PDA

View Full Version : Help me?



Delarock
03-09-2010, 01:11 PM
Hey guys. Never really posted here before. Need a little help.

I'm getting too old for fire mages. Takes me a week to get muddled. Looks like i'm gonna have to leave the landing. Rift? Landing? Ta I'll? What should I hunt?

Delarock (at level 75), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 40 8
Physical Fitness...................| 105 25
Arcane Symbols.....................| 177 77
Magic Item Use.....................| 177 77
Spell Aiming.......................| 253 153
Harness Power......................| 177 77
Elemental Mana Control.............| 177 77
Spirit Mana Control................| 177 77
Spiritual Lore - Summoning.........| 128 34
Sorcerous Lore - Demonology........| 128 34
Sorcerous Lore - Necromancy........| 164 64
Survival...........................| 134 37
Perception.........................| 177 77
Climbing...........................| 105 25
Swimming...........................| 105 25
First Aid..........................| 167 67

Spell Lists
Minor Elemental....................| 51

Spell Lists
Minor Spirit.......................| 42

Spell Lists
Sorcerer...........................| 76

I cast around 380. Any training suggestions?

-Del

crb
03-09-2010, 01:23 PM
last time I was level 75 it was 1998, the world has changed mightily.

I do know people around that level hunt the ducts or gremlocks in otf.

I last hunted there though when I was level 120 something though, so, I can't give much help on it.

droit
03-09-2010, 01:27 PM
The aqueducts might be a little hard still, considering that taints are 86. I'd check out Plane One of the Rift or the Stronghold/Bowels.

zhelas
03-09-2010, 01:38 PM
Made a ton of silvers hunting plane 1. The only downside to hunting the rift in my opinion was having to spellup after swimming in.

As bounties go around the landing you will probably get some Minotaur Warriors and Magus. Those are about your Current Training

The Bowels... well stink. No pun intended. In my opinion it isn't the most Sorcerer Friendly place to hunt.

-Learn the Puzzle in the stronghold to get into the Bowels. This will drop you near the openning where you will find Earth Elementals and Greater Krynches. The Jarls and Elders don't spawn there all that often.
-Don't use anything that has Fire, Plasma or Lightning Flares. You will ignite the gas that seeps through the ground.
-Buy Deeds getting rescued from there can be terrible.
-The place swarms like crazy when there are more hunters around.
-I always died when I was fried and started to loot hunt for more gems.

Delarock
03-09-2010, 01:45 PM
Isn't the bowels a little over my head?

Izzy
03-09-2010, 01:52 PM
Isn't the bowels a little over my head?

No no, your bowels are in your lower torso area.

/badjoke

zhelas
03-09-2010, 01:52 PM
Earth Elementals are around 82 and the Greater Krynches are about 84.

The Earth Elementals are more resisitant to the spell pain. The Greater Krynches have a nasty boulder maneuver.

Unless you don't mind the Minotaur warriors and Magus, I recommend the Rift.

Weren't there some creature tweaking on Plane 1 with the introduction of Scatter?

Plane 1, before the release of Scatter, was and may still be super easy.

When you get tired of the rift, in a train or two. Try your luck in the Bowels if you want.

When you get to Level 87/88, you can start to get bounties for Nelemar on Teras.

zhelas
03-09-2010, 01:54 PM
No no, your bowels are in your lower torso area.

/badjoke

No I prefered V's comment on OOC the other day. If you die in the bowels, the hunting area should shit you out. :)

ruineye
03-09-2010, 03:39 PM
The aqueducts might be a little hard still, considering that taints are 86. I'd check out Plane One of the Rift or the Stronghold/Bowels.

At 75 the AG in Ta'Illistim will send you to the Tower more often than not, and that place is very sorcerer friendly. You can even 708 x4 each Moulis, let their buds grow, and fly through the culling tasks.

Just don't leave scraps lying around (or die after someone else has...)

zhelas
03-10-2010, 07:00 AM
At 75 the AG in Ta'Illistim will send you to the Tower more often than not, and that place is very sorcerer friendly. You can even 708 x4 each Moulis, let their buds grow, and fly through the culling tasks.

Just don't leave scraps lying around (or die after someone else has...)

