Imp
02-14-2010, 08:33 PM
I never thought I'd say this, but now I finally understand what people have meant when they said that they can no longer play because of the time they need to spend with their children. My baby girl is 7 months old and between the two of us (my girlfriend and I) we get very little sleep as is, and I just don't have the time to finish what I planned to do with my 3 characters (which was make a boat load of coins off of them all and then sell them for money).
So instead, I am left with the only option of selling off my whole account. Now I have never done this before, so I don't exactly know how it works, but as with any sale, it's money before product, so whoever ends up bidding on this obviously would have to pay me first before I will give them the account.
I would like to use Western Union in this case, because it's quick and easy for me and I don't have a bank account at the moment and I don't have a paypal account. The good news is that I am selling these characters for very cheap, and so whoever is interested in them will be getting a pretty good deal I would say for the most part.
Now as far as my characters are concerned, none of them are too old yet, but what they do have is potential. Potential for what? Potential to be some of the most powerful characters in the game if trained right. All together they have close to 4 mill in the bank, and all of them come stock with +2 Claidhmores and 4x armor. I have a Warrior, a Sorcerer, and an Empath. I'll go over the stats and abilities here in a second, but I would also like to say that if people want to know my exact training path for each of them so they can continue to do the same I will give that information only to the buyer along with the account. And only once I have received payment. I have about a month left on the account to get this puppy sold, so it's either I sell these three characters by then or they fade into oblivion. Either way I've had fun playing this game for the last 6 months or so again, after a very long break before that. So anyways, here's their stats (I'm leaving out their names because I don't want anyone to know who their new master is).
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Alright first up is my COL master Half-Krolvin Sorcerer. I should mention that all my characters are Half-Krolvin because that is the specific race I needed in order to maximize my training strategy.
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Here are his stats at level 15:
Half-Krolvin Profession: Sorcerer (not shown)
Gender: Male Age: 0 Expr: 272949 Level: 15
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (35) ... 100 (35)
Constitution (CON): 75 (22) ... 71 (20)
Dexterity (DEX): 75 (12) ... 75 (12)
Agility (AGI): 73 (16) ... 73 (16)
Discipline (DIS): 95 (22) ... 95 (22)
Aura (AUR): 100 (25) ... 100 (25)
Logic (LOG): 35 (-17) ... 35 (-17)
Intuition (INT): 35 (-7) ... 35 (-7)
Wisdom (WIS): 100 (20) ... 100 (20)
Influence (INF): 35 (-12) ... 35 (-12)
Mana: 50
------------------------------------------
He has an Attack Strength of 150 at the moment including his COL Signs, but once he gets enough mana under his belt, he can use spells like Spirit Strike and things like that to bring it up another +75 if need be (helpful in duels). I should also mention that he swings a Claid, and coupled with his Quake spell, he packs one hell of a punch for a Sorcerer:
You trace an intricate sign that contorts in the air while forcefully invoking Quake...
Your spell is ready.
>You are now in an offensive stance.
>cast mer
You gesture at a krolvin mercenary.
You concentrate on projecting the illusion of a violent quake.
A krolvin mercenary loses his balance and falls to the ground.
Cast Roundtime 3 Seconds.
>Stance Offensive
You are now in an offensive stance.
>kill mer
You swing a shiny black invar claidhmore at a krolvin mercenary!
AS: +150 vs DS: +59 with AvD: +30 + d100 roll: +90 = +211
... and hit for 61 points of damage!
Slash to the krolvin mercenary's weapon hand!
Several fingers fly!
The krolvin mercenary is stunned!
Roundtime: 6 sec.
>kill mer
You swing a shiny black invar claidhmore at a krolvin mercenary!
AS: +150 vs DS: +56 with AvD: +30 + d100 roll: +62 = +186
... and hit for 83 points of damage!
Slash to the krolvin mercenary's left eye!
Vitreous fluid spews forth!
Seeya!
The krolvin mercenary rolls over on the ground and goes still.
Roundtime: 6 sec.
--------------------------------------
With his own spells coupled with his COL signs, he can bring his defense up to 193 at the moment:
A rolton tries to bite you!
