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NicAlbion
01-22-2010, 04:11 PM
Hello, hello. I'm very new to sorcerer, and GemStone for that matter. I'm finding myself having complications with stat point distribution. If I could get an idea of how it's suppose to go that'd help me a lot.

I'm currently level 2, but I'm paranoid about nerfing myself. I just need to know what my points should look like and where to distribute them in each level.

Ex. of what I need;

2x training in (Insert skills)

1x training in (Insert skills)

Alternate point distribution in (Insert skills) X amount of times per level

Left over points go to these (Insert skills)

You should look like this at level 3, 4, etc etc...

If you can't give me that, I completely understand, I just need a push in the right direction.

AnticorRifling
01-22-2010, 04:20 PM
What race?

I don't know if I'd encourage you to fully min/max your stats for lvl 100 since you're brand new to GemStone but I wouldn't want you to dick them up so bad that at 60 you're hurting.

I would maybe look at going for solid stats that yield good training points and viability to lvl 50-60. Then you might have to drop a boat load of silvers on a fixstat potion if you're planning on sticking it for the next few years.

Same goes for skills although they are much more flexible.

I know you get 30 days of fudge room but I don't know if that's skills only or if it's stats and skills.

There are several experienced sorcs on these boards give them time to respond, don't wait 15min and say fuck it and goin put all your points all over the place.

caelric
01-22-2010, 04:35 PM
30 days for skills and stats.

Tordane
01-22-2010, 04:45 PM
30 days for skills and stats.

Only 5 stat re-assigns in that 30day period though, just a heads up.

NicAlbion
01-22-2010, 05:06 PM
What race?

I don't know if I'd encourage you to fully min/max your stats for lvl 100 since you're brand new to GemStone but I wouldn't want you to dick them up so bad that at 60 you're hurting.

I would maybe look at going for solid stats that yield good training points and viability to lvl 50-60. Then you might have to drop a boat load of silvers on a fixstat potion if you're planning on sticking it for the next few years.

Same goes for skills although they are much more flexible.

I know you get 30 days of fudge room but I don't know if that's skills only or if it's stats and skills.

There are several experienced sorcs on these boards give them time to respond, don't wait 15min and say fuck it and goin put all your points all over the place.

Human race.

Well, I'm 14 days in, gave every class a try so far and liked what I saw most about Sorc.

I wasn't plannin' on waiting 15 minutes then saying 'fuck it' and doing as I please. New to the game, not forums. Heh.

I just need a general outline of what to train. I suck at deciding on my own. My sorcerer will be blasting rainbows out his ass instead of blowin' up limbs with his hands.

zhelas
01-22-2010, 05:13 PM
Since you are new to Gemstone. In all probability you will make a new character during your 30 days... stop and make another. Especially since you are just learning how to play...

Can't really help you on your stats.
All races are viable in Gemstone. You don't need to be a Dark Elf. You could be one of those Halfings the Dhe'nar like to skin :)
For your First 20 levels, you will find things challenging. You won't have enough mana to kill everything.....

So what to do?

You could during your 30 days. Carry a shield and a longsword. Really not a bad combination Since you can hit the creature with your spell and finish it off with the sword...

It may not seem very sorcererish but.. it will help you fill your mind with experience.

Or

You can go ahead and carry a Runestaff from day 1. Do expect it to get frustrating since you won't have enough mana. However if you get your hands on some wands. That will help stretch out your mana and fill your mind.

What should you chose then? Really it is up to you. But if I were to start over again. I would do the shield and sword build and switch over to a runestaff just before my 30 days are up.

A typical Runestaff build.
According to the GMs, any class that wishes to carry a runestaff should have at a Minimum of 8 Magical ranks per training.

What is a Magical rank? Magic Item Use, Arcane Symbols, Harness Power, Spells, Lores, Spell aiming, Elemental and Spiritual Mana controls.

1x Harness power (You get 3 mana per train... if you 2x in Harness power.. you only get 1 more mana point... expensive)
1x Magic Item Use
1x Arcane Symbols
2.3x to 2.5x in Spells
2x Spell Aiming
1x Emental Mana Control
1x Spiritual Mana Control
1x Sorcerer lores (start with Demonology.. get 52 ranks...then switch to Necromancy)
.5x Summon Lores
--------------------------
Shield and Sword build to begin with.

Magical ranks aren't important if you carry a shield and sword.
1x Edge Weapons
.5x to 1x in Shields
1x Harness power
2x to 2.5x in spells.
With the extra points you can pick up some magical ranks to help round of your character

------------------------
Things to think about and not forget to train in for either build.

