, northwest
Your disk arrives, following you dutifully.
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
You gesture at a Sheruvian harbinger.
A wave of dark ethereal ripples moves outward from you.
A Sheruvian harbinger is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
You are now in an offensive stance.
You swing a perfect steel maul at a Sheruvian harbinger!
AS: +291 vs DS: +211 with AvD: +57 + d100 roll: +55 = +192
... and hit for 36 points of damage!
Torn muscle in the Sheruvian harbinger's left leg!
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a Sheruvian harbinger!
AS: +291 vs DS: +209 with AvD: +57 + d100 roll: +11 = +150
... and hit for 21 points of damage!
Blow leaves an imprint on the Sheruvian harbinger's chest!
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a Sheruvian harbinger!
AS: +291 vs DS: +209 with AvD: +57 + d100 roll: +38 = +177
... and hit for 25 points of damage!
Cut over the Sheruvian harbinger's right eye.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a Sheruvian harbinger!
AS: +291 vs DS: +201 with AvD: +57 + d100 roll: +84 = +231
... and hit for 52 points of damage!
Shot to the neck scrapes away skin.
Some nasty bleeding.
Roundtime: 5 sec.
Roundtime changed to 1 second.
...wait 1 seconds.
...wait 1 seconds.
You swing a perfect steel maul at a Sheruvian harbinger!
AS: +291 vs DS: +197 with AvD: +57 + d100 roll: +35 = +186
... and hit for 34 points of damage!
Torn muscle in the Sheruvian harbinger's left leg!
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a Sheruvian harbinger!
AS: +291 vs DS: +193 with AvD: +57 + d100 roll: +99 = +254
... and hit for 57 points of damage!
Large gash to the right arm, several muscles torn.
Roundtime: 5 sec.
Roundtime changed to 1 second.
...wait 1 seconds
You swing a perfect steel maul at a Sheruvian harbinger!
AS: +291 vs DS: +188 with AvD: +57 + d100 roll: +79 = +239
... and hit for 59 points of damage!
Respectable shot to the back.
The Sheruvian harbinger releases a horrible wail then lies still.
The very powerful look leaves a Sheruvian harbinger.
The white light leaves a Sheruvian harbinger.
The deep blue glow leaves a Sheruvian harbinger.
The brilliant aura fades away from a Sheruvian harbinger.
The dim aura fades from around a Sheruvian harbinger.
The light blue glow leaves a Sheruvian harbinger.
A Sheruvian harbinger appears less confident.
The guiding force leaves a Sheruvian harbinger.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You search the Sheruvian harbinger.
It had a black steel broadsword, a wooden shield, a black metal breastplate.
It didn't carry any silver.
Interesting, it carried a rusty doorknob on it.
It had nothing else of value.
A Sheruvian harbinger is suddenly surrounded in a sickly red aura that seeps into his body. The aura seems to consume him, and soon nothing is left.
[A Dark Cavern]
The walls of the great cavern curve somewhat here from the southwest to a more easterly direction before fading away into an inky blackness. You also see a rotting modwir strongbox, a nightmare steed and a Sheruvian harbinger.
Obvious exits: east, southeast, south, southwest
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
You gesture at a nightmare steed.
A wave of dark ethereal ripples moves outward from you.
A nightmare steed is buffeted by the dark ethereal waves and is knocked to the ground.
A Sheruvian harbinger is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
Your disk arrives, following you dutifully.
You are now in an offensive stance.
You swing a perfect steel maul at a Sheruvian harbinger!
AS: +291 vs DS: +191 with AvD: +57 + d100 roll: +87 = +244
... and hit for 51 points of damage!
Finger ripped away from right hand.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a Sheruvian harbinger!
The Sheruvian harbinger rolls to one side and deflects the attack with its shield!
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a Sheruvian harbinger!
AS: +291 vs DS: +191 with AvD: +57 + d100 roll: +52 = +209
... and hit for 45 points of damage!
Grazing blow to the stomach.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a Sheruvian harbinger!
AS: +291 vs DS: +186 with AvD: +57 + d100 roll: +96 = +258
... and hit for 60 points of damage!
Mighty blow cracks several ribs.
Roundtime: 5 sec.
Roundtime changed to 1 second.
...wait 1 seconds.
