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IorakeWarhammer
03-01-2010, 01:07 PM
[Labyrinth, The Unending Path]
Elaborate architecture melds with the cold, stone walls of earth as the tunnel continues along its path. A large mosaic has been inset into the ceiling, depicting in vivid detail a warrior-king forcing a bull-headed beast underground. You also see a minotaur magus.
Obvious exits: north, northeast, east, southeast, south, southwest, west, northwest
>hid
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
Your disk arrives, following you dutifully.
>amb mag r l
You leap from hiding to attack!
You swing an opaque vultite raiding axe at a minotaur magus!
AS: +480 vs DS: +298 with AvD: +34 + d100 roll: +1 = +217
... and hit for 62 points of damage!
Right leg ripped from socket at the knee!
The minotaur magus shakes the area as her massive bulk topples to the floor.
The minotaur magus is stunned!
Roundtime: 6 sec.
>
You feel recovered from your whirlwind flurry of strikes.
>hea
You have minor cuts and bruises on your abdominal area.

Maximum Health Points: 168
Remaining Health Points: 156
You are feeling pretty good.

Maximum Spirit Points: 9
Remaining Spirit Points: 9

Maximum Stamina Points: 116
Remaining Stamina Points: 48

>get cub
...wait 1 seconds.
>
get cub
Get what?
>
get cub
Get what?
>hid
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>amb mag r arm
...wait 1 seconds.
>
amb mag r arm
You leap from hiding to attack!
You swing an opaque vultite raiding axe at a minotaur magus!
AS: +480 vs DS: +242 with AvD: +34 + d100 roll: +73 = +345
... and hit for 101 points of damage!
Spectacular slash!
The minotaur magus's right arm is neatly amputated!
The magus's carved wooden runestaff falls to the ground.
Roundtime: 6 sec.
>
You begin to lose touch with your internal sources of strength.
>
A minotaur magus trots in, whispering a silent prayer.
>hid
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>amb mag r l
>
You leap from hiding to attack!
You swing an opaque vultite raiding axe at a minotaur magus!
AS: +464 vs DS: +298 with AvD: +34 + d100 roll: +5 = +205
... and hit for 68 points of damage!
Lucky shot rips through bone and muscle sending right leg flying.
The minotaur magus shakes the area as his massive bulk topples to the floor.
The minotaur magus is stunned!
Roundtime: 6 sec.
>l
[Labyrinth, The Unending Path]
Elaborate architecture melds with the cold, stone walls of earth as the tunnel continues along its path. A large mosaic has been inset into the ceiling, depicting in vivid detail a warrior-king forcing a bull-headed beast underground. You also see a minotaur magus that appears stunned, an onyx-inset carved wooden runestaff, the Deron disk and a minotaur magus that appears stunned.
Obvious exits: north, northeast, east, southeast, south, southwest, west, northwest
>hid
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>amb mag r arm
...wait 1 seconds.
>
amb mag r arm
You leap from hiding to attack!
You swing an opaque vultite raiding axe at a minotaur magus!
AS: +464 vs DS: +240 with AvD: +34 + d100 roll: +7 = +265
... and hit for 60 points of damage!
Deep slash to the minotaur magus's right forearm!
Roundtime: 6 sec.
>
A minotaur magus lies there, dazed and confused.
>l
[Labyrinth, The Unending Path]
Elaborate architecture melds with the cold, stone walls of earth as the tunnel continues along its path. A large mosaic has been inset into the ceiling, depicting in vivid detail a warrior-king forcing a bull-headed beast underground. You also see a minotaur magus that appears stunned, an onyx-inset carved wooden runestaff, the Deron disk and a minotaur magus that appears stunned.
Obvious exits: north, northeast, east, southeast, south, southwest, west, northwest
>cman coup other mag
[Roll result: 179 (open d100: 70) Penalties: 0]
You lunge towards the minotaur magus, intending to finish her off!
You slam your vultite raiding axe into the side of her chest with all your might!
Rib bones are now visible. Bits and pieces of lung are too!
One last prolonged bovine moan escapes from the minotaur magus as she falls still against the floor.
The opalescent aura fades from around a minotaur magus.
The deep blue glow leaves a minotaur magus.
The brilliant aura fades away from a minotaur magus.
A subtle light fades from a minotaur magus's eyes.
The dim aura fades from around a minotaur magus.

