Swami71
03-30-2010, 10:54 PM
You wave your stone at an illuminated scroll.
As the stone passes over the scroll, you sense:
(913) Melgorehn's Aura with very many charges remaining and the potential to add no charges.
(519) Immolation with very many charges remaining and the potential to add no charges.
(404) Disarm Enhancement with very many charges remaining and the potential to add no charges.
(408) Disarm with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.
You wave your stone at a dark scroll.
As the stone passes over the scroll, you sense:
(109) Dispel Invisibility with very many charges remaining and the potential to add no charges.
(202) Spirit Shield with very many charges remaining and the potential to add no charges.
(211) Bravery with very many charges remaining and the potential to add no charges.
(211) Bravery with very many charges remaining and the potential to add no charges.
(201) Calm with a number of charges remaining.
Cast Roundtime 3 Seconds.
You wave your stone at an obscure scroll.
As the stone passes over the scroll, you sense:
(302) Smite with very many charges remaining and the potential to add no charges.
(206) Darkness with very many charges remaining and the potential to add no charges.
(118) Web with very many charges remaining and the potential to add no charges.
(317) Divine Fury with a number of charges remaining.
(211) Bravery with very many charges remaining and the potential to add no charges.
(1701) Arcane Decoy with very many charges remaining and the potential to add no charges.
The stone disintegrates.
Cast Roundtime 3 Seconds.
You wave your stone at a luminous scroll.
As the stone passes over the scroll, you sense:
(404) Disarm Enhancement with a number of charges remaining.
(712) Cloak of Shadows with very many charges remaining and the potential to add no charges.
(401) Elemental Defense I with a number of charges remaining.
(703) Corrupt Essence with a number of charges remaining.
Cast Roundtime 3 Seconds.
You wave your stone at a crumbling scroll.
As the stone passes over the scroll, you sense:
(914) Sandstorm with very many charges remaining and the potential to add no charges.
(416) Piercing Gaze with very many charges remaining and the potential to add no charges.
(913) Melgorehn's Aura with very many charges remaining and the potential to add no charges.
(401) Elemental Defense I with a number of charges remaining.
(412) Weapon Deflection with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.
You wave your stone at a blood-stained scroll.
As the stone passes over the scroll, you sense:
(211) Bravery with very many charges remaining and the potential to add no charges.
(203) Manna with a number of charges remaining.
(209) Untrammel with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.
You wave your stone at a forest green scroll.
As the stone passes over the scroll, you sense:
(613) Self Control with very many charges remaining and the potential to add no charges.
(604) Skinning with very many charges remaining and the potential to add no charges.
(1701) Arcane Decoy with very many charges remaining and the potential to add no charges.
(110) Unbalance with very many charges remaining and the potential to add no charges.
(602) Resist Elements with very many charges remaining and the potential to add no charges.
(619) Mass Calm with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.
You wave your stone at a wrinkled scroll.
As the stone passes over the scroll, you sense:
(205) Light with very many charges remaining and the potential to add no charges.
(207) Purify Air with a number of charges remaining.
(313) Prayer with very many charges remaining and the potential to add no charges.
(208) Living Spell with a number of charges remaining.
Cast Roundtime 3 Seconds.
You wave your stone at a scorched scroll.
As the stone passes over the scroll, you sense:
(509) Strength with very many charges remaining and the potential to add no charges.
(511) Floating Disk with very many charges remaining and the potential to add no charges.
(903) Minor Water with very many charges remaining and the potential to add no charges.
(518) Cone of Lightning with a number of charges remaining.
(518) Cone of Lightning with very many charges remaining and the potential to add no charges.
(508) Elemental Bias with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.
You wave your stone at a sheet of smeared vellum.
As the stone passes over the scroll, you sense:
(211) Bravery with very many charges remaining and the potential to add no charges.
(305) Preservation with very many charges remaining and the potential to add no charges.
(201) Calm with very many charges remaining and the potential to add no charges.
(109) Dispel Invisibility with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.
You wave your stone at a sheet of arcane vellum.
As the stone passes over the scroll, you sense:
(502) Spell Store with many charges remaining.
(913) Melgorehn's Aura with very many charges remaining and the potential to add no charges.
(906) Minor Fire with a number of charges remaining.
(417) Elemental Dispel with a number of charges remaining.
Cast Roundtime 3 Seconds.
You wave your stone at a sheet of torn vellum.
As the stone passes over the scroll, you sense:
(104) Disease Resistance with very many charges remaining and the potential to add no charges.
(313) Prayer with very many charges remaining and the potential to add no charges.
(305) Preservation with very many charges remaining and the potential to add no charges.
You wave your stone at a sheet of ancient vellum.
As the stone passes over the scroll, you sense:
(401) Elemental Defense I with a number of charges remaining.
(712) Cloak of Shadows with very many charges remaining and the potential to add no charges.
(106) Spirit Fog with very many charges remaining and the potential to add no charges.
(403) Lock Pick Enhancement with a number of charges remaining.
(413) Elemental Saturation with a number of charges remaining.
