View Full Version : My first pours
Parkbandit
03-21-2004, 08:04 AM
Ok.. so I wasted a pour on the shield... but I think my potion is buggy. Take a look.
You pour your potion on the shield.
The liquid bubbles and hisses as it touches your tiny shield, but nothing else happens.
Roundtime: 60 sec.
You have 3 doses left.
>look
[House of Paupers, Commons]
More books and scrolls than you've ever seen in one place line the walls of this spacious room, the central focus of which is a massive fireplace in which fragrant cherry wood crackles and pops. Trophies, busts and sketches of prominent local citizens are in evidence. Large floor cushions and comfortable armchairs invite you to relax, read or enjoy conversation at an immaculately polished table in one corner. The gleaming mahogany bar is well-stocked with only the finest libations. You also see a horned frog that is sitting, a trash barrel, a polished mahogany door, a green arch, an ora door and a steel door.
Obvious exits: none
You adjust your gear comfortably and feel satisfied that you are not encumbered enough to notice.
You pour your potion on the leathers.
1d100: 42 + Modifiers: 246 == 288
The liquid oozes over the surface of your black battle leathers, creating a faint aura of steam. With a soft cloth, you work the liquid in well until you hear a faint crackling noise coming from them, and they appear faded. The tempering seems to have been successful. Your black battle leathers should be ready to enchant in 6 to 7 days.
Roundtime: 60 sec.
You only have one dose left.
>look leath
You see nothing unusual, except for a small enchanter's mark.
>
The horned frog stares at you blankly.
Does some tempers take more than one dose from the potion?
Suppa Hobbit Mage
03-21-2004, 08:19 AM
armor takes two
Makkah
03-21-2004, 08:27 AM
6-7 days? Ouch... what ET?
rht
Bobmuhthol
03-21-2004, 09:37 AM
What Tayvin said. Armor and shields take two doses.
Kitsun
03-21-2004, 10:54 AM
6-7 days oughta be a 5x going to 6x enchant.
Ardwen
03-21-2004, 11:38 AM
Kitsun wins the prize!
umm assuming there is a prize
TheEschaton
03-21-2004, 11:41 AM
Rather amusing that he'd be doing a 6x enchant with his "first pours"
-TheE-
Makkah
03-21-2004, 12:06 PM
Um... and you're wrong about assuming it's a 6x pour\cast. Recently the pour times have gone up due to volume of projects in the game. I was getting 4-5 for a 5x, now I get 5-6. So keep talking out your ass, I was asking Parkbandit.
rht
crazymage
03-21-2004, 12:36 PM
Shields/armors take 2 doses. you could be using wrong potion to.
Kitsun
03-21-2004, 01:50 PM
Originally posted by Makkah
Um... and you're wrong about assuming it's a 6x pourcast. Recently the pour times have gone up due to volume of projects in the game. I was getting 4-5 for a 5x, now I get 5-6. So keep talking out your ass, I was asking Parkbandit.
rht
Wow talk about hostile.
I did my 6x pour this morning and got the same time.
Trinitis
03-21-2004, 06:17 PM
I've noticed no jump in pour times. *shrug*
Parkbandit
03-22-2004, 11:00 AM
Originally posted by Ardwen
Kitsun wins the prize!
umm assuming there is a prize
NO prize! I'm poor dammit!
FinisWolf
03-22-2004, 11:10 AM
Originally posted by Suppa Hobbit Mage
armor takes two
Correct, armors and shields take two doses, not two pours, something wasn't right there. He started with a new potion, because after he poured he had 3 doses left. I am guessing it was something along the lines of a fumble, but not sure there. Personally, I've never had a shield or armor take only one dose, so I am interested in the *why* of why this shield only took a single dose.
Finiswolf
Celexei
03-22-2004, 11:10 AM
Enchant Item (925) Document · on 3/3/2004 2:27:16 PM 54
Reply
ENCHANT ITEM
Enchanting is the process of magically enhancing a properly prepared weapon, armor, or shield. Each successful enchantment provides a +5 bonus to the item as well as increased resistance to damage and destruction. The process of enchantment can be lengthy and requires certain knowledge by the Wizard.
