Log in

View Full Version : Mana Disruption vs. Disintegrate



Guister
02-09-2010, 10:19 AM
Is there any advantage of using Disintegrate over Mana Disruption in a combat situation? I'm assuming hunting regular critters. But my question applies for duels as well. Thanks.

zhelas
02-09-2010, 10:34 AM
Is there any advantage of using Disintegrate over Mana Disruption in a combat situation? I'm assuming hunting regular critters. But my question applies for duels as well. Thanks.

To be honest.. not really except time in my opinion. If a creature dies with 2 casts of disintegrate versus 5 casts of MD, it ammounts to time. The mana is the same.

705 does work better on undead.

Both 702 and 705 will do more damage while channeling.

Not sure how many trains you are. But for Dueling. The game really is all about who hits the key first.

That being said. A sorcerer can duel with style.

708 the limbs of your adversary. Then have your animate kill them.

Or Stun them.. Neck Burst, Disease, Nightmare and Itchy Curse works nicely.

Can't cast successfully against them? If you know spells 417 and 119. Cast 417 at them and follow up with 119. Those spells don't play nicely on the target. Normally a nice plasma show will occur hurting if not killing your opponent. There is no warding against those spells.

Focus implosion during a duel wins no style points.

Guister
02-09-2010, 10:59 AM
Focus implosion during a duel wins no style points.

Isn't it about efficacy? I mean you go up against an e-waving mage and I'm more concerned about kicking the living shit out of him than what the spectators are gonna think of my showmanship.

But good points on the variety of spell use. Hadn't considered 119 or 417 yet. Good options. I'm not much of a dueler yet cause I'm just a lowbie but there's always something to look forward to.

I think I'm just gonna put 705 on the shelf for now. Until I have enough mana where time is actually important. Thanks for the response.

zhelas
02-09-2010, 11:07 AM
Isn't it about efficacy? I mean you go up against an e-waving mage and I'm more concerned about kicking the living shit out of him than what the spectators are gonna think of my showmanship.

As I previously mentioned, Dueling in Gemstone really is all who has the faster internet connection and who hit the key on the keyboard the fastest.

Sure you can cast 720.... BOOM... okay.... they blew to bits...... yay?!?

Remember you have 410 as well.

Shoot if you want that magic wielding caster to stop casting at you, get spell 703 off and prevent them from casting for 10 seconds. That IS a long time.

Then..

Enjoy the moment while you dismember them :)

zhelas
02-09-2010, 11:10 AM
I think I'm just gonna put 705 on the shelf for now. Until I have enough mana where time is actually important. Thanks for the response.

702 will last you a long time until you have more mana. Heavy quartz orbs, wands found off critters and ranger wands/rods imbedded with either 702 or 705 will stretch your mana.

Peace

Guister
02-09-2010, 12:38 PM
Enjoy the moment while you dismember them

Will do.

Gelston
02-09-2010, 06:59 PM
I mean you go up against an e-waving mage and I'm more concerned about kicking the living shit out of him than what the spectators are gonna think of my showmanship.


A mage wouldn't have to e-wave a sorcerer, he could just CS ward you with 519.

Gelston
02-09-2010, 08:15 PM
http://forum.gsplayers.com/images/reputation/reputation_neg.gif Mana Disruption vs.... (http://forum.gsplayers.com/showthread.php?p=1062006#post1062006) 02-09-2010 04:04 PM STFU THE 519 ROUTINE IS OLD, PSINET FAG
It still works.

Guister
02-09-2010, 08:53 PM
Boil earth is also a good one.

BriarFox
02-09-2010, 09:11 PM
Hm. I think the best mage move for style would be to stun with Hand of Tonis, then Meteor Swarm and walk away.

yesicj
02-10-2010, 12:54 AM
I don't use it on creatures when hunting anymore because the extra mana cost is unhelpful, but I'm a huge proponent of Sleep (used it a lot hunting lower levels, and now when I'm doing foraging tasks because you get messaging for when the creature wakes up). The messaging for when a PC gets hit with it is kinda neat. Plus he gets to die in his sleep.

Gelston
02-10-2010, 09:33 AM
Sleep is good. Even if you fail to actually sleep him you put him in hard RT. Real helpful if you are lower level then the guy. Rapid fire sleep and just stack on RT.

violent femme
02-21-2010, 03:09 AM
heh excellent

crb
02-26-2010, 08:02 PM
I once cursed someone, then removed his arms, then picked one up, and bludgeoned him to death.

Yes, I beat him to death with his own arms.

Though this was before animate dead, nowadays I think I'd just have the animate do the beating, because, lets face it, I'm not exactly trained for blunts.

