Log in

View Full Version : Yet another couple warmage questions



Sile
05-31-2010, 07:19 PM
1. I currently have -4 rt with haste. Swinging a claidh/mattock/maul in 1 second is insanely fun.

But I was thinking about -5 rt which would allow me to ambush in 1 second.

What lvl do you think would be ideal to aim for -5rt, if ever? Earliest I could get it is 17/18 but with too much sacrifice.

2. Another goal is 425 at lvl 25. Is this pretty much standard?

3. I would be ignoring wizard circle untill lvl 25+ with any path I decide to go. Would this hurt me too much in the long run?

Thanks in advance.

caelric
05-31-2010, 07:26 PM
425 ASAP (+25 AS is hard to come by from anything). And 430 ASAP after.

You need 51 ranks of MjE or 100 ranks of air lore for another 1 sec RT reduction. You'll be missing out on a lot of things if you try for that.

Neglecting 900 loses you most of the good bolts, as well as 905, which is great protection from ranged, 911, which is good DS, and 913, which is more DS. 911 can be gained from others casting, but 905 and 913 are self cast only.

audioserf
06-01-2010, 07:32 AM
I stopped at 913 until I was up to 527 and have kept 400s at-level. I'll be moving up the Wizard list again soon (currently level 35). You want up through 913 but the Wizard list sucks for a warmage honestly. I'm considering stopping at 919. I won't ever have the skills to enchant or cast Gate successfully so why bother with those spells.

Auratik
06-01-2010, 01:32 PM
Its 100 bonus of air lore for the -1 RT extra, then at 200 and 300. So 24 ranks will get you 102 skill of air lore.

"The target will experience shorter Roundtimes (RT) enhanced by the Haste spell based on the Wizard's Elemental Lore, Air training; -1 RT at 100 skill, -2 RT at 200 skill, and a maximum of -3 RT at 300 skill."

At 60 ranks of major and 24 ranks of air my haste turns my own 5 second RT to a 1, and Brynsteel's 5 second RT to a 2, and a 4 to 1. The wizard gets a better haste when cast on him or herself than on someone else.

Celephais
06-01-2010, 01:45 PM
Its 100 bonus of air lore for the -1 RT extra, then at 200 and 300. So 24 ranks will get you 102 skill of air lore.

"The target will experience shorter Roundtimes (RT) enhanced by the Haste spell based on the Wizard's Elemental Lore, Air training; -1 RT at 100 skill, -2 RT at 200 skill, and a maximum of -3 RT at 300 skill."

At 60 ranks of major and 24 ranks of air my haste turns my own 5 second RT to a 1, and Brynsteel's 5 second RT to a 2, and a 4 to 1. The wizard gets a better haste when cast on him or herself than on someone else.

You will actually turn your own 6 second RT down to 1. People have so much trouble with this formula, I don't get it, it's so easy.


Final RT = (RT - [1 + X + Y]) * (100 - [25 + Z])%
X = Air Lore Bonus; Increases by +1 at 24 ranks, 100 ranks, and 200 ranks
Y = Major Elemental Bonus; Increases by +1 at 51 ranks and possibly 100 ranks
Z = Major Elemental Spells Known / 3

For example, with 27 MjE ranks, 24 Air Lore ranks, and a five second RT:
X= 1; Y = 0; Z = 9
Final RT = (5 - [1 + 1 + 0]) * (100 - [25 + 9])%
Final RT = 3 * 66%
Final RT = 1.98; Which rounds down to a 1 second RT.

A second example, at 51 MjE ranks, 24 Air Lore ranks, and a six second RT:
X= 1; Y = 1; Z = 17
Final RT = (6 - [1 + 1 + 1]) * (100 - [25 + 17])%
Final RT = 3 * 58%
Final RT = 1.74; Which rounds down to a 1 second RT.

Methais
06-01-2010, 02:01 PM
Since this thread is up, anyone wanna recommend some Half-Elf stat placement numbers? I set my physical stats really high for now for the first 30 days but I need to go back and do them the right way by June 26.

Celephais
06-01-2010, 02:11 PM
Since this thread is up, anyone wanna recommend some Half-Elf stat placement numbers? I set my physical stats really high for now for the first 30 days but I need to go back and do them the right way by June 26.

C'mon meth, you know better. You've got a myriad of questions to answer... or like three. Long term growth or something like a level 70 peak? Warmage/Immolater/Enchanter/Bolter ... runestaff v shield brawl.. etc? And we're all assuming you're tanking constitution instead of influence, since you're not concerned about renal failure.

Methais
06-01-2010, 02:32 PM
C'mon meth, you know better. You've got a myriad of questions to answer... or like three. Long term growth or something like a level 70 peak? Warmage/Immolater/Enchanter/Bolter ... runestaff v shield brawl.. etc? And we're all assuming you're tanking constitution instead of influence, since you're not concerned about renal failure.

Thread title:
Yet another couple warmage questions

Does that answer it?

As for stat growth, I guess whatever won't make leveling miserable but won't be gimped at high levels. Though I could always fixstat way later on if it will make the journey more pwnful along the way.

