SpiffyJr
05-11-2010, 09:24 AM
I'm always looking for the racial TD bonuses/penalties so I decided to install Psinet and paste them here. I've updated a few with what I know to be true (mostly Elven disease bonus) but it would be great if we could get some testing done for the races that have no information. The new races (half-krolvin, gnomes, erithian, and aelotoi) have almost no information regarding TDs. I'd do this myself but I don't have access to casters of each realm. If someone from GSGuide or Krakiipedia wants to add this information that would be wonderful.
Humans
Bonuses/Penalties
Strength +5
Agility 0
Influence 0
Wisdom 0
Aura 0
Constitution 0
Dexterity 0
Discipline 0
Logic +5
Intuition +5
Hit point factor: 6
Max hitpoints: 150
Base hitpoint regeneration: 2
Spirit Regeneration: 2:3 on node, 1:3 off node
Decay timer length: 14 minutes
------------------
Base weight: 90
Maximum weight: 270
Weight factor: 0.90
Encumbrance factor: 1.00
------------------
PseudoTD bonuses:
Elemental: 0
Spiritual: 0
Sorcerer: 0
Poison: 0
Disease: 0
------------------
Maneuver Bonus: Average
Moderate hiding bonus in town
Giantman
Bonuses/Penalties
Strength +15
Agility -5
Influence +5
Wisdom 0
Aura -5
Constitution +10
Dexterity -5
Discipline 0
Logic -5
Intuition 0
Hit point factor: 7
Max hitpoints: 200
Base hitpoint regeneration: 3
Spirit regeneration: 2:3 on node, 1:3 off node
Decay timer length: 13 minutes
------------------
Base weight: 120
Maximum weight: 360
Weight factor: 1.2
Encumbrance factor: 1.33
------------------
PseudoTD bonuses:
Elemental: -5
Spiritual: 0
Sorcerer: +5
Poison: 0
Disease: ?
------------------
Maneuver Bonus: Average
Moderate hiding penalty everywhere
Half-Krolvin
Bonuses/Penalties
Strength +10
Agility +5
Influence -5
Wisdom -5
Aura 0
Constitution +10
Dexterity 0
Discipline 0
Logic -10
Intuition 0
Hit point factor: ?
Max hitpoints: ?
Base hitpoint regeneration: ?
Spirit Regeneration: 1:4 off node, 1:2 on node
Decay timer length: ?
------------------
Base weight: 100
Maximum weight: 300
Weight factor: 1.0
Encumbrance factor: 1.1
------------------
PseudoTD bonuses:
Elemental: 0
Spiritual: 0
Sorcerer: 0
Poison: ?
Disease: ?
------------------
Maneuver Bonus: Average
HCP for cold attacks
Dark Elf
Bonuses/Penalties
Strength 0
Agility +5
Influence -5
Wisdom +5
Aura +10
Constitution -5
Dexterity +10
Discipline -10
Logic 0
Intuition +5
Hit point factor: 5
Max hitpoints: 120
Base hitpoint regeneration: 1
Spirit regeneration: 2:5 on node, 1:5 off node
Decay timer length: 10 minutes
------------------
Base weight: 80
Maximum weight: 230
Weight factor: 0.75
Encumbrance factor: 0.84
------------------
PseudoTD bonuses:
Elemental: -5
Spiritual: -5
Sorcerer: -5
Poison: +10
Disease: +100
------------------
Maneuver Bonus: Good
Crafting - bonus, Forging - small bonus
Elf
Bonuses/Penalties
Strength 0
Agility +15
Influence +10
Wisdom 0
Aura +5
Constitution 0
Dexterity +5
Discipline -15
Logic 0
Intuition 0
Hit point factor: 5
Max hitpoints: 130
Base hitpoint regeneration: 1
Spirit regeneration: 2:5 on node, 1:5 off node
Decay timer length: 10 minutes
------------------
Base weight: 70
Maximum weight: 210
Weight factor: 0.70
Encumbrance factor: 0.78
------------------
PseudoTD bonuses:
Elemental: -5
Spiritual: -5
Sorcerer: -5
Poison: +10
Disease: +100
------------------
Maneuver Bonus: Excellent
Crafting - bonus, Forging - small bonus
Half-Elf
Bonuses/Penalties
Strength 0
Agility +10
Influence +5
Wisdom 0
Aura 0
Constitution 0
Dexterity +5