AS: +36 vs DS: +193 with AvD: +32 + d100 roll: +33 = -92
A clean miss.
---------------------------
He can easily hunt 5 levels above him, and probably even more when spelled up because of his quake/claid combo.
I should also mention that he has a CS of 92 at the moment, and so he is not just limited to his ability to swing his claid:
You gesture at a krolvin mercenary.
The replenishing effect fades, but you are left with a feeling of wellbeing.
CS: +92 - TD: +51 + CvA: +9 + d100: +98 == +148
Warding failed!
A dull grey beam snakes out toward the krolvin mercenary!
... 52 points of damage!
... 15 points of damage!
Chunks of flesh vaporized on left leg!
The krolvin mercenary is stunned!
Cast Roundtime 3 Seconds.
-----------------------------------------
Here are all the spells he knows at the moment:
>spell all
Minor Spiritual:
Number Name
101 Spirit Warding I
102 Spirit Barrier
103 Spirit Defense
104 Disease Resistance
105 Poison Resistance
106 Spirit Fog
107 Spirit Warding II
108 Stun Relief
109 Dispel Invisibility
Minor Elemental:
Number Name
401 Elemental Defense I
402 Presence
403 Lock Pick Enhancement
404 Disarm Enhancement
405 Elemental Detection
406 Elemental Defense II
407 Unlock
408 Disarm
409 Elemental Blast
410 Elemental Wave
Sorcerer Base:
Number Name
701 Blood Burst
702 Mana Disruption
703 Corrupt Essence
704 Phase
705 Disintegrate
706 Mind Jolt
707 Eye Spy
708 Limb Disruption
709 Quake
710 Energy Maelstrom
711 Pain
712 Cloak of Shadows
713 Nightmare
714 Scroll Infusion
715 Curse
716 Disease
717 Evil Eye
-------------------------------------------
Here's his skills at the moment:
(at level 15), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 74 16
Two-Handed Weapons.................| 78 17
Physical Fitness...................| 62 13
Spell Aiming.......................| 70 15
Harness Power......................| 62 13
Elemental Mana Control.............| 15 3
Spirit Mana Control................| 15 3
Elemental Lore - Air...............| 15 3
Elemental Lore - Earth.............| 10 2
Elemental Lore - Fire..............| 10 2
Elemental Lore - Water.............| 10 2
Spiritual Lore - Blessings.........| 10 2
Spiritual Lore - Summoning.........| 10 2
Sorcerous Lore - Demonology........| 10 2
Sorcerous Lore - Necromancy........| 10 2
Survival...........................| 40 8
Climbing...........................| 78 17
Swimming...........................| 78 17
Spell Lists
Minor Elemental....................| 10
Spell Lists
Minor Spirit.......................| 9
Spell Lists
Sorcerer...........................| 17
Training Points: 2 Phy 6 Mnt
(Use SKILLS BASE to display unmodified ranks and goals)
---------------------------------------------
I have a specific path laid out for training him the way he is in order to keep utilizing all of his abilities, and as I said I will write that out for the buyer once the purchase is made if they want me to.
But anyways that's my sorcerer. Comes with 4x double leather, a +2 claid, and himself.
----------------------------------------------
Ok now onto my COL master Half-Krolvin Empath. Similar to my Sorcerer I wanted him to be both efficient at spells and swinging weapons at the same time. So his training path is designed in such a way as well. To get the best of both worlds.
----------------------------------------------
Here are his stats at level 15:
Race: Half-Krolvin Profession: Empath (not shown)
Gender: Male Age: 0 Expr: 265613 Level: 15
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (35) ... 100 (35)
Constitution (CON): 77 (23) ... 77 (23)
Dexterity (DEX): 73 (11) ... 73 (11)
Agility (AGI): 73 (16) ... 73 (16)
Discipline (DIS): 95 (22) ... 95 (22)
Aura (AUR): 93 (21) ... 93 (21)
Logic (LOG): 45 (-12) ... 45 (-12)
Intuition (INT): 35 (-7) ... 35 (-7)
Wisdom (WIS): 95 (17) ... 95 (17)
Influence (INF): 45 (-7) ... 45 (-7)
Mana: 49
-------------------------------------------
He has an attack strength of 180 at the moment, including his Empathic Focus spell + Bravery spell along with his COL signs:
You swing a shiny black invar claidhmore at a krolvin warrior!