Armor: 0 ranks to wear robes... 4 Ranks for Full leather... 8 Ranks for double leathers
Physical fitness. work you way up to about 22 to 24 ranks till you get max health
Fit Climbing and swiming in when you can... you don't need to have 20 ranks early on. There are other benefits for training more in Physical Fitness. But you can do that later on.

Make sure you get your core training done first.
--------------------------
Eventually your core defensive spells will be.

401, 406, 414, 101, 102, 103, 107, 120, 430, 712

You can then get outside spells that will help as well

Important:

As a sorcerer always make sure the Sorcerer Circle is atleast equal to your current training.
Make sure you have 25 ranks in the Minor Elemental Circle at Level 25. You really will like spell 425.
Don't for get your Minor Spiritual Circle. Spell 120 is a nice spell as well.

I know there are questions and some of the other sorcerers will chime in.

Peace

Sylvan Dreams
01-22-2010, 05:15 PM
Stats are probably something you should put more thought into than skills. Once your 30 days of instant migration are over, you can still shift skills around, albeit at a slower pace. Once a year, you'll get a fixskills, at which point you can instantly change all of your skills at once. Fixstat potions aren't easy to earn on your own, nor are they cheap to buy.

NicAlbion
01-22-2010, 05:34 PM
Ok, fixing and doing some arranging, hoping I got this right. My skills look like this...

Skills:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 20 4
Physical Fitness...................| 20 4
Arcane Symbols.....................| 15 3
Magic Item Use.....................| 15 3
Spell Aiming.......................| 20 4
Harness Power......................| 15 3
Elemental Mana Control.............| 10 2
Spirit Mana Control................| 10 2
Spiritual Lore - Summoning.........| 5 1
Sorcerous Lore - Demonology........| 10 2
Climbing...........................| 10 2
Swimming...........................| 10 2

Spell Lists
Minor Elemental....................| 2

Spell Lists
Minor Spirit.......................| 3

Spell Lists
Sorcerer...........................| 3

phantasm
01-22-2010, 05:38 PM
No, untrain all of that but spells/harness power and put all your training in OHE, shield, and physical fitness 1x.

Run around killing stuff with your sword until your 12-15, then come back and ask this question again 3 days before your trail period is over.

Also

Go here: http://home.mchsi.com/~cphillips73/StatCruncher/GS4/StatMaximizer/StatMaximizer.html

Pick your race and profession

Put 100's in everything except influence.

Click calculate

If it says thats not possible, put 90 in AG and try again

Post the stats you got from that and those will be your new stats for after your trial period if everyone approves.

NicAlbion
01-22-2010, 05:40 PM
I'd rather stick with spell casting.

Edit:
CO DE DI LO IT ST AG IF WI* AU*


17 20 25 25 22 12 15 20 25 30 GI's
78 73 62 62 70 86 82 35 62 49 Initial Placement
100 100 100 100 100 100 100 79 100 100 Stats at Level 100

zhelas
01-22-2010, 05:45 PM
No, untrain all of that but spells/harness power and put all your training in OHE, shield, and physical fitness 1x.

Run around killing stuff with your sword until your 12-15, then come back and ask this question again 3 days before your trail period is over.


That is what I would do. It WILL be less frustrating.

701 .... IS a Damage over time spell..... That spell and smacking the creature with a sword IS a great combination.

While you are swinging your sword. Don't cast 102 on yourself. It will hurt your Attack Strength with the sword.

As lores go you don't REALLY need to worry about them during your trial period

Praefection
01-22-2010, 05:46 PM
I don't think I saw it mentioned but don't forget to channel your 702/705 spell. From a higher stance it'll do more damage as well as having an empty hand.

You can toggle the setting to do it automatically in your set commands too. Good luck. :)

zhelas
01-22-2010, 05:50 PM
I'd rather stick with spell casting.

Fair enough... It will be frustrating... Slow at times... Make sure you can get wands....

Use Heavy Quartz Orbs

If you have a Ranger friend.. Have them imbue some sticks and make you blank rods and wands. Find an older sorcerer to make you some 702 rods and wands.

You can also have a wizard make you some 901 to 903 wands as well.

These will help extend your hunt.

Zhelas is floating around the landing as is my Ranger send me a PM if you need some help.

Peace

Asha
01-22-2010, 05:51 PM
your CS wont beat any td's at that level due to a long ago nerf that makes no sense now.
710 everything.
Forget stance dancing and channeling for now. You'll probably never really care about them anyway.

NicAlbion
01-22-2010, 06:07 PM
I'm not becoming frustrated with the rapid mana use. If that's what everyone is referring too. The 'stance dancing' isn't that bad, 702 cast from a neutral stance is stunning the monsters I'm hunting, assuming they didn't keel over from the first cast.