(713) Nightmare with a number of charges remaining.
Cast Roundtime 3 Seconds.
You wave your stone at a sheet of forest green vellum.
As the stone passes over the scroll, you sense:
(1704) Stun Cloud with a number of charges remaining.
(108) Stun Relief with very many charges remaining and the potential to add no charges.
(114) UnPoison with very many charges remaining and the potential to add no charges.
(606) Phoen's Strength with very many charges remaining and the potential to add no charges.
(115) Fasthr's Reward with many charges remaining.
Cast Roundtime 3 Seconds.
You wave your stone at a light parchment.
As the stone passes over the scroll, you sense:
(209) Untrammel with a number of charges remaining.
(104) Disease Resistance with a number of charges remaining.
(211) Bravery with very many charges remaining and the potential to add no charges.
(109) Dispel Invisibility with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.
You wave your stone at a scrap of tattered papyrus.
As the stone passes over the scroll, you sense:
(712) Cloak of Shadows with very many charges remaining and the potential to add no charges.
(110) Unbalance with a number of charges remaining.
(102) Spirit Barrier with very many charges remaining and the potential to add no charges.
(717) Evil Eye with a number of charges remaining.
(709) Quake with many charges remaining.
(1704) Stun Cloud with a number of charges remaining.
Cast Roundtime 3 Seconds.
You wave your stone at a scrap of yellowed papyrus.
As the stone passes over the scroll, you sense:
(1112) System Scar Repair with very many charges remaining and the potential to add no charges.
(202) Spirit Shield with very many charges remaining and the potential to add no charges.
(111) Fire Spirit with very many charges remaining and the potential to add no charges.
(211) Bravery with very many charges remaining and the potential to add no charges.
(213) Minor Sanctuary with very many charges remaining and the potential to add no charges.
(206) Darkness with a number of charges remaining.
Cast Roundtime 3 Seconds.
You wave your stone at a piece of pure white paper.
As the stone passes over the scroll, you sense:
(206) Darkness with very many charges remaining and the potential to add no charges.
(206) Darkness with very many charges remaining and the potential to add no charges.
(306) Holy Bolt with very many charges remaining and the potential to add no charges.
(211) Bravery with very many charges remaining and the potential to add no charges.
(310) Warding Sphere with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.
You wave your stone at a burnt palimpsest.
As the stone passes over the scroll, you sense:
(111) Fire Spirit with a number of charges remaining.
(1104) Head Repair with very many charges remaining and the potential to add no charges.
(219) Spell Shield with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.
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As the stone passes over the scroll, you sense:
(913) Melgorehn's Aura with very many charges remaining and the potential to add no charges.
(519) Immolation with very many charges remaining and the potential to add no charges.
(404) Disarm Enhancement with very many charges remaining and the potential to add no charges.
(408) Disarm with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.
You wave your stone at a dark scroll.
As the stone passes over the scroll, you sense:
(109) Dispel Invisibility with very many charges remaining and the potential to add no charges.
(202) Spirit Shield with very many charges remaining and the potential to add no charges.
(211) Bravery with very many charges remaining and the potential to add no charges.
(211) Bravery with very many charges remaining and the potential to add no charges.
(201) Calm with a number of charges remaining.
Cast Roundtime 3 Seconds.
You wave your stone at an obscure scroll.
As the stone passes over the scroll, you sense:
(302) Smite with very many charges remaining and the potential to add no charges.
(206) Darkness with very many charges remaining and the potential to add no charges.
(118) Web with very many charges remaining and the potential to add no charges.
(317) Divine Fury with a number of charges remaining.
(211) Bravery with very many charges remaining and the potential to add no charges.
(1701) Arcane Decoy with very many charges remaining and the potential to add no charges.
The stone disintegrates.
Cast Roundtime 3 Seconds.
You wave your stone at a luminous scroll.
As the stone passes over the scroll, you sense:
(404) Disarm Enhancement with a number of charges remaining.
(712) Cloak of Shadows with very many charges remaining and the potential to add no charges.
(401) Elemental Defense I with a number of charges remaining.
(703) Corrupt Essence with a number of charges remaining.
Cast Roundtime 3 Seconds.
You wave your stone at a crumbling scroll.
As the stone passes over the scroll, you sense:
(914) Sandstorm with very many charges remaining and the potential to add no charges.
(416) Piercing Gaze with very many charges remaining and the potential to add no charges.
(913) Melgorehn's Aura with very many charges remaining and the potential to add no charges.
(401) Elemental Defense I with a number of charges remaining.
(412) Weapon Deflection with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.
You wave your stone at a blood-stained scroll.
As the stone passes over the scroll, you sense:
(211) Bravery with very many charges remaining and the potential to add no charges.
(203) Manna with a number of charges remaining.
(209) Untrammel with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.
You wave your stone at a forest green scroll.
As the stone passes over the scroll, you sense:
(613) Self Control with very many charges remaining and the potential to add no charges.
(604) Skinning with very many charges remaining and the potential to add no charges.
