View Full Version : Why did you quit Gemstone?
morgothaod
05-06-2010, 11:09 PM
Just wondering why some of you guys quit Gemstone...
Also, how long did you play and is there a chance that you will come back and play Prime or Shattered? Why?
Kuyuk
05-06-2010, 11:11 PM
GM's enforcing gay ass rules.
Lack of players.
Played for years and years and years.
No real chance of permanent return for shattered. Too expensive.
I quit for six years because I was burned out, and was working too hard in school to really play. I came back because of the roleplaying, there's no game like it out there.
Fallen
05-06-2010, 11:16 PM
I've played for 2 months in the past year and a half or so. Basically, without Dev for sorcerers there was not enough going on in game for me to try to work full time, school part time, and play. I will return once either Tiqal or Strathspey gets serious about the sorcerer lore review.
I would say because there was nowhere to go after cap and Nelemar but if I was being totally honest I'd say the RP, 'magic' of the game and population.
The friends I didn't see any more and pretty much everywhere I went to look for it was like a ghost town with just memories so I put it down.
HouseofElves
05-06-2010, 11:33 PM
I stopped playing once because of lack of time and once because of lack of resources and liquidating helped pay for my last semester of undergrad.
I came back because I have a really good job with some not so great hours and some time to kill at odd times of the day. And really, echoing Drew, I haven't been able to find another roleplaying community like this one. I really enjoy the people, the lore and the world that can be impacted and changed based on the characters actions who live in it.
ElvenFury
05-06-2010, 11:38 PM
Carpal tunnel kicking my ass in the worst way. Fatherhood kicking my ass in the best way.
Anebriated
05-06-2010, 11:54 PM
RL
Methais
05-06-2010, 11:55 PM
In my case the question would be "Why haven't you quit Gemstone yet?"
The answer is I don't fucking know.
Tisket
05-07-2010, 12:13 AM
I can actually access the game from work when I do play, so my usual excuse of no time doesn't really fly now (although it was true when I cancelled my accounts).
So I'll probably reactivate eventually and give Shattered a whirl.
Celephais
05-07-2010, 12:38 AM
Way too much downtime to actually be considered a game, the grind is too long, there's absolutely no reason a person should be hunting the same creatures for several months, let alone what happens at cap.
SpiffyJr
05-07-2010, 12:41 AM
I quit because I have a hard time investing so much time into a game to further the development of a single character. I'm an altaholic in every game I play so keeping the same character for multiple years to reach "end game" is difficult for me. I've been playing off and on since I was 11 (15 years) and have yet to get over level 35. Lack of players and sheer OOCness of a lot of people is also annoying.
The only reason I activate anymore is to try to come up with better scripts and ways to not get caught afk scripting. I'm going to give shattered a whirl for a while and see if it can breathe some fresh life into the game. It'll be nice having a full reset.
4a6c1
05-07-2010, 12:42 AM
Quiting was really sad for me. Still is. I love my characters and love developing them. I might come back in the future but by the time I have time to play, honestly I dont see Gemstone surviving that long.
The problem is lack of cohesiveness. Both with the website, manueverability, gameplay issues. I am extremely comfortable in routine and organization and Gemstone is pure chaos. The website is not informative and the forums are ancient. The only way to learn about recent updates or neat items that have come in the past is to get lucky enough to find an informed player with alot of spare time to bring you up to speed.
Next problem is development. It is so impossible to get to the end of the game and once you do...what is there waiting for you?
There are tons of unfinished spells, guilds, professions, tons of broken systems (like houses for example), tons of broken promises and things that were left undone and NEVER enough employees but truly I feel for the ones that try to make it a better game and I understand why they do it. My word, it must be like keeping the last T-Rex alive and healthy. Dangerous work with hardly any reward but shit dont you feel cool feeding a T-Rex??
audioserf
05-07-2010, 06:57 AM
Started playing in 1995 or so, got REALLY unhealthily into it when AOL went unlimited, and went hard clear through to early 2001, at which point I realized that I was in college, obese, lonely, and missing out on a lot of shit in life. I quit cold-turkey, sold my account for a good $1200 or so (helped get my first car), and never looked back.
