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SpiffyJr
05-11-2010, 09:24 AM
I'm always looking for the racial TD bonuses/penalties so I decided to install Psinet and paste them here. I've updated a few with what I know to be true (mostly Elven disease bonus) but it would be great if we could get some testing done for the races that have no information. The new races (half-krolvin, gnomes, erithian, and aelotoi) have almost no information regarding TDs. I'd do this myself but I don't have access to casters of each realm. If someone from GSGuide or Krakiipedia wants to add this information that would be wonderful.

Humans


Bonuses/Penalties
Strength +5
Agility 0
Influence 0
Wisdom 0
Aura 0
Constitution 0
Dexterity 0
Discipline 0
Logic +5
Intuition +5

Hit point factor: 6
Max hitpoints: 150
Base hitpoint regeneration: 2
Spirit Regeneration: 2:3 on node, 1:3 off node
Decay timer length: 14 minutes
------------------
Base weight: 90
Maximum weight: 270
Weight factor: 0.90
Encumbrance factor: 1.00
------------------
PseudoTD bonuses:
Elemental: 0
Spiritual: 0
Sorcerer: 0
Poison: 0
Disease: 0
------------------

Maneuver Bonus: Average
Moderate hiding bonus in town



Giantman


Bonuses/Penalties
Strength +15
Agility -5
Influence +5
Wisdom 0
Aura -5
Constitution +10
Dexterity -5
Discipline 0
Logic -5
Intuition 0

Hit point factor: 7
Max hitpoints: 200
Base hitpoint regeneration: 3
Spirit regeneration: 2:3 on node, 1:3 off node
Decay timer length: 13 minutes
------------------
Base weight: 120
Maximum weight: 360
Weight factor: 1.2
Encumbrance factor: 1.33
------------------
PseudoTD bonuses:
Elemental: -5
Spiritual: 0
Sorcerer: +5
Poison: 0
Disease: ?
------------------

Maneuver Bonus: Average
Moderate hiding penalty everywhere



Half-Krolvin


Bonuses/Penalties
Strength +10
Agility +5
Influence -5
Wisdom -5
Aura 0
Constitution +10
Dexterity 0
Discipline 0
Logic -10
Intuition 0

Hit point factor: ?
Max hitpoints: ?
Base hitpoint regeneration: ?
Spirit Regeneration: 1:4 off node, 1:2 on node
Decay timer length: ?
------------------
Base weight: 100
Maximum weight: 300
Weight factor: 1.0
Encumbrance factor: 1.1
------------------
PseudoTD bonuses:
Elemental: 0
Spiritual: 0
Sorcerer: 0
Poison: ?
Disease: ?
------------------

Maneuver Bonus: Average
HCP for cold attacks



Dark Elf


Bonuses/Penalties
Strength 0
Agility +5
Influence -5
Wisdom +5
Aura +10
Constitution -5
Dexterity +10
Discipline -10
Logic 0
Intuition +5

Hit point factor: 5
Max hitpoints: 120
Base hitpoint regeneration: 1
Spirit regeneration: 2:5 on node, 1:5 off node
Decay timer length: 10 minutes
------------------
Base weight: 80
Maximum weight: 230
Weight factor: 0.75
Encumbrance factor: 0.84
------------------
PseudoTD bonuses:
Elemental: -5
Spiritual: -5
Sorcerer: -5
Poison: +10
Disease: +100
------------------

Maneuver Bonus: Good
Crafting - bonus, Forging - small bonus



Elf


Bonuses/Penalties
Strength 0
Agility +15
Influence +10
Wisdom 0
Aura +5
Constitution 0
Dexterity +5
Discipline -15
Logic 0
Intuition 0

Hit point factor: 5
Max hitpoints: 130
Base hitpoint regeneration: 1
Spirit regeneration: 2:5 on node, 1:5 off node
Decay timer length: 10 minutes
------------------
Base weight: 70
Maximum weight: 210
Weight factor: 0.70
Encumbrance factor: 0.78
------------------
PseudoTD bonuses:
Elemental: -5
Spiritual: -5
Sorcerer: -5
Poison: +10
Disease: +100
------------------

Maneuver Bonus: Excellent
Crafting - bonus, Forging - small bonus



Half-Elf


Bonuses/Penalties
Strength 0
Agility +10
Influence +5
Wisdom 0
Aura 0
Constitution 0
Dexterity +5
Discipline -5
Logic 0
Intuition 0

Hit point factor: 5
Max hitpoints: 135
Base hitpoint regeneration: 2
Spirit regeneration: 1:1 on node, 1:2 off node
Decay timer length: 10 minutes
------------------
Base weight: 85
Maximum weight: 245
Weight factor: 0.80
Encumbrance factor: 0.92
------------------
PseudoTD bonuses:
Elemental: -5
Spiritual: -5
Sorcerer: -5
Poison: 0
Disease: +50
------------------