AS: +180 vs DS: +109 with AvD: +28 + d100 roll: +63 = +162
... and hit for 71 points of damage!
Powerful slash!
The krolvin warrior's left leg is severed at the knee!
The krolvin warrior glances down at his mangled left leg and falls over!
The krolvin warrior is stunned!
Roundtime: 6 sec.
>kill wa
You swing a shiny black invar claidhmore at a krolvin warrior!
AS: +180 vs DS: +48 with AvD: +28 + d100 roll: +95 = +255
... and hit for 103 points of damage!
Right arm ripped from socket at the elbow!
The warrior's morning star falls to the ground.
The krolvin warrior rolls over on the ground and goes still.
Roundtime: 6 sec.
------------------------------------------------
Just like with the sorcerer with enough mana and when he gets his Spirit Strike spell he will be able to bring it up another +75 when needed.
------------------------------------------------
With his own spells coupled with his COL signs, he can bring his defense up to 230:
You are now in a defensive stance.
>
A rolton tries to bite you!
AS: +36 vs DS: +230 with AvD: +32 + d100 roll: +35 = -127
A clean miss.
--------------------------------------------
He also has a Casting Strength of 86 at the moment, and so he too is also perfectly capable of hunting off of his spells if he needs to:
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
A krolvin mercenary swings a broadsword at you!
AS: +178 vs DS: +190 with AvD: +33 + d100 roll: +26 = +47
A clean miss.
>
You are now in an offensive stance.
>cast mer
You gesture at a krolvin mercenary.
You concentrate intently on a krolvin mercenary, and a pulse of pearlescent energy ripples toward him!
CS: +86 - TD: +33 + CvA: +9 + d100: +81 == +143
Warding failed!
The krolvin mercenary shudders with moderate convulsions as pearlescent ripples envelop his body.
The krolvin mercenary is smashed for 46 points of damage!
... 15 points of damage!
Nice blow to head!
The krolvin mercenary looks dazed!
The krolvin mercenary is stunned!
... 15 points of damage!
Nice blow to abdomen!
Cast Roundtime 3 Seconds.
-------------------------------------------------
Here are all of the spells he knows at the moment:
>spell all
Minor Spiritual:
Number Name
101 Spirit Warding I
102 Spirit Barrier
103 Spirit Defense
104 Disease Resistance
105 Poison Resistance
106 Spirit Fog
107 Spirit Warding II
108 Stun Relief
109 Dispel Invisibility
Major Spiritual:
Number Name
201 Calm
202 Spirit Shield
203 Manna
204 Unpresence
205 Light
206 Darkness
207 Purify Air
208 Living Spell
209 Untrammel
210 Silence
211 Bravery
Empath Base:
Number Name
1101 Heal
1102 Limb Repair
1103 System Repair
1104 Head Repair
1105 Organ Repair
1106 Bone Shatter
1107 Adrenal Surge
1108 Empathy
1109 Empathic Focus
1110 Empathic Assault
1111 Limb Scar Repair
1112 System Scar Repair
1113 Head Scar Repair
1114 Organ Scar Repair
1115 Wither
1116 Cry For Help
1117 Empathic Link
1118 Herb Production
-------------------------------------------
Just like with the sorcerer I will write out his exact training path if the buyer wishes me to. He also comes stock with 4x double leathers and a +2 Claid.
-------------------------------------------
Here is how is skills look at the moment (I designed him to be a Speller/Swinger/Money Maker:
(at level 15), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 74 16
Two-Handed Weapons.................| 78 17
Physical Fitness...................| 70 15
Harness Power......................| 66 14
Survival...........................| 120 30
Climbing...........................| 30 6
Swimming...........................| 30 6
First Aid..........................| 126 33
Spell Lists
Major Spirit.......................| 11
Spell Lists
Minor Spirit.......................| 9
Spell Lists
Empath.............................| 18
Training Points: 4 Phy 0 Mnt (6 Phy converted to Mnt)
(Use SKILLS BASE to display unmodified ranks and goals)
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I have been hunting 4 levels above him with no problems.
