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Loagan
04-13-2010, 04:02 AM
Which is better, somewhat damage padded 0x plate, or normal 4x plate?

Asha
04-13-2010, 04:50 AM
4x, dude.
Better to not get hit at all when the padding is only somewhat.
When you take a hit, I'd assume the end roll would be lower on the higher enchant plate and would massively outweigh the damage absorbed on the 0x plate, chief.

Latrinsorm
04-13-2010, 01:50 PM
Somewhat is 6, so it will be even as far as damage before crits are concerned when:

DF*(SM-20) = DF*SM - 6
6 = 20*DF
DF = .300
where DF = damage factor and SM = success margin.

If you are being subjected to higher DFs (lances, bite maybe?) you are better off in the 4x, otherwise go damage padding. Note that redux is irrelevant.

.

You will always be more susceptible to crits in the damage padded plate, 20 success margin worth.

Kitsun
04-13-2010, 02:27 PM
0x plate would also have a lower CvA wouldn't it? Magical armor gets some kind of bonus over non-magical.

Fallen
04-13-2010, 02:59 PM
0x plate would also have a lower CvA wouldn't it? Magical armor gets some kind of bonus over non-magical.

Correct, non-enchanted plate is a bad idea.

Rimalon
04-13-2010, 04:36 PM
You can also add temporary HEAVY damage padding to any plain enchanted plate at the Adventurer's Guild for super cheap bounty points.