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Kuyuk
11-06-2004, 03:50 PM
Come back to the statue and lets duel Dhuul, you stupid bitch.


Rivalyn.

Kadumi
11-06-2004, 03:58 PM
* Dhuul just bit the dust!

score?

Kuyuk
11-06-2004, 03:59 PM
>
Dhuul lunges forth and ambushes an unsuspecting wooden table mercilessly but to little effect.
H>
Andrelian melodically says, "I'll be in banshees."
H>l
[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see the fiery red Surgla disk, the Illiem disk, a large green chameleon, the Crisella disk, a hooded pitohui, the violet Neopuron disk, a white cat that is sitting, a ruffed lemur that is sitting, a wooden table with some stuff on it, a red granite statue, a wrought iron sign and a lava tube.
Also here: Fawkes, Dhuul, Lord Illiem, Nanea who is sitting, Great Lord Andrelian, Neopuron, Lady Halequinn who is sitting, Mistomeer who is sitting, Kadumi who is sitting, Dalymer who is sitting, Twofists who is lying down
Obvious paths: north, east, south, west
H>
Illiem confidently asks, "Anyone dealth with a scale trap before?"
H>
Dhuul snaps his fingers.
H>stalk dhu
You move into position to stalk Dhuul when he moves.
HJ>
The ruffed lemur looks up at you intelligently.
HJ>
Dhuul just went north.
[Dragonspine and Imflass]
Dragonspine broadens into a wide plaza, a bazaar paved with grey and white granite flagstones. The foot traffic, mostly preoccupied dwarves, mingles with ox carts, pack horses, and burros laden with goods. Vendors have set up wooden booths to peddle their assorted wares.
Also here: Dhuul
Obvious paths: north, east, south, west
HJ>
You notice Dhuul slip into a hiding place.
H>
Fawkes just strode in.
H>
Fawkes strides away moving north.
H>society

Current society status:
You are a Master in the Council of Light.

You have learned and are able to use the following abilities:
Sign of Recognition
Signal
Sign of Warding
Sign of Striking
Sign of Clotting
Sign of Thought
Sign of Defending
Sign of Smiting
Sign of Staunching
Sign of Deflection
Sign of Hypnosis
Sign of Swords
Sign of Shields
Sign of Dissipation
Sign of Healing
Sign of Madness
Sign of Possession
Sign of Wracking
Sign of Darkness
Sign of Hopelessness

Past society affiliations (resigned or cast out):
You have no past society affiliations.

H>
* Ikkall just bit the dust!
H>
* Benifen just bit the dust!
H>
* Maltese just bit the dust!
H>
* Xantar just bit the dust!
H>
* Rumpleman just bit the dust!
H>
* Wellington just bit the dust!
H>
* Kalriln just bit the dust!
H>
* Brandelynne just bit the dust!
H>sign dissipation
>sign deflection
H>
Magic flows towards you, but does not reach you.
H>
You feel magical energies distort and flow around you.
H>
Dhuul suddenly disappears.
H>
Great Lord Andrelian just arrived.
H>
Great Lord Andrelian just went north.
H>
Kadumi just arrived.
H>
Kadumi just went north.
H>

A moderate tremor shakes the immediate area.