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Now as far as dueling is concerned, with both the Sorcerer and the Empath, aside from the Spirit Strike Spell, and their own Spells to raise their AS, there is also the Sign of Madness spell along with all of the other col signs that can be used, so you can imagine how deadly these two could be when they get older.
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And last is my COL master Half-Krolvin Warrior. He is the oldest and the original of the 3. I also designed him to be a Swinger/Speller (Mostly for defensive purposes), but when he gets his Elemental Wave spell, he will be twice as effective with that strategy as my Sorcerer is.
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Here is how his stats look at level 23:
Race: Half-Krolvin Profession: Warrior (not shown)
Gender: Male Age: 26 Expr: 644130 Level: 23
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 91 (30) ... 91 (30)
Constitution (CON): 66 (18) ... 43 (7)
Dexterity (DEX): 81 (15) ... 81 (15)
Agility (AGI): 81 (20) ... 81 (20)
Discipline (DIS): 85 (17) ... 85 (17)
Aura (AUR): 94 (22) ... 94 (22)
Logic (LOG): 29 (-20) ... 29 (-20)
Intuition (INT): 41 (-4) ... 41 (-4)
Wisdom (WIS): 93 (16) ... 93 (16)
Influence (INF): 94 (17) ... 94 (17)
Mana: 25
--------------------------------------------------
He has an Attack Strength of 217 at the moment including his COL signs:
A silverback orc swings a falchion at you!
You gracefully avoid the attack!
>Stance Offensive
You are now in an offensive stance.
>kill orc
You swing a jagged invar claidhmore at a silverback orc!
AS: +217 vs DS: +104 with AvD: +34 + d100 roll: +42 = +189
... and hit for 105 points of damage!
Incredible smash to what used to be a stomach!
A silverback orc curls up in the snow and dies.
-------------------------------------------------
Once someone starts training him in some combat maneuvers he will have an even much higher AS than that.
-------------------------------------------------
With his own spells and COL signs he can bring his defense up to 226 at the moment:
A silverback orc swings a falchion at you!
AS: +158 vs DS: +226 with AvD: +27 + d100 roll: +51 = +10
A clean miss.
--------------------------------------------------
I'm not sure what his Casting Strength will be when he starts casting spells, but when I cast the Spirit Barrier spell at critters it says his Casting Strength is 92:
You gesture at a silverback orc.
CS: +91 - TD: +39 + CvA: +11 + d100: +85 == +148
Warding failed!
The air thickens and begins to swirl around a silverback orc.
Cast Roundtime 3 Seconds.
---------------------------------------------------
Here are all the spells he knows at the moment:
>spell all
Minor Spiritual:
Number Name
101 Spirit Warding I
102 Spirit Barrier
103 Spirit Defense
104 Disease Resistance
105 Poison Resistance
Minor Elemental:
Number Name
401 Elemental Defense I
-------------------------------------------------
As with the other two characters I will gladly provide his exact training plan I have been using if the buyer wishes me to do so.
-------------------------------------------------
Here are what his skills look like at the moment:
(at level 23), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 175 75
Two-Handed Weapons.................| 150 50
Physical Fitness...................| 157 57
Dodging............................| 90 20
Harness Power......................| 40 8
Survival...........................| 40 8
Climbing...........................| 147 47
Swimming...........................| 147 47
First Aid..........................| 40 8
Spell Lists
Minor Elemental....................| 1
Spell Lists
Minor Spirit.......................| 5
Training Points: 28 Phy 48 Mnt
(Use SKILLS BASE to display unmodified ranks and goals)
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He comes stock with 4x Chain Hauberk, as well as a +2 Claid.
-------------------------------------------------------
When he gets his Elemental Wave spell, I don't see any reason why he won't be able to hunt things as far as 10 levels above him (because he also has a nice TD and defense), and when someone starts to train him in Combat Maneuvers, and gets him the Spirit Strike Spell he will be quite a force to be reckoned with.