R>attack
>attack
...wait 1 seconds.
R>attack
You swing a perfect steel maul at a Sheruvian harbinger!
AS: +291 vs DS: +182 with AvD: +57 + d100 roll: +81 = +247
... and hit for 57 points of damage!
Mighty blow cracks several ribs.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a Sheruvian harbinger!
AS: +291 vs DS: +176 with AvD: +57 + d100 roll: +20 = +192
... and hit for 36 points of damage!
Bones in left arm crack.
The Sheruvian harbinger releases a horrible wail then lies still.
The very powerful look leaves a Sheruvian harbinger.
The white light leaves a Sheruvian harbinger.
The deep blue glow leaves a Sheruvian harbinger.
The brilliant aura fades away from a Sheruvian harbinger.
The dim aura fades from around a Sheruvian harbinger.
The light blue glow leaves a Sheruvian harbinger.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a nightmare steed!
AS: +291 vs DS: +138 with AvD: +41 + d100 roll: +91 = +285
... and hit for 98 points of damage!
Eye crushed by a hard blow to the face!
The nightmare steed is stunned!
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a nightmare steed!
AS: +291 vs DS: +123 with AvD: +41 + d100 roll: +23 = +232
... and hit for 79 points of damage!
Flesh ripped from back, muscles exposed.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a nightmare steed!
AS: +291 vs DS: +117 with AvD: +41 + d100 roll: +18 = +233
... and hit for 90 points of damage!
Mighty swing separates head from shoulders.
The nightmare steed screams one last time and dies.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You search the nightmare steed.
It had nothing of interest.
The steed bubbles and seethes for a moment, then dissolves away.
You search the Sheruvian harbinger.
It had a black steel broadsword, a wooden shield, a black metal breastplate.
It had 159 silvers on it.
You gather the remaining 159 coins.
It had nothing else of value.
A Sheruvian harbinger is suddenly surrounded in a sickly red aura that seeps into her body. The aura seems to consume her, and soon nothing is left.
You are now in a defensive stance.
[Darkstone, Burrow]
The closeness of the walls in this burrow make you uneasy. Visible signs of a large animal cover the area in the form of deep claw marks. Loose dirt and pebbles occupy the floor while a single curious root dangles from the ceiling. An unending procession of water droplets dive from the root forming a small murky pool on the ground. You also see a rotting modwir strongbox and a Sheruvian harbinger.
Obvious exits: southeast, southwest
Your disk arrives, following you dutifully
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
You gesture at a Sheruvian harbinger.
A wave of dark ethereal ripples moves outward from you.
A Sheruvian harbinger is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
You are now in an offensive stance.
You swing a perfect steel maul at a Sheruvian harbinger!
AS: +291 vs DS: +191 with AvD: +57 + d100 roll: +8 = +165
... and hit for 28 points of damage!
Torn muscle in the Sheruvian harbinger's left leg!
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a Sheruvian harbinger!
AS: +291 vs DS: +189 with AvD: +57 + d100 roll: +53 = +212
... and hit for 41 points of damage!
Blow to the head causes the Sheruvian harbinger's ears to ring!
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a Sheruvian harbinger!
AS: +291 vs DS: +181 with AvD: +57 + d100 roll: +21 = +188
... and hit for 31 points of damage!
Jarring blow to the Sheruvian harbinger's back.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a Sheruvian harbinger!
AS: +291 vs DS: +181 with AvD: +57 + d100 roll: +25 = +192
... and hit for 34 points of damage!
Blow leaves an imprint on the Sheruvian harbinger's chest!
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a Sheruvian harbinger!
AS: +291 vs DS: +177 with AvD: +57 + d100 roll: +36 = +207
... and hit for 37 points of damage!
Jarring blow to the Sheruvian harbinger's back.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a Sheruvian harbinger!
AS: +291 vs DS: +177 with AvD: +57 + d100 roll: +88 = +259
... and hit for 66 points of damage!
You ripped a chunk out of the Sheruvian harbinger's left leg with that one.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a Sheruvian harbinger!
AS: +291 vs DS: +168 with AvD: +57 + d100 roll: +58 = +238
... and hit for 59 points of damage!
Internal organs bruised.
The Sheruvian harbinger releases a horrible wail then lies still.