The heady flush of your spectacular kill makes you feel invigorated!
A nearby minotaur magus looks a little bit more wary after that display!
Roundtime: 8 sec.
>
Your internal strength fully recovers from your most recent attempt to tap into it.
>
A minotaur magus trots in, whispering a silent prayer.
>sea mag
You search the minotaur magus.
You discard the magus's useless equipment.
She didn't carry any silver.
She had nothing of interest.
A sudden blue fire bursts over the hair of a minotaur magus, consuming her form in the space of a breath.
>hid
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>amb mag r arm
You leap from hiding to attack!
You swing an opaque vultite raiding axe at a minotaur magus!
AS: +472 vs DS: +322 with AvD: +34 + d100 roll: +78 = +262
... and hit for 59 points of damage!
Deep slash to the minotaur magus's right forearm!
The minotaur magus is stunned!
Roundtime: 6 sec.
>l
[Labyrinth, The Unending Path]
Elaborate architecture melds with the cold, stone walls of earth as the tunnel continues along its path. A large mosaic has been inset into the ceiling, depicting in vivid detail a warrior-king forcing a bull-headed beast underground. You also see a minotaur magus that appears stunned, a minotaur magus that appears stunned, an onyx-inset carved wooden runestaff and the Deron disk.
Obvious exits: north, northeast, east, southeast, south, southwest, west, northwest
>hid
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
A minotaur magus loses the wary look about him.
>amb other mag r arm
You leap from hiding to attack!
You swing an opaque vultite raiding axe at a minotaur magus!
AS: +472 vs DS: +239 with AvD: +34 + d100 roll: +34 = +301
... and hit for 74 points of damage!
Hard hit shatters weapon arm.
The magus's carved wooden runestaff falls to the ground.
Roundtime: 6 sec.
>l
[Labyrinth, The Unending Path]
Elaborate architecture melds with the cold, stone walls of earth as the tunnel continues along its path. A large mosaic has been inset into the ceiling, depicting in vivid detail a warrior-king forcing a bull-headed beast underground. You also see an onyx-inset carved wooden runestaff, a minotaur magus that appears stunned, a minotaur magus that appears stunned, an onyx-inset carved wooden runestaff and the Deron disk.
Obvious exits: north, northeast, east, southeast, south, southwest, west, northwest
>cman coup other mag
...wait 1 seconds.
>
cman coup other mag
...wait 1 seconds.
>
cman coup other mag
You are beginning to feel a little fatigued.
[Roll result: 122 (open d100: 38) Penalties: 0]
You lunge towards the minotaur magus, intending to finish him off!
You slam your vultite raiding axe into the side of his chest with all your might!
Rib bones are now visible. Bits and pieces of lung are too!
One last prolonged bovine moan escapes from the minotaur magus as he falls still against the floor.
The opalescent aura fades from around a minotaur magus.
The deep blue glow leaves a minotaur magus.
The brilliant aura fades away from a minotaur magus.
A subtle light fades from a minotaur magus's eyes.
The dim aura fades from around a minotaur magus.
The light blue glow leaves a minotaur magus.

The heady flush of your spectacular kill makes you feel invigorated!
A nearby minotaur magus looks a little bit more wary after that display!
Roundtime: 8 sec.

