View Full Version : Tried searching for immolator but didn't try real hard
pabstblueribbon
05-25-2010, 12:03 AM
So fixskilling into immolator/enchanter. Tell me what I need to do, this is what I got so far. Never played a pure, and I had originally wanted this char to do shield use instead of a runestaff but I simply dont have the Tps at 52. Col, dwarf.
Armor use 15
Physical training 53
Harness Power 51
Mana Control Elemental 25
MjE 51
MnE 30
Wizard 50
Elemental Air Lore 24
Elemental Fire lore 82
Climbing 30
Swimming 10
Perception 20
Methais
05-25-2010, 12:22 AM
Get spell aiming. Even if you plan to just immolate, you'll still need to use bolts a lot of the time. Plus 906 will hit like 910 from the fire lore. It's cheap enough to pick up with very little sacrifice.
I'd drop from doubles to full also. If you're immolating, most things will be disabled and unable to hit you back, and you can just ewave in swarms. Losing 19 mana because of hindrance will get old really fast, but that's just my preference after bouncing back and forth between full, double, and brig back in the day.
Unless you're wanting to enchant a lot more than you hunt, I'd swap the MnE and wizard ranks for now until MnE is maxed out. You'll want all the CS you can get for immolate and mana leech.
I also don't think air lore is worth bothering with in a fire build.
Here's my fire build, but this is also post cap.
Armor Use..........................| 20 4
Physical Fitness...................| 163 63
Arcane Symbols.....................| 302 202
Magic Item Use.....................| 302 202
Spell Aiming.......................| 302 202
Harness Power......................| 257 157
Elemental Mana Control.............| 201 101
Spirit Mana Control................| 70 15
Elemental Lore - Fire..............| 302 202
Perception.........................| 147 47
Climbing...........................| 201 101
Swimming...........................| 201 101
Spell Lists
Major Elemental....................| 128
Spell Lists
Minor Elemental....................| 75
Spell Lists
Wizard.............................| 66
pabstblueribbon
05-25-2010, 12:28 AM
Haste is for the Paladin, its a team so, most stuff doesn't live very long anyways. I did want to enchant though and gah, spell aiming? Really? I'll go down to fulls on the armor though.
I wonder if this build will be good enough for a haste/immolate/enchant bitch since the pally is with him or if it'll fucker him all up until next fixskills. :(
Methais
05-25-2010, 12:38 AM
Haste is for the Paladin, its a team so, most stuff doesn't live very long anyways. I did want to enchant though and gah, spell aiming? Really? I'll go down to fulls on the armor though.
I wonder if this build will be good enough for a haste/immolate/enchant bitch since the pally is with him or if it'll fucker him all up until next fixskills. :(
If for no other reason, there will be times that a critter's CS will be unhittable, but their bolt DS will be easy to slap them around. A wizard should always be 2x spell aim anyway. Cheap runstaff DS too.
You'll be fine for haste/immolate/enchanting, but I'd work on immolate skills (CS included, not just lore) before the rest.
Having a pally, or anyone really, with you will make it easy anyway.
Buckwheet
05-25-2010, 01:33 AM
Just confirming all of what Methais said and showing you my post cap build.
Armor Use..........................| 20 4
Physical Fitness...................| 168 68
Arcane Symbols.....................| 302 202
Magic Item Use.....................| 302 202
Spell Aiming.......................| 302 202
Harness Power......................| 250 150
Elemental Mana Control.............| 201 101
Elemental Lore - Fire..............| 302 202
Perception.........................| 150 50
Climbing...........................| 130 35
Swimming...........................| 160 60
Spell Lists
Major Elemental....................| 112
Spell Lists
Minor Elemental....................| 75
Spell Lists
Wizard.............................| 50
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