At 6'3" I was 320lbs the day I quit GS3. I cleaned up my diet and began working out six days a week. One year later I weighed around 200lbs.
Signed back up in January and have been enjoying the game a lot without letting it consume me again. Hooray balance.
Deathravin
05-07-2010, 07:07 AM
There are tons of unfinished spells, guilds, professions, tons of broken systems (like houses for example), tons of broken promises and things that were left undone and NEVER enough employees but truly I feel for the ones that try to make it a better game and I understand why they do it. My word, it must be like keeping the last T-Rex alive and healthy. Dangerous work with hardly any reward but shit dont you feel cool feeding a T-Rex??
This x100
I could pretty easily add to the end of that... Poorly Managed and that they just don't seem to get any of it.
That being said, GS is my heroine. I just can't seem to shake it. It's been 14 years now since the day I first started playing, and I've quit probably 10 times or so. I am waiting for Shattered, which really will make the game enjoyable for the part I like about it: Learning how to code (poorly) and keeping the procedural logic part of my brain active through coding.
I quit in the 90's basically because my mom made me.. It was taking too much of my time. I even quit the wrestling team my sophomore year... Then I sold my character and started smoking weed and drinking, which was probably better for me than GS. I made trial accounts on and off over the last 5 or 6 years, but started playing regularly a little over a year ago.
Kitsun
05-07-2010, 09:09 AM
I've got GS a couple times since I started during AOL. First time I quit, I sold Kitsun for like $800. It was a combination of GS drama, wanting to try something new and the cash meaning a lot to a kid in HS.
Cabalis
05-07-2010, 09:19 AM
I've quit and returned so many times I've lost track.
When I quit, it's rarely a failure of the game itself, but rather my own ennui. Not that GS doesn't have problems (it's got enough for three games), but it's got x-factor coming out its ears.
After musing about it a bit, I think it relates to Peter Beagle's old forward to the Lord of the Rings in which he argued that part of the lasting appeal of the books was the desire of most readers to actually visit Middle-Earth, if not flat-out move there. I'd move to Elanthia in a heartbeat, and I think that's what keeps bringing me back.
zhelas
05-07-2010, 10:33 AM
Started playing aroun 1997 quit during growing plains came back in 2004, quit and tried the WoW thing for 6 months. Came back and now I quit again because I returned to school to get a second degree, lack of developement, and not much to do once your character is capped. The thought of grinding a second character all the way to cap makes me sick to my stomach.
Not to sure when or if I will return.
Peace
CrystalTears
05-07-2010, 10:51 AM
GM's enforcing gay ass rules.
Lack of players.
Played for years and years and years.
No real chance of permanent return for shattered. Too expensive.
RL
The problem is lack of cohesiveness. Both with the website, manueverability, gameplay issues. I am extremely comfortable in routine and organization and Gemstone is pure chaos. The website is not informative and the forums are ancient. The only way to learn about recent updates or neat items that have come in the past is to get lucky enough to find an informed player with alot of spare time to bring you up to speed.
Next problem is development. It is so impossible to get to the end of the game and once you do...what is there waiting for you?
There are tons of unfinished spells, guilds, professions, tons of broken systems (like houses for example), tons of broken promises and things that were left undone and NEVER enough employees but truly I feel for the ones that try to make it a better game and I understand why they do it. My word, it must be like keeping the last T-Rex alive and healthy. Dangerous work with hardly any reward but shit dont you feel cool feeding a T-Rex??
All of the above.
Drinin
05-07-2010, 10:55 AM
My account is still open, but I haven't logged in in over a year. Why? Boredom. Once I capped my bard and realized that I'd be hunting the same 2 places for the next 10 years I lost interest.
Fallen
05-07-2010, 11:28 AM
My account is still open, but I haven't logged in in over a year. Why? Boredom. Once I capped my bard and realized that I'd be hunting the same 2 places for the next 10 years I lost interest.
Now it's 3! The Scatter is a real PITA, though, and the commute to-from town if you want to get tasks is the worst of the three by far.
Kitsun
05-07-2010, 11:53 AM
It's 5 if you count bandits and warcamps.