The very powerful look leaves a Sheruvian harbinger.
The white light leaves a Sheruvian harbinger.
The deep blue glow leaves a Sheruvian harbinger.
The brilliant aura fades away from a Sheruvian harbinger.
The dim aura fades from around a Sheruvian harbinger.
The light blue glow leaves a Sheruvian harbinger.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You search the Sheruvian harbinger.
It had a black steel broadsword, a reinforced shield, a black metal breastplate.
It had 362 silvers on it.
You gather the remaining 362 coins.
It had nothing else of value.
A Sheruvian harbinger is suddenly surrounded in a sickly red aura that seeps into her body. The aura seems to consume her, and soon nothing is left.
You are now in a defensive stance.
Duku the Bard
06-07-2010, 07:18 AM
Again, Self-spelled with +18 HCP Brig, 4x perfect maul, and 1x claidhmore with CoL signs enabled.
An Illoke shaman swings a huge stone maul at you!
AS: +352 vs DS: +354 with AvD: +38 + d100 roll: +44 = +80
A clean miss
You swing a perfect steel maul at an Illoke shaman!
AS: +291 vs DS: +200 with AvD: +43 + d100 roll: +99 = +233
... and hit for 70 points of damage!
Left kneecap smashed into pulp.
The Illoke shaman is knocked to the ground!
The Illoke shaman is stunned!
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at an Illoke shaman!
AS: +291 vs DS: +144 with AvD: +43 + d100 roll: +21 = +211
... and hit for 54 points of damage!
Mighty blow cracks several ribs.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at an Illoke shaman!
AS: +291 vs DS: +139 with AvD: +43 + d100 roll: +39 = +234
... and hit for 63 points of damage!
Mighty blow cracks several ribs.
** Your steel maul sprays forth a shower of pure water! **
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at an Illoke shaman!
AS: +291 vs DS: +139 with AvD: +43 + d100 roll: +3 = +198
... and hit for 49 points of damage!
Grazing blow to the stomach.
Roundtime: 5 sec.
Roundtime changed to 1 second.
R>attack
You swing a perfect steel maul at an Illoke shaman!
AS: +291 vs DS: +139 with AvD: +43 + d100 roll: +82 = +277
... and hit for 80 points of damage!
Shot to the neck scrapes away skin.
Some nasty bleeding.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at an Illoke shaman!
AS: +291 vs DS: +136 with AvD: +43 + d100 roll: +38 = +236
... and hit for 59 points of damage!
Neck vertebrae snap.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at an Illoke shaman!
AS: +291 vs DS: +136 with AvD: +43 + d100 roll: +53 = +251
... and hit for 85 points of damage!
Whoosh! Several ribs driven into lungs.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at an Illoke shaman!
AS: +291 vs DS: +131 with AvD: +43 + d100 roll: +11 = +214
... and hit for 48 points of damage!
Flattened the Illoke shaman's right hand.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at an Illoke shaman!
AS: +291 vs DS: +131 with AvD: +43 + d100 roll: +9 = +212
... and hit for 54 points of damage!
Mighty blow cracks several ribs.
** Your steel maul sprays forth a shower of pure water! **
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at an Illoke shaman!
AS: +291 vs DS: +131 with AvD: +43 + d100 roll: +12 = +215
... and hit for 56 points of damage!
Smash to the kneecap.
The Illoke shaman grumbles in pain one last time before lying still.
An Illoke shaman glances around, looking a bit less confident.
An Illoke shaman seems hesitant.
The brilliant luminescence fades from around an Illoke shaman.
The bright luminescence fades from around an Illoke shaman.
The air about an Illoke shaman stops shimmering.
The silvery luminescence fades from around an Illoke shaman.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You search the Illoke shaman.
You discard the shaman's useless equipment.
He had 254 silvers on him.
You gather the remaining 254 coins.
Interesting, he carried an oaken wand on him.
He had nothing else of value.
An Illoke shaman crumbles into a mass of shiny rocks, leaving nothing behind.
You are now in a defensive stance.
You intone a phrase of elemental power while raising your hands, invoking Slow...
Your spell is ready.
You gesture at a stone giant.
CS: +284 - TD: +243 + CvA: +25 + d100: +61 == +127
Warding failed!