IorakeWarhammer
03-01-2010, 01:10 PM
coup de grace stacks and then fades away. this was the next clip of the ownage:


[Labyrinth, The Forge]
The hall ends at an elaborately carved doorway that leads into a dark, open room. A pair of stone pedestals rests on either side of the doorway, each supporting a bronzed soldier statue. You also see the Deron disk, a minotaur warrior and a chipped dark granite stair.
Obvious exits: north, northeast, east, southeast, south, southwest, west, northwest
>stance off
...wait 3 seconds.
>
stance off
...wait 1 seconds.
>
stance off
You are now in an offensive stance.
>amb war neck
You leap from hiding to attack!
You swing an opaque vultite raiding axe at a minotaur warrior!
AS: +502 vs DS: +235 with AvD: +32 + d100 roll: +48 = +347
... and hit for 92 points of damage!
Gruesome slash to the minotaur warrior's throat!
That stings... for about a second.

[You have 6 kills remaining.]
With a surprised grunt, the minotaur warrior twitches one final time before falling still upon the floor.
Roundtime: 6 sec.
>sea war
You search the minotaur warrior.
You discard the warrior's useless equipment.
He had 6 silvers on him.
You gather the remaining 6 coins.
He had nothing else of value.
The thick skin of a minotaur warrior falls in upon itself as his enormous form decays into a fine dust.
>go sta
[Labyrinth, The Dark Altar]
The tunnel opens into a large, open room. Carpet remnants line the floor, stretching into separate tunnels as they split into different directions. Bronze statues depicting large, cloaked priests rest between each path. You also see a minotaur warrior, a chipped dark granite stair and a pair of enormous stone doors.
Obvious exits: northeast, southeast
>hid
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>l
[Labyrinth, The Dark Altar]
The tunnel opens into a large, open room. Carpet remnants line the floor, stretching into separate tunnels as they split into different directions. Bronze statues depicting large, cloaked priests rest between each path. You also see a minotaur warrior, a chipped dark granite stair and a pair of enormous stone doors.
Obvious exits: northeast, southeast
>stance off
...wait 2 seconds.
>
Your disk arrives, following you dutifully.
>
stance off
You are now in an offensive stance.
>amb war neck
You leap from hiding to attack!
You swing an opaque vultite raiding axe at a minotaur warrior!
AS: +502 vs DS: +235 with AvD: +32 + d100 roll: +21 = +320
... and hit for 74 points of damage!
Neck broken.
The minotaur warrior twitches several times before dying.

[You have 5 kills remaining.]
With a surprised grunt, the minotaur warrior twitches one final time before falling still upon the floor.
Roundtime: 6 sec.
>sea warr
You search the minotaur warrior.
You discard the warrior's useless equipment.
He had 268 silvers on him.
You gather the remaining 268 coins.
He had nothing else of value.
The thick skin of a minotaur warrior falls in upon itself as his enormous form decays into a fine dust.


>stance off
...wait 3 seconds.
>
stance off
...wait 1 seconds.
>
stance off
You are now in an offensive stance.
>amb mag neck
You leap from hiding to attack!
You swing an opaque vultite raiding axe at a minotaur magus!
AS: +502 vs DS: +298 with AvD: +34 + d100 roll: +50 = +288
... and hit for 66 points of damage!
Neck broken.
The minotaur magus twitches several times before dying.
One last prolonged bovine moan escapes from the minotaur magus as she falls still against the floor.
The opalescent aura fades from around a minotaur magus.
The deep blue glow leaves a minotaur magus.
The brilliant aura fades away from a minotaur magus.
A subtle light fades from a minotaur magus's eyes.
The dim aura fades from around a minotaur magus.
The light blue glow leaves a minotaur magus.
Roundtime: 6 sec.
>sea mag
...wait 1 seconds.
>
sea mag
...wait 1 seconds.
>
sea mag
You search the minotaur magus.
You discard the magus's useless equipment.
She didn't carry any silver.
She had nothing of interest.
A sudden blue fire bursts over the hair of a minotaur magus, consuming her form in the space of a breath.
>
The heady flush from witnessing that spectacular kill fades away.
>hid
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>amb mag neck
You leap from hiding to attack!
You swing an opaque vultite raiding axe at a minotaur magus!
AS: +462 vs DS: +311 with AvD: +34 + d100 roll: +37 = +222
... and hit for 48 points of damage!
Neck broken.
The minotaur magus twitches several times before dying.
One last prolonged bovine moan escapes from the minotaur magus as she falls still against the floor.
The opalescent aura fades from around a minotaur magus.
The deep blue glow leaves a minotaur magus.
The brilliant aura fades away from a minotaur magus.
A subtle light fades from a minotaur magus's eyes.
The dim aura fades from around a minotaur magus.
The light blue glow leaves a minotaur magus.
Roundtime: 6 sec.