Celephais
06-01-2010, 02:35 PM
Thread title:
Yet another couple warmage questions

Does that answer it?
Right, like you actually stay on topic... What kind of warmage? (I know, I know, stupid questions... pole user).


As for stat growth, I guess whatever won't make leveling miserable but won't be gimped at high levels. Though I could always fixstat way later on if it will make the journey more pwnful along the way.
Very helpful.

Methais
06-01-2010, 02:36 PM
Right, like you actually stay on topic... What kind of warmage? (I know, I know, stupid questions... pole user).

2H weapon pwnermage.

Celephais
06-01-2010, 03:06 PM
Here's a suggestion as a good middle ground, tweak as needed.

|0|30|50|70|100
STR|86|90|93|96|100
CON|82|88|92|95|100
DEX|65|80|87|94|100
AGL|78|86|90|94|100
DIS|70|78|83|88|95
AUR|64|79|89|96|100
LOG|70|82|88|95|100
INT|43|62|72|80|90
WIS|73|82|87|92|100
INF|29|52|62|70|80
Now if you're COL you'll probably want to bump AUR up a bit, I'd take it out of DIS (although you have 9 points in INF to take as well). Not perfect ending stats, but they're livable, and with fixstats it's reasonable.

Methais
06-03-2010, 05:03 PM
So I'm trying to figure out what my AS would be at 100 on a half elf warmage. If I'm doing my numbers right it should be:

201(thw bonus) + 50 (from 425) + 15 (strength) + 25 (strength stat bonus) + 35 (col signs).

That only comes out to 326, not factoring in weapon enchant. Is that right or am I forgetting something? That seems pretty low even for a wizard.

EDIT: throw in another 50 from CM even though I probably won't come close to being 1x in it til post cap.

caelric
06-03-2010, 05:16 PM
Probably going to wield some sort of magical weapon, even a basic 4x, so thats +20 there.

Use a pure potion for bravery (+15), easily purchasable at the Cleric's Shop, 10-15k for 4 doses (depending on your race and trading for how much it actually costs)

So, 376 from your original, +20 for weapon, +15 for bravery puts you at 411.

You'll never have anywhere near a warriors AS, but you can use magic to knock them down or otherwise disable them, and then swinging once every second with haste is what makes a warmage so powerful.

Methais
06-03-2010, 05:21 PM
Probably going to wield some sort of magical weapon, even a basic 4x, so thats +20 there.

Use a pure potion for bravery (+15), easily purchasable at the Cleric's Shop, 10-15k for 4 doses (depending on your race and trading for how much it actually costs)

So, 376 from your original, +20 for weapon, +15 for bravery puts you at 411.

You'll never have anywhere near a warriors AS, but you can use magic to knock them down or otherwise disable them, and then swinging once every second with haste is what makes a warmage so powerful.



Yeah. Just wondering if/when I'll hit the wall where despite all that my AS will be too low to them. I always heard warmages were good up until a certain level, and after that they're just not viable but never saw any actual numbers on it.

caelric
06-03-2010, 05:34 PM
Can't tell you that, but I can tell you that my warsorc (THW swinger, uses haste imbeds) is still going strong at 61st, and uphunts by 2-8 levels, currently.

Silvanostar
06-03-2010, 06:24 PM
a lesser minotaur's DS is 278 and they're like 70ish. So you should be good to go until at least 75-80ish if you stay on the hidden plateau and hunt the 3 minotaur types.

audioserf
06-04-2010, 06:23 AM
Yeah, from my research on the subject, warmaging is viable to at least 80ish. I don't know what happens after that. But I'm only level 35 so it'll be a while until I have to sweat it.

Methais
06-04-2010, 06:43 AM
Ran around in Nelemar just to see what the melee DS of stuff on the 3rd floor is. Standing in offensive their DS seems to range between high 200s - mid 300s for the most part, sometimes high 300/low 400s.

Thinking of trying it out on Meth tomorrow. I'll have to dump all my fire lore and 18 MjE ranks to max out THW and CM, but I got enough BP for a fixskill potion if it ends up sucking. Gonna grab a 0x claid from the shop and see how my 376 AS holds up. I forgot if Heroism can be blessed into gems, but if so that + benediction gems from my cleric will bump me up to 406.

I'm liking Shattered, but not being 100 sucks nutholes.

AnticorRifling
06-04-2010, 08:55 AM
I still think it's viable to and post cap. You just can't assume all you're doing is swinging though, there is setup involved. Call wind is godly. Get them on the ground and in offensive. 415 was good for stuns for me, then it was mopping them up with the polearm.

audioserf
06-04-2010, 09:05 AM
I don't know when exactly you left the game, Anticor, but Call Wind is pretty fucking terrible in my experience. Far, far less likely to achieve a knockdown than Tremors or E-Wave.

My basic plan is like this, and it's worked really well so far...