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Alright so that's my whole account. Like I said all of these characters have the potential to be something truly special if the person who buys them continues to focus on their strengths, and also works on patching up any left over weaknesses. I'm going to go ahead and set the minimum bid for this account at $20. But don't forget I only have about a month left, and then the account will be shut down. So if you are interested in purchasing this account along with the 3 characters, please let me know as soon as possible.
So instead, I am left with the only option of selling off my whole account. Now I have never done this before, so I don't exactly know how it works, but as with any sale, it's money before product, so whoever ends up bidding on this obviously would have to pay me first before I will give them the account.
I would like to use Western Union in this case, because it's quick and easy for me and I don't have a bank account at the moment and I don't have a paypal account. The good news is that I am selling these characters for very cheap, and so whoever is interested in them will be getting a pretty good deal I would say for the most part.
Now as far as my characters are concerned, none of them are too old yet, but what they do have is potential. Potential for what? Potential to be some of the most powerful characters in the game if trained right. All together they have close to 4 mill in the bank, and all of them come stock with +2 Claidhmores and 4x armor. I have a Warrior, a Sorcerer, and an Empath. I'll go over the stats and abilities here in a second, but I would also like to say that if people want to know my exact training path for each of them so they can continue to do the same I will give that information only to the buyer along with the account. And only once I have received payment. I have about a month left on the account to get this puppy sold, so it's either I sell these three characters by then or they fade into oblivion. Either way I've had fun playing this game for the last 6 months or so again, after a very long break before that. So anyways, here's their stats (I'm leaving out their names because I don't want anyone to know who their new master is).
---------------------------------------
Alright first up is my COL master Half-Krolvin Sorcerer. I should mention that all my characters are Half-Krolvin because that is the specific race I needed in order to maximize my training strategy.
---------------------------------------
Here are his stats at level 15:
Half-Krolvin Profession: Sorcerer (not shown)
Gender: Male Age: 0 Expr: 272949 Level: 15
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (35) ... 100 (35)
Constitution (CON): 75 (22) ... 71 (20)
Dexterity (DEX): 75 (12) ... 75 (12)
Agility (AGI): 73 (16) ... 73 (16)
Discipline (DIS): 95 (22) ... 95 (22)
Aura (AUR): 100 (25) ... 100 (25)
Logic (LOG): 35 (-17) ... 35 (-17)
Intuition (INT): 35 (-7) ... 35 (-7)
Wisdom (WIS): 100 (20) ... 100 (20)
Influence (INF): 35 (-12) ... 35 (-12)
Mana: 50
------------------------------------------
He has an Attack Strength of 150 at the moment including his COL Signs, but once he gets enough mana under his belt, he can use spells like Spirit Strike and things like that to bring it up another +75 if need be (helpful in duels). I should also mention that he swings a Claid, and coupled with his Quake spell, he packs one hell of a punch for a Sorcerer:
You trace an intricate sign that contorts in the air while forcefully invoking Quake...
Your spell is ready.
>You are now in an offensive stance.
>cast mer
You gesture at a krolvin mercenary.
You concentrate on projecting the illusion of a violent quake.
A krolvin mercenary loses his balance and falls to the ground.
Cast Roundtime 3 Seconds.
>Stance Offensive
You are now in an offensive stance.
>kill mer
You swing a shiny black invar claidhmore at a krolvin mercenary!
AS: +150 vs DS: +59 with AvD: +30 + d100 roll: +90 = +211
... and hit for 61 points of damage!
Slash to the krolvin mercenary's weapon hand!
Several fingers fly!
The krolvin mercenary is stunned!
Roundtime: 6 sec.
>kill mer
You swing a shiny black invar claidhmore at a krolvin mercenary!
AS: +150 vs DS: +56 with AvD: +30 + d100 roll: +62 = +186
... and hit for 83 points of damage!
Slash to the krolvin mercenary's left eye!
Vitreous fluid spews forth!
Seeya!
The krolvin mercenary rolls over on the ground and goes still.
Roundtime: 6 sec.
--------------------------------------
With his own spells coupled with his COL signs, he can bring his defense up to 193 at the moment:
A rolton tries to bite you!
AS: +36 vs DS: +193 with AvD: +32 + d100 roll: +33 = -92
A clean miss.