PROCESS
The first step in the enchanting process is to determine the properties of the item and whether or not it can be enchanted. A Bard can loresing to the item to determine the current magical bonus, as well as if the item has special properties that will interfere with enchanting. An item with special abilities, such as armor that provides extra resistance to lethal strikes, or a weapon that flares with fire on a successful strike, will only rarely be enchantable. Once the properties of the item are determined, the Wizard has the information necessary to prepare the item.
Preparing an item for enchantment will require the item to be tempered and enchanted as many times as the enchantment being attempted. This means enchanting an item to 1x, or +5, requires a single temper and enchant. Enchanting an item from from 4x to 5x, or +20 to +25, will require tempering and enchanting the item 5 times before the enchantment is finished. Each temper will have to cure and be enchanted before the next one can be made.
***Currently there are instances where fewer tempers and enchants are required than should be, based on the enchant being attempted. For example, +12 is considered 3x, however it currently only requires 2 tempers and enchants. This will be changing in the near future, but not until some changes are made to the way Forging of high quality weapons is handled. The definition in the table below is what will become the standard.***
In order to temper an item, the proper potion must be selected for the project and POURed onto the item. The following potions are available for purchase in the Wizard Guild and can be purchased by a character of any profession:
Enchant Potion
+1 to +5 = 1x rohnuru
+6 to +10 = 2x duqnuru
+11 to +15 = 3x duqnuru
+16 to +20 = 4x dirtokh
+21 to +25 = 5x dirtokh
+26 to +30 = 6x mirtokh
+31 to +35 = 7x mirtokh
The sisfu potion is also available for use on any project up to +25 and is a bit more mysterious. Wizards will want to test the sisfu potion to determine how it is best used.
Once an item is cured, it will not remain tempered indefinitely. This time isn't short, but if not used the temper will wear off. Alternatively, at any point in the process the Wizard can always choose to stop the project and remove the temper using a sarmoc potion, though it will take time for the potion to take effect.
An attempt to temper an item may fail. A failed attempt will not damage or destroy the item. Only the final enchantment of the project has a chance of catastrophic failure.
Once an item is tempered and has cured for the proper amount of time, the Wizard may cast the Enchant Item (925) spell on the item. Casting this spell on the item before the temper has had a chance to cure will cause the enchant to fail.
To assist the Wizard in determining if an item is cured, use a tempering potion or Elemental Detection (405) on the item to provide information regarding the status of the project.
SUCCESS FACTORS
The following factors attribute to a project?s success and are listed in no particular order:
?Logic, Intelligence, and Aura bonuses
?Level
?Major Elemental spells known
?Wizard spells known
?Arcane Symbols skill
?Magic Item Use skill
?Choosing the appropriate potion for the project
?Using a workshop or node
?Having your familiar present
FAILURE FACTORS
The following factors attribute to a project?s failure and are listed in no particular order:
?Low health
?Injuries
?Low spirit
?Encumbrance
?Type of material of the item (some materials are more resistant)
?Having critters present
?Having non-Wizards present
The how, why, and when of success and failure factors is up to the Wizard to figure out.
NOTES & REQUIREMENTS
The wizard must have learned the spell Enchant Item (925).
There is no limitation on the number of enchant projects between +5 and +22.
One major project (anything over +22) per account is allowed at a time.
The highest bonus that is possible to temper, without special potions, is +30.
The highest enchant possible, without special potions, is +35.
Once an enchanting project is started, one is unable to wear the armor or shield, and using a weapon will most likely cause it to shatter.
Enchant at your own risk.
This message was originally posted in Wizards, Enchanting. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=29&topic=7&message =558
Celexei
03-22-2004, 11:11 AM
info from a few weeks back on the Enchant updates from Simu
crazymage
03-22-2004, 11:14 AM
Anyone ever test Sisfu?
FinisWolf
03-22-2004, 11:24 AM
Not I, but I would like to hear some folks with older wizards discuss it.