IorakeWarhammer
03-01-2010, 01:12 PM
notice that it added +40 AS because when it faded, my base AS with surge and wizard strength is 462. so at 502, the bonus for coup de grace is adding +40 in that instance. I believe 40 is the cap, and sometimes you can do 3 coup de grace in a row and not reach 40. it is a variable but it is very effective. the 8 RT is tough..

IorakeWarhammer
03-01-2010, 01:14 PM
3 broken neck in a row rofl

m444w
03-01-2010, 01:44 PM
40 is indeed the cap. The higher the endroll the more likely to get a higher bonus. Subdue is an amazing set up for coup de grace, as is spunch

LOL BRIELUS
03-01-2010, 08:09 PM
damn the chick in the avatar is fine

IorakeWarhammer
03-02-2010, 10:34 AM
its my wife bro ;p

LOL BRIELUS
03-02-2010, 11:21 AM
NICE

Kitsun
03-02-2010, 11:35 AM
The Legolas kill!

>cman cou
For some reason, you feel extremely lucky.
[Roll result: 163 (open d100: 50) Bonus: 50]
You lunge towards the half-elven outlaw, intending to finish him off!
You make a powerful thrust with your arrow at his forehead!
Spot on! You manage to skewer the half-elven outlaw right between the eyes! He twitches about for a moment as brains run down his face!

[You have 3 kills remaining.]
The half-elven outlaw rolls over and dies.

The heady flush of your spectacular kill makes you feel invigorated!
Roundtime: 8 sec.

Ker_Thwap
03-03-2010, 10:19 AM
Coup is kind of glittery and fun, but it takes you 18 seconds to set up an 8 second coup. Can't you just ambush the neck and kill them in 9 seconds?

It's not even like you need the extra AS to even hit them, and you aren't hunting in a group, so you're wasting the group benefit.

Shadow mastery, two second hide, ambush neck, dead in 8 seconds total, less worry about a magus frying you during all that delay.

Coup is an excellent special circumstance maneuver, like when you're with a group of slightly underpowered friends.

You could speed things up even more with a shortsword. Don't really need the axe until you move to krynches.

DoctorUnne
03-10-2010, 10:43 PM
Coup does not stack. However, if you coup again before the first coup has expired you will get the better of the two, either refreshing the first bonus or getting the second bonus if it is higher.

Geshron
03-10-2010, 11:44 PM
I don't understand the point of this maneuver if you can ambush at 77 trains. Seems to be an entire waste of points when you could just as easily just hit the neck or head, or even eye. I've always played ambushing rogues and would never even bat an eye at that skill. Waste.

m444w
03-11-2010, 12:04 AM
It is definitely not a waste.

Fallen
03-11-2010, 10:51 AM
Are creatures that aren't crittable Coupable?

m444w
03-11-2010, 04:07 PM
No. But the only thing that matters with Coup de grace is the endroll for how much AS bonus you get... So let's say for Sand devils which can cast WoF and a ton of other spells to make themselves out of normal range that you can ambush and kill them. You can disable a wasp badly, coup de grace the wasp have +40 which now makes Sand Devils one-shottable again (Important as a rogue vs casting creatures).

This works for basalt flats up to fire mages I believe, and I imagine it works in minotaurs as well for those magi but I don't hunt minos because they disarm. Or in the rift with those warlocks or whatever it is.

IorakeWarhammer
03-11-2010, 10:59 PM
when i miss an ambush, i will mstrike the critter and then use coup. i basically turn a bad ambush into something to my advantage. it's all about versatility and also things that are useful when hunting in a group. sometimes ambushing in a group doesn't work too well, so i use mstrike/coup.