Discipline -5
Logic 0
Intuition 0
Hit point factor: 5
Max hitpoints: 135
Base hitpoint regeneration: 2
Spirit regeneration: 1:1 on node, 1:2 off node
Decay timer length: 10 minutes
------------------
Base weight: 85
Maximum weight: 245
Weight factor: 0.80
Encumbrance factor: 0.92
------------------
PseudoTD bonuses:
Elemental: -5
Spiritual: -5
Sorcerer: -5
Poison: 0
Disease: +50
------------------
Maneuver Bonus: Good
Slight hiding bonus everywhere
Sylvankind
Bonuses/Penalties
Strength 0
Agility +5
Influence 0
Wisdom 0
Aura +5
Constitution 0
Dexterity +10
Discipline -5
Logic 0
Intuition 0
Hit point factor: 5
Max hitpoints: 130
Base hitpoint regeneration: 1
Spirit regeneration: 2:4 on node, 1:4 off node
Decay timer length: 10 minutes
------------------
Base weight: 75
Maximum weight: 215
Weight factor: 0.70
Encumbrance factor: 0.81
------------------
PseudoTD bonuses:
Elemental: -5
Spiritual: -5
Sorcerer: -5
Poison: +10
Disease: +100
------------------
Maneuver Bonus: Good
Large hiding bonus in town
Crafting - handicap, Forging - small handicap
Burghal Gnome
Bonuses/Penalties
Strength -15
Agility +10
Influence -5
Wisdom 0
Aura +5
Constitution +10
Dexterity +10
Discipline -5
Logic +10
Intuition +5
Hit point factor: ?
Max hitpoints: ?
Base hitpoint regeneration: ?
Spirit regeneration: 1:3 off node, 2:3 on node
Decay timer length: ?
------------------
Base weight: 40
Maximum weight: 120
Weight factor: 0.40
Encumbrance factor: 0.50
------------------
PseudoTD bonuses:
Elemental: 0
Spiritual: 0
Sorcerer: 0
Poison: ?
Disease: ?
------------------
Bonus to cocking crossbow time
Maneuver Bonus: Best
Increased chance to throw voice
Increased CMAN divert success rate
Increased chance to hide in cities
Perfect at using the IMITATE verb
Never fail at ventriloquism attempts with the SAY verb.
Gnomes are the only race capable of speaking anonymously when hidden and throwing their voice (though it's not guaranteed).
Moderate hiding bonus in town.
Dwarf
Bonuses/Penalties
Strength +10
Agility -5
Influence -10
Wisdom 0
Aura -10
Constitution +15
Dexterity 0
Discipline +10
Logic +5
Intuition 0
Hit point factor: 6
Max hitpoints: 140
Base hitpoint regeneration: 3
Spirit regeneration: 4:3 on node, 2:3 off node
Decay timer length: 16 minutes
------------------
Base weight: 80
Maximum weight: 180
Weight factor: 0.75
Encumbrance factor: 0.80
------------------
PseudoTD bonuses:
Elemental: +30
Spiritual: +15
Sorcerer: 0
Poison: +20
Disease: +15
------------------
Maneuver Bonus: Average
Large hiding bonus in mountain caves, moderate bonus outdoors in the mountains
Crafting - bonus, Forging - small bonus
Forest Gnome
Bonuses/Penalties
Strength -10
Agility +10
Influence -5
Wisdom +5
Aura 0
Constitution +10
Dexterity +5
Discipline +5
Logic +5
Intuition 0
Hit point factor: ?
Max hitpoints: 100
Base hitpoint regeneration: ?
Spirit regeneration: 4:5 on node, 2:5 off node
Decay timer length: ?
------------------
Base weight: 50
Maximum weight: 140
Weight factor: 0.45
Encumbrance factor: 0.60
------------------
PseudoTD bonuses:
Elemental: 0
Spiritual: 0
Sorcerer: 0
Poison: ?
Disease: ?
------------------
Bonus to cocking crossbow time
Maneuver Bonus: Excellent
Increased chance to throw voice
Increased CMAN divert success rate
Increased chance to hide outdoors
Perfect at using the IMITATE verb
Never fail at ventriloquism attempts with the SAY verb.
Gnomes are the only race capable of speaking anonymously when hidden and throwing their voice (though it's not guaranteed).