I hunted in there for a bit as well. I did have the opportunitiy of dying in there. A Moulis did lay some seeds/eggs in me. Giving birth to baby Moulis (can you say aliens?) was an interesting experience.

kookiegod
03-10-2010, 07:13 AM
I hunted in there for a bit as well. I did have the opportunitiy of dying in there. A Moulis did lay some seeds/eggs in me. Giving birth to baby Moulis (can you say aliens?) was an interesting experience.

I still remember when that area opened.

GameMonster Uska who designed it couldn't wait to impregnate someone, who turned out to be Truekillr, and he was gloating on the GM channel the whole time. Was the funniest thing ever to watch TK shit a brick as it was going on and the running commentary.

Heh.

~Paul

whiteflash
03-10-2010, 04:18 PM
As I'm in the exact same situation I rifted a round a bit to try out the various locations. Plane one is not too bad, with the only irritating addition being the vvrael which we can't cast at and the spirit drain entering for us CoL'rs. You will have some moderate problems 100% warding there (as a 72 DE I was casting 404 and still missing the n'ecare and csteri(sp?) some). Bowels were ok, but dangerous and I hate the landing. Mag tower was by far the easiest in/out bounties and warding/killing. I disliked not being able to enter the inns as a DE, though. Good luck.

zhelas
03-11-2010, 06:59 AM
The spirit drain appears to be random on how much you will lose. You could lose none or you may lose enough to take you down to 7 spirit. Just before you fall off onto Plane 1 you should be able to rest a little bit. If you have minor sanctuary on a scroll you can cast that once you arrive on Plane 1.

The Vvrael witches on Plane 1 is new. They use to only inhabit Plane 2 unless they rifted to plane 1.

As you probably found out while hunting mages, 703 is you friend. I would 703 the Csetairis and the Naisircs. You can Curse them to lower their CS. Or simply cast FI until your CS can successfully ward them. I am not sure how easy 111 will be against them. I didn't really use it because of the spirit drain. You will fry quickly. Learn the maps so you can safely find your way out when you get rifted.

Peace

Delarock
03-14-2010, 03:18 AM
Plane 1... not so bad. Got hurt from voids a few times.

Plane 2... i can't figure it out. It's wayyyy harder than 1. Anyone have any tips?

Anyone have a chance to look at my training? I wanna use a fixskill I think.

crb
03-14-2010, 08:36 AM
Plane 2 is the hardest in the rift for sorcerers, and most professions.

Hunt plane 1 until you absolutely can't.

When I was there I hunted plane 1 until maybe 113, a long time. Then did plane 2 for just like 2 levels, then did plane 3.

Even accounting for levels, when I was around 120 hunting plane 4, I was still more scared of plane 2 than plane 4.

Plane 2 is a bitch.

zhelas
03-14-2010, 01:36 PM
When I hunted the rift, I too hunted Plane 1 until I wouldn't get affected by shear fear from the N'ecare who are about level 87 undead and could be found on Plane 3.

Most professions avoid Plane 2 because of the Caedera and the Witches. The Seraceris are fairly easy and are essentially undead bards.

I recommend keeping the map up and studying it closely as you wander Plane 2. Your two clues on that map are the long horizontal corridors at the top and bottom. You may be able find where you are then.

Plane 3 was pretty easy. My sorcerer didn't skin so, the Aivren were focused implosion candy. I limb disrupted the N'ecare's right arm so they couldn't tackle me anymore. I avoided the Warlocks, which is pretty easy to do, since our magic can't hurt them.

Delarock
03-14-2010, 04:07 PM
Caederas, csetairis, and warlocks on 2 now.

Nairsics, seraceris, and witches on 1.

The layout on 2 is such a pain. I'm giving it a few more shots before I give up.

crb
03-14-2010, 06:33 PM
Oh shit? they did that. So annoying. Gotta make it hard on the pures on each plane huh.

That changes everything.

Oh, and Delarock, if you're recently back or whatever, make sure you get yourself some enhancives (http://www.virilneus.com/wizsorc.html), they're really good. All sorcerers should own them.

Delarock
03-15-2010, 05:15 AM
I'm just new to the boards here.

Gonna try Ta'Ill for a while now. We'll see how it goes.

:thanx:

Archigeek
03-15-2010, 06:01 AM
The spirit drain can be mitigated with the help of faceted black diamonds.

Morph
03-15-2010, 09:06 AM
Anyone have a chance to look at my training? I wanna use a fixskill I think.

