DaCapn
04-27-2010, 02:36 PM
I think this is a gem anyway. The log is cleaned up a bit to cut down on the verbosity (critters running in, excess dragging, etc). I saw this guy AFK scripting since last night (a good 10 hours at least). I watched him and messed with him for a while first to make sure he was actually AFK. Thought I'd have a little fun:
[Arctic Tundra, High Plain]
Obvious paths: northeast, southeast, southwest
>909
Your hands glow with power as you invoke the phrase for Tremors...
Your spell is ready.
You do not currently have a target.
>cast
You gesture.
Cast Roundtime 3 Seconds.
>
The ground begins to shake violently, making it hard to stand.
>916
You trace a series of glowing runes while chanting the phrase for Invisibility...
Your spell is ready.
You gesture.
You become invisible.
Cast Roundtime 3 Seconds.
I>
[ Invisibility: +0:36:00, 0:35:59 remaining. ]
I>l
[Arctic Tundra, High Plain]
Obvious paths: northeast, southeast, southwest
I>
Ezekai just arrived.
I>
The ground begins to shake violently, making it hard to stand.
Ezekai loses his balance and falls over.
I>
A silverback orc dashes in and glares around.
I>
Ezekai thrusts with a sonic lance at a silverback orc!
AS: +161 vs DS: +175 with AvD: +39 + d100 roll: +18 = +43
A clean miss.
I>
The ground begins to shake violently, making it hard to stand.
A silverback orc loses his balance and falls over.
I>
Ezekai thrusts with a sonic lance at a silverback orc!
AS: +161 vs DS: +125 with AvD: +39 + d100 roll: +21 = +96
A clean miss.
I>
A silverback orc stands up with a grunt.
I>
Ezekai thrusts with a sonic lance at a silverback orc!
AS: +161 vs DS: +103 with AvD: +39 + d100 roll: +65 = +162
... and hits for 44 points of damage!
Strike pierces forearm!
The silverback orc is stunned!
** As Ezekai's sonic lance lands home, it unleashes a blast of sonic energy! **
... 5 points of damage!
Blow connects with abdomen.
I>
The ground begins to shake violently, making it hard to stand.
A silverback orc loses his balance and falls over.
The ground stops shaking as quickly as it started.
I>
Ezekai thrusts with a sonic lance at a silverback orc!
AS: +161 vs DS: +50 with AvD: +39 + d100 roll: +57 = +207
... and hits for 109 points of damage!
Crushing blow to the spine!
The silverback orc slumps to the ground.
I>l
[Arctic Tundra, High Plain]
You notice a silverback orc (prone).
Also here: Ezekai (prone)
Obvious paths: northeast, southeast, southwest
I>
A silverback orc stands up with a grunt.
I>
Ezekai thrusts with a sonic lance at a silverback orc!
AS: +161 vs DS: +98 with AvD: +39 + d100 roll: +70 = +172
... and hits for 60 points of damage!
Well placed shot pierces knee, that hurt!
A silverback orc curls up in the snow and dies.
I>
Ezekai searches a silverback orc.
A silverback orc sinks into the snowy drifts.
I>l eze
You see Ezekai.
He appears to be a Loenthra Elf.
He is average height and appears to be very young. He has piercing silver eyes and fair skin. He has shoulder length, flowing silver hair. He has narrow pointed ears.
He has old battle scars on his right hand.
He is holding a sonic lance in his right hand.
He is wearing some vaalorn banded vultite brigandine, a jewel studded indigo satchel, a moonflower-etched silver instrument case, a shuttered brass lantern charm, a note-engraved golden emblem, a crystal amulet, a velvet-edged dark green backpack, a pair of polished black boots, a pair of narrow blue breeches, and a gold-stitched dark velvet hat.
I>lick eze
You startle Ezekai by licking him!
I>pant
You pant.
I>lick eze
You startle Ezekai by licking him!
I>pant
You pant.
I>growl
You growl ferociously!