Large hiding bonus in forests
Halfling
Bonuses/Penalties
Strength -15
Agility +10
Influence -5
Wisdom 0
Aura -5
Constitution +10
Dexterity +15
Discipline -5
Logic +5
Intuition +10
Hit point factor: 4
Max hitpoints: 100
Base hitpoint regeneration: 3
Spirit regeneration: 4:5 on node, 2:5 off node
Decay timer length: 16 minutes
------------------
Base weight: 45
Maximum weight: 135
Weight factor: 0.45
Encumbrance factor: 0.50
------------------
PseudoTD bonuses:
Elemental: +40
Spiritual: 0
Sorcerer: +20
Poison: +30
Disease: +30
------------------
Maneuver Bonus: Excellent
Moderate hiding bonus everywhere (best hiders)
Aelotoi
Bonuses/Penalties
Strength -5
Agility +10
Influence -5
Wisdom 0
Aura 0
Constitution 0
Dexterity +5
Discipline +5
Logic +5
Intuition +5
Hit point factor: ?
Max hitpoints: 120
Base hitpoint regeneration: ?
Spirit regeneration: 1:4 off node, 1:2 on node
Decay timer length: ?
------------------
Base weight: 80
Maximum weight: 230
Weight factor: 0.65
Encumbrance factor: 0.75
------------------
PseudoTD bonuses:
Elemental: 0
Spiritual: 0
Sorcerer: 0
Poison: ?
Disease: ?
------------------
Maneuver Bonus: Good
Erithian
Bonuses/Penalties
Strength -5
Agility 0
Influence +10
Wisdom 0
Aura 0
Constitution +10
Dexterity 0
Discipline +5
Logic +5
Intuition 0
Hit point factor: ?
Max hitpoints: ?
Base hitpoint regeneration: ?
Spirit regeneration: 1:4 off node, 1:2 on node
Decay timer length: ?
------------------
Base weight: 75
Maximum weight: 215
Weight factor: 0.75
Encumbrance factor: 0.85
------------------
PseudoTD bonuses:
Elemental: 0
Spiritual: 0
Sorcerer: 0
Poison: ?
Disease: ?
------------------
Maneuver Bonus: Good
Changes
Add crafting/forging bonuses.
Added hiding information for remaining races.
Added additional hiding information for gnomes and halflings.
Updated encumbrance and weight thanks to Riltus.
With the help of Zlukhaine I added all the new races weights (0's for all).
Changed Halfling sorcerer TD to +20 instead of +25.
Humans
Bonuses/Penalties
Strength +5
Agility 0
Influence 0
Wisdom 0
Aura 0
Constitution 0
Dexterity 0
Discipline 0
Logic +5
Intuition +5
Hit point factor: 6
Max hitpoints: 150
Base hitpoint regeneration: 2
Spirit Regeneration: 2:3 on node, 1:3 off node
Decay timer length: 14 minutes
------------------
Base weight: 90
Maximum weight: 270
Weight factor: 0.90
Encumbrance factor: 1.00
------------------
PseudoTD bonuses:
Elemental: 0
Spiritual: 0
Sorcerer: 0
Poison: 0
Disease: 0
------------------
Maneuver Bonus: Average
Moderate hiding bonus in town
Giantman
Bonuses/Penalties
Strength +15
Agility -5
Influence +5
Wisdom 0
Aura -5
Constitution +10
Dexterity -5
Discipline 0
Logic -5
Intuition 0
Hit point factor: 7
Max hitpoints: 200
Base hitpoint regeneration: 3
Spirit regeneration: 2:3 on node, 1:3 off node
Decay timer length: 13 minutes
------------------
Base weight: 120
Maximum weight: 360
Weight factor: 1.2
Encumbrance factor: 1.33
------------------
PseudoTD bonuses:
Elemental: -5
Spiritual: 0
Sorcerer: +5
Poison: 0
Disease: ?
------------------
Maneuver Bonus: Average
Moderate hiding penalty everywhere
Half-Krolvin
Bonuses/Penalties
Strength +10
Agility +5
Influence -5
Wisdom -5
Aura 0
Constitution +10
Dexterity 0
Discipline 0
Logic -10
Intuition 0
Hit point factor: ?
Max hitpoints: ?
Base hitpoint regeneration: ?
Spirit Regeneration: 1:4 off node, 1:2 on node
Decay timer length: ?