Well, if it were me I'd get rid of survival and first aid. I'd cut way back on perception and necromancy lore, and then I'd just ramp up my CS by over training sorc or maxing 425 bonus via elemental spells.

zhelas
03-15-2010, 09:39 AM
Well, if it were me I'd get rid of survival and first aid. I'd cut way back on perception and necromancy lore, and then I'd just ramp up my CS by over training sorc or maxing 425 bonus via elemental spells.


If he feels his CS is low, I agree he could lose his first aid and survival ranks. Unless there is a reason to be fully 1x in perception, being .5x in it should be more than adequate. I would also recoup the 2 ranks in minor spirit and put them either in your sorcerer circle or minor elemental circle.

If you feel you are failing more casts than you like. You could aim to be over trained in the sorcerer circle by 20 ranks and get 73 to 75 ranks in the Minor elemental circle. You will definately see a nice boost in your CS.

I disagree though about cutting way back on necromancy lore. In my opinion 711 is an incredible spell.

Peace

whiteflash
03-15-2010, 12:24 PM
I'll post up my skills etc. This is me purely trained to cast hard because I fucking hate being warded. Feel free to critique, I know peeps will anyhow. He can ward 100% pretty much anything up to about 5-10 trains over, and that's what I wanted to achieve.

The physical at near 1x is because I screwed up royally and tanked CON not realizing it was now a major part of combat maneuver rolls (I hadn't played since GSIII/IV conversion). Will need a fix stat at some point.

Lvl 74 DE Sorc.
CS 408
DS in guarded ~450 self cast with CoL signs up

s>skill
XXXXXX(at level 74), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 40 8
Physical Fitness...................| 170 70
Arcane Symbols.....................| 166 66
Magic Item Use.....................| 152 52
Spell Aiming.......................| 252 152
Harness Power......................| 176 76
Elemental Mana Control.............| 122 31
Spirit Mana Control................| 162 62
Sorcerous Lore - Demonology........| 90 20
Sorcerous Lore - Necromancy........| 140 40
Perception.........................| 90 20
Climbing...........................| 140 40
Swimming...........................| 105 25

Spell Lists
Minor Elemental....................| 42

Spell Lists
Minor Spirit.......................| 40

Spell Lists
Sorcerer...........................| 118

crb
03-15-2010, 02:31 PM
You're probably more overtrained in sorcerer than you need to be at this point. I believe once you get beyond 20 above level it makes more sense to do your minor circles until they are 66% of level, or something like that.

You also don't really need that much climbing. In GS3 you had to bank climbing and swimming early because you might need it later, now, with migration, you don't. Only get it when you need it.

If you want to do some rift hunting you might it, but otherwise, I don't see the use. Drop it to 10 or 15 ranks.

Swimming keep only again if you plan to be hunting the rift or OTF (you're too young still for nelemar) otherwise you could tank that too.

If I were you I'd work on my AS & MIU. Your defense has got to be shit since you're obviously runestaff, spell bonuses cap at level, your magical ranks per level are low,a nd you don't have nough AS & MIU to make efficient use of scrolls and magical items.

whiteflash
03-15-2010, 03:52 PM
0.5CS/rank from 21-60 over level. So those extra sorcerer ranks (beyond 20) are getting me 11 CS currently, with the first 20 yielding 15CS. The benefit for the minor circles is 0.33 CS/rank up 2/3 your level.

Nothing within 10 levels of me comes close to hitting me self cast(I use 8x VHCP armor). I posted my DS at ~450 in guarded, though I agree DS will be an issue if I don't recoup for cap hunting grounds.

The climbing/swimming was gotten only to efficiently reach the rift slightly encumbered, up and down threads and the swim there. I added those ranks as I saw the need for getting in and climbing decently. Besides, those ranks are almost nothing in TP's compared to adding even a couple spell ranks.

The magic ranks are only useful if you USE scrolls/magic items. Which I do not, too much effort and totally not needed to hunt effectively. Not sure what another 100 ranks of magic stuff would do to runestaff DS, I'd guess not much, maybe 10?

Currently have 699 magical ranks(9.4 ranks/lvl). 1x MIU/AS/SMC/EMC would yield an extra 93 ranks(10.7 ranks/lvl). Ignoring TP's here but that would cost a few spells in reality. Difference in defensive DS would amount to 94.36 parry ranks vs 103.98(104) parry ranks. Or around 9 DS in defensive. Spirit spells would raise DS faster.

