PDA

View Full Version : Bout being a little wizard..



The SpellWeaver
05-19-2010, 03:51 PM
I'm train 8 and my wizard name is Tarsain...and in one day it's the annual fixskills will be granted...

These are my skills...:

Armor Use..........................| 25 5
Physical Fitness...................| 50 10
Arcane Symbols.....................| 30 6
Magic Item Use.....................| 90 20
Spell Aiming.......................| 90 20
Harness Power......................| 105 25
Elemental Mana Control.............| 50 10
Survival...........................| 30 6
Perception.........................| 30 6
Climbing...........................| 30 6
Swimming...........................| 30 6
First Aid..........................| 30 6

Spell Lists
Major Elemental....................| 8

Spell Lists
Wizard.............................| 8

What should I change in order for me to swing a twohander and spells at the same time??
Because...Once I hit train 16-18 I'm gonna use mana leech on a creature
whenever I lose the weapon skills...

Edited Skills:

Armor Use..........................| 25 5
Combat Maneuvers...................| 40 8
Two-Handed Weapons.................| 40 8
Physical Fitness...................| 40 8
Arcane Symbols.....................| 40 8
Magic Item Use.....................| 40 8
Spell Aiming.......................| 74 16
Harness Power......................| 93 21

Spell Lists
Major Elemental....................| 8

Spell Lists
Wizard.............................| 8

AnticorRifling
05-19-2010, 03:54 PM
2x Spell Aim
2x Spells
1x CM
1x THW

Then flavor it as you wish.

audioserf
05-19-2010, 03:56 PM
Read Anticor's post here: http://www.gsplayers.com/forum/showpost.php?p=973137&postcount=21 and you should be able to figure it out from there. Your core is 1x CM, Twohanders, 2x Spell aim, 2x spells... everything else just fit in wherever possible.

Edit: the man himself beat me to the punch... haha.

caelric
05-19-2010, 04:01 PM
Don't forgot 24 ranks of air lore ASAP, and 27 ranks of MjE soon, for the haste RT benefit.

It is possible to get the above by 11th level, although you do sacrifice some things.

The SpellWeaver
05-19-2010, 04:04 PM
Don't forgot 24 ranks of air lore ASAP, and 27 ranks of MjE soon, for the haste RT benefit.

It is possible to get the above by 11th level, although you do sacrifice some things.
my wizard friend said, don't train in lores till I'm 10...

audioserf
05-19-2010, 04:06 PM
Depends what your goals are. Warmages bread and butter is low weapon RT, so what caelric posts is a good idea.

I didn't get my 27th rank of MjE until 34th level, but I was okay waiting a bit for the "moneyshot" as it were. I avoided sacrifices that way.

The SpellWeaver
05-19-2010, 04:11 PM
2x Spell Aim
2x Spells
1x CM
1x THW

Then flavor it as you wish.

what about mana control elemental and the others?

AnticorRifling
05-19-2010, 04:18 PM
That's the flavor. All depends on what you want to do and how you want to play. As long as your core is there you'll be fine.

The SpellWeaver
05-19-2010, 04:23 PM
That's the flavor. All depends on what you want to do and how you want to play. As long as your core is there you'll be fine.

Yeah...I'm not really understanding the whole core thing..

The SpellWeaver
05-19-2010, 04:24 PM
Armor Use..........................| 25 5
Combat Maneuvers...................| 40 8
Two-Handed Weapons.................| 40 8
Physical Fitness...................| 40 8
Arcane Symbols.....................| 40 8
Magic Item Use.....................| 40 8
Spell Aiming.......................| 74 16
Harness Power......................| 93 21

Spell Lists
Major Elemental....................| 8

Spell Lists
Wizard.............................| 8

caelric
05-19-2010, 04:28 PM
At 8th level, you should have 10ranks of THW. And most likely, 20 ranks of SA. You can cut down your HP to 1x. Not worth it to go higher than that.

24 ranks of air lore will cut your RT down by 1 second while using haste. Same thing with 27 ranks of MjE, but air lore is cheaper to get.

But honestly, it sounds like you don't understand some basic GS concepts. Once you have the basics down, then come back and ask specific questions.

AnticorRifling
05-19-2010, 04:30 PM
That will work just fine. When you hit max HP and/or your desired armor put those points towards climb/swim/elemental stuff/etc.

The SpellWeaver
05-19-2010, 04:32 PM
That will work just fine. When you hit max HP and/or your desired armor put those points towards climb/swim/elemental stuff/etc.
What weapon be perfect for me to swing?

AnticorRifling
05-19-2010, 04:34 PM
That's a question for a THW expert (which isn't me) mattock/maul I don't remember which is better can be just fine, claids are good as well.

The SpellWeaver
05-19-2010, 04:35 PM
That's a question for a THW expert (which isn't me) mattock/maul I don't remember which is better can be just fine, claids are good as well.
ah okay..thanks

phantasm
05-19-2010, 05:25 PM
So many young little war mages, and Anticor is their champion.

audioserf
05-20-2010, 06:21 AM
If Anticor came back he could form an army.

AnticorRifling
05-20-2010, 08:27 AM
In the land of skunks the man with half a nose is king!