H>
Dhuul suddenly fades into sight.
Dhuul's neck looks better.
H>stalk dhu
You move into position to stalk Dhuul when he moves.
HJ>get blue cry
You notice Dhuul slip into a hiding place.
H>rub cry
You remove a blue crystal from in your black leather backsack.
H>
You rub a blue crystal.
An invisible force guides you.
The blue crystal suddenly disintegrates!
Cast Roundtime 3 Seconds.
H>off
H>
You are now in an offensive stance.
H>point dhu
You come out of hiding.
You point at Dhuul, ruining his hiding place.
Roundtime: 2 sec.
R>hide
...wait 1 seconds.
R>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
Dhuul just went south.
HR>sneak s
...wait 1 seconds.
HR>sneak s
[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see the Mulelip disk, the fiery red Surgla disk, the Crisella disk, a hooded pitohui, the violet Neopuron disk, a white cat that is sitting, a ruffed lemur that is sitting, a wooden table with some stuff on it, a red granite statue, a wrought iron sign and a lava tube.
Also here: Dhuul, Mulelip, Nanea who is sitting, Neopuron, Lady Halequinn who is sitting, Mistomeer who is sitting, Dalymer who is sitting, Twofists who is lying down
Obvious paths: north, east, south, west
Roundtime: 3 sec.
HR>
Dhuul slings a blue shaalk shield off from over his shoulder.
HR>
Dhuul just went east.
HR>sweep dhu
You come out of hiding.
Be at peace my child, there is no need to fight here.
>
Mulelip asks, "Ye don like my disk?"
>hide
You look around, but can't see anywhere to hide.
>e
>
[Krodera Street]
There is an enormous hole in the middle of this cobblestone street, wide enough to swallow a small hill and deep enough that you can't see the bottom. The dwarves who wander by ignore it, walking around the edges on their way. A small wooden booth sits near the edge of the crater. You also see the Illiem disk, a shabby hovel and a rectangular portal with strange mists slowly swirling across the face in a smooth hypnotic pattern.
Also here: Dhuul, Lord Illiem
Obvious paths: east, west
>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>sweep dhui
You come out of hiding.
Sweep what?
>sweep dhu
[Roll result: 171 (open d100: 70) Penalties: 0]
You crouch, sweep a leg at Dhuul and connect!
Dhuul falls to the ground! You deftly regain your footing.
Roundtime: 5 sec.
R>
Illiem put a silver-hilted brushed silver dagger in his silver elven surplice.
R>
Dhuul exclaims, "Hey!"
R>get hat
...wait 2 seconds.
R>get hat
...wait 1 seconds.
R>get hat
You remove a battle-worn faenor-edged hatchet from in your black leather backsack.
>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
Illiem just opened an engraved wooden trunk.
HR>amb dhu neck
...wait 2 seconds.
HR>amb dhu neck
Illiem gathers the remaining coins from inside his wooden trunk.
HR>
...wait 1 seconds.
HR>amb dhu neck
...wait 1 seconds.
HR>amb dhu neck
H>amb dhu neck
You leap from hiding to attack!
You swing a battle-worn faenor-edged hatchet at Dhuul!
AS: +391 vs DS: +347 with AvD: +41 + d100 roll: +32 = +117
... and hit for 4 points of damage!
You leave a nice bruise on Dhuul's neck!
The guiding force leaves you.
Roundtime: 6 sec.
R>
...wait 5 seconds.
R>
Dhuul just crawled east.
R>'gah
You say, "Gah."
R>
Illiem removes a green starstone from in his wooden trunk.
R>hide
...wait 2 seconds.
R>
The scintillating light fades from Illiem's hands.
R>hide
...wait 1 seconds.
R>hide
Dhuul just arrived.
>
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
Illiem put a green starstone in his traveler's cloak.
HR>
Dhuul chants a reverent litany and clasps his hands while tightly focusing his thoughts...
HR>
Illiem removes a crystal amulet from in his wooden trunk.
HR>
Dhuul chuckles.
HR>stalk dhu
H>
You move into position to stalk Dhuul when he moves.
HJ>
Illiem put a crystal amulet in his silver elven surplice.
HJ>
Lord Illiem strides away moving west.
HJ>sweep dhu
You come out of hiding.
[Roll result: 109 (open d100: 8) Penalties: 0]
You crouch, sweep a leg at Dhuul and connect!
Dhuul falls to the ground! You deftly regain your footing.
Roundtime: 5 sec.
JR>
Dhuul says, "Pathetic."
JR>wear shield
...wait 2 seconds.
JR>wear shield
...wait 2 seconds.
JR>wear shield
...wait 1 seconds.
JR>wear shield
You sling a glossy black kite shield over your shoulder.
J>
Dhuul chants a reverent litany and clasps his hands while tightly focusing his thoughts...
J>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
Dhuul channels into the air.
Nothing happens.
HR>get blue cry
H>
You remove a blue crystal from in your black leather backsack.