Sorry for the long post, was more looking at the raw numbers for myself and any others than making a particular training point. To each their own in training, just whatever floats your boat. For me, I'd rather be able to ward things.

crb
03-15-2010, 04:53 PM
MIU and AS allow you to also get more efficient use out of scrolls and items, which will be required for you to hunt at higher levels.

For example, take myself. I've got around 15 magical ranks per level, I wear 7x armor. Self cast prone in offensive my DS would be in the mid 300s. I am of course way way capped.

I have a 10x DB item, but even that is not enough, shit attacks at mid 400s, sitting at low 400s with a my 10x DB, that will not suffice.

The only way to ensure survival is to get the prone offensive DS, ideally disarmed too, above 450, and for that you need outside spells, scrolls, and items.

With 202 ranks of arcane symbols a single invoke of a 613 scroll would get me over 2 hours of protection. For you, decidedly less, you'd go through your scroll faster, and find it harder to sustain your defenses.

Until you're significantly post cap and able to get things like CM (and fix your tanked con) you should expect most cap hunting areas to put you prone and in offensive a few times a hunt.

It will not be pretty. Your magical ranks per level are typically seen on a sword/board build. For a runestaff you really need to go all out and go higher.

And yes, the 100s can be a better investment. Do some of them too.

Once you get to about your current level and higher, guarded DS is kinda meaningless, because the hunting grounds are full of manuevers meant to stance you up or knock you down, or both at the same time, and put you in oodles of RT.

zhelas
03-15-2010, 05:41 PM
With 202 ranks of arcane symbols a single invoke of a 613 scroll would get me over 2 hours of protection. For you, decidedly less, you'd go through your scroll faster, and find it harder to sustain your defenses.

At cap I had 101 ranks of Arcane Symbols. While hunting post cap I brought it up to 202 ranks. The durations are nice.

Delarock
03-15-2010, 05:46 PM
What's the deal with the mana controls? When should you stop in them?

zhelas
03-15-2010, 05:54 PM
What's the deal with the mana controls? When should you stop in them?

Recommendation: You don't. Being 1x in both SMC and EMC not only helps you with getting mana back per pulse. They are relatively cheap magical ranks. The mana controls also help with your FI cost, DC mana return and probably scroll infusion.

I am sure there are some other benefits but I have drawn a blank.

Peace

Stanley Burrell
03-15-2010, 06:14 PM
Maaghara Tower, it's one of those areas after fire mages that hasn't been made "stupid." The only downside is you need to have your character in the Nations.

Delarock
03-15-2010, 07:52 PM
So where do you stop training in each skill?

I.e. 75 mne, 75 mns, lores, stuff like that.

Do you ever need more than 50 ranks of swim/climb?

What about perception/first aid/survival? I'm probably gonna stop training in fa/survival.

Morph
03-15-2010, 09:32 PM
well this is what your spells should look like when you're done

Your spell lists:
Minor Spiritual...64
Minor Elemental...77
Sorcerer Base.....162

50 ranks of swimming is prolly enough, but I use 60 just to make it easier. Climbing so far I've gotten by just fine with only 25.

Perception doesn't really matter. You're not going to see good thieves anyway. I only have 10 ranks.

And yes I'd just drop fa/survival.

droit
03-15-2010, 10:07 PM
Perception plays a pretty significant role in defending against creature maneuvers like roa'ter burrows and stone fist. Since it's also the cheapest maneuver defense skill for pures to learn, I'd try to be at least 1x in it.

crb
03-15-2010, 10:21 PM
well this is what your spells should look like when you're done

Your spell lists:
Minor Spiritual...64
Minor Elemental...77
Sorcerer Base.....162

50 ranks of swimming is prolly enough, but I use 60 just to make it easier. Climbing so far I've gotten by just fine with only 25.

Perception doesn't really matter. You're not going to see good thieves anyway. I only have 10 ranks.

And yes I'd just drop fa/survival.

I would actually go 77/77/whatever left.

You get +2 DS for every 2 MnS ranks. Hitting it up 10 more ranks is like having a 2x DB. Plus it'll help your MnS cs, which you'll use every once in awhile.

