View Full Version : greater water elemental ?
Tumbadoo
03-31-2010, 07:08 PM
NOt sure if this is the write spot so direct me if it's not.
Anyone know greater water elemental DS versus magical bolts?
mgoddess
03-31-2010, 07:34 PM
I was going to suggest Krakiipedia (http://www.krakiipedia.org/wiki/Greater_water_elemental), but it looks like people have been slacking and haven't filled in stuff like that.
Swami71
03-31-2010, 08:06 PM
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Fire Spirit spell...
Your spell is ready.
You gesture at a greater water elemental.
You hurl a roaring ball of fire at a greater water elemental!
AS: +491 vs DS: +376 with AvD: +48 + d100 roll: +20 = +183
... and hit for 52 points of damage!
The water elemental gurgles in agony as steam billows about!
The roaring ball of fire strikes a greater water elemental, blossoming into a much larger sphere of flame upon impact.
... 20 points of damage!
It is knocked to the ground!
The water elemental gurgles in agony as steam billows about!
Cast Roundtime 3 Seconds.
>incant 410
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
You gesture at a greater water elemental.
A wave of dark ethereal ripples moves outward from you.
A greater water elemental is buffeted by the dark ethereal waves.
Cast Roundtime 3 Seconds.
>111
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Fire Spirit spell...
Your spell is ready.
You gesture at a greater water elemental.
You hurl a roaring ball of fire at a greater water elemental!
AS: +491 vs DS: +320 with AvD: +48 + d100 roll: +57 = +276
... and hit for 127 points of damage!
The water elemental gurgles in agony as steam billows about!
The roaring ball of fire strikes a greater water elemental, blossoming into a much larger sphere of flame upon impact.
... 25 points of damage!
The water elemental gurgles in agony as steam billows about!
Cast Roundtime 3 Seconds.
Danical
03-31-2010, 09:12 PM
I highly recommend using 907 on them. It either causes them RT or gives them a Slow effect. I think the latter but I can't be sure.
droit
03-31-2010, 09:31 PM
I highly recommend using 907 on them. It either causes them RT or gives them a Slow effect. I think the latter but I can't be sure.
It's both. It gives them instant RT and adds a slow effect for a significant amount of time. I used to open with a cold flare from my ice wand bow then hit them with the RT aspect of call swarm, pretty much guaranteeing they never got to act again.
Swami71
03-31-2010, 09:41 PM
They might spellup more or go in defensive. I bolted two different GWE's though and they were both 376 DS.
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