Maneuver Bonus: Good
Slight hiding bonus everywhere



Sylvankind


Bonuses/Penalties
Strength 0
Agility +5
Influence 0
Wisdom 0
Aura +5
Constitution 0
Dexterity +10
Discipline -5
Logic 0
Intuition 0

Hit point factor: 5
Max hitpoints: 130
Base hitpoint regeneration: 1
Spirit regeneration: 2:4 on node, 1:4 off node
Decay timer length: 10 minutes
------------------
Base weight: 75
Maximum weight: 215
Weight factor: 0.70
Encumbrance factor: 0.81
------------------
PseudoTD bonuses:
Elemental: -5
Spiritual: -5
Sorcerer: -5
Poison: +10
Disease: +100
------------------

Maneuver Bonus: Good
Large hiding bonus in town
Crafting - handicap, Forging - small handicap



Burghal Gnome


Bonuses/Penalties
Strength -15
Agility +10
Influence -5
Wisdom 0
Aura +5
Constitution +10
Dexterity +10
Discipline -5
Logic +10
Intuition +5

Hit point factor: ?
Max hitpoints: ?
Base hitpoint regeneration: ?
Spirit regeneration: 1:3 off node, 2:3 on node
Decay timer length: ?
------------------
Base weight: 40
Maximum weight: 120
Weight factor: 0.40
Encumbrance factor: 0.50
------------------
PseudoTD bonuses:
Elemental: 0
Spiritual: 0
Sorcerer: 0
Poison: ?
Disease: ?
------------------

Bonus to cocking crossbow time
Maneuver Bonus: Best
Increased chance to throw voice
Increased CMAN divert success rate
Increased chance to hide in cities
Perfect at using the IMITATE verb
Never fail at ventriloquism attempts with the SAY verb.
Gnomes are the only race capable of speaking anonymously when hidden and throwing their voice (though it's not guaranteed).
Moderate hiding bonus in town.



Dwarf


Bonuses/Penalties
Strength +10
Agility -5
Influence -10
Wisdom 0
Aura -10
Constitution +15
Dexterity 0
Discipline +10
Logic +5
Intuition 0

Hit point factor: 6
Max hitpoints: 140
Base hitpoint regeneration: 3
Spirit regeneration: 4:3 on node, 2:3 off node
Decay timer length: 16 minutes
------------------
Base weight: 80
Maximum weight: 180
Weight factor: 0.75
Encumbrance factor: 0.80
------------------
PseudoTD bonuses:
Elemental: +30
Spiritual: +15
Sorcerer: 0
Poison: +20
Disease: +15
------------------

Maneuver Bonus: Average
Large hiding bonus in mountain caves, moderate bonus outdoors in the mountains
Crafting - bonus, Forging - small bonus



Forest Gnome


Bonuses/Penalties
Strength -10
Agility +10
Influence -5
Wisdom +5
Aura 0
Constitution +10
Dexterity +5
Discipline +5
Logic +5
Intuition 0

Hit point factor: ?
Max hitpoints: 100
Base hitpoint regeneration: ?
Spirit regeneration: 4:5 on node, 2:5 off node
Decay timer length: ?
------------------
Base weight: 50
Maximum weight: 140
Weight factor: 0.45
Encumbrance factor: 0.60
------------------
PseudoTD bonuses:
Elemental: 0
Spiritual: 0
Sorcerer: 0
Poison: ?
Disease: ?
------------------

Bonus to cocking crossbow time
Maneuver Bonus: Excellent
Increased chance to throw voice
Increased CMAN divert success rate
Increased chance to hide outdoors
Perfect at using the IMITATE verb
Never fail at ventriloquism attempts with the SAY verb.
Gnomes are the only race capable of speaking anonymously when hidden and throwing their voice (though it's not guaranteed).
Large hiding bonus in forests



Halfling


Bonuses/Penalties
Strength -15
Agility +10
Influence -5
Wisdom 0
Aura -5
Constitution +10
Dexterity +15
Discipline -5
Logic +5
Intuition +10

Hit point factor: 4
Max hitpoints: 100
Base hitpoint regeneration: 3
Spirit regeneration: 4:5 on node, 2:5 off node
Decay timer length: 16 minutes
------------------
Base weight: 45
Maximum weight: 135
Weight factor: 0.45
Encumbrance factor: 0.50
------------------
PseudoTD bonuses:
Elemental: +40
Spiritual: 0
Sorcerer: +20
Poison: +30
Disease: +30
------------------

Maneuver Bonus: Excellent
Moderate hiding bonus everywhere (best hiders)