Its a choice though, the other way will get you more CS, slightly.

I also would drop FA/survival from a pre-cap training plan.

Morph
03-16-2010, 01:34 PM
I would actually go 77/77/whatever left.

You get +2 DS for every 2 MnS ranks. Hitting it up 10 more ranks is like having a 2x DB. Plus it'll help your MnS cs, which you'll use every once in awhile.

Its a choice though, the other way will get you more CS, slightly.

I also would drop FA/survival from a pre-cap training plan.

Hmm yeah I spose that's true. But on the other hand, there are so many ways to increase DS, and not that many ways to increase CS. But yeah do it is his way. I like being the only sorcerer with a perfect CS anyway :D

Fallen
03-16-2010, 01:51 PM
CS after a certain point is overkill. I haven't gone up against the Liches in the Scatter, though. What does their sorcerer TD look like?

Morph
03-16-2010, 02:05 PM
It's never overkill if you like to hunt with 717. And I do!

Fallen
03-16-2010, 02:13 PM
It's never overkill if you like to hunt with 717. And I do!

Growing pains my ass. NEEEEERF!

Nuc
03-16-2010, 02:36 PM
Hmm yeah I spose that's true. But on the other hand, there are so many ways to increase DS, and not that many ways to increase CS. But yeah do it is his way. I like being the only sorcerer with a perfect CS anyway :D

Morph would rather buy a 2x db.

Morph
03-16-2010, 03:11 PM
Morph would rather buy a 2x db.

Sure. Someone sell me one for 32mil.

whiteflash
03-16-2010, 04:17 PM
Ey, since people actually seem to be responding to this thread. What do you post cap people do for defense? Sissy sticks, shield/brawl, others? And if you use a shield, what size?

Fallen
03-16-2010, 04:30 PM
Shield, tower and 1x brawl. Scrolls for making me unhittable without massive dispelling.

crb
03-16-2010, 05:24 PM
I use a runestaff as much for the offense (enhancive) as the defense.

Once you get far enough post cap you can run around hunting barehanded if you really want to.

And yes, pretty much any shield using pure will be best served with a tower shield.

crb
03-16-2010, 05:30 PM
Hmm yeah I spose that's true. But on the other hand, there are so many ways to increase DS, and not that many ways to increase CS. But yeah do it is his way. I like being the only sorcerer with a perfect CS anyway :D

The thing about DS is...

You can say "Sure, but I can just go get a thurfel's imbed"

But so can I, so I will have that thurfel's imbed, and the extra +10 DS.

You get a DB, I already have one. Plus, that +10 ds.

Considering the cutoff where you really dont need any more DS is rather high (somewhere around 1000). Every bit helps and that extra 10 from your 100 circle is going to be in addition to (not a replacement for) all the other easily done things to boost it. Because as long as GMs toss 800 AS beasts in invasions, and as long as critters use manuevers like call wind that'll knock you over and stance you up, you'll want more DS.

Plus... with enough DS you'll never get hit, and so you don't have to spend 350 million on crit padding. *



*yes yes, manuevers, blah blah. Get CM & PF and whatnot too.

Morph
03-16-2010, 07:52 PM
The thing about DS is...

You can say "Sure, but I can just go get a thurfel's imbed"

But so can I, so I will have that thurfel's imbed, and the extra +10 DS.

You get a DB, I already have one. Plus, that +10 ds.

Considering the cutoff where you really dont need any more DS is rather high (somewhere around 1000). Every bit helps and that extra 10 from your 100 circle is going to be in addition to (not a replacement for) all the other easily done things to boost it. Because as long as GMs toss 800 AS beasts in invasions, and as long as critters use manuevers like call wind that'll knock you over and stance you up, you'll want more DS.

Plus... with enough DS you'll never get hit, and so you don't have to spend 350 million on crit padding. *



*yes yes, manuevers, blah blah. Get CM & PF and whatnot too.

Yah, I mean I definitely see your point, and I don't really disagree. But having a big CS makes you go "ooooh yeaaaaaaaaah " every time you cast a spell :D

Fallen
03-16-2010, 09:00 PM
Unless liches have ungodly TD, i would say anything over 530 is fluff. Don't Greater Water Elementals have a 500td? I guess that is another reason for a huge CS.

crb
03-16-2010, 09:59 PM
water elementals are destroyed by FI.