------------------
Base weight: 100
Maximum weight: 300
Weight factor: 1.0
Encumbrance factor: 1.1
------------------
PseudoTD bonuses:
Elemental: 0
Spiritual: 0
Sorcerer: 0
Poison: ?
Disease: ?
------------------
Maneuver Bonus: Average
HCP for cold attacks
Dark Elf
Bonuses/Penalties
Strength 0
Agility +5
Influence -5
Wisdom +5
Aura +10
Constitution -5
Dexterity +10
Discipline -10
Logic 0
Intuition +5
Hit point factor: 5
Max hitpoints: 120
Base hitpoint regeneration: 1
Spirit regeneration: 2:5 on node, 1:5 off node
Decay timer length: 10 minutes
------------------
Base weight: 80
Maximum weight: 230
Weight factor: 0.75
Encumbrance factor: 0.84
------------------
PseudoTD bonuses:
Elemental: -5
Spiritual: -5
Sorcerer: -5
Poison: +10
Disease: +100
------------------
Maneuver Bonus: Good
Crafting - bonus, Forging - small bonus
Elf
Bonuses/Penalties
Strength 0
Agility +15
Influence +10
Wisdom 0
Aura +5
Constitution 0
Dexterity +5
Discipline -15
Logic 0
Intuition 0
Hit point factor: 5
Max hitpoints: 130
Base hitpoint regeneration: 1
Spirit regeneration: 2:5 on node, 1:5 off node
Decay timer length: 10 minutes
------------------
Base weight: 70
Maximum weight: 210
Weight factor: 0.70
Encumbrance factor: 0.78
------------------
PseudoTD bonuses:
Elemental: -5
Spiritual: -5
Sorcerer: -5
Poison: +10
Disease: +100
------------------
Maneuver Bonus: Excellent
Crafting - bonus, Forging - small bonus
Half-Elf
Bonuses/Penalties
Strength 0
Agility +10
Influence +5
Wisdom 0
Aura 0
Constitution 0
Dexterity +5
Discipline -5
Logic 0
Intuition 0
Hit point factor: 5
Max hitpoints: 135
Base hitpoint regeneration: 2
Spirit regeneration: 1:1 on node, 1:2 off node
Decay timer length: 10 minutes
------------------
Base weight: 85
Maximum weight: 245
Weight factor: 0.80
Encumbrance factor: 0.92
------------------
PseudoTD bonuses:
Elemental: -5
Spiritual: -5
Sorcerer: -5
Poison: 0
Disease: +50
------------------
Maneuver Bonus: Good
Slight hiding bonus everywhere
Sylvankind
Bonuses/Penalties
Strength 0
Agility +5
Influence 0
Wisdom 0
Aura +5
Constitution 0
Dexterity +10
Discipline -5
Logic 0
Intuition 0
Hit point factor: 5
Max hitpoints: 130
Base hitpoint regeneration: 1
Spirit regeneration: 2:4 on node, 1:4 off node
Decay timer length: 10 minutes
------------------
Base weight: 75
Maximum weight: 215
Weight factor: 0.70
Encumbrance factor: 0.81
------------------
PseudoTD bonuses:
Elemental: -5
Spiritual: -5
Sorcerer: -5
Poison: +10
Disease: +100
------------------
Maneuver Bonus: Good
Large hiding bonus in town
Crafting - handicap, Forging - small handicap
Burghal Gnome
Bonuses/Penalties
Strength -15
Agility +10
Influence -5
Wisdom 0
Aura +5
Constitution +10
Dexterity +10
Discipline -5
Logic +10
Intuition +5
Hit point factor: ?
Max hitpoints: ?
Base hitpoint regeneration: ?
Spirit regeneration: 1:3 off node, 2:3 on node
Decay timer length: ?
------------------
Base weight: 40
Maximum weight: 120
Weight factor: 0.40
Encumbrance factor: 0.50
------------------
PseudoTD bonuses:
Elemental: 0
Spiritual: 0
Sorcerer: 0
Poison: ?
Disease: ?
------------------
Bonus to cocking crossbow time
Maneuver Bonus: Best
Increased chance to throw voice
Increased CMAN divert success rate
Increased chance to hide in cities
Perfect at using the IMITATE verb
Never fail at ventriloquism attempts with the SAY verb.
Gnomes are the only race capable of speaking anonymously when hidden and throwing their voice (though it's not guaranteed).
Moderate hiding bonus in town.