Quit the first time for drama. Second time through lack of time and boredom. I came back again just recently and I'm already seriously lacking in the time department. I can't even remember the last time I RPed with anyone. Ta'Illistim has the best hunting for me but it's freaking dead. I would say I'm about to quit again but I'm holding onto hope that I'll have more time after I've finished my move in a month and a half.
StrayRogue
05-07-2010, 12:07 PM
Ta'Illistim has the best hunting for me but it's freaking dead.
This.
Elvenlady
05-07-2010, 12:20 PM
Ta'Illistim has the best hunting for me but it's freaking dead.
Exactly why I moved my Illistimite to Vaalor for now, at least there I encounter RP on a daily basis, most of which is actually pretty damn good. The dais is just too horrendous for all sorts of reasons and the rest of Ta'Illistim is like a ghost town :(
Hopefully Itzel will get things cranked up soon. Early indications are that it will be worth staying for.
Augie
05-07-2010, 01:22 PM
I quit about the time I got pregnant. I couldn't justify paying for 4 premium accounts just so I could MA and be self-reliant while trying to take care of a new baby.
It just didn't feel much like fun anymore, it was just something I did. Like I'd log in and just sit there and chat on psinet but not play at all.
Most of the reasons people listed have a part in why I quit as well. I just didn't find it fun. I'd grind my characters together, sit and BS on psinet, then come around for pay events.
Plus things had slowly been dwindling for a long time. I think that player shops were the worst thing to happen to the game as far as socialization on the black market goes.
The Elven Nations were a good idea in theory, but they made an already shrinking population grow even smaller by being so spread out. Taking away the log to get to River's Rest was kind of stupid too because that used to be nice to pop over there and play around.
I actually quit when I was sitting prettier in the game than I ever had before. I think that's why I made so much money selling all of my items off because we had a ton of good stuff.
Do I miss it? Not really. I miss the people, but the important ones that I have true friendships with for playing over a decade with I still talk to. I am having fun playing WOW right now and I'm sure eventually I'll tire of that.
But as far as returning to Gemstone? Only if I feel like coming back to sell the rest of my crap off. I doubt I'd ever come back to play again.
Celephais
05-07-2010, 01:53 PM
Yeah, I like the landing way better, but hunting in EN just makes sense.
The thought of grinding a second character all the way to cap makes me sick to my stomach.
I agree with this a billion.
CrystalTears
05-07-2010, 02:00 PM
Interesting thread. I wonder if anyone at Simu cares.Fixed, and about as likely as monks coming out this month.
Methais
05-07-2010, 02:17 PM
I quit about the time I got pregnant. I couldn't justify paying for 4 premium accounts just so I could MA and be self-reliant while trying to take care of a new baby.
I'm single, have no kids and no debt and I still couldn't justify paying for 4 premium accounts. Or even one for that matter.
How had you only got one clear square of rep..
HAVE SOME REP!!
CrystalTears
05-07-2010, 02:44 PM
But I started playing again last December and I've been enjoying it a lot. I know a lot of people like to bitch about how much isn't done in this game, and reminisce about the old days. But this game right now is worlds ahead of Gemstone 10 years ago, aside from population.the problem is that with every step forward (i.e. Adventurer's Guild), there's another step back (i.e. WARNS).
The game's population is the least of my concerns, however. I'd rather have 200-400 people playing the game who love it and are dedicated to roleplaying than 2000 people running around ruining the environment.
I'm very skeptical that the ones running around now are the RP masters. There were more chances of finding roleplay among the 2000 than there is trying to find that one roleplayer who isn't sleeping from 200.
LMingrone
05-07-2010, 03:18 PM
Seems like everyone has the same reasons. I started on AOL and sold my characters and coins to buy a car for University. Came back for a while, and the nostalgia held me for a couple years, then wore off pretty quickly. I 'm not sure if it's a proper analogy, but, I guess you can compare it to any market bubble. The game got HUGE very quickly when the population exploded. The the game got too big and population plummeted. Left with ghost towns, that go against what made the game popular..a few towns that felt like real towns. Never understood why there's no marketing.
At least when GSIII was hitting it's peak, with 2000+ playing, it was pretty common to run into GM ran NPCs (Spike comes to mind). Damn, hunting in the catacombs with a bunch of other newbs, and having a rat war at level 1 was more fun than capping a character by far. Plus you knew when you logged in you'd be certain to run into a few friends.
