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IcyPoison
03-28-2004, 05:48 PM
Goto Watch

Watch:
Echo * ~ *
Match 111 fatk
Match 302 batk
Match 306 hatk
Match S302 catk
Match Move moveit
Match Accept offers you
Match Cast_Offense ditto
Match Channel_Offense ratk
Match 211 You feel less confident.
Match 103 The powerful look leaves you.
Match 313 A golden aura fades from you.
Match 101 The light blue glow leaves you.
Match 107 The deep blue glow leaves you.
Match 102 The air calms down around you.
Match 310 You suddenly feel less protected.
Match 120 The very powerful look leaves you.
Match 303 A white glow rushes away from you.
Match 202 The dim aura fades from around you.
Match Infuse You feel at full magical power again.
Match 215 The brilliant aura fades away from you.
Match 307 Your sense of faith and conviction wanes.
Match Amunet The buzz of thoughts in your mind subsides.
Match Search slowly settles to the ground and begins to dissipate.
Matchwait

# ~ #

Move:
Match Bank [Town Square, West]
Match Varunar [Plateau, Abandoned Road]
Match Inn_Tables [Raging Thrak Inn, Dining Room]
Match Inside_North_Gate [Wehnimer's, Land's End Rd.]
Match Outside_North_Gate [Wehnimer's, Outside Gate]
put Look
Matchwait

Accept:
put accept
Goto Watch

Infuse:
put Infuse 1
Goto Watch

Amunet:
put rub my amulet
Pause 3
put rub my amulet
put pull my amulet
Goto Watch

Search:
put loot
Goto Watch

# ~ #

Cast_MonsterCheck:
Match Cast_Vereri a vereri
Match Cast_Zombie a zombie
Match Cast_Ice_Troll an ice troll
Match Cast_Wolfshade a wolfshade
Match Cast_Tree_Spirit a tree spirit
Match Cast_Ice_Crone an ice crone
Match Cast_Corpse a rotting corpse
Match Cast_Frost_Giant a frost giant
Match Cast_Arch_Wight an arch wight
Match Cast_Tomb_Wight a tomb wight
Match Cast_Wood_Wight a wood wight
Match Cast_Arctic_Titan an arctic titan
Match Cast_Ghoul_Master a ghoul master
Match Cast_Woodsman a rotting woodsman
put look
Matchwait

# ~ #

Cast_Vereri:
setvariable target vereri
Goto Cast_Offense

Cast_Zombie:
setvariable target zombie
Goto Cast_Offense

Cast_Ice_Troll:
setvariable target ice troll
Goto Cast_Offense

Cast_Wolfshade:
setvariable target wolfshade
Goto Cast_Offense

Cast_Tree_Spirit:
setvariable target spirit
Goto Cast_Offense

Cast_Ice_Crone:
setvariable target ice crone
Goto Cast_Offense

Cast_Corpse:
setvariable target corpse
Goto Cast_Offense

Cast_Frost_Giant:
setvariable target giant
Goto Cast_Offense

Cast_Arch_Wight:
setvariable target arch wight
Goto Cast_Offense

Cast_Tomb_Wight:
setvariable target tomb wight
Goto Cast_Offense

Cast_Wood_Wight:
setvariable target wood wight
Goto Cast_Offense

Cast_Arctic_Titan:
setvariable target titan
Goto Cast_Offense

Cast_Ghoul_Master:
setvariable target master
Goto Cast_Offense

Cast_Woodsman:
setvariable target woods
Goto Cast_Offense

Cast_Corpse:
setvariable target corpse
Goto Cast_Offense

# ~ #

Cast_Offense:
Match Cast offensive stance.
put swap
put stance off
Matchwait

Cast:
Match Cast_Defense Roundtime
Match Cast_Defense falls to the ground,
Match Cast_Defense falls to the ground dead,
Match Cast_Defense falls to the ground and dies.
Match Cast_Defense falls to the ground motionless.
Match Cast_Defense wails horribly as he begins to fade away!
Match Cast_Defense wails horribly as she begins to fade away!
Match Cast_Defense crumples to a heap on the ground and dies.
Match Cast_Defense cries out in cold agony one last time and dies.
Match Cast_Defense wails in terrifying pain one last time and lies still.
Match Cast_Defense A triad of ebony orbs cojoined by crackling ribbons
Match Cast_Defense slowly settles to the ground and begins to dissipate.
put prep %spell%
put cast %target%
Matchwait

Cast_Defense:
Match Cast_Defense Wait
Match Cast_Defense ...wait
Match Cast_Loot defensive stance.
Match Cast_Defense Cast Round Time in effect: Setting stance to guarded.
put stance def
Matchwait

Cast_Loot:
Match Watch You search
Match Watch Could not find a valid target to loot.
put swap
put loot
Matchwait

# ~ #

Channel_MonsterCheck:
Match Channel_Vereri a vereri
Match Channel_Zombie a zombie
Match Channel_Ice_Troll an ice troll
Match Channel_Wolfshade a wolfshade
Match Channel_Tree_Spirit a tree spirit
Match Channel_Ice_Crone an ice crone
Match Channel_Corpse a rotting corpse
Match Channel_Frost_Giant a frost giant
Match Channel_Arch_Wight an arch wight
Match Channel_Tomb_Wight a tomb wight
Match Channel_Wood_Wight a wood wight
Match Channel_Arctic_Titan an arctic titan
Match Channel_Ghoul_Master a ghoul master
Match Channel_Woodsman a rotting woodsman
put look
Matchwait