Queleri
03-22-2010, 06:32 PM
My only thought on this is that I use MD on most living critters as I'm more likely to crit them with MD before I could could kill from blood loss with Disintegrate I find.

On undead however especially those like spectres that seem immunte to most crits I just go with disintigrate. I'm lazy and don't usually want to both with 704 (Phase which makes some undead seem critable) and than casting 702.

So I find it's very situational and depends on what I'm hunting. Undead - 705 Living -702 usually anyway.

Gedron
04-16-2010, 03:53 PM
i was going to give a suggestion... but i realize that i dont want to type alot...find me in game...learn from what I do...and love it .ha.. nah for serious find me in game I've done sorcery only for almost 15 years....hollah

Gedron
04-16-2010, 04:00 PM
ok i finished my beer.. i suggest to set macro Cntr+ something or whatever yer preference is... to SET channelincant off/on... i personally.. have CNTRL+Q as set channeincant on...and CNTRL+P as set channgelincant off....always have CNTLR O and stance offen and CNTLR D as stance def... then have a linear line say CNTLR N, J, U as incant 702, 705, 720..... this will set up a quick battle plan for your 702's and 705's.... its what i do

Deathravin
04-16-2010, 04:10 PM
It's all about the target. My script kills things in 2-3 ways...

If it's stunable and unstunned, cast 706.
If it's a caster and not stunable, and not 703ed, cast 703
If it's a caster, cast 719 until health is < 50%
If it's stunable and not a caster, cast 705 until health is < 50%
If it's not stunable and not a caster, cast 711 until its health is < 50%

If health is < 50%, cast 702.


Things very rarely get an attack off on me...

Fallen
04-16-2010, 04:18 PM
It's all about the target. My script kills things in 2-3 ways...

If it's stunable and unstunned, cast 706.
If it's a caster and not stunable, and not 703ed, cast 703
If it's a caster, cast 719 until health is < 50%
If it's stunable and not a caster, cast 705 until health is < 50%
If it's not stunable and not a caster, cast 711 until its health is < 50%

If health is < 50%, cast 702.


Things very rarely get an attack off on me...

Makes sense to me. Only fumbles and hindrance would get you, and I am guessing you don't have more than 2% if any.

Deathravin
04-16-2010, 04:20 PM
I have 0% hindrance. Really the script is so fast that even if it does miss an odd stun or forget it usually can try again before they get anything off me.

And if they do, my DS is so high they don't hit me... Only thing that comes close to hurting me is a maneuver between stuns or after a warding.

And I'm 1xed in Necro, so my 711 does good RT. It's a nice little setup.

Gedron
04-16-2010, 04:20 PM
wow my script skills arent up to that i think... but what about warrior types or mass swarms... sounds iffy

Fallen
04-16-2010, 04:21 PM
wow my script skills arent up to that i think... but what about warrior types or mass swarms... sounds iffy

Things that shake stuns are the real problem. He would be better off taking the right arm off of all corporeal creatures.

Deathravin
04-16-2010, 04:22 PM
wow my script skills arent up to that i think... but what about warrior types or mass swarms... sounds iffy

My script runs if there's >1 'unfriendly' mob in the room.
Warrior types are 711ed and stunned if stunable.

Deathravin
04-16-2010, 04:23 PM
Things that shake stuns are the real problem. He would be better off taking the right arm off of all corporeal creatures.

It's on my list to code. My sorc hunter script is a bit messy, and sort of chopped together at this point. I'll have to make it better for Shattered.

Things that shake stuns aren't usually on my list to kill, and if they are, I do the 711 route.

Gedron
04-16-2010, 04:26 PM
yea its so foreign to me...i'm used to 120wpm typin wit some macros sparingly... sounds pretty neat tho'

AnticorRifling
04-16-2010, 04:39 PM
Based on every one of your posts I can see why your scripting skills are iffy. They are good for luls though.

Gedron
04-16-2010, 04:52 PM
your vague...but i know its a compliment

AnticorRifling
04-16-2010, 04:55 PM
Now you're just fucking with me, and I dig that.

Androidpk
01-30-2011, 08:11 PM
Hm. I think the best mage move for style would be to stun with Hand of Tonis, then Meteor Swarm and walk away.

http://i56.tinypic.com/2z6uneu.jpg



Not to randomly bump up an old thread.. been thinking about making a pure and can't decide between sorc or cleric.

Fallen
01-30-2011, 08:21 PM
Sorcerer over a Cleric, Wizard over a Sorcerer, Empath over a Wizard...maybe.