Ahhh fuck it...I'm going to go code a text based Farmville or something. No one steal my idea.
morgothaod
05-07-2010, 03:24 PM
The website is not up to date? If I read it, will I miss out/ be misinformed on a lot of the game? At least are the skills and stats part accurate?
Ryvicke
05-07-2010, 03:27 PM
The website is not up to date? If I read it, will I miss out/ be misinformed on a lot of the game? At least are the skills and stats part accurate?
There are not many things that are straight up innacurate, but anything you'd like to know about you should definitely check Krakiipedia first, then the website.
ViridianAsp
05-07-2010, 03:57 PM
There are not many things that are straight up innacurate, but anything you'd like to know about you should definitely check Krakiipedia first, then the website.
Which is honestly just sad when you think about it. I've quit a few times, before I made Hadya which was about a year or so, since then I'll go awhile without playing for a few months if I just get bored. I really missed the game, maybe because imagination isn't as limited as it is in graphic games.
My highest level character is 57 and it's taken me six years to get there and every time I log in anymore with the exception of roleplaying here and there with others, I basically play my characters solo.
I've actually been thinking about quitting more and more especially because shattered will just take even more people from an already fast declining population.
Warriorbird
05-07-2010, 04:29 PM
It reminded me of my ex wife.
There was like a dearth of events for a while and a massive hemmorhaging of quality staff. Now that there are good events GMs again...
...I've gotten attached to DR and the player base has declined more.
I played for roughly 7ish years.
It reminded me of my ex wife.
There was like a dearth of events for a while and a massive hemmorhaging of quality staff. Now that there are good events GMs again...
...I've gotten attached to DR and the player base has declined more.
I played for roughly 7ish years.
How is DR these days? One of my old friends has been a GM over there for a long ass time and I keep meaning to try it again. The only time I tried it, I was having a hard time with the skill-gaining differences but I guess I could get used to it. What's the average player population size like at the moment?
Kyra231
05-07-2010, 06:14 PM
Way too much downtime to actually be considered a game, the grind is too long, there's absolutely no reason a person should be hunting the same creatures for several months, let alone what happens at cap.
:yeahthat:
Geijon Khyree
05-07-2010, 06:51 PM
I keep returning for the storyline and overall arc of character history. These seems to be a common thread and many of those who quit have returned. I've come back a few times for various stints.
I quit in 2001, but my playtime had diminished since 1998. I started in 1993 and had a good heavy addiction until 1998. I also consider 1995-2001 to be about the peak of the entire game. My playtime had diminished a good deal after 1999 due to Everquests Launch. I came back in 2003, 2005 for the original conversion, or whatever exact date it was, then have sporadically played for 2-3 months per year since then.
My general gaming frustration was always the lack of expansion, primarily creature additions, and the overall development cycle of Gemstone versus just about any gaming staff that regularily patches and expands its game. While an MMO has a 6 month development cycle a lot of the time, Gemstone, until Warden, felt like it was 3 years.
Now that I'm not tied down into commitement, atleast to where I was previously I enjoy the game a lot. Many people quit to simply break the routine, which is consistant in this game, be it hunting, or society/community events like weekly/monthly meetings for all the various CHE/MHOs, etc involved in the game.
I always enjoyed the game itself, or atleast the story it tells.
-Geijon
Taernath
05-07-2010, 07:16 PM
I quit for a lot of reasons. Progression is slow, updates are glacially slow, and the price is expensive compared to other MMO's, which is especially confusing due to GS being text based. Population has plummeted and the only places you find anyone are the town squares of larger cities.
Warriorbird
05-07-2010, 08:02 PM
How is DR these days? One of my old friends has been a GM over there for a long ass time and I keep meaning to try it again. The only time I tried it, I was having a hard time with the skill-gaining differences but I guess I could get used to it. What's the average player population size like at the moment?
Not too bad. Some of the skillsets for professions are pretty fun while some are sort of horrific. Much like GS though a fantastic amount of scripting advancements have been made in recent times, which make the skill gaining easier. I always was underthrilled by the GS stealing system and I love DR Thieves.