I>bark
You bark loudly!
I>bark
You bark loudly!
I>drag eze
You are now automatically attempting to drag Ezekai when you move.
I>sw
You grab Ezekai and drag him southwest with you...
A bit of dragging around...
IR>se
You grab Ezekai and drag him southeast with you...
[Behlayr, Mithril Fountain]
You notice a plain hall, a rune-carved black marble edifice, an ancient cherrywood hall, an elegant cedar-gabled manor and a plain manor.
Also here: Ezekai (prone)
Obvious paths: northeast, southeast, southwest, northwest
I>bark
You bark loudly!
I>lick eze
You startle Ezekai by licking him!
I>pant
You pant.
I>nw
You grab Ezekai and drag him northwest with you...
A bit more dragging around... The rest is barely edited so you can see what went on.
[go2]>north
You grab Ezekai and drag him north with you...
[Icemule Trace, Exterior]
You notice an East Gate guard and a tall gate.
Also here: Ezekai (prone)
Obvious paths: north, east, south
I>
[go2]>east
You grab Ezekai and drag him east with you...
[Mountainside, Snow Drifts]
You notice a narrow path leading to a stand of cedar trees.
Also here: Ezekai (prone)
Obvious paths: northeast, west
I>
[go2]>northeast
You grab Ezekai and drag him northeast with you...
[Mountainside, Snow Drifts]
Also here: Ezekai (prone)
Obvious paths: southwest
I>
[go2]>climb trail
You can't drag a twisted trail!
I>
You notice that things have returned to their normal speed.
I>;k go2
--- Lich: go2 has exited.
drag stop
You weren't dragging anything.
Some movement...
920
You trace a series of glowing runes while chanting the phrase for Call Familiar...
Your spell is ready.
You gesture.
You cast your conciousness out into the ether in search of a familiar.
A rock ptarmigan flies into the area, circling above you once before landing at your side.
Cast Roundtime 3 Seconds.
I>[ Call Familiar: +0:18:15, 0:36:29 remaining. ]
Some movement...
[Mountainside, Snow Drifts]
You notice the Rendena disk.
Also here: Ezekai
Obvious paths: southwest
I>sw
You limp southwest.
[Mountainside, Snow Drifts]
You notice a narrow path leading to a stand of cedar trees.
Obvious paths: northeast, west
I>
A rock ptarmigan flies in.
I>go pa
[A Wooded Path]
You notice Master Tracker Jimaire.
Obvious paths: north, out
I>justice stat
There is no justice other than your own out here.
I>
You sense that your rock ptarmigan cannot follow you.
I>909
Your hands glow with power as you invoke the phrase for Tremors...
Your spell is ready.
You do not currently have a target.
I>cast
You are visible again.
You gesture.
Cast Roundtime 3 Seconds.
>
The ground begins to shake violently, making it hard to stand.
>916
You trace a series of glowing runes while chanting the phrase for Invisibility...
Your spell is ready.
You gesture.
You become invisible.
Cast Roundtime 3 Seconds.
I>
[ Invisibility: +0:36:00, 0:35:59 remaining. ]
I>out
You limp out.
[Mountainside, Snow Drifts]
You notice a rock ptarmigan (flying) and a narrow path leading to a stand of cedar trees.
Obvious paths: northeast, west
I>ne
You limp northeast.
[Mountainside, Snow Drifts]
Also here: Ezekai
Obvious paths: southwest
I>drag eze
A rock ptarmigan flies in.
I>
You are now automatically attempting to drag Ezekai when you move.
I>sw
You grab Ezekai and drag him southwest with you...
[Mountainside, Snow Drifts]
You notice a narrow path leading to a stand of cedar trees.
Also here: Ezekai
Obvious paths: northeast, west
Roundtime: 1 sec.
I>go pa
You grab Ezekai and drag him with you...
[A Wooded Path]
You notice Master Tracker Jimaire.
Also here: Ezekai
Obvious paths: north, out
I>drag stop
Clearing your default dragging target.