Dwarf
Bonuses/Penalties
Strength +10
Agility -5
Influence -10
Wisdom 0
Aura -10
Constitution +15
Dexterity 0
Discipline +10
Logic +5
Intuition 0
Hit point factor: 6
Max hitpoints: 140
Base hitpoint regeneration: 3
Spirit regeneration: 4:3 on node, 2:3 off node
Decay timer length: 16 minutes
------------------
Base weight: 80
Maximum weight: 180
Weight factor: 0.75
Encumbrance factor: 0.80
------------------
PseudoTD bonuses:
Elemental: +30
Spiritual: +15
Sorcerer: 0
Poison: +20
Disease: +15
------------------
Maneuver Bonus: Average
Large hiding bonus in mountain caves, moderate bonus outdoors in the mountains
Crafting - bonus, Forging - small bonus
Forest Gnome
Bonuses/Penalties
Strength -10
Agility +10
Influence -5
Wisdom +5
Aura 0
Constitution +10
Dexterity +5
Discipline +5
Logic +5
Intuition 0
Hit point factor: ?
Max hitpoints: 100
Base hitpoint regeneration: ?
Spirit regeneration: 4:5 on node, 2:5 off node
Decay timer length: ?
------------------
Base weight: 50
Maximum weight: 140
Weight factor: 0.45
Encumbrance factor: 0.60
------------------
PseudoTD bonuses:
Elemental: 0
Spiritual: 0
Sorcerer: 0
Poison: ?
Disease: ?
------------------
Bonus to cocking crossbow time
Maneuver Bonus: Excellent
Increased chance to throw voice
Increased CMAN divert success rate
Increased chance to hide outdoors
Perfect at using the IMITATE verb
Never fail at ventriloquism attempts with the SAY verb.
Gnomes are the only race capable of speaking anonymously when hidden and throwing their voice (though it's not guaranteed).
Large hiding bonus in forests
Halfling
Bonuses/Penalties
Strength -15
Agility +10
Influence -5
Wisdom 0
Aura -5
Constitution +10
Dexterity +15
Discipline -5
Logic +5
Intuition +10
Hit point factor: 4
Max hitpoints: 100
Base hitpoint regeneration: 3
Spirit regeneration: 4:5 on node, 2:5 off node
Decay timer length: 16 minutes
------------------
Base weight: 45
Maximum weight: 135
Weight factor: 0.45
Encumbrance factor: 0.50
------------------
PseudoTD bonuses:
Elemental: +40
Spiritual: 0
Sorcerer: +20
Poison: +30
Disease: +30
------------------
Maneuver Bonus: Excellent
Moderate hiding bonus everywhere (best hiders)
Aelotoi
Bonuses/Penalties
Strength -5
Agility +10
Influence -5
Wisdom 0
Aura 0
Constitution 0
Dexterity +5
Discipline +5
Logic +5
Intuition +5
Hit point factor: ?
Max hitpoints: 120
Base hitpoint regeneration: ?
Spirit regeneration: 1:4 off node, 1:2 on node
Decay timer length: ?
------------------
Base weight: 80
Maximum weight: 230
Weight factor: 0.65
Encumbrance factor: 0.75
------------------
PseudoTD bonuses:
Elemental: 0
Spiritual: 0
Sorcerer: 0
Poison: ?
Disease: ?
------------------
Maneuver Bonus: Good
Erithian
Bonuses/Penalties
Strength -5
Agility 0
Influence +10
Wisdom 0
Aura 0
Constitution +10
Dexterity 0
Discipline +5
Logic +5
Intuition 0
Hit point factor: ?
Max hitpoints: ?
Base hitpoint regeneration: ?
Spirit regeneration: 1:4 off node, 1:2 on node
Decay timer length: ?
------------------
Base weight: 75
Maximum weight: 215
Weight factor: 0.75
Encumbrance factor: 0.85
------------------
PseudoTD bonuses:
Elemental: 0
Spiritual: 0
Sorcerer: 0
Poison: ?
Disease: ?
------------------
Maneuver Bonus: Good
Changes
Add crafting/forging bonuses.
Added hiding information for remaining races.
Added additional hiding information for gnomes and halflings.
Updated encumbrance and weight thanks to Riltus.
With the help of Zlukhaine I added all the new races weights (0's for all).
Changed Halfling sorcerer TD to +20 instead of +25.