H>
Dhuul chants a reverent litany and clasps his hands while tightly focusing his thoughts...
H>
Dhuul stands up.
H>stalk dhu
You move into position to stalk Dhuul when he moves.
HJ>
Dhuul grumbles.
HJ>rub cry
You rub a blue crystal.
An invisible force guides you.
The blue crystal suddenly disintegrates!
Cast Roundtime 3 Seconds.
HJ>
* Ludewyc just bit the dust!
HJ>
Dhuul just went west.
[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see the Illiem disk, the icy blue Halequinn disk, the Mulelip disk, the fiery red Surgla disk, the Crisella disk, a hooded pitohui, the violet Neopuron disk, a white cat that is sitting, a ruffed lemur that is sitting, a wooden table with some stuff on it, a red granite statue, a wrought iron sign and a lava tube.
Also here: Dhuul, Lord Illiem, Mulelip, Nanea who is sitting, Neopuron, Lady Halequinn who is sitting, Mistomeer who is sitting, Dalymer who is sitting, Twofists who is lying down
Obvious paths: north, east, south, west
HJ>
The white cat begins purring.
HJ>
Dhuul searches around for a moment.
HJ>
Dhuul searches around for a moment.
HJ>
Dhuul searches around for a moment.
HJ>
Illiem confidently says, "For what Nanea."
HJ>
Illiem confidently asks, "?"
HJ>
Illiem removes a gold-chased kelyn lockpick from in his silver elven surplice.
HJ>
Illiem makes a quick gesture while calling upon the powers of the elements...
Illiem gestures.
A scintillating light surrounds Illiem's hands.
HJ>amb dhu right eye
Be at peace my child, there is no need to fight here.
HJ>
Nanea says, "I have 2 from banshees."
HJ>
Illiem settles into the difficult task of picking the lock on a scratched modwir box.
Then...CLICK! It opens!
HJ>get stat
You can't pick that up.
HJ>
Dhuul searches around for a moment.
Dhuul has spotted you!
HJ>
Nanea says, "Yea I have 2."
HJ>unh
>e
HJ>
The hooded pitohui watches you with interest.
HJ>hide
Nanea chuckles.
HJ>
You notice Dhuul turn his head in your direction.
You fail to slip from hiding unnoticed.
>
Dhuul points at you.
>
[Krodera Street]
There is an enormous hole in the middle of this cobblestone street, wide enough to swallow a small hill and deep enough that you can't see the bottom. The dwarves who wander by ignore it, walking around the edges on their way. A small wooden booth sits near the edge of the crater. You also see a shabby hovel and a rectangular portal with strange mists slowly swirling across the face in a smooth hypnotic pattern.
Obvious paths: east, west
>
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
Dhuul just arrived.
HR>
Dhuul channels into the air.
Nothing happens.
H>
Dhuul squeaks oddly.
H>
Dhuul just went west.
H>sign of madness
You are filled with berserk rage! Attack! Attack! Attack!
H>sneak w
[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see the Illiem disk, the icy blue Halequinn disk, the Mulelip disk, the fiery red Surgla disk, the Crisella disk, a hooded pitohui, the violet Neopuron disk, a white cat that is sitting, a ruffed lemur that is sitting, a wooden table with some stuff on it, a red granite statue, a wrought iron sign and a lava tube.
Also here: Dhuul, Lord Illiem, Mulelip, Nanea who is sitting, Neopuron, Lady Halequinn who is sitting, Mistomeer who is sitting, Dalymer who is sitting, Twofists who is lying down
Obvious paths: north, east, south, west
Roundtime: 3 sec.
HR>
Illiem just opened a scratched modwir box.
HR>
Illiem gathers the remaining coins from inside his modwir box.
HR>kick dhu
...wait 2 seconds.
HR>kick dhu
...wait 1 seconds.
HR>kick dhu
H>
The wall of force disappears from around Dhuul.
H>
You come out of hiding.
Something about Dhuul makes you reconsider your actions.
>kick dhu
Nanea says, "Ahhh okay."
>
Something about Dhuul makes you reconsider your actions.
>e
[Krodera Street]
There is an enormous hole in the middle of this cobblestone street, wide enough to swallow a small hill and deep enough that you can't see the bottom. The dwarves who wander by ignore it, walking around the edges on their way. A small wooden booth sits near the edge of the crater. You also see a shabby hovel and a rectangular portal with strange mists slowly swirling across the face in a smooth hypnotic pattern.
Obvious paths: east, west
>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
Dhuul just arrived.
HR>amb dhu neck
You leap from hiding to attack!
You swing a battle-worn faenor-edged hatchet at Dhuul!
AS: +441 vs DS: +328 with AvD: +41 + d100 roll: +56 = +210
... and hit for 41 points of damage!
Neck broken.
Dhuul twitches several times before dying.