Finiswolf
Valthissa
03-22-2004, 11:24 AM
Originally posted by crazymage
Anyone ever test Sisfu?
my (limited) testing suggested that sisfu can lower temper times. Since i'm not in a hurry, I don't spend the extra money.
Now if only there was an equivalent (suitably expensive) potion for enchants over 4X.....
C/Valth
FinisWolf
03-22-2004, 11:30 AM
Originally posted by Valthissa
Now if only there was an equivalent (suitably expensive) potion for enchants over 4X.....
C/Valth
I could go for that! Say, cut those 5 day waits to 3. :cool:
Finiswolf
Celexei
03-22-2004, 11:32 AM
Ask Kratcheck i'm sure he's checked into it.
Mistomeer
03-22-2004, 04:41 PM
Originally posted by Valthissa
Originally posted by crazymage
Anyone ever test Sisfu?
my (limited) testing suggested that sisfu can lower temper times. Since i'm not in a hurry, I don't spend the extra money.
Now if only there was an equivalent (suitably expensive) potion for enchants over 4X.....
C/Valth
You are correct.
Makkah
03-22-2004, 04:45 PM
Sisfu also works for 5x pours... but lemme guess... you guys already knew that one too.
rht
Parkbandit
03-22-2004, 04:49 PM
I always thought Sisfu was to un-temper something... or has that changed too?
Parkbandit
03-22-2004, 04:51 PM
You pour your potion on the leathers.
1d100: 42 + Modifiers: 246 == 288
I didn't even look at the formula there... so this is a pretty good modifier for a level 48 mage? He's pretty well versed in the magical arts and has pretty good logic/Intell/Aura bonuses.
Makkah
03-22-2004, 04:59 PM
Sisfu isn't the untempering potion, no (that's sarnoc). Sisfu pours lower the temper time for 1x to 5x pours, although on 5x pours I've only noticed a few noticeable decreases in temper times.
rht
Valthissa
03-22-2004, 05:31 PM
Originally posted by Makkah
Sisfu isn't the untempering potion, no (that's sarnoc). Sisfu pours lower the temper time for 1x to 5x pours, although on 5x pours I've only noticed a few noticeable decreases in temper times.
rht
my limited testing was:
4 pours each for a 1X, 2X, 3X
2 pours each for a 4X and 5X
the reduction in temper times was very noticable except for the two 5X pours - where I didn't notice any reduction - that's why I said a reduction in temper times up to 4X.
I would like to do more testing, but I have limited time available to play GS these days.
C/Valth
Valthissa
03-22-2004, 05:33 PM
:popcorn2::weirdthread:
Celexei
03-22-2004, 06:19 PM
Originally posted by Valthissa
:popcorn2::weirdthread:
its about uhm.....enchanting hun
Valthissa
03-22-2004, 07:21 PM
Originally posted by Celexei
Originally posted by Valthissa
:popcorn2::weirdthread:
its about uhm.....enchanting hun
ummm
that would be Sam's (my three old) first post...He REALLY likes the smiley faces
...I've cast 925 hundreds of times (see previous posts)
I will try and keep him from causing any further confusion
C\Valth
Askip
03-23-2004, 06:23 PM
Duration: 1 minute per level (refreshable for wizards, not cumulative)
drop
fly (avians only)
find <name>
get
go
grin (cats)
look
leave
return
say <text>
sit
stand
stay
sleep
stop (watching)
watch
[Edited on 3-23-2004 by Askip]
Parkbandit
03-23-2004, 06:24 PM
Originally posted by Askip
I was hoping for so much more from you... :)
Askip
03-23-2004, 06:26 PM
:D
Askip
03-23-2004, 06:27 PM
Gah, wrong thread, blasted keyboard.
:(
Celexei
03-25-2004, 11:41 AM
Originally posted by Valthissa
Originally posted by Celexei
Originally posted by Valthissa
:popcorn2::weirdthread:
its about uhm.....enchanting hun
ummm
that would be Sam's (my three old) first post...He REALLY likes the smiley faces
...I've cast 925 hundreds of times (see previous posts)
I will try and keep him from causing any further confusion
CValth
Hehe...theres no problem there, its cute but just was answering hehe
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