Development's been going well comparatively (their 2004 profession came out this year, necromancers) and plot has been lively. A massive necromantic threat was recently defeated yet a war with a different continent is brewing and there's all sorts of intercity strife.
They've even got an unofficial set of boards from the early 2000s that're pretty entertaining, though more moderated than here and less directly polite. Their unofficials seem to actually play the game more than we do. We've mostly moved on.
PVP there is also better with a flag type system.
On the negative side... there's some similar things to GS. AFK drooling zombies, staff shenanigans, obsessive policy players, and quest chasers.
IM me if you trial it up and want help and acquaintances.
caelric
05-07-2010, 08:21 PM
Whats the DR unofficials?
Celephais
05-07-2010, 11:49 PM
Let's be honest people. It's hard to explain to a member of the opposite sex, that you want to boink, that you pay $15+ for a chance to not only participate in a recreation of a fantasy version of a time period that define's nerd culture, but that you don't actually participate, you read/write about it.
... on a related note, in college I remember playing everquest, and I lived on an all guys floor so I didn't care that I had my door open, when a hot chick I had a crush on came in to talk to ask what I was doing that night ... and I had to make the choice between asking her to hold on a second and finish what I was doing, which was fear kiting a mammoth, which essentially means keeping my character positioned at the ass of the mammoth while my speakers emitted grunting noises from my character attacking, or turn off the monitor, know it would get my character killed, which would mean a half hour+ corpse run, and not embarrass myself.
... I killed the mammoth.
Xanator
05-07-2010, 11:55 PM
Whats the DR unofficials?
http://www.smelly-cat.org/phpBB3/?
Xanator
05-08-2010, 12:12 AM
I've quit off and on over the years since rolling up my main (10 years ago last month). Used to have to quit during school because I didn't have a computer at my mother's house and only played at my dad's over the summer. Then I quit during high school when I was working. Officially came back in November 2004, but I've taken several months off here and there since then because of lack of time, having kids, and saving money. Currently playing again, even though I don't really have time to. I met my wife on GS (yeah, yeah, and you all know who she is, too), and she's the one who keeps us playing. It's a nice diversion from screaming children when you can manage to get away to it.
I've always been a slouch when it came to working at the game, anyway, so my main is level 54. I keep coming back for friends, and I spend most of my time sitting around talking to them, as I have for years. Gotten involved with the CHE system in the past year or two, and that's kept me interested. I think the thing to do is keep it fresh and get involved in new things when you can, but I guess you eventually run out of stuff. I get into hunting and guild work every once in a while (in the middle of one such phase right now), and I guess I keep hoping that I'll look one day and there'll be 1800 people logged on.
The reality is the game will never be like that again, Shattered might be a death knell, and I just don't think the appeal is there for most people at the price tag whether the game is advertised or not. I'm no number-cruncher or mechanics-obsessive, so I don't take a whole lot of issue with some of the things that have changed over the years. If you have the time and you can afford it, the depth, room for customization of almost every facet of the game, and potential for roleplaying is unmatched. Quite a few of our remaining population are by no means hardcore roleplayers, but I think you'd be hard pressed to find as many people at least making an effort anywhere else.
Never had a problem with play.net being inaccurate or incomplete. You have to dig a little more than you probably should sometimes, but there's a wealth of information on both mechanics and lore there. KP and other sources (mostly older sources, so disregard most of the statistical data as some of it has changed completely) are good for quicker references, but play.net has a lot of meat on its bones.
Adequate Picker
05-17-2010, 12:58 AM
Quit in 2000 because all my heroes had left. Quit in 2008 because of guild reps, AG reps, the inability of my profession to hunt on his own resources at his own level and because the lands were to spread out.
Inspire
05-17-2010, 01:06 AM
I quit because Stunseed tries to rape me every time I play and I just don't go that way.
I first started playing on AOL when I was in 7th grade, I quit my freshman year in high school because of school. I started up again in college in 2001 and played until my roommate got me to play WoW. I started up again around February because I was really bummed about never having capped a single character in all those years of playing. Once I cap my ranger, I don't know what I'll do.