* Dhuul drops dead at your feet!

Dhuul becomes solid again.
Dhuul appears less secure.
Dhuul becomes unbalanced for a second, then recovers.
The dim aura fades from around Dhuul.
Dhuul appears to lose some internal strength.
The air calms down around Dhuul.
The powerful look leaves Dhuul.
Dhuul seems slightly different.
The light blue glow leaves Dhuul.
Dhuul doesn't seem quite the same as he was a moment ago.
The deep blue glow leaves Dhuul.
The brilliant luminescence fades from around Dhuul.
The very powerful look leaves Dhuul.
The white light leaves Dhuul.
The glowing specks of energy surrounding Dhuul suddenly shoot off in all directions, then quickly fade away.
The opalescent aura fades from around Dhuul.
Dhuul seems hesitant.
The guiding force leaves you.

Someone mutters, "Murder by Rivalyn! Call the Dwarven deputy!"

Roundtime: 6 sec.
R>
* Dhuul just bit the dust!
R>'bitch
You say, "Bitch."
R>
The ghostly voice of Dhuul says, "Pft."
R>hide
Your SIGN OF MADNESS is no longer effective.
You feel drained!
R>
...wait 1 seconds.
R>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>

Dhuul's body decays into compost.

Dhuul
11-06-2004, 04:09 PM
You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
You channel at Rivalyn.
A sickly, violet haze encompasses Rivalyn.
CS: +243 - TD: +174 + CvA: +2 + d100: +97 - -5 == +173
Warding failed!
The violet haze furiously swirls around the Rivalyn, striking at Rivalyn with small flashes of plasma.
Rivalyn is hit for 67 points of damage!

* Rivalyn drops dead at your feet!

The deep blue glow leaves Rivalyn.
Rivalyn seems a bit less imposing.
The light blue glow leaves Rivalyn.
The brilliant luminescence fades from around Rivalyn.
The glowing specks of energy surrounding Rivalyn suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around Rivalyn.
The air about Rivalyn stops shimmering.

Someone mutters, "Murder by Dhuul! Call the Dwarven deputy!"

Cast Roundtime 3 Seconds.
Roundtime: 3 sec.

You are visible again.
You channel at Rivalyn.
A sickly, violet haze encompasses Rivalyn.
CS: +258 - TD: +155 + CvA: +2 + d100: +99 - -5 == +209
Warding failed!
The violet haze chaotically swirls around the Rivalyn, the tremendous force causing the victim to crumple inward upon itself!
Rivalyn is hit for 92 points of damage!

* Rivalyn drops dead at your feet!

The bright luminescence fades from around Rivalyn.
The glowing specks of energy surrounding Rivalyn suddenly shoot off in all directions, then quickly fade away.
Rivalyn seems a bit less imposing.
The silvery luminescence fades from around Rivalyn.
The brilliant luminescence fades from around Rivalyn.

A small dwarf child cries out, "murder!". His mother then sends him off for the Dwarven deputy.

Cast Roundtime 3 Seconds.
Roundtime: 3 sec.

What does any of this prove again?

Kuyuk
11-06-2004, 04:17 PM
I know, it's so tough killing someone when they're still linked to the cleric after getting raised!


K.

Dhuul
11-06-2004, 04:18 PM
uh, your other char was spelling you up, I didn't have much of a window

Kuyuk
11-06-2004, 04:18 PM
While you're at it, include you having people sanct for you so you dont get your ass killed. Thanks.



K.

Dhuul
11-06-2004, 04:20 PM
[OOC]-Rivalyn: "ciao everyone, gotta go wait on tables"

run away!!!!

Kuyuk
11-06-2004, 04:22 PM
Yep, last day of waiting tables.


You dont even stay out in the open, you use your invis amulet to run away. Boo hoo.


K.

[Edited on 11-7-2004 by HarmNone]

Dhuul
11-06-2004, 04:23 PM
as opposed to hiding.

you criticize me for killing you 5 minutes after you get raised, and yet you complain because you can't kill me as I get freed from the stocks?

Kuyuk
11-06-2004, 04:27 PM
<you criticize me for killing you 5 minutes after you get raised, and yet you complain because you can't kill me as I get freed from the stocks? >


And you killed me for no reason yesterday anyway. Dipshit.
Turn abouts is fair play.


K.

Axhinde
11-06-2004, 04:56 PM
I think you two should make-out and get it over with.

HarmNone
11-06-2004, 05:00 PM
Heh. Good idea, Axhinde. This folder is here for posts of duels that occur in-game. It's not really here to give posters another place to "duel". ;)

Eiderfleur
11-06-2004, 05:00 PM
Originally posted by Axhinde
I think you two should make-out and get it over with.