I>
Ezekai just went north.
I>n
You limp north.
[b][Lost In The Woods][b]
You notice a forest clearing and a small path.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
I>s
You wander aimlessly trying to find your way out.
[Lost In The Woods]
You notice a forest clearing and a small path.
Also here: Ezekai
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
I>drag eze
You are now automatically attempting to drag Ezekai when you move.
I>s
You wander aimlessly trying to find your way out.
[Lost In The Woods]
You notice a forest clearing and a small path.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
Roundtime: 6 sec.
IR>s
...wait 4 seconds.
IR>l
[Lost In The Woods]
You notice a forest clearing and a small path.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
IR>go pa
I could not find your default dragging target. Clearing it.
You wander aimlessly trying to find your way out.
[Lost In The Woods]
You notice a forest clearing and a small path.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
I>
--- Lich: go2 active.
[go2: ETA: 0:00:01 (2 rooms to move through)]
[go2]>south
You wander aimlessly trying to find your way out.
[Lost In The Woods]
You notice a forest clearing and a small path.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
I>
[go2]>south
You wander aimlessly trying to find your way out.
[Lost In The Woods]
You notice a forest clearing and a small path.
Also here: Ezekai
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
I>
[go2]>south
You wander aimlessly trying to find your way out.
[Lost In The Woods]
You notice a forest clearing and a small path.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
I>
[go2]>south
You wander aimlessly trying to find your way out.
[Lost In The Woods]
You notice a forest clearing and a small path.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
I>
[go2]>south
You wander aimlessly trying to find your way out.
[Lost In The Woods]
You notice a forest clearing and a small path.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
I>
[go2]>south
You wander aimlessly trying to find your way out.
[Lost In The Woods]
You notice a small path and a forest clearing.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
I>
[go2]>south
Face it, you're lost.
You suddenly stumble around the corner to find yourself exactly where you started!
[A Wooded Path]
You notice Master Tracker Jimaire.
Obvious paths: north, out
I was trying to think of a fun place to gate him to and then when I tried to stach him somewhere where no one could pull him to his feet, he ended up wandering right into the best place possible.
[Arctic Tundra, High Plain]
Obvious paths: northeast, southeast, southwest
>909
Your hands glow with power as you invoke the phrase for Tremors...
Your spell is ready.
You do not currently have a target.
>cast
You gesture.
Cast Roundtime 3 Seconds.
>
The ground begins to shake violently, making it hard to stand.
>916
You trace a series of glowing runes while chanting the phrase for Invisibility...
Your spell is ready.
You gesture.
You become invisible.
Cast Roundtime 3 Seconds.
I>
[ Invisibility: +0:36:00, 0:35:59 remaining. ]
I>l
[Arctic Tundra, High Plain]
Obvious paths: northeast, southeast, southwest
I>
Ezekai just arrived.
I>
The ground begins to shake violently, making it hard to stand.
Ezekai loses his balance and falls over.
I>
A silverback orc dashes in and glares around.
I>
Ezekai thrusts with a sonic lance at a silverback orc!
AS: +161 vs DS: +175 with AvD: +39 + d100 roll: +18 = +43
A clean miss.
I>
The ground begins to shake violently, making it hard to stand.
A silverback orc loses his balance and falls over.
I>
Ezekai thrusts with a sonic lance at a silverback orc!
AS: +161 vs DS: +125 with AvD: +39 + d100 roll: +21 = +96
A clean miss.
I>
A silverback orc stands up with a grunt.
I>
Ezekai thrusts with a sonic lance at a silverback orc!
AS: +161 vs DS: +103 with AvD: +39 + d100 roll: +65 = +162
... and hits for 44 points of damage!
Strike pierces forearm!
The silverback orc is stunned!
** As Ezekai's sonic lance lands home, it unleashes a blast of sonic energy! **
... 5 points of damage!
Blow connects with abdomen.
I>
The ground begins to shake violently, making it hard to stand.