---------------------------
He can easily hunt 5 levels above him, and probably even more when spelled up because of his quake/claid combo.
I should also mention that he has a CS of 92 at the moment, and so he is not just limited to his ability to swing his claid:
You gesture at a krolvin mercenary.
The replenishing effect fades, but you are left with a feeling of wellbeing.
CS: +92 - TD: +51 + CvA: +9 + d100: +98 == +148
Warding failed!
A dull grey beam snakes out toward the krolvin mercenary!
... 52 points of damage!
... 15 points of damage!
Chunks of flesh vaporized on left leg!
The krolvin mercenary is stunned!
Cast Roundtime 3 Seconds.
-----------------------------------------
Here are all the spells he knows at the moment:
>spell all
Minor Spiritual:
Number Name
101 Spirit Warding I
102 Spirit Barrier
103 Spirit Defense
104 Disease Resistance
105 Poison Resistance
106 Spirit Fog
107 Spirit Warding II
108 Stun Relief
109 Dispel Invisibility
Minor Elemental:
Number Name
401 Elemental Defense I
402 Presence
403 Lock Pick Enhancement
404 Disarm Enhancement
405 Elemental Detection
406 Elemental Defense II
407 Unlock
408 Disarm
409 Elemental Blast
410 Elemental Wave
Sorcerer Base:
Number Name
701 Blood Burst
702 Mana Disruption
703 Corrupt Essence
704 Phase
705 Disintegrate
706 Mind Jolt
707 Eye Spy
708 Limb Disruption
709 Quake
710 Energy Maelstrom
711 Pain
712 Cloak of Shadows
713 Nightmare
714 Scroll Infusion
715 Curse
716 Disease
717 Evil Eye
-------------------------------------------
Here's his skills at the moment:
(at level 15), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 74 16
Two-Handed Weapons.................| 78 17
Physical Fitness...................| 62 13
Spell Aiming.......................| 70 15
Harness Power......................| 62 13
Elemental Mana Control.............| 15 3
Spirit Mana Control................| 15 3
Elemental Lore - Air...............| 15 3
Elemental Lore - Earth.............| 10 2
Elemental Lore - Fire..............| 10 2
Elemental Lore - Water.............| 10 2
Spiritual Lore - Blessings.........| 10 2
Spiritual Lore - Summoning.........| 10 2
Sorcerous Lore - Demonology........| 10 2
Sorcerous Lore - Necromancy........| 10 2
Survival...........................| 40 8
Climbing...........................| 78 17
Swimming...........................| 78 17
Spell Lists
Minor Elemental....................| 10
Spell Lists
Minor Spirit.......................| 9
Spell Lists
Sorcerer...........................| 17
Training Points: 2 Phy 6 Mnt
(Use SKILLS BASE to display unmodified ranks and goals)
---------------------------------------------
I have a specific path laid out for training him the way he is in order to keep utilizing all of his abilities, and as I said I will write that out for the buyer once the purchase is made if they want me to.
But anyways that's my sorcerer. Comes with 4x double leather, a +2 claid, and himself.
----------------------------------------------
Ok now onto my COL master Half-Krolvin Empath. Similar to my Sorcerer I wanted him to be both efficient at spells and swinging weapons at the same time. So his training path is designed in such a way as well. To get the best of both worlds.
----------------------------------------------
Here are his stats at level 15:
Race: Half-Krolvin Profession: Empath (not shown)
Gender: Male Age: 0 Expr: 265613 Level: 15
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (35) ... 100 (35)
Constitution (CON): 77 (23) ... 77 (23)
Dexterity (DEX): 73 (11) ... 73 (11)
Agility (AGI): 73 (16) ... 73 (16)
Discipline (DIS): 95 (22) ... 95 (22)
Aura (AUR): 93 (21) ... 93 (21)
Logic (LOG): 45 (-12) ... 45 (-12)
Intuition (INT): 35 (-7) ... 35 (-7)
Wisdom (WIS): 95 (17) ... 95 (17)
Influence (INF): 45 (-7) ... 45 (-7)
Mana: 49
-------------------------------------------
He has an attack strength of 180 at the moment, including his Empathic Focus spell + Bravery spell along with his COL signs:
You swing a shiny black invar claidhmore at a krolvin warrior!