I have to agree with you on this one.

Keller
11-06-2004, 05:46 PM
AOL has this awesome Instant Messenger service. That or U2U's work really well.

BigBadBonar
11-06-2004, 05:49 PM
Aww ,i kinda enjoy watching them squabble

Jonty
11-06-2004, 05:49 PM
In other words... :stfu:.

:lol:

Lyonis
11-06-2004, 08:03 PM
I for one can understand Kuyuk’s irritation with Dhuul/Ganimead. I think this little gem of a log shows how he operates.



You hear the faint thoughts of [OOC]-Ganimead echo in your mind:

"watch this! funny stuff going to happen to lyonis"

[Town Square, West]

Here in the midst of the town stretches the cobblestoned main bazaar, its lamplit lanes abuzz with traders and vendors hawking their wares at any hour of the day or night. Groups of citizens, discussing the day's events or preparing for nighttime hunts, gather around the doors of the merchants whose shops border the square. The gilded but
peeling stone facade of the First Elanith Bank dominates this side of the square. You also see a bone-tipped arrow and an empty fruit basket.
Also here: Ganimead, Naseer

Obvious paths: north, east, south, west

>Naseer whispers, "Yeah, he's a pussy. Watch out for Dhuul too, they usually double team."

Ganimead is informing you that he wishes to have no further interaction with you OF ANY KIND! He desires that the two of you go your separate ways and have no further contact.

You hear the faint thoughts of [OOC]-You echo in your mind:

"Oh yeah?"

You hear the faint thoughts of [OOC]-Ganimead echo in your mind:

"You inform Lyonis that you wish no further interaction with him. Having done this, you realize that the two of you should move to separate areas, so as not to escalate the conflict."

You hear the faint thoughts of [OOC]-Ganimead echo in your mind:

"lol"
l[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its lamplit lanes abuzz with traders and vendors hawking their wares at any hour of the day or night. Groups of citizens, discussing the day's events or preparing for nighttime hunts, gather around the doors of the merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square. You also see the black Kharhazz disk, a bone-tipped arrow and an empty fruit basket.
Also here: Lady Vashra, Chawn, Ganimead, Naseer
Obvious paths: north, east, south, west
>You hear the faint thoughts of [OOC]-Ganimead echo in your mind:
"beat you"

>You are now targetting Ganimead.
>You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
You gesture at Ganimead.

Dozens of long thorns suddenly grow out from the ground underneath Ganimead! Several of the thorns jab into him!
... hits for 11 points of damage!
... 36 points of damage!
Strike punctures thigh and shatters femur!
Ganimead screams and falls to the ground grasping his mangled right leg!
He is stunned!
... hits for 31 points of damage!
... 32 points of damage!
Awesome shot shatters ribs and punctures lung!
... hits for 34 points of damage!

* Ganimead drops dead at your feet!

A shadow seems to detach itself from Ganimead's body, swiftly dissipating into the air.
The brilliant luminescence fades from around Ganimead.
The bright luminescence fades from around Ganimead.
The silvery luminescence fades from around Ganimead.
The very powerful look leaves Ganimead.
The white light leaves Ganimead.
The deep blue glow leaves Ganimead.
The air calms down around Ganimead.
The light blue glow leaves Ganimead.

A nearby townsman hurries off screaming, "Lyonis has committed murder!"

Cast Roundtime 3 Seconds.
> * Ganimead just bit the dust!

Naseer laughs!
>Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.

>You hear the faint thoughts of [OOC]-You echo in your mind:
"you lose"

>You hear the faint thoughts of [OOC]-Naseer echo in your mind:
"Lyonis is the man"

Jolena
11-06-2004, 08:10 PM
Ooookay, I had no clue that Dhuul and Ganimead are the same player.. ick. Well if that's the case, I'm a bit shocked. Not had much to do with Ganimead but when I have it's been alright. Dhuul however is a class A prick and I would be happy as shit if he were to get banned from Mule.

Lyonis
11-06-2004, 08:12 PM
Eh I'm not 100% sure they're the same just pretty sure. He's never admitted it but I've often times seen them tag teaming on the same person.

Dhuul
11-06-2004, 08:18 PM
Yeah I'm Ganimead...wait, no.

Jolena
11-06-2004, 08:21 PM
ah I see. Well since I don't take OOC into the game, I will not treat Ganimead any differently. But Dhuul is a bitch and I sincerely wish he'd move.