Jayvn
05-17-2010, 02:36 AM
I quit permanently... at least 3 times so far... even sold my capped char KNOWING it would keep me from coming back... fuck you simutronics.. I need to go refry now :(
IorakeWarhammer
05-17-2010, 09:07 AM
I quit in 2004 because my 2 characters (Jaeden and Zentalin) and friends Malok, Malokii, and Alfador were some of the highest level / best trained characters in the game. (I had Zentalin (Cleric) in Ithzir wearing hauberk, mstriking ithzir and ambushing their heads and dominating. this was before Paladins were out.) Zentalin's stats wear nearly maxed at level 128. (Before level cap was out. This was also during the time where clerics faced a slump at level 70-75 due to lack of hunting. Bonespear had JUST come out at this time. Zentalin got old in mages (when mages were older as well).)
Once they gave everyone the fix skill and fix stat so they didn't suck, we all quit in protest. The value of our characters had dropped about 70% because of the changes.
SpiffyJr
05-17-2010, 09:11 AM
I quit in 2004 because my 2 characters (Jaeden and Zentalin) and friends Malok, Malokii, and Alfador were some of the highest level / best trained characters in the game. (I had Zentalin (Cleric) in Illoke wearing Hauberk, mstriking illokes and dominating. this was before Paladins were out.) Zentalin's stats wear nearly maxed at level 128. (Before level cap was out. This was also during the time where clerics faced a slump at level 70-75 due to lack of hunting. Bonespear had JUST come out at this time. Zentalin got old in mages (when mages were older as well).)
Once they gave everyone the fix skill and fix stat so they didn't suck, we all quit in protest. The value of our characters had dropped about 70% because of the changes.
And now you're back. Just look at how well that protest worked for you.
Played for about 10 years.
Quit for RL/Fatherhood reasons.
Methais
05-17-2010, 12:58 PM
I quit in 2004 because my 2 characters (Jaeden and Zentalin) and friends Malok, Malokii, and Alfador were some of the highest level / best trained characters in the game. (I had Zentalin (Cleric) in Ithzir wearing hauberk, mstriking ithzir and ambushing their heads and dominating. this was before Paladins were out.) Zentalin's stats wear nearly maxed at level 128. (Before level cap was out. This was also during the time where clerics faced a slump at level 70-75 due to lack of hunting. Bonespear had JUST come out at this time. Zentalin got old in mages (when mages were older as well).)
Once they gave everyone the fix skill and fix stat so they didn't suck, we all quit in protest. The value of our characters had dropped about 70% because of the changes.
^This post is so full of fail.
Altariel
05-17-2010, 04:04 PM
I first started playing on AOL when I was in 7th grade, I quit my freshman year in high school because of school. I started up again in college in 2001 and played until my roommate got me to play WoW. I started up again around February because I was really bummed about never having capped a single character in all those years of playing. Once I cap my ranger, I don't know what I'll do.
I know what you'll do. You'll cap your wiz, and actually do something with your pally.
There. Now that's sorted, go get me a pepsi.
Oxxon
05-29-2010, 09:43 AM
I also started on AOL in '95 I would say. Played until '98 till I got married and finally quit the next year. Got divorced in '02 and came back for a month or so in '03. Quit again since I had to finish college. Came back this year since now that I have the time. I teach so I have the summer off.
Oxxon's player....
I know loads who quit because of the stat reallocation. They said they went through hell to get them to perfect at cap then suddenly it was all for nothing.
IorakeWarhammer
05-29-2010, 10:18 AM
I know loads who quit because of the stat reallocation. They said they went through hell to get them to perfect at cap then suddenly it was all for nothing.
exactly. all the people who failed suddenly got to be equal with the people who actually knew about game mechanics. but GSIV changed a lot of the mechanics so now I'm a noob again.. kinda enjoying it lol..
Methais
05-29-2010, 01:12 PM
exactly. all the people who failed suddenly got to be equal with the people who actually knew about game mechanics. but GSIV changed a lot of the mechanics so now I'm a noob again.. kinda enjoying it lol..
It's not just "all the people who failed". Simu made changes along the way that did things like turn an awesome training path into utter shit overnight.
Plus, anyone who is that serious about GS that they quit over reallocation probably needed to get out of the basement anyway.
IorakeWarhammer
05-29-2010, 01:32 PM
It's not just "all the people who failed". Simu made changes along the way that did things like turn an awesome training path into utter shit overnight.