A silverback orc loses his balance and falls over.
The ground stops shaking as quickly as it started.
I>
Ezekai thrusts with a sonic lance at a silverback orc!
AS: +161 vs DS: +50 with AvD: +39 + d100 roll: +57 = +207
... and hits for 109 points of damage!
Crushing blow to the spine!
The silverback orc slumps to the ground.
I>l
[Arctic Tundra, High Plain]
You notice a silverback orc (prone).
Also here: Ezekai (prone)
Obvious paths: northeast, southeast, southwest
I>
A silverback orc stands up with a grunt.
I>
Ezekai thrusts with a sonic lance at a silverback orc!
AS: +161 vs DS: +98 with AvD: +39 + d100 roll: +70 = +172
... and hits for 60 points of damage!
Well placed shot pierces knee, that hurt!
A silverback orc curls up in the snow and dies.
I>
Ezekai searches a silverback orc.
A silverback orc sinks into the snowy drifts.
I>l eze
You see Ezekai.
He appears to be a Loenthra Elf.
He is average height and appears to be very young. He has piercing silver eyes and fair skin. He has shoulder length, flowing silver hair. He has narrow pointed ears.
He has old battle scars on his right hand.
He is holding a sonic lance in his right hand.
He is wearing some vaalorn banded vultite brigandine, a jewel studded indigo satchel, a moonflower-etched silver instrument case, a shuttered brass lantern charm, a note-engraved golden emblem, a crystal amulet, a velvet-edged dark green backpack, a pair of polished black boots, a pair of narrow blue breeches, and a gold-stitched dark velvet hat.
I>lick eze
You startle Ezekai by licking him!
I>pant
You pant.
I>lick eze
You startle Ezekai by licking him!
I>pant
You pant.
I>growl
You growl ferociously!
I>bark
You bark loudly!
I>bark
You bark loudly!
I>drag eze
You are now automatically attempting to drag Ezekai when you move.
I>sw
You grab Ezekai and drag him southwest with you...
A bit of dragging around...
IR>se
You grab Ezekai and drag him southeast with you...
[Behlayr, Mithril Fountain]
You notice a plain hall, a rune-carved black marble edifice, an ancient cherrywood hall, an elegant cedar-gabled manor and a plain manor.
Also here: Ezekai (prone)
Obvious paths: northeast, southeast, southwest, northwest
I>bark
You bark loudly!
I>lick eze
You startle Ezekai by licking him!
I>pant
You pant.
I>nw
You grab Ezekai and drag him northwest with you...
A bit more dragging around... The rest is barely edited so you can see what went on.
[go2]>north
You grab Ezekai and drag him north with you...
[Icemule Trace, Exterior]
You notice an East Gate guard and a tall gate.
Also here: Ezekai (prone)
Obvious paths: north, east, south
I>
[go2]>east
You grab Ezekai and drag him east with you...
[Mountainside, Snow Drifts]
You notice a narrow path leading to a stand of cedar trees.
Also here: Ezekai (prone)
Obvious paths: northeast, west
I>
[go2]>northeast
You grab Ezekai and drag him northeast with you...
[Mountainside, Snow Drifts]
Also here: Ezekai (prone)
Obvious paths: southwest
I>
[go2]>climb trail
You can't drag a twisted trail!
I>
You notice that things have returned to their normal speed.
I>;k go2
--- Lich: go2 has exited.
drag stop
You weren't dragging anything.
Some movement...
920
You trace a series of glowing runes while chanting the phrase for Call Familiar...
Your spell is ready.
You gesture.
You cast your conciousness out into the ether in search of a familiar.
A rock ptarmigan flies into the area, circling above you once before landing at your side.
Cast Roundtime 3 Seconds.
I>[ Call Familiar: +0:18:15, 0:36:29 remaining. ]
Some movement...
[Mountainside, Snow Drifts]
You notice the Rendena disk.
Also here: Ezekai
Obvious paths: southwest
I>sw
You limp southwest.