I'm understanding that the 'growing pains' could come later but by then, I'll have 710, right? So I should be pretty well off?

Correct me if I'm wrong.

zhelas
01-22-2010, 07:07 PM
I'm understanding that the 'growing pains' could come later but by then, I'll have 710, right? So I should be pretty well off?

Correct me if I'm wrong.
710 takes a long time to really get going. Which will be fine until your are 40 or so. At that time, creatures will start having CMANs that will become more dangerous.

You will also be chasing the creatures around. Most of them will flee when the vortex starts to swirl around them.

Hopefully after the Elemental Lore review is complete, there will be a Sorcerer Lore review and with the proper training in Sorcerer lore, maybe a speeding up of the Maelstrom.

Latrinsorm
01-22-2010, 11:59 PM
There are almost no creatures at low level that have a round of or around 3 seconds, so it's pretty much always worthwhile to go to stance offensive and channel 702. I recommend making a script(s) or (if you're premium) a macro(s). Right now you're probably HP killing things, which is fine until things start to have more than 18 health. You should also have plenty of DS to have an empty right hand, which also helps channeling. I did the only-spells path too and with 2x HP it goes fine.

Guister
02-13-2010, 12:18 AM
How do Runestaffs work exactly? If you have a 10x OHE and a 10x shield, that's a total of 20 * 5 == 100 boost to your DS. Can a runestaff really rival having an enchanted weapon and shield?

radamanthys
02-13-2010, 01:12 AM
How do Runestaffs work exactly? If you have a 10x OHE and a 10x shield, that's a total of 20 * 5 == 100 boost to your DS. Can a runestaff really rival having an enchanted weapon and shield?

DS will be greater with sword and board by a margin. However, you'll lose out on a majority of your profession without the magic skills that define it, if you want to go that roleplay route.

Guister
02-13-2010, 01:45 AM
DS will be greater with sword and board by a margin. However, you'll lose out on a majority of your profession without the magic skills that define it, if you want to go that roleplay route.

Roleplay-shmroleplay, I wanna be a lean-mean, casting, dueling machine.

No but honestly, I don't get the use of runestaffs. I think I'm gonna switch back to sword and board for DS purposes.

Shimeria
02-18-2010, 07:10 PM
Another option since you like spell casting is to put points towards magic item use since it's cheap, you can max it out every level. Buy a bunch of twisted wands which cast spell 702. (They sell them at the pawn shop or at the Dwelling over the bridge)
Also, you don't have to change stances for your sorcie spells!

NicAlbion
02-18-2010, 07:21 PM
Thanks, but you're late.

radamanthys
02-18-2010, 07:46 PM
Roleplay-shmroleplay, I wanna be a lean-mean, casting, dueling machine.

No but honestly, I don't get the use of runestaffs. I think I'm gonna switch back to sword and board for DS purposes.

Dueling? Learn to type really really fast.

Lean, mean? Want your sorcerer spells as powerful as possible? Overtrain. If you look at the formula for Sorcerer CS, you'll get the most 'bang for your buck' if you overtrain in sorcerer circle spells a bit.

As to runestaves: "One handed weapons" "Shield use" and "Armor Use" are skills that allow a square to use weapons. Instead of training those skills, a magic user (sorc) can train in various magical skills as a replacement for OHE/shields skills. All this is to still get a positive DS boost, while still maintaining powerful magics that define the profession. Your power with spells will suffer without some of those skills, like Spell Aiming and Harness Power.

Shimeria
02-18-2010, 07:54 PM
Thanks, but you're late.

Not sure how I can be late unless you quit. Every time you level up you get more training points that you can use towards Magic Item Use, if you decide you want to use spells as a young sorcie that is.
I loved using spells when my character was young and wands were the best way when I had low mana.
Good luck and have fun!

NicAlbion
02-18-2010, 08:25 PM
Didn't quit, settled on something else.

crb
02-19-2010, 07:55 PM
Should be a dwarf.

In addition to your rampant good looks and a smell that'll bring the women in for miles around you'll have awesome spirit regain.

Which means you can wrack like crazy, until they nerf col. (col is a society you join by the way).

Wracking refills your mana at the cost of 5 spirit. A dark elf will take like 5 hours to gain back 5 spirit. A dwarf takes 5 minutes. Humans somewhere in between.

More mana == win.

Additionally, fully double in spell aiming and don't tank your DEX stat. That'll allow you to use more of the wands you find while hunting, which also will be a great way to extend your mana.

Then yes, hunt with a sword for the first 30 days or so. Do rats until about 8, then snow spectres in icemule until about 14 or 15, then fire guardians in landing until like 22 or 23, or until your 30 days is up.