A stone giant suddenly slows all movements.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>incant 516
You intone a phrase of elemental power while raising your hands, invoking Mana Leech...
Your spell is ready.
You gesture at a stone giant.
CS: +284 - TD: +243 + CvA: +25 + d100: +28 == +94
Warded off!
The stone giant seems unaffected!
Cast Roundtime 3 Seconds.
A stone giant plunges his fist into the ground in front of you!
The ground beneath your feet begins to boil violently!
Fiery debris explodes from the ground!
... 2 points of damage!
Blow nicks your neck.
... 10 points of damage!
Burst of flames to right leg burns skin bright red.
The ground then quickly cools.
You intone a phrase of elemental power while raising your hands, invoking Mana Leech...
Your spell is ready.
You gesture at a stone giant.
CS: +284 - TD: +243 + CvA: +25 + d100: +50 == +116
Warding failed!
A dull grey beam momentarily materializes between you and the stone giant!
The stone giant shakes violently!
You feel a sudden rush of power as you absorb 25 mana!
Cast Roundtime 3 Seconds.
You intone a phrase of elemental power while raising your hands, invoking Mana Leech...
Your spell is ready.
You gesture at a stone giant.
CS: +284 - TD: +243 + CvA: +25 + d100: +64 == +130
Warding failed!
A dull grey beam momentarily materializes between you and the stone giant!
The stone giant shakes violently!
You feel a sudden rush of power as you absorb 28 mana!
Cast Roundtime 3 Seconds.
You intone a phrase of elemental power while raising your hands, invoking Mana Leech...
Your spell is ready.
You gesture at a stone giant.
CS: +284 - TD: +243 + CvA: +25 + d100: +14 == +80
Warded off!
The stone giant seems unaffected!
Cast Roundtime 3 Seconds.
>incant 516
You intone a phrase of elemental power while raising your hands, invoking Mana Leech...
Your spell is ready.
You gesture at a stone giant.
[Spell Hindrance for some fitted golvern-inlaid brigandine fastened with brushed silver buckles is 28% with current Armor Use skill, d100= 6]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
A stone giant swings a war mattock at you!
AS: +324 vs DS: +452 with AvD: +38 + d100 roll: +47 = -43
A clean miss.
>incant 516
You intone a phrase of elemental power while raising your hands, invoking Mana Leech...
Your spell is ready.
You gesture at a stone giant.
CS: +284 - TD: +243 + CvA: +25 + d100: +90 == +156
Warding failed!
A dull grey beam momentarily materializes between you and the stone giant!
The stone giant shakes violently!
You feel a sudden rush of power as you absorb 33 mana!
Cast Roundtime 3 Seconds.
>incant 410
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
You gesture at a stone giant.
A wave of dark ethereal ripples moves outward from you.
A stone giant is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
The translucent sphere fades from around you.
swing a perfect steel maul at a stone giant!
AS: +291 vs DS: +117 with AvD: +39 + d100 roll: +8 = +221
... and hit for 46 points of damage!
Large gash to the left arm, several muscles torn.
The stone giant is stunned!
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a stone giant!
AS: +291 vs DS: +117 with AvD: +39 + d100 roll: +7 = +220
... and hit for 53 points of damage!
Respectable shot to the back.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You notice that things have returned to their normal speed.
You swing a perfect steel maul at a stone giant!
AS: +291 vs DS: +117 with AvD: +39 + d100 roll: +99 = +312
... and hit for 75 points of damage!
Large gash to the right arm, several muscles torn.
Roundtime: 5 sec.
[Spell Hindrance for some fitted golvern-inlaid brigandine fastened with brushed silver buckles is 28% with current Armor Use skill, d100= 24]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
You trace a series of glowing runes while chanting the phrase for Wizard's Shield...
Your spell is ready.
You gesture.
A translucent sphere forms around you.
Cast Roundtime 3 Seconds.
You are now in an offensive stance.
You swing a perfect steel maul at a stone giant!
AS: +291 vs DS: +113 with AvD: +39 + d100 roll: +91 = +308
... and hit for 81 points of damage!
Respectable shot to the back.
The stone giant is stunned!
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a stone giant!
AS: +291 vs DS: +113 with AvD: +39 + d100 roll: +35 = +252
... and hit for 63 points of damage!