[Mountainside, Snow Drifts]
You notice a narrow path leading to a stand of cedar trees.
Obvious paths: northeast, west
I>
A rock ptarmigan flies in.
I>go pa
[A Wooded Path]
You notice Master Tracker Jimaire.
Obvious paths: north, out
I>justice stat
There is no justice other than your own out here.
I>
You sense that your rock ptarmigan cannot follow you.
I>909
Your hands glow with power as you invoke the phrase for Tremors...
Your spell is ready.
You do not currently have a target.
I>cast
You are visible again.
You gesture.
Cast Roundtime 3 Seconds.
>
The ground begins to shake violently, making it hard to stand.
>916
You trace a series of glowing runes while chanting the phrase for Invisibility...
Your spell is ready.
You gesture.
You become invisible.
Cast Roundtime 3 Seconds.
I>
[ Invisibility: +0:36:00, 0:35:59 remaining. ]
I>out
You limp out.
[Mountainside, Snow Drifts]
You notice a rock ptarmigan (flying) and a narrow path leading to a stand of cedar trees.
Obvious paths: northeast, west
I>ne
You limp northeast.
[Mountainside, Snow Drifts]
Also here: Ezekai
Obvious paths: southwest
I>drag eze
A rock ptarmigan flies in.
I>
You are now automatically attempting to drag Ezekai when you move.
I>sw
You grab Ezekai and drag him southwest with you...
[Mountainside, Snow Drifts]
You notice a narrow path leading to a stand of cedar trees.
Also here: Ezekai
Obvious paths: northeast, west
Roundtime: 1 sec.
I>go pa
You grab Ezekai and drag him with you...
[A Wooded Path]
You notice Master Tracker Jimaire.
Also here: Ezekai
Obvious paths: north, out
I>drag stop
Clearing your default dragging target.
I>
Ezekai just went north.
I>n
You limp north.
[b][Lost In The Woods][b]
You notice a forest clearing and a small path.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
I>s
You wander aimlessly trying to find your way out.
[Lost In The Woods]
You notice a forest clearing and a small path.
Also here: Ezekai
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
I>drag eze
You are now automatically attempting to drag Ezekai when you move.
I>s
You wander aimlessly trying to find your way out.
[Lost In The Woods]
You notice a forest clearing and a small path.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
Roundtime: 6 sec.
IR>s
...wait 4 seconds.
IR>l
[Lost In The Woods]
You notice a forest clearing and a small path.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
IR>go pa
I could not find your default dragging target. Clearing it.
You wander aimlessly trying to find your way out.
[Lost In The Woods]
You notice a forest clearing and a small path.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
I>
--- Lich: go2 active.
[go2: ETA: 0:00:01 (2 rooms to move through)]
[go2]>south
You wander aimlessly trying to find your way out.
[Lost In The Woods]
You notice a forest clearing and a small path.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
I>
[go2]>south
You wander aimlessly trying to find your way out.
[Lost In The Woods]
You notice a forest clearing and a small path.
Also here: Ezekai
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
I>
[go2]>south
You wander aimlessly trying to find your way out.
[Lost In The Woods]
You notice a forest clearing and a small path.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
I>
[go2]>south
You wander aimlessly trying to find your way out.
[Lost In The Woods]
You notice a forest clearing and a small path.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
I>
[go2]>south
You wander aimlessly trying to find your way out.
[Lost In The Woods]
You notice a forest clearing and a small path.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
I>
[go2]>south
You wander aimlessly trying to find your way out.
[Lost In The Woods]
You notice a small path and a forest clearing.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
I>
[go2]>south
Face it, you're lost.
You suddenly stumble around the corner to find yourself exactly where you started!
[A Wooded Path]
You notice Master Tracker Jimaire.
Obvious paths: north, out
I was trying to think of a fun place to gate him to and then when I tried to stach him somewhere where no one could pull him to his feet, he ended up wandering right into the best place possible.