View Full Version : What client is this?
morgothaod
04-27-2010, 06:03 PM
http://i85.photobucket.com/albums/k62/morgothaod/Screenshot2010-04-27at60038PM.png
Also, where can I get that map? (It shows your current location)
Here is a video of the client on youtube http://www.youtube.com/watch?v=5k7gscKTVuc
Is Gemstone as fun now as it was 10 years ago? I enjoyed it when I was younger and I'm thinking about getting into it again.
Deathravin
04-27-2010, 06:13 PM
Lich does this too, but not nearly as well... It's a program Cep uses and doesn't share with the rest of us.
waywardgs
04-27-2010, 06:36 PM
Stormfront with lots of mods.
morgothaod
04-27-2010, 06:37 PM
Do you know the name of the map mod? I hated having to use a picture of a map LOL.
Bobmuhthol
04-27-2010, 06:46 PM
Pretty sure it was never released to the public, but I am confident that Lich is better.
Methais
05-03-2010, 02:01 AM
Client or user is the person who access or gets service from a vendor or host. Client access the data from host and uses it for his purpose.
http://media1.break.com/dnet/media/2008/10/75%20No%20Clue%20What%20This%20Is.jpg
Ceyrin
05-05-2010, 11:08 PM
One thing's for sure. It sounded like he was doing a lot of typing in that demo vid.
Celephais
05-06-2010, 01:26 AM
It was an application similar to Lich/Psinet, etc (and Bob, for you reference just as powerful as lich, I wrote any script I needed as I needed it, except mine was more graphically oriented ... oh and I compiled my scripts, and dynamically loaded DLLs, not interpreted code), scripts built around being a "middleman" for stormfront (it worked w/ the wizard for a while before I gave up on the idea of releasing it to the public). 3D mapping was time consuming but very fulfilling, it added, pardon the pun, dimension to the game.
Then I moved onto making my own actual FE, as I was getting sick of just injecting windows into SF w/ crappy low-level win32 calls, before deciding to quit GS entirely. Shattered is tempting me back but I don't have much time lately, I could see myself getting back into it w/ shattered.
Free time is rather tough for me to come by lately, and I know nothing I make will be 'public ready' without a lot of work, it's just a lot easier to code to my specific circumstances rather than worry about compatibility w/ others.
Celephais
05-06-2010, 01:30 AM
One thing's for sure. It sounded like he was doing a lot of typing in that demo vid.
Any typing I do you can see in the text input, all in one input (to control both characters), most of the actual typing was picking up of treasure, I hadn't written anything as far as looting scripts go. That or explicitly changing targets, no script for prioritizing targets.... yet
Bobmuhthol
05-06-2010, 05:14 AM
I'll rephrase.
To a typical user, Lich is already more developed and more comprehensive, thus requiring less technical knowledge for the same results. Lich is more convenient.
Ceyrin
05-06-2010, 09:48 AM
Any typing I do you can see in the text input, all in one input (to control both characters), most of the actual typing was picking up of treasure, I hadn't written anything as far as looting scripts go. That or explicitly changing targets, no script for prioritizing targets.... yet
Fair enough. And, honestly, I don't script picking up treasure either.
It was too small to see exactly what was going on. Looked like a rogue/cleric combo, but I couldn't be sure.
Celephais
05-06-2010, 10:05 AM
I'll rephrase.
To a typical user, Lich is already more developed and more comprehensive, thus requiring less technical knowledge for the same results. Lich is more convenient.
I'll agree with you there. I fell for the bait on your comment anyway, any scripting engine that doesn't restrict what you can do would be pretty tough to compare, and then you get into comparing subjective things like language preferences.
Fair enough. And, honestly, I don't script picking up treasure either.
It was too small to see exactly what was going on. Looked like a rogue/cleric combo, but I couldn't be sure.
Wizard/Cleric combo, there's a pretty significant level difference between the two as well (wizard's about 10 levels higher), the wizard essentially just sticks to 505 and 904, and the cleric just 302s (and stays out of dogmatist fights).
If you view the video in 720p mode and full screen it you can make out some of what's going on, I used camtasia to record it, I should have zoomed in at least once, but it's sourced from ~1/4th a 1920x1200 and then 1/2 again on the other side, so about 2880x600. I was running 3 characters, one full screened on the right, two quarter screened on the left, leaving half a screen for browsing, the third wasn't involved in the hunt so I didn't include it in the cap. Hah, I just noticed, you can see the players corner open behind the translucent spell window on the left.
morgothaod
05-06-2010, 10:27 AM
:rofl:
Ceyrin
05-06-2010, 12:09 PM
Hah, I just noticed, you can see the players corner open behind the translucent spell window on the left.
FUCKING ADDICT !!! ONEOZOMGONE!11
:love: :hug2:
Celephais
05-06-2010, 12:14 PM
FUCKING ADDICT !!! ONEOZOMGONE!11
:love: :hug2:
Indeed, it's become part of my daily ritual now, turn on my computer, check my mail, check Anand, check PC.
Then whenever I want to procrastinate (constantly), refresh PC.
BigWorm
05-06-2010, 12:15 PM
No offense Cele, but I don't really see compiled code as a "feature" in a scripting language. But I agree that is a bit subjective and from what you've said previously, you are a pretty big .NET/MS fan, so we clearly like different flavors of Kool-Aid.
Celephais
05-06-2010, 01:05 PM
No offense Cele, but I don't really see compiled code as a "feature" in a scripting language. But I agree that is a bit subjective and from what you've said previously, you are a pretty big .NET/MS fan, so we clearly like different flavors of Kool-Aid.
I won't deny being on the .NET/MS Kool-Aid, but even categorical scripting languages benefit from compiled code, I consider it a feature because I can write what a person would consider to be a script in my preferred language (C#), and use it immediately, with the benefits of compiled code (execution time, which is pretty negligible, and reduced runtime errors thanks to compile-time error checking), and the benefits of script code (immediate use, easily updatable), thanks to CodeProviders for in-application compiling, and being able to load/unload libraries.
Deathravin
05-06-2010, 01:26 PM
I'm so curious what kind of scripts Celephais would create if he used Lich... He'd be a force of nature.
Celephais
05-06-2010, 01:55 PM
I'm so curious what kind of scripts Celephais would create if he used Lich... He'd be a force of nature.
Thanks for the compliment, but there's a lot of good stuff out there already, created by a much more motivated crowd than I.
Can anyone comment on Lich's ability to work with DLLs and the file system? I'm guessing it can but I haven't done anything with Lich at all. Basically would I be able to load up user32.dll and work w/ native window handles? (Being aware this wouldn't work on any Linux setups).
Deathravin
05-06-2010, 02:09 PM
It's built on ruby. So it can do whatever ruby can do.
Cephalopod
05-06-2010, 02:20 PM
Ruby can use GTK for windowing, but can't (easily) work with native w32 window handles.
Celephais
05-06-2010, 02:26 PM
Ruby can use GTK for windowing, but can't (easily) work with native w32 window handles.
So I'm assuming any calls into the DirectX libs would be quite the hassle (needing a hWnd pointer to pass to DirectX). I'm guessing it probably works okay w/ OpenGL but... no thanks.
Cephalopod
05-06-2010, 02:32 PM
I'm sure it can be done, but it makes me head hurt to think about.
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