AS: +180 vs DS: +109 with AvD: +28 + d100 roll: +63 = +162
... and hit for 71 points of damage!
Powerful slash!
The krolvin warrior's left leg is severed at the knee!
The krolvin warrior glances down at his mangled left leg and falls over!
The krolvin warrior is stunned!
Roundtime: 6 sec.
>kill wa
You swing a shiny black invar claidhmore at a krolvin warrior!
AS: +180 vs DS: +48 with AvD: +28 + d100 roll: +95 = +255
... and hit for 103 points of damage!
Right arm ripped from socket at the elbow!
The warrior's morning star falls to the ground.
The krolvin warrior rolls over on the ground and goes still.
Roundtime: 6 sec.
------------------------------------------------
Just like with the sorcerer with enough mana and when he gets his Spirit Strike spell he will be able to bring it up another +75 when needed.
------------------------------------------------
With his own spells coupled with his COL signs, he can bring his defense up to 230:
You are now in a defensive stance.
>
A rolton tries to bite you!
AS: +36 vs DS: +230 with AvD: +32 + d100 roll: +35 = -127
A clean miss.
--------------------------------------------
He also has a Casting Strength of 86 at the moment, and so he too is also perfectly capable of hunting off of his spells if he needs to:
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
A krolvin mercenary swings a broadsword at you!
AS: +178 vs DS: +190 with AvD: +33 + d100 roll: +26 = +47
A clean miss.
>
You are now in an offensive stance.
>cast mer
You gesture at a krolvin mercenary.
You concentrate intently on a krolvin mercenary, and a pulse of pearlescent energy ripples toward him!
CS: +86 - TD: +33 + CvA: +9 + d100: +81 == +143
Warding failed!
The krolvin mercenary shudders with moderate convulsions as pearlescent ripples envelop his body.
The krolvin mercenary is smashed for 46 points of damage!
... 15 points of damage!
Nice blow to head!
The krolvin mercenary looks dazed!
The krolvin mercenary is stunned!
... 15 points of damage!
Nice blow to abdomen!
Cast Roundtime 3 Seconds.
-------------------------------------------------
Here are all of the spells he knows at the moment:
>spell all
Minor Spiritual:
Number Name
101 Spirit Warding I
102 Spirit Barrier
103 Spirit Defense
104 Disease Resistance
105 Poison Resistance
106 Spirit Fog
107 Spirit Warding II
108 Stun Relief
109 Dispel Invisibility
Major Spiritual:
Number Name
201 Calm
202 Spirit Shield
203 Manna
204 Unpresence
205 Light
206 Darkness
207 Purify Air
208 Living Spell
209 Untrammel
210 Silence
211 Bravery
Empath Base:
Number Name
1101 Heal
1102 Limb Repair
1103 System Repair
1104 Head Repair
1105 Organ Repair
1106 Bone Shatter
1107 Adrenal Surge
1108 Empathy
1109 Empathic Focus
1110 Empathic Assault
1111 Limb Scar Repair
1112 System Scar Repair
1113 Head Scar Repair
1114 Organ Scar Repair
1115 Wither
1116 Cry For Help
1117 Empathic Link
1118 Herb Production
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Just like with the sorcerer I will write out his exact training path if the buyer wishes me to. He also comes stock with 4x double leathers and a +2 Claid.
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Here is how is skills look at the moment (I designed him to be a Speller/Swinger/Money Maker:
(at level 15), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 74 16
Two-Handed Weapons.................| 78 17
Physical Fitness...................| 70 15
Harness Power......................| 66 14
Survival...........................| 120 30
Climbing...........................| 30 6
Swimming...........................| 30 6
First Aid..........................| 126 33
Spell Lists
Major Spirit.......................| 11
Spell Lists
Minor Spirit.......................| 9
Spell Lists
Empath.............................| 18
Training Points: 4 Phy 0 Mnt (6 Phy converted to Mnt)
(Use SKILLS BASE to display unmodified ranks and goals)
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I have been hunting 4 levels above him with no problems.
