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View Full Version : +6 spell aiming, +2 blessing lore, defender, 4x runestaff



poison_Owns
01-25-2010, 03:43 PM
As you sing, you feel a faint resonating vibration from the orase runestaff in your hand...

The harmonics generated tell you that the runestaff helps defend the one who wields it.

The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 6 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The runestaff looks to have more than your average giantman could count charges remaining.

You sense that the orase runestaff will persist after its last enhancive charge has been expended.

Holding a normal 4x runestaff in offensive:

XXXXXX swings a closed fist at you!
AS: +3 vs DS: +274 with AvD: +4 + d100 roll: +25 = -242
A clean miss.

Holding the orase runestaff in offensive:

XXXXXX swings a closed fist at you!
AS: +3 vs DS: +282 with AvD: +4 + d100 roll: +56 = -219
A clean miss.

Guess this means it's 1.5x defender? Either way..

what's this worth?

Morph
01-25-2010, 03:47 PM
mmm well the additional magical ranks mighta made your runestaff DS go up some. Tho if 8 magical ranks really is 8 DS, then I need to rethink my training big time.

BriarFox
01-25-2010, 03:49 PM
Sadly, the runestaff market blows. Throw it up for auction starting at 100k.

poison_Owns
01-25-2010, 03:51 PM
if i'm setting a MB of 100k i might as well just keep the damn thing.