# ~ #

Channel_Vereri:
setvariable target vereri
Goto Channel_Offense

Channel_Zombie:
setvariable target zombie
Goto Channel_Offense

Channel_Ice_Troll:
setvariable target ice troll
Goto Channel_Offense

Channel_Wolfshade:
setvariable target wolfshade
Goto Channel_Offense

Channel_Tree_Spirit:
setvariable target spirit
Goto Channel_Offense

Channel_Ice_Crone:
setvariable target ice crone
Goto Channel_Offense

Channel_Corpse:
setvariable target corpse
Goto Channel_Offense

Channel_Frost_Giant:
setvariable target giant
Goto Channel_Offense

Channel_Arch_Wight:
setvariable target arch wight
Goto Channel_Offense

Channel_Tomb_Wight:
setvariable target tomb wight
Goto Channel_Offense

Channel_Wood_Wight:
setvariable target wood wight
Goto Channel_Offense

Channel_Arctic_Titan:
setvariable target titan
Goto Channel_Offense

Channel_Ghoul_Master:
setvariable target master
Goto Channel_Offense

Channel_Woodsman:
setvariable target woods
Goto Channel_Offense

Channel_Corpse:
setvariable target corpse
Goto Channel_Offense

# ~ #

Channel_Offense:
Match Channel offensive stance.
put put my %weapon% in my %sheath%
put stance off
Matchwait

Channel:
Match Channel_Draw Roundtime
Match Channel_Defense falls to the ground,
Match Channel_Defense falls to the ground dead,
Match Channel_Defense falls to the ground and dies.
Match Channel_Defense falls to the ground motionless.
Match Channel_Defense wails horribly as he begins to fade away!
Match Channel_Defense wails horribly as she begins to fade away!
Match Channel_Defense crumples to a heap on the ground and dies.
Match Channel_Defense cries out in cold agony one last time and dies.
Match Channel_Defense wails in terrifying pain one last time and lies still.
Match Channel_Defense A triad of ebony orbs cojoined by crackling ribbons
Match Channel_Defense slowly settles to the ground and begins to dissipate.
put prep %spell%
put channel %target%
Matchwait

Channel_Draw:
Match Channel_Draw Wait
Match Channel_Draw ...wait
Match Watch You remove
put stance def
put get my %weapon% from my %sheath%
Matchwait

Channel_Defense:
Match Channel_Defense Wait
Match Channel_Defense ...wait
Match Channel_Loot You remove
put stance def
put get my %weapon%
Matchwait

Channel_Loot:
Match Watch You search
Match Watch Could not find a valid target to loot.
put loot
Matchwait

# ~ #

101:
put Prep 101
put Cast
Goto Watch

102:
put Prep 102
put Cast
Goto Watch

103:
put Prep 103
put Cast
Goto Watch

107:
put Prep 107
put Cast
Goto Watch

120:
put Prep 120
put Cast
Goto Watch

# ~ #

202:
put Prep 202
put Cast
Goto Watch

211:
put Prep 211
put Cast
Goto Watch

215:
put Prep 215
put Cast
Goto Watch

# ~ #

303:
put Prep 303
put Cast
Goto Watch

307:
put Prep 307
put Cast
Goto Watch

310:
put Prep 310
put Cast
Goto Watch

313:
put Prep 313
put Cast
Goto Watch

# ~ #

111:
setvariable spell 111
Goto Cast_MonsterCheck

302:
setvariable spell 302
Goto Cast_MonsterCheck

S302:
setvariable spell 302
Goto Channel_MonsterCheck

306:
setvariable spell 306
Goto Cast_MonsterCheck

# ~ #

Bank:
move w
move w
move s
move go gate
Goto West_Gate

Inn_Tables:
move s
move out
move n
move n
move e
move n
move go gate
Goto Outside_North_Gate

Inside_North_Gate:
move go gate
Goto Outside_NorthGate

Outside_North_Gate:
move southwest
move south
move south
Goto West_Gate

West_Gate:
move south
move south
move south
move southwest
move south
move southeast
move south
move southeast
move south
move south
move south
move southwest
move south
move south
move southeast
move southeast
move sw
move w
move s
move s
move s
move s
move se
move se
move ne
move ne
move e
move e
move go bri
move se
move s
move se
move s
move e
move s
move s
move sw
move s
move s
move s
move s
move e
move sw
move sw
move e
move se
move sw
move w
move sw
move e
move se
move se
move se
move se
move s
move go grass
Goto Watch

Varunar:
move go grass
move n
move nw
move nw
move nw
move nw
move w
move ne
move e
move ne
move nw
move w
move ne
move ne
move w
move n
move n
move n
move n
move ne
move n
move n
move w
move n
move nw
move n
move nw
move go bri
move w
move w
move sw
move sw
move nw
move nw
move n
move n
move n
move n
move e
move ne
move nw
move nw
move n
move go path
move ne
move n
move n
move n
move nw
move n
move nw
move n
move ne
move n
move n
move n
move n
move n
move ne
move go gate
Goto Watch

Celexei
03-28-2004, 06:24 PM
what's this script for?

Drahn
03-28-2004, 09:51 PM
almost everything, very nice, i love it, too bad i don't have a rogue

Celexei
03-28-2004, 09:57 PM
chat well i'm starting a rogue as of now, i'm really confused on still what the hell it is and how it works someone please explain?

Celexei
03-28-2004, 09:58 PM
bah PSINET has me chattin everything now

Drahn
03-28-2004, 10:01 PM
youll need a cleric i think... that script is for clerics atleast train 30..
it could be easily changed to do other things though..
rub a small statue, imbeddable, whatever when a spell wears off, etc.. very nice script