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Now as far as dueling is concerned, with both the Sorcerer and the Empath, aside from the Spirit Strike Spell, and their own Spells to raise their AS, there is also the Sign of Madness spell along with all of the other col signs that can be used, so you can imagine how deadly these two could be when they get older.
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And last is my COL master Half-Krolvin Warrior. He is the oldest and the original of the 3. I also designed him to be a Swinger/Speller (Mostly for defensive purposes), but when he gets his Elemental Wave spell, he will be twice as effective with that strategy as my Sorcerer is.
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Here is how his stats look at level 23:
Race: Half-Krolvin Profession: Warrior (not shown)
Gender: Male Age: 26 Expr: 644130 Level: 23
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 91 (30) ... 91 (30)
Constitution (CON): 66 (18) ... 43 (7)
Dexterity (DEX): 81 (15) ... 81 (15)
Agility (AGI): 81 (20) ... 81 (20)
Discipline (DIS): 85 (17) ... 85 (17)
Aura (AUR): 94 (22) ... 94 (22)
Logic (LOG): 29 (-20) ... 29 (-20)
Intuition (INT): 41 (-4) ... 41 (-4)
Wisdom (WIS): 93 (16) ... 93 (16)
Influence (INF): 94 (17) ... 94 (17)
Mana: 25
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He has an Attack Strength of 217 at the moment including his COL signs:
A silverback orc swings a falchion at you!
You gracefully avoid the attack!
>Stance Offensive
You are now in an offensive stance.
>kill orc
You swing a jagged invar claidhmore at a silverback orc!
AS: +217 vs DS: +104 with AvD: +34 + d100 roll: +42 = +189
... and hit for 105 points of damage!
Incredible smash to what used to be a stomach!
A silverback orc curls up in the snow and dies.
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Once someone starts training him in some combat maneuvers he will have an even much higher AS than that.
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With his own spells and COL signs he can bring his defense up to 226 at the moment:
A silverback orc swings a falchion at you!
AS: +158 vs DS: +226 with AvD: +27 + d100 roll: +51 = +10
A clean miss.
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I'm not sure what his Casting Strength will be when he starts casting spells, but when I cast the Spirit Barrier spell at critters it says his Casting Strength is 92:
You gesture at a silverback orc.
CS: +91 - TD: +39 + CvA: +11 + d100: +85 == +148
Warding failed!
The air thickens and begins to swirl around a silverback orc.
Cast Roundtime 3 Seconds.
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Here are all the spells he knows at the moment:
>spell all
Minor Spiritual:
Number Name
101 Spirit Warding I
102 Spirit Barrier
103 Spirit Defense
104 Disease Resistance
105 Poison Resistance
Minor Elemental:
Number Name
401 Elemental Defense I
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As with the other two characters I will gladly provide his exact training plan I have been using if the buyer wishes me to do so.
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Here are what his skills look like at the moment:
(at level 23), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 175 75
Two-Handed Weapons.................| 150 50
Physical Fitness...................| 157 57
Dodging............................| 90 20
Harness Power......................| 40 8
Survival...........................| 40 8
Climbing...........................| 147 47
Swimming...........................| 147 47
First Aid..........................| 40 8
Spell Lists
Minor Elemental....................| 1
Spell Lists
Minor Spirit.......................| 5
Training Points: 28 Phy 48 Mnt
(Use SKILLS BASE to display unmodified ranks and goals)
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He comes stock with 4x Chain Hauberk, as well as a +2 Claid.
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When he gets his Elemental Wave spell, I don't see any reason why he won't be able to hunt things as far as 10 levels above him (because he also has a nice TD and defense), and when someone starts to train him in Combat Maneuvers, and gets him the Spirit Strike Spell he will be quite a force to be reckoned with.
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Alright so that's my whole account. Like I said all of these characters have the potential to be something truly special if the person who buys them continues to focus on their strengths, and also works on patching up any left over weaknesses. I'm going to go ahead and set the minimum bid for this account at $20. But don't forget I only have about a month left, and then the account will be shut down. So if you are interested in purchasing this account along with the 3 characters, please let me know as soon as possible.