Aelotoi


Bonuses/Penalties
Strength -5
Agility +10
Influence -5
Wisdom 0
Aura 0
Constitution 0
Dexterity +5
Discipline +5
Logic +5
Intuition +5

Hit point factor: ?
Max hitpoints: 120
Base hitpoint regeneration: ?
Spirit regeneration: 1:4 off node, 1:2 on node
Decay timer length: ?
------------------
Base weight: 80
Maximum weight: 230
Weight factor: 0.65
Encumbrance factor: 0.75
------------------
PseudoTD bonuses:
Elemental: 0
Spiritual: 0
Sorcerer: 0
Poison: ?
Disease: ?
------------------

Maneuver Bonus: Good



Erithian


Bonuses/Penalties
Strength -5
Agility 0
Influence +10
Wisdom 0
Aura 0
Constitution +10
Dexterity 0
Discipline +5
Logic +5
Intuition 0

Hit point factor: ?
Max hitpoints: ?
Base hitpoint regeneration: ?
Spirit regeneration: 1:4 off node, 1:2 on node
Decay timer length: ?
------------------
Base weight: 75
Maximum weight: 215
Weight factor: 0.75
Encumbrance factor: 0.85
------------------
PseudoTD bonuses:
Elemental: 0
Spiritual: 0
Sorcerer: 0
Poison: ?
Disease: ?
------------------

Maneuver Bonus: Good



Changes

Add crafting/forging bonuses.
Added hiding information for remaining races.
Added additional hiding information for gnomes and halflings.
Updated encumbrance and weight thanks to Riltus.
With the help of Zlukhaine I added all the new races weights (0's for all).
Changed Halfling sorcerer TD to +20 instead of +25.

Baelog
05-11-2010, 12:08 PM
Don't forget the other natural innate bonuses to other skill-checks, like a Gnome has a better chance of throwing their voice, so they have a better chance of using CMAN Divert. I've also heard that since Half-Krolvin are really hairy monkies, they get Heavy Crit Padding vs Cold-based attacks.

SpiffyJr
05-11-2010, 12:20 PM
True! I'll add in the maneuver bonuses for each race as well. Is that Gnome divert thing really true?

Fallen
05-11-2010, 12:24 PM
It is. Also, the Dark Elf disease resistance only applies to the Spell of Disease, not critter-based attacks.

SpiffyJr
05-11-2010, 12:30 PM
It is. Also, the Dark Elf disease resistance only applies to the Spell of Disease, not critter-based attacks.

I assume that's true of all Elves? Or just Dark-Elves.

Latrinsorm
05-11-2010, 12:33 PM
Elemental: +30
Spiritual: +15
Sorcerer: 0

I noticed this in the dwarf section. Obviously someone in 1982 could have screwed it up when they entered it, but usually sorcerer is the average of elemental and spiritual, which suggests that sorcerer should be +15 and spiritual +0. If you've empirically verified it, then I'll go with the 1982 explanation.

Baelog
05-11-2010, 12:34 PM
Also, with certain CMANs, being bigger helps as well, like a Giantman trying to Bearhug a troll compared to a Halfling, and so on.

SpiffyJr
05-11-2010, 12:55 PM
Elemental: +30
Spiritual: +15
Sorcerer: 0

I noticed this in the dwarf section. Obviously someone in 1982 could have screwed it up when they entered it, but usually sorcerer is the average of elemental and spiritual, which suggests that sorcerer should be +15 and spiritual +0. If you've empirically verified it, then I'll go with the 1982 explanation.

I verified halflings (which follows your formula) but not dwarves. If anyone wants to do so let me know and I'll update this thread.

SpiffyJr
05-11-2010, 12:56 PM
Also, with certain CMANs, being bigger helps as well, like a Giantman trying to Bearhug a troll compared to a Halfling, and so on.

True, but I don't have the specific penalties/bonuses. If anyone has them I'd update this thread with the info.

thefarmer
05-11-2010, 01:29 PM
I've also heard that since Half-Krolvin are really hairy monkies, they get Heavy Crit Padding vs Cold-based attacks.

I'm more than positive this is simply an increased resistance to the cold damage from the enviroment (Pinefar), NOT attack damage. They can still get injured, it just takes longer than other races.


True, but I don't have the specific penalties/bonuses. If anyone has them I'd update this thread with the info.

I don't think it's even been stated other than 'X height has a better chance to do Y maneuver'.

SpiffyJr
05-11-2010, 01:34 PM
I'm more than positive this is simply an increased resistance to the cold damage from the enviroment (Pinefar), NOT attack damage. They can still get injured, it just takes longer than other races.


From official documentation:
Half-Krolvin take less damage from cold attacks as if they wore heavy critical padding. This bonus will stack with any other modifiers that apply (e.g., armor).