You ripped a chunk out of the stone giant's left leg with that one.
Roundtime: 5 sec.
Roundtime changed to 1 second.
A stone giant throws his head back and roars, shaking off the stun!
You swing a perfect steel maul at a stone giant!
AS: +291 vs DS: +104 with AvD: +39 + d100 roll: +25 = +251
... and hit for 68 points of damage!
Whoosh! Several ribs driven into lungs.
The stone giant is stunned!
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a stone giant!
AS: +291 vs DS: +104 with AvD: +39 + d100 roll: +39 = +265
... and hit for 62 points of damage!
Grazing blow to the stomach.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a stone giant!
AS: +291 vs DS: +104 with AvD: +39 + d100 roll: +97 = +323
... and hit for 96 points of damage!
Knocked back several feet by blow to abdomen.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at a stone giant!
AS: +291 vs DS: +101 with AvD: +39 + d100 roll: +88 = +317
... and hit for 89 points of damage!
Hard hit shatters weapon arm.
The stone giant rumbles in pain as his heavy stone arm falls to the ground!
The giant's war mattock falls to the ground.
The stone giant rumbles in agony and goes still.
A stone giant seems to lose an aura of confidence.
A stone giant returns to normal color.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You search the stone giant.
He didn't carry any silver.
He had nothing of interest.
A stone giant sinks into the ground, leaving nothing behind.
[Stronghold, North Hall]
The hallway is impressively tall, its high ceiling giving it a narrow appearance although it is of spacious width. Large tiles cover the floor, their rich sienna surfaces incised with glyphs. On the stone walls, ora braziers are bolted at intervals. They are crafted in a blocky style, which is elegant in its simplicity. The light held in each fixture flickers to life as the shadow of movement passes before it. You also see an Illoke mystic and a massive granite hammer.
Obvious exits: north, east, southwest
An Illoke mystic swings a giant stone hammer at you!
AS: +330 vs DS: +431 with AvD: +38 + d100 roll: +41 = -22
A clean miss.
You swing a perfect steel maul at an Illoke mystic!
AS: +291 vs DS: +187 with AvD: +43 + d100 roll: +11 = +158
... and hit for 30 points of damage!
Torn muscle in the Illoke mystic's right leg!
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at an Illoke mystic!
AS: +291 vs DS: +185 with AvD: +43 + d100 roll: +92 = +241
... and hit for 73 points of damage!
Left kneecap smashed into pulp.
The Illoke mystic is knocked to the ground!
The Illoke mystic is stunned!
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at an Illoke mystic!
AS: +291 vs DS: +129 with AvD: +43 + d100 roll: +90 = +295
... and hit for 87 points of damage!
Left elbow smashed into a thousand pieces.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at an Illoke mystic!
AS: +291 vs DS: +125 with AvD: +43 + d100 roll: +97 = +306
... and hit for 147 points of damage!
Massive blow punches a hole through the Illoke mystic's chest!
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at an Illoke mystic!
AS: +291 vs DS: +122 with AvD: +43 + d100 roll: +80 = +292
... and hit for 101 points of damage!
Knocked sideways several feet by blow to back.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at an Illoke mystic!
AS: +291 vs DS: +118 with AvD: +43 + d100 roll: +66 = +282
... and hit for 82 points of damage!
Blast to hand reduces it to pulp!
Roundtime: 5 sec.
Roundtime changed to 1 second.
You swing a perfect steel maul at an Illoke mystic!
AS: +291 vs DS: +118 with AvD: +43 + d100 roll: +69 = +285
... and hit for 118 points of damage!
Awesome shot collapses a lung!
The Illoke mystic grumbles in pain one last time before lying still.
An Illoke mystic glances around, looking a bit less confident.
The brilliant luminescence fades from around an Illoke mystic.
The silvery luminescence fades from around an Illoke mystic.
The air about an Illoke mystic stops shimmering.
The bright luminescence fades from around an Illoke mystic.
An Illoke mystic returns to normal color.
Roundtime: 5 sec.
Roundtime changed to 1 second.
You search the Illoke mystic.
You discard the mystic's useless equipment.
He didn't carry any silver.
He had nothing of interest.
An Illoke mystic crumbles into a mound of sand that quickly blows away.
His name is in the logs as an FYI
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