Dhuul
11-06-2004, 08:23 PM
didn't you read the logs? I'm on Teras, ho.

Jolena
11-06-2004, 08:28 PM
Nah I skimmed over it. That's a pretty long log and um..yeah now you sound like Dhuul. Hope you stay there, bitch. Let them deal with your BS.

Axhinde
11-06-2004, 08:34 PM
I'd like to see him try and pull his shit with me once I arrive. Should be pretty funny.

Xcalibur
11-06-2004, 10:00 PM
Kuyuk for president.

11-06-2004, 10:03 PM
Once again, if Dhuul is Ganimead, you're a tool for using WARN INTERACT. If not, then Ganimead is a fucking tool. Either way, I still never saw what's wrong with Dhuul.

- Arkans

Kuyuk
11-07-2004, 12:37 AM
>eat my leaf
>
You take a bite of your ambrominas leaf.
Your left leg feels better.
Roundtime: 5 sec.
That was the last of it.
R>
Navsh shifts his head to block out the light with his hair, casting a dense shadow over everything nearby.
R>
Speaking to Methadun, Breager says, "Nah, I think I could do tha."
R>
Methadun nods to Breager.
R>
Methadun offers Breager an iron-bound thanot trunk.
>get basal moss
You remove some basal moss from on some stone benches.
>
Your body relaxes as your thoughts stray from the shadows.
>eat my moss
Breager accepts Methadun's thanot trunk.
>
You take a bite of your basal moss.
YUCK! That stuff tastes horrible!
Your left eye feels better.
Roundtime: 5 sec.
You have about 34 bites left.
R>
Breager asks, "Where from?"
>
Methadun firmly says, "Whats dese boxes on de ground."
>put moss on bench
The horned frog stares at you blankly.
>get spine
You put some basal moss on some stone benches.

>
Get what?
>
Methadun firmly says, "Pyros."
>
Methadun loses his look of exceptional focus.
>
Methadun relaxes somewhat.
>get fruit
You remove some calamia fruit from on some stone benches.
>
Breager begins to meticulously examine an iron-bound thanot trunk.
>eat fruit
>
You manage to take a bite of some calamia fruit, which is on some stone benches.
Your left leg feels better.
Roundtime: 25 sec.
That was the last of it.
R>
The horned frog eyes an insect for a moment before snatching it up with its tongue.
R>
Methadun pokes you in the ribs.
R>
Your SIGN OF STRIKING is no longer effective.
R>
Methadun firmly says, "Spidersi is heres."
R>
Methadun points at Silversi.
R>
The horned frog croaks loudly.
R>
Silversi chuckles.
R>put fruit on bench
...wait 7 seconds.
R>
Your SIGN OF SMITING is no longer effective.
R>put fruit on bench
...wait 6 seconds.
R>put fruit on bench
...wait 5 seconds.
R>
Breager works his way out of some imflass alloy double ringmail.
R>put fruit on bench
Silversi says, "Rivalyn's mad at me today."
R>
...wait 4 seconds.
R>put fruit on bench
...wait 3 seconds.
R>put fruit on bench
...wait 3 seconds.
R>put fruit on bench
R>put fruit on bench
You put some calamia fruit on some stone benches.

>
Methadun laughs!
>
Breager put some imflass alloy double ringmail in his jade spidersilk cloak.
>
Silversi nods to Methadun.
>
Corsine makes a quick gesture while calling upon the powers of the elements...
>
Corsine gestures.
Corsine stands taller, as if bolstered with a sense of confidence.
>
I could not find what you were referring to.
>
Breager makes a quick gesture while calling upon the powers of the elements...
>
Breager gestures.
Breager becomes calm and focused.
>
Dhuul suddenly fades into view.
Dhuul channels at you.
Nothing happens.
>
* Hoboken just bit the dust!
>
Corsine makes a quick gesture while calling upon the powers of the elements...
>
Corsine gestures.
Her body is surrounded by a dim dancing aura.
>
Having found a trap on the trunk, Breager begins to attempt to disarm it...