I don't think it's even been stated other than 'X height has a better chance to do Y maneuver'.

I know, for example, Halflings receive a -20 to sweep whereas Giants get something like +10.

thefarmer
05-11-2010, 01:40 PM
From official documentation:
Half-Krolvin take less damage from cold attacks as if they wore heavy critical padding. This bonus will stack with any other modifiers that apply (e.g., armor).

I always heard it was environmental, so that's good to know.


I know, for example, Halflings receive a -20 to sweep whereas Giants get something like +10.

Is that across the board? Excluding the target's height?

SpiffyJr
05-11-2010, 02:24 PM
Is that across the board? Excluding the target's height?

I'm not entirely sure. I only tried to sweep a few things when I was a halfling and gave up on it in favor of cheapshots.

Drew
05-11-2010, 02:32 PM
I'm more than positive this is simply an increased resistance to the cold damage from the enviroment (Pinefar), NOT attack damage. They can still get injured, it just takes longer than other races.



Along with the HCP they can stay out in the cold longer before they take ice burn (as though they had extra survival training).

Baelog
05-11-2010, 02:36 PM
It depends on creature size and type. For example, a Giantman with spiked arm greaves has either a +15 or +10 bonus to Tackling a Kobold, and against Giant Spider/Mammoth Arachnid, it goes to like -30 or something of the sort, and against Illoke it's -20

audioserf
05-11-2010, 02:37 PM
As a half-krolvin, my warmage wears unpadded 4x fulls and neve took more than 1 point of damage from the ice-ball spit that frost giants like to do. He was uphunting 13 levels at the time, too.

Riltus
05-11-2010, 02:59 PM
Here is race information that you may want to correct or update unrelated to the TD bonuses/penalties. The base body weights that you have are actually the average body weights (50 STR stat/ 50 CON stat).

RACE BODY WEIGHTS

The formula for calculating body weight is:
BASE WEIGHT + [(STR stat + CON stat) * WEIGHT FACTOR]


RACE||WEIGHT FACTOR||BASE WEIGHT||MAXIMUM WEIGHT
Burghal Gnome||.40||40||120
Halfling||.45||45||135
Forest Gnome||.45||50||140
Aelotoi||.65||70||200
Elf||.70||70||210
Erithian||.70||75||215
Sylvan||.70||75||215
Dark Elf||.75||80||230
Dwarf||.75||80||230
Half-Elf||.80||85||245
Human||.90||90||270
Half-Krolvin||1.0||100||300
Giantman||1.2||120||360

This is the complete list of race encumbrance factors (Chest-worn item weight multiplier).

RACE ENCUMBRANCE FACTORS

RACE||Encumbrance factor
Aelotoi||.75
Burghal Gnome||0.5
Dark Elf||.84
Dwarf||0.8
Elf||.78
Erithian||.85
Forest Gnome||0.6
Giantman||1.33
Half-Elf||.92
Half-Krolvin||1.1
Halfling||0.5
Human||1.0
Sylvankind||.81

Mark

thefarmer
05-11-2010, 03:04 PM
Along with the HCP they can stay out in the cold longer before they take ice burn (as though they had extra survival training).

Er. Isn't that what I said?

Swami71
05-11-2010, 04:32 PM
I swear either elves get a bonus in swimming or dwarves have a penalty from what I've seen on the Nelemar swim. My dwarf had more swimming at one time and it always took him longer to swim than my elf when they were both unencumbered.

SpiffyJr
05-11-2010, 05:25 PM
I swear either elves get a bonus in swimming or dwarves have a penalty from what I've seen on the Nelemar swim. My dwarf had more swimming at one time and it always took him longer to swim than my elf when they were both unencumbered.

Dwarves are like rocks... I'd be they get penalized! :)

SpiffyJr
05-13-2010, 11:49 AM
Added additional hiding information for gnomes and halflings.

SpiffyJr
05-14-2010, 04:29 PM
Added hiding information for each race.

crb
05-14-2010, 08:15 PM
dwarf max health is 180

Also, it has been stated numerous times that height and body size matter for cmans, generically. In general they have said that small races tend to have defensive bonuses and offensive penalties, and large races the opposite. Depending on the size of the target/attacker as well too.

I don't recall a lot of specific examples being provided, but multiple GMs have made a statement to the above affect, or close enough.

Drew
05-14-2010, 11:11 PM
Er. Isn't that what I said?

You phrased it oddly, I was just confirming it.

SpiffyJr
06-02-2010, 04:46 PM
Add crafting/forging bonuses.

Aluvius
07-20-2013, 12:19 PM
I know, 3 year necro ... but am I the only person that still uses this thread constantly as a base reference? :)