Swami71
03-30-2010, 11:38 PM
You wave your stone at a crumbling parchment.
As the stone passes over the scroll, you sense:
(215) Heroism with very many charges remaining and the potential to add no charges.
(217) Mass Interference with very many charges remaining and the potential to add no charges.
(101) Spirit Warding I with very many charges remaining and the potential to add no charges.
(208) Living Spell with a number of charges remaining.
Cast Roundtime 3 Seconds.
You wave your stone at a yellowed parchment.
As the stone passes over the scroll, you sense:
(215) Heroism with very many charges remaining and the potential to add no charges.
(306) Holy Bolt with a number of charges remaining.
(203) Manna with very many charges remaining and the potential to add no charges.
(208) Living Spell with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.
You wave your stone at an obscure scroll.
As the stone passes over the scroll, you sense:
(111) Fire Spirit with very many charges remaining and the potential to add no charges.
(215) Heroism with very many charges remaining and the potential to add no charges.
(116) Locate Person with very many charges remaining and the potential to add no charges.
(217) Mass Interference with very many charges remaining and the potential to add no charges.
(201) Calm with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.
You wave your stone at a crumbling scroll.
As the stone passes over the scroll, you sense:
(215) Heroism with very many charges remaining and the potential to add no charges.
(118) Web with a number of charges remaining.
(204) Unpresence with a number of charges remaining.
(1707) Minor Steam with a number of charges remaining.
(101) Spirit Warding I with a number of charges remaining.
Cast Roundtime 3 Seconds.
You wave your stone at a torn scroll.
As the stone passes over the scroll, you sense:
(203) Manna with very many charges remaining and the potential to add no charges.
(202) Spirit Shield with very many charges remaining and the potential to add no charges.
(209) Untrammel with very many charges remaining and the potential to add no charges.
(115) Fasthr's Reward with very many charges remaining and the potential to add no charges.
(215) Heroism with very many charges remaining and the potential to add no charges.
(211) Bravery with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.
You wave your stone at a crumbling parchment.
As the stone passes over the scroll, you sense:
(203) Manna with a number of charges remaining.
(210) Silence with a number of charges remaining.
(109) Dispel Invisibility with very many charges remaining and the potential to add no charges.
(215) Heroism with very many charges remaining and the potential to add no charges.
(104) Disease Resistance with a number of charges remaining.
Cast Roundtime 3 Seconds.
20 charges each and rechargeable.
SOLD: 1.7m to Morrff!!!
As the stone passes over the scroll, you sense:
(215) Heroism with very many charges remaining and the potential to add no charges.
(217) Mass Interference with very many charges remaining and the potential to add no charges.
(101) Spirit Warding I with very many charges remaining and the potential to add no charges.
(208) Living Spell with a number of charges remaining.
Cast Roundtime 3 Seconds.
You wave your stone at a yellowed parchment.
As the stone passes over the scroll, you sense:
(215) Heroism with very many charges remaining and the potential to add no charges.
(306) Holy Bolt with a number of charges remaining.
(203) Manna with very many charges remaining and the potential to add no charges.
(208) Living Spell with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.
You wave your stone at an obscure scroll.
As the stone passes over the scroll, you sense:
(111) Fire Spirit with very many charges remaining and the potential to add no charges.
(215) Heroism with very many charges remaining and the potential to add no charges.
(116) Locate Person with very many charges remaining and the potential to add no charges.
(217) Mass Interference with very many charges remaining and the potential to add no charges.
(201) Calm with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.
You wave your stone at a crumbling scroll.
As the stone passes over the scroll, you sense:
(215) Heroism with very many charges remaining and the potential to add no charges.
(118) Web with a number of charges remaining.
(204) Unpresence with a number of charges remaining.
(1707) Minor Steam with a number of charges remaining.
(101) Spirit Warding I with a number of charges remaining.
Cast Roundtime 3 Seconds.
You wave your stone at a torn scroll.
As the stone passes over the scroll, you sense:
(203) Manna with very many charges remaining and the potential to add no charges.
(202) Spirit Shield with very many charges remaining and the potential to add no charges.
(209) Untrammel with very many charges remaining and the potential to add no charges.
(115) Fasthr's Reward with very many charges remaining and the potential to add no charges.
(215) Heroism with very many charges remaining and the potential to add no charges.
(211) Bravery with very many charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.
You wave your stone at a crumbling parchment.
As the stone passes over the scroll, you sense:
(203) Manna with a number of charges remaining.
(210) Silence with a number of charges remaining.
(109) Dispel Invisibility with very many charges remaining and the potential to add no charges.
(215) Heroism with very many charges remaining and the potential to add no charges.
(104) Disease Resistance with a number of charges remaining.
Cast Roundtime 3 Seconds.
20 charges each and rechargeable.
SOLD: 1.7m to Morrff!!!