Breager carefully pushes a small wad of cotton into the lock mechanism.
>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
Dhuul chants a reverent litany and clasps his hands while tightly focusing his thoughts...
HR>gird
...wait 1 seconds.
HR>
Dhuul just went north.
HR>
Corsine gestures while calling upon the lesser spirits for aid...
H>
Corsine gestures.
Corsine suddenly looks more powerful.
H>sneak n
[Dragonspine and Imflass]
Dragonspine broadens into a wide plaza, a bazaar paved with grey and white granite flagstones. The foot traffic, mostly preoccupied dwarves, mingles with ox carts, pack horses, and burros laden with goods. Vendors have set up wooden booths to peddle their assorted wares.
Also here: Dhuul
Obvious paths: north, east, south, west
Roundtime: 3 sec.
HR>
Dhuul rubs a tiny smooth moon medallion suspended from a gold chain.
A panicked look appears on his face and something appears to go wrong as a bolt of energy from a tiny smooth moon medallion suspended from a gold chain strikes him!
... 7 points of damage!
Light burns to Dhuul's leg
He looks stunned!
HR>
Your SIGN OF SWORDS is no longer effective.
You feel drained!
HR>
* Elfstan just bit the dust!
HR>
Your disk arrives, following you dutifully.
H>stance off
You are now in an offensive stance.
H>gird
You remove a battle-worn faenor-edged hatchet from in your black leather backsack.
You sling a glossy black kite shield off from over your shoulder.
H>get blue cry
H>
You need a free hand to pick that up.
H>
Dhuul just went east.
H>rub cry
What were you referring to?
H>sneak e
H>
[Imflass Street]
The clangs, bangs and cursing from this construction site drown out the din from the rest of the town. You can't yet tell what the dwarves are building. For now, it's just a huge hole in the ground surrounded by big piles of rocks. One massive boulder is tied up with stout ropes, extending to a pulley on a beam erected overhead. Two dwarves stand on each side of the rock, yelling, stamping their feet, and waving sheafs of parchment over their heads.
Also here: a stunned Dhuul
Obvious paths: east, west
Roundtime: 3 sec.
HR>
Your disk arrives, following you dutifully.
H>as
Dhuul just went east.
H>
You grip your faenor-edged hatchet with renewed vigor!
H>
You grip your faenor-edged hatchet with renewed vigor!
H>
You grip your faenor-edged hatchet with renewed vigor!
H>smeal e
H>
Please rephrase that command.
H>sneak e
H>
[Imflass Street]
The street is drilled into the canyon wall here. The dwarves wandering out of the tunnel blink in the moonlight. Some children are playing by some bushes planted just south of the road. They run about frantically, searching for something.
Also here: a stunned Dhuul
Obvious paths: east, west
Roundtime: 3 sec.
HR>amb dhu neck
Dhuul rubs a tiny smooth moon medallion suspended from a gold chain.
H>
You leap from hiding to attack!
You swing a battle-worn faenor-edged hatchet at Dhuul!
AS: +351 vs DS: +482 with AvD: +41 + d100 roll: +86 = -4
A clean miss.
Roundtime: 6 sec.
R>
Your disk arrives, following you dutifully.
R>'gah
>hide
...wait 3 seconds.
R>
You say, "Gah."
R>
Dhuul channels at you.
A sickly, violet haze encompasses you.
CS: +261 - TD: +207 + CvA: +2 + d100: +31 - -5 == +92
Warded off!
R>hide
...wait 1 seconds.
R>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
Dhuul chants a reverent litany and clasps his hands while tightly focusing his thoughts...
HR>stalk dhu
...wait 1 seconds.
HR>stalk dhu
You do not feel drained anymore.
H>
Dhuul says, "Terrible."
H>
You move into position to stalk Dhuul when he moves.
HJ>
You notice Dhuul slip into a hiding place.
H>
Your SIGN OF DEFENDING is no longer effective.
H>
Your SIGN OF SHIELDS is no longer effective.
You feel drained!
H>
Your SIGN OF DEFLECTION is no longer effective.
H>
Your SIGN OF WARDING is no longer effective.
H>
You notice Dhuul try to tiptoe silently away.
H>sneak w
[Imflass Street]
The clangs, bangs and cursing from this construction site drown out the din from the rest of the town. You can't yet tell what the dwarves are building. For now, it's just a huge hole in the ground surrounded by big piles of rocks. One massive boulder is tied up with stout ropes, extending to a pulley on a beam erected overhead. Two dwarves stand on each side of the rock, yelling, stamping their feet, and waving sheafs of parchment over their heads.
Obvious paths: east, west
Roundtime: 3 sec.


heh. Nice try.


K.

Dhuul
11-07-2004, 02:08 AM
it's my 8& hinderance :(