Plus, anyone who is that serious about GS that they quit over reallocation probably needed to get out of the basement anyway.
true statement actually i was pretty geeked out at that time
milesalpha
05-29-2010, 06:54 PM
The question is when will I quit again, I am really worried about GS at this point.
The first time I quit (I am on my 5th return now) was 1998. Like many of the old folks I was ticked about all the stupid changes they were making due to the influx of AOL kids (curse the day they went flat rate). It ruined what had been a great RP experience for years (breakage, droppage, etc). I made 10000 off the character but I still regret doing it.
RichardCranium
05-29-2010, 06:59 PM
Please, GS was hardly a bastion of stellar roleplay before AOL went unlimited. It had it's good and it's bad, and that continued after the influx of players only on a much larger scale.
milesalpha
05-29-2010, 07:31 PM
Please, GS was hardly a bastion of stellar roleplay before AOL went unlimited. It had it's good and it's bad, and that continued after the influx of players only on a much larger scale.
Hmm, we had ongoing story threads, comprehensive invasions ala Estrion's emergence from Darkstone, on the fly events like the restoration of Kodo's wife soul, player created storylines like the Thalior/Harcourt drama, impomptu rescues that turned into massive efforts....I could go on. PVP was common and well roleplayed, we actually had regular meetings with GMs about the development of the game. Banning and warnings were almost unheard of, I can't ever remember a banning actually. Hell they actually put Harcourt's name on the tree in DR out of tribute to his play (wonder if it's stillt here).
After 1998 the GMs more or less became babysitters. Theft from dead
bodies went from 0 to ridiculous, forcing a game change, no more droppage, which eliminated the classic rescues completely. Cheating of all kinds was rampant. A certain sorc ran up 40 levels by sitting in a room imbedding wands with a 1 point spell. Here's a good one for you, we had dozens of GM merchant events. The merchant items were always displayed so you could view the upcoming items. A player grabbed two items and immediately logged off (of couse when he logged back in the next day he was in the holding cell) but I'll let you guess whether that was ice age or aol age.
The same, not even close. But I am stupid enough to hope. Shattered could have been, had it been competently handled, but they are off to a very bad start.
Tea & Strumpets
05-29-2010, 08:12 PM
No one cybers anymore.
Ryvicke
05-29-2010, 08:43 PM
No one cybers anymore.
http://forum.gsplayers.com/showthread.php?t=52753
MotleyCrew
05-30-2010, 12:25 PM
No one cybers anymore.
http://forum.gsplayers.com/showthread.php?t=52753
Ok, no one cybers WELL anymore.
IorakeWarhammer
05-30-2010, 01:58 PM
Ok, no one cybers WELL anymore.
are u a dude? maybe the chicks like that
4a6c1
05-31-2010, 12:05 AM
I'm a dude irl.
Who wants to cyber?
Caiylania
06-06-2010, 05:08 PM
I left because most of my friends were gone and I had ventured into EQII with a lot of them. Then I quit both. I have been tempted to come back a few times but never found anyone I knew when I logged in and my husband can't keep up with me in game (he doesn't get the text vs graphics thing)
I think I would feel like a total newb if I came back. It has been years.
Inspire
06-06-2010, 07:05 PM
I think I would feel like a total newb if I came back. It has been years.
Try shattered! Everyone is a noob right now!
Seeing Caiy post makes me think of all the people who don't / aren't allowed to post here anymore.
Most of them were fucking awesome.
Nice to see anyway Caiylania, hope all's well.
Loagan
06-07-2010, 01:51 AM
I'm going to cancel my accounts for the time being. School and work are taking up my time... =(
Caiylania
06-07-2010, 10:18 AM
Seeing Caiy post makes me think of all the people who don't / aren't allowed to post here anymore.
Most of them were fucking awesome.
Nice to see anyway Caiylania, hope all's well.
Hey :)
Mostly well. Hope I was part of the "most of them" :D
I always seem to come back in lurk mode but this is the first time I have posted in awhile.
Caiylania
06-07-2010, 10:54 AM
I had to look up Shattered. It took me to long to get to 35 let alone start over. I play more for RP than leveling anyway. I'm so bad at hunting I can screw up a script :D
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