1 on 1 - feint if it's a caster, or just wait for it to swing, and then murder.
1 on 2 - possibly Tremors depending what I'm hunting, that or just feint/swing again.
1 on 3 or more - Ewave, Cone, swing til dead

Feint rules for a warmage, considering you can use it in 1 second. I'm at 4 ranks. Moving to Disarm for now though, as I don't think 20 more CM points are worth it to master Feint. 4 ranks works well enough.

Edit: Also, Meth, a claidh isn't necessarily your best bet. The only time I use my 2x claidh is when I'm hunting shit with a higher DS that I can't hit very well, and want to rely on the weighting to kill/stun. I use my 5x perfect maul most of the time. Try an e-bladed maul/mattock as well as your 0x claidh when you're experimenting. The extra AS is helpful.

Methais
06-04-2010, 03:40 PM
Ok last (I think) question...

I know pretty much nothing about the CM list. Which skills should I pick up? Looks like Feint is one of them from this thread. What else? Disarm for the defense?

I'm gonna bring an e-bladed maul or mattock (is there a difference between a mattock and war mattock?) and try that out too. I dumped most of my coins so buying anything high end is out for the time being.

Also, how does a war mage compare to say, an archer mage, both in terms of fun, pwnage, and survivability?

caelric
06-04-2010, 04:09 PM
5 ranks of Cunning Defense for defending against all CM's. After that, some disarm, for more defense against disarm, , and whatever others CM's are bothering you, take ranks in those to help defend against them.

Swami71
06-04-2010, 06:38 PM
Ok last (I think) question...

I know pretty much nothing about the CM list. Which skills should I pick up? Looks like Feint is one of them from this thread. What else? Disarm for the defense?

I'm gonna bring an e-bladed maul or mattock (is there a difference between a mattock and war mattock?) and try that out too. I dumped most of my coins so buying anything high end is out for the time being.

Also, how does a war mage compare to say, an archer mage, both in terms of fun, pwnage, and survivability?

2 ranks combat movement will get you a little extra DS and then you can get some sidebyside (unless you're always solo). Disarm and Cdef would be on my list too.

here's my polepaths cmans:
Skill name Mnemonic Ranks
Combat Movement cmovement 2
Disarm Weapon disarm 4
Side by Side sidebyside 4
Cunning Defense cdefense 2

Available Combat Maneuver Training Points: 1

If you're hunting the temple theres no reason to be a swinger IMO (unless its just for shits and giggles). Only reason a pure needs to swing are constructs (OTF) and Vruul Destroyers (scatter).

Methais
06-04-2010, 07:30 PM
2 ranks combat movement will get you a little extra DS and then you can get some sidebyside (unless you're always solo). Disarm and Cdef would be on my list too.

here's my polepaths cmans:
Skill name Mnemonic Ranks
Combat Movement cmovement 2
Disarm Weapon disarm 4
Side by Side sidebyside 4
Cunning Defense cdefense 2

Available Combat Maneuver Training Points: 1

If you're hunting the temple theres no reason to be a swinger IMO (unless its just for shits and giggles). Only reason a pure needs to swing are constructs (OTF) and Vruul Destroyers (scatter).

It's pretty much just for shits and giggles. I have no trouble at all hunting the place with immolate, I just want something different and always wanted to try out a warmage. I just don't think I can handle another gigantic grind in Shattered.

I almost always hunt solo, so side by side would probably be out.

caelric
06-04-2010, 07:37 PM
CMovement is a waste for a warmage, since DS is plentiful. Use those points somewhere else, like CDefense.

Auratik
10-18-2010, 05:03 AM
You will actually turn your own 6 second RT down to 1. People have so much trouble with this formula, I don't get it, it's so easy.

Its so easy? Because I have so much time for reading GS facts-n-formulas like the people who post on this board for advice on stats and numbers do, but don't get shammed for reply with personal experience to the topic? My bad, mister 1+ mil posts. I bow to your awesomeness.

Yeah, I just bumped this for that reply. Suck it. Blame google.

Celephais
10-18-2010, 07:54 AM
Its so easy? Because I have so much time for reading GS facts-n-formulas like the people who post on this board for advice on stats and numbers do, but don't get shammed for reply with personal experience to the topic? My bad, mister 1+ mil posts. I bow to your awesomeness.

Yeah, I just bumped this for that reply. Suck it. Blame google.

Awesome. Yeah you're right, arithmetic is difficult.

Mighty Nikkisaurus
10-18-2010, 10:21 AM
You know, I really want a prize when the 10th retard makes a comment about your post count.

Smythe
10-18-2010, 01:22 PM
Not happenin' here!

- Smythe

Methais
10-18-2010, 01:28 PM
Its so easy? Because I have so much time for reading GS facts-n-formulas like the people who post on this board for advice on stats and numbers do, but don't get shammed for reply with personal experience to the topic? My bad, mister 1+ mil posts. I bow to your awesomeness.

Yeah, I just bumped this for that reply. Suck it. Blame google.

Kranar changed Cel's post count to 1 million just for fun.

I bet you feel stupid now.

DaCapn
10-19-2010, 12:09 AM
Awesome. Yeah you're right, arithmetic is difficult.

It's up there with calculating your tip at a restaurant which prints suggested amounts on the receipt.