(1701) Arcane Decoy with very many charges remaining and the potential to add no charges.
(110) Unbalance with very many charges remaining and the potential to add no charges.
(602) Resist Elements with very many charges remaining and the potential to add no charges.
(619) Mass Calm with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.
You wave your stone at a wrinkled scroll.
As the stone passes over the scroll, you sense:
(205) Light with very many charges remaining and the potential to add no charges.
(207) Purify Air with a number of charges remaining.
(313) Prayer with very many charges remaining and the potential to add no charges.
(208) Living Spell with a number of charges remaining.
Cast Roundtime 3 Seconds.
You wave your stone at a scorched scroll.
As the stone passes over the scroll, you sense:
(509) Strength with very many charges remaining and the potential to add no charges.
(511) Floating Disk with very many charges remaining and the potential to add no charges.
(903) Minor Water with very many charges remaining and the potential to add no charges.
(518) Cone of Lightning with a number of charges remaining.
(518) Cone of Lightning with very many charges remaining and the potential to add no charges.
(508) Elemental Bias with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.
You wave your stone at a sheet of smeared vellum.
As the stone passes over the scroll, you sense:
(211) Bravery with very many charges remaining and the potential to add no charges.
(305) Preservation with very many charges remaining and the potential to add no charges.
(201) Calm with very many charges remaining and the potential to add no charges.
(109) Dispel Invisibility with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.
You wave your stone at a sheet of arcane vellum.
As the stone passes over the scroll, you sense:
(502) Spell Store with many charges remaining.
(913) Melgorehn's Aura with very many charges remaining and the potential to add no charges.
(906) Minor Fire with a number of charges remaining.
(417) Elemental Dispel with a number of charges remaining.
Cast Roundtime 3 Seconds.
You wave your stone at a sheet of torn vellum.
As the stone passes over the scroll, you sense:
(104) Disease Resistance with very many charges remaining and the potential to add no charges.
(313) Prayer with very many charges remaining and the potential to add no charges.
(305) Preservation with very many charges remaining and the potential to add no charges.
You wave your stone at a sheet of ancient vellum.
As the stone passes over the scroll, you sense:
(401) Elemental Defense I with a number of charges remaining.
(712) Cloak of Shadows with very many charges remaining and the potential to add no charges.
(106) Spirit Fog with very many charges remaining and the potential to add no charges.
(403) Lock Pick Enhancement with a number of charges remaining.
(413) Elemental Saturation with a number of charges remaining.
(713) Nightmare with a number of charges remaining.
Cast Roundtime 3 Seconds.
You wave your stone at a sheet of forest green vellum.
As the stone passes over the scroll, you sense:
(1704) Stun Cloud with a number of charges remaining.
(108) Stun Relief with very many charges remaining and the potential to add no charges.
(114) UnPoison with very many charges remaining and the potential to add no charges.
(606) Phoen's Strength with very many charges remaining and the potential to add no charges.
(115) Fasthr's Reward with many charges remaining.
Cast Roundtime 3 Seconds.
You wave your stone at a light parchment.
As the stone passes over the scroll, you sense:
(209) Untrammel with a number of charges remaining.
(104) Disease Resistance with a number of charges remaining.
(211) Bravery with very many charges remaining and the potential to add no charges.
(109) Dispel Invisibility with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.
You wave your stone at a scrap of tattered papyrus.
As the stone passes over the scroll, you sense:
(712) Cloak of Shadows with very many charges remaining and the potential to add no charges.
(110) Unbalance with a number of charges remaining.
(102) Spirit Barrier with very many charges remaining and the potential to add no charges.
(717) Evil Eye with a number of charges remaining.
(709) Quake with many charges remaining.
(1704) Stun Cloud with a number of charges remaining.
Cast Roundtime 3 Seconds.
You wave your stone at a scrap of yellowed papyrus.
As the stone passes over the scroll, you sense:
(1112) System Scar Repair with very many charges remaining and the potential to add no charges.
(202) Spirit Shield with very many charges remaining and the potential to add no charges.
(111) Fire Spirit with very many charges remaining and the potential to add no charges.
(211) Bravery with very many charges remaining and the potential to add no charges.
(213) Minor Sanctuary with very many charges remaining and the potential to add no charges.
(206) Darkness with a number of charges remaining.
Cast Roundtime 3 Seconds.
You wave your stone at a piece of pure white paper.
As the stone passes over the scroll, you sense:
(206) Darkness with very many charges remaining and the potential to add no charges.
(206) Darkness with very many charges remaining and the potential to add no charges.
(306) Holy Bolt with very many charges remaining and the potential to add no charges.
(211) Bravery with very many charges remaining and the potential to add no charges.
(310) Warding Sphere with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.
You wave your stone at a burnt palimpsest.
As the stone passes over the scroll, you sense:
(111) Fire Spirit with a number of charges remaining.
(1104) Head Repair with very many charges remaining and the potential to add no charges.
(219) Spell Shield with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.
